Mixing audio and Bluetooth Low Energy–what is happening

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Sony SBH-52 Bluetooth Headphone Audio Adaptor

Audio over Bluetooth Low Energy could make these devices last for a long time on a single battery charge

Apple Used Bluetooth Low Energy Audio for Cochlear Implant iPhone Accessory | MacRumors

My Comments

Any of you who have used Bluetooth headsets with your smartphones may have come across situations where the headset ceases to function or sounds the “low battery” signal when you use these devices a lot. This can happen more so if you are listening to music then make or take a long phone call using the headset and is something I had experienced many times with the Sony SBH-52 audio adaptor. But the audio protocol is being worked on to avoiding consuming too much battery runtime.

Plantronics BackBeat Pro Bluetooth noise-cancelling headphones

.. as it could with Bluetooth headsets

Apple and Cochlear, who are behind the Australian-invented Cochlear Implant hearing-assistance technology, have developed Bluetooth Low Energy Audio to provide a high-quality audio link between mobile devices and headsets but make very little demands on the battery. As well, the Bluetooth Special Interest Group are working on a similar protocol to achieve these same gains, with the goal to have it part of Bluetooth 5.0. But this has to be supported in a vendor-independent manner in the same context as the current Bluetooth audio technologies that are in circulation.

But why is there an imperative to develop a low-energy audio profile for Bluetooth?

One key usage class is to integrate Bluetooth audio functionality in to hearing aids and similar hearing-assistance devices that are expected to run for a very long time. Here, we are also talking about very small intra-aural devices that may sit in or on your ear or be integrated in a set of eyeglasses. The goal is to allow not just for audio access to your smartphone during calls or multimedia activity but even to have an audio pathway from the phone’s microphone to the hearing-assistance device as well as the phone being a control surface for that device.

Similarly, there is a usage goal to improve battery runtime for Bluetooth headsets and audio adaptors such as to avoid the situation I have described above. It can also cater towards improved intra-aural Bluetooth headset designs or lightweight designs that can, again, run for a long time.

Let’s not forget the fact that smartwatches are being given audio abilities, typically to allow for use with a voice-activated personal assistant. But devices of this ilk could be set up to serve full time as a Bluetooth headphone audio adaptor with the full hands-free operation. The expectation here as well could even be to have the display on the wearable active while in use, whether to show the time, steps taken or metadata about the call in progress or whatever you are listening to.

Once audio over Bluetooth Low Energy technology is standardised, it could be a major improvement path for Bluetooth-based audio applications.

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