Category: Audio Accessories

Apple to use the UAC connector as its standard connector for headphones

Articles

Dell A2 Performance USB Headset

Feature headphones with digital functionality will be using UAC as an accessory-side connector for widest compatibility

Relax, Apple isn’t introducing another new connector | The Verge

Apple’s Ultra Accessory Connector dashes any hopes of a USB-C iPhone | The Verge

Apple plans new smaller Ultra Accessory Connector (UAC) for Made-for-iPhone accessories | 9 To 5 Mac

What is UAC? Apple’s new ‘Made for iPhone’ accessory and port explained | Trusted Reviews

My Comments

If you have owned a Nikon digital camera, you may have dealt with the Ultra Accessory Connector (UAC) as a method to tether your camera to your computer for, perhaps, downloading. This would typically be facilitated using a USB to UAC cable that came in the box with your camera.

Apple is resurrecting this connector as part of its MFi (Made For iOS) accessories program for iOS devices. There was a lot of confusion in the computing press regarding this connector because it could be about a different socket existing on a subsequent iPhone or iPad, or devices and accessories not working unless “you get with the program” – be part of the Apple ecosystem.

But the Ultra Accessory Connector is about how its use as an intermediary or accessory-side connector on a pair of headphones. It is being called on because an increasing number of newer smartphones and ultraportable laptops won’t be equipped with the traditional 3.5mm headset jack where you can connect a wired headset.

There is also the same appeal where headphones will have integral digital-analogue audio circuitry and there has to he a way to connect these to your smartphone if you are going the “wired” path. It is something very familiar to those of us who use a USB headset with our computers or a Bluetooth headset or audio adaptor with our smartphones. Here, manufacturers will see better digital-analogue circuitry and / or sound-processing technology such as microphone arrays, accessory-side sound-tuning and active noise cancellation as a way to differentiate their product ranges more effectively and  innovate their products.

Dell AE2 Performance USB Headset - USB plug

It will still be feasible to keep a level playing field for headphones that use USB or other wired digital links.

The approach that is being pushed here is for a headset or pair of headphones to have the UAC connection as an accessory-side connection. Typically this will be as a “lump” on the headphone cable like what is used for remote control or a microphone, which comes apart. On the other hand, the most probable implementation for a pair of traditionally-styled “cans” would be a socket installed on one of the earcups similar to what happens for detachable-cord implementations. The headset would then be supplied with one or more application-specific connection cables that have a UAC-connector on the accessory side and the appropriate connector (Apple Lightning, USB-A, USB-C or 3.5mm phone plug) on the equipment side. There is also a goal to have such cables also available through the aftermarket thanks to accessory suppliers like Belkin.

The UAC connection is meant to facilitate a digital connection that works with USB or Apple Lightning norms along with the standard stereo analogue connection. Here, it means that an accessory cable can exist which has the traditional 3.5mm phone plug on it to allow use with equipment that still maintains this connection. This includes still being able to use the 6.35mm headphone jack adaptor to connect your headpbones to hi-fi equipment or the two-pin airline adaptor to plug in to your aeroplane seat’s in-flight-entertainment connection. It also encompasses the goal with the Apple Lightning and USB-C standards to provide analogue pass-through from equipment-side digital-analogue circuitry to cater for the cheaper headset designs.

In the digital context, this can mean that the sound processing circuitry can present itself to Apple’s iOS devices or “open-frame” USB Audio implementations properly as the equipment expects. Apple still sees this as being important because their newer MacBook laptops are being equipped just with USB-C connections and MacOS is still providing class-driver support for USB-Audio devices. But most other regular-computer and mobile operating systems are providing a similar level of support for USB Audio.

But what needs to happen in both camps is for proper operating-system-level support for audio input and output in both the communications and multimedia contexts, along with accessory-side remote control for call management, media transport control and volume control at least. It may also include the ability to use a basic display on the accessory to show information like current time, incoming calls and messages and media-play details, something that can earn its keep with in-line remote-control accessories.

The UAC connection type can lead to the idea of “feature modules” or “enhancement modules” that add extra functionality to or improve the sound quality of existing UAC headphones. For example, they could offer:

  • a highly-strung DAC circuit as an upgrade path for better sound quality with premium headphones;
  • a Bluetooth adaptor to add Bluetooth wireless functionality to a set of existing wired “cans”;
  • an advanced remote control with display so you can keep your device in your pocket;
  • or an extended-power module which allows you to use external battery packs to obtain long operating times out of your smartphone and advanced headset.

What the UAC connector that Apple is pushing for is the ability to headset manufacturers to continue to work on feature headsets that can work across all of the computing platforms. As well, I also see the UAC connector as a pathway to innovation because manufacturers will be encouraged to work on features that work across all phone platforms. This is more so as we invest in the premium headsets to go with our smartphones and computers so we can listen to music or watch those videos while we are on the train.

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Product Review–Dell AE2 Performance USB Headset

Introduction

I am reviewing the Dell AE2 Performance USB Headset which is a USB-connected gaming headset designed by SteelSeries on behalf of Dell.

This is a practice that a lot of manufacturers, distributors and retailers in the computing and consumer-electronics game have been involved in where they ask someone else to design and make the product to be sold under the client’s name. Infact, most of the Japanese consumer-electronics names had engaged in the practice themselves, either making “white-label” products for other companies to sell under their own labels or being the companies who called on others to design and build products.

One of the ways you would know that this headset was a SteelSeries design was the speaker cloth on the earcups had the label “Acoustics by SteelSeries” written on it. As well, I had a look through the product documentation and it required me to install the SteelSeries Engine software to be installed on my computer so I could gain more control over the headset.

Dell AE2 Performance USB Headset

Price

RRP: AUD$99 / US$49.99 / GBP£66.76

Shop Now – US / Australia / UK and Europe

Headset Type

Headphone Assembly Traditional over-the-ear
Driver Positioning Circum-aural (covers the ear completely)
Driver Enclosure applies to circum-aural or supra-aural designs
Closed back
Primary sound path Digital
Microphone position Microphone integrated in left earcup

Functionality

Pitched for Gaming
Active Noise Cancellation No
Remote Control Mic Mute

Connectivity

Connection for main operation Wired
Wired path USB Audio via Type-A
Supplementary adaptors None

The headset itself

Dell AE2 Performance USB HeadsetThe Dell AE2 Performance USB Headset is designed like most circum-aural headsets and implements the USB bus as its way of connecting to host devices. As to appeal to the gaming community, each earcup has a glowing white ring which illuminates when you have the headphones plugged in to your computer. But, as I have said later on in the review, you can determine whether this glowing occurs or not or what colour is used thanks to a configuration program called SteelSeries Engine.

I have done most of the reviewing of this headset without using the SteelSeries Engine control software, which would represent requirements where you can’t or don’t want to add extra software to your computer to gain more out of these headphones.

Connectivity and Functionality

Dell AE2 Performance USB Headset - USB plug

How the Dell AE2 headset connects to your computer

The Dell AE2 Performance Headset connects to USB-equipped computing devices using its USB Type-A connector and presents itself to them as a USB Audio input and output device. Windows 10 was able to even identify this headset as headphones and give this device priority over existing default audio devices like integrated speakers in a monitor or laptop. The headset has a maximum rated power draw of 150mA which means it shouldn’t place much demand on your laptop’s battery power as well as being able to work comfortably on a four-port bus-powered USB hub being used by input devices.

I had tried using this headset with my Samsung Galaxy Note 4 Android smartphone by connecting it to the phone via a USB OTG cable. Here, it would work as a USB Audio device but I had found that this functionality didn’t extend to communications tasks like using the phone. Here, I would communicate with the caller via the smartphone’s speaker and microphone rather than through the Dell USB headset. The USB-based audio device as a mobile-phone accessory is becoming a reality thanks to USB Type-C connectivity and manufacturers doing away with the 3.5mm audio jack on their phones.

SteelSeries Engine 3 configuration screen for Dell AE3 Performance USB headset

SteelSeries Engine 3 configuration screen – graphic equaliser, DTS surround sound, etc

You can run the SteelSeries Engine 3 software on your Windows or Macintosh computer, which effectively allows you to gain more control over the headset. This program offers a DTS Headphone 7.1 surround decoder for headphone applications, a five-band graphic equaliser, a microphone-optimisation program along with the ability to control the lights on the earcups. You could even have the lighting change colour based on games events which works for some games thanks to API hooks that SteelSeries have published for game studios to use.

This program works properly as advertised and you don’t need to have it running all the time you use the headphones, which can be a boon for those of us who use laptops while on battery power.

Comfort

Dell AE2 Performance USB Headset - SteelSeries motif

SteelSeries design highlighted in earcups

These headphones are very comfortable to wear for a significant amount of time thanks to the circum-aural design and the fact that your ears are not touching anything hard. As well, they don’t feel sticky after that long time of use because of assuring some airflow around the foam surrounds.

Sound Quality

The Dell AE2 Performance USB Headset is able to handle music in a similar manner to most circum-aural headphones by being able to put up some good bass response. It was also able to work well with the vocals and other instruments but you may experience a bit of reduction of higher frequencies – it is not really something with hi-fi credentials for listening to detailed music.

Dell AE2 Performance USB Headset - glowing ring on earcups

Glowing ring on earcups

I have also tried these headphones with some video content in the form of watching an Inspector Morse episode (Sins Of The Fathers) from a DVD using my desktop computer. Here, the dialogue came across very clearly and I was able to hear the sound effects distinctly with the added bass response doing some justice to certain effects like the rumbling heard in the brewery that was part of the story. There were a few brewery scenes in that same show which represented a sound presentation not dissimilar from what would be expected from a lot of action-based computer games with people traipsing around the factory, the rumbling of machinery and the music score, with the Dell AE2 Performance USB Headset handling them very well.

I had placed a call using Skype to someone I know and they had noticed that I was able to come across very clearly with the headset while I was able to hear them very clearly. The Dell AE2 headset can earn its keep as a communications headset for VoIP softphones and similar online calling platforms, especially if they implement high-quality voice codecs.

Noise Reduction and handling of noisy environments

The Dell AE2 headset offers a significant amount of noise reduction which can be a boon for those of us who are commuting or working in a noisy office. It may not be as effective as active noise cancellation but can suit most of us in these environments.

Limitations and Points Of Improvement

One of the problems that will need to be answered with these USB headsets is for all mobile operating systems to treat them as headsets when they are connected to mobile devices.

Another desirable feature would be to have a hardware switch on the headset that turns the lighting on and off so you can be able to reduce your laptop’s battery drain when you run them and avoid the need to run a configuration program to achieve this goal. As well, headsets of this kind could benefit from a volume control on the earcups that controls the host system’s volume using the standard USB protocols.

Similarly, Dell and SteelSeries could implement a USB Type-C detachable connection so that they can be provided with a detachable cable allowing them to last longer by allowing you to replace damaged cables. This would also cater towards the newer USB Type-C direction as more of the computers come with this connection.

Conclusion

Personally, I would position the Dell AE2 Performance USB Headset more as suitable as a general-purpose computer headset for applications where you want to hear your computer software’s audio privately but are not expecting to pay attention to how music comes across through them. This is rather than just as something for chatting during games or hearing games effects privately and intensely.

The Dell AE2 Performance USB Headset also represents a newer trend for headphone construction where there is emphasis on “digital to the earpiece”, which can open up many points of innovation like optimised sound or active noise cancellation. The USB connectivity allows for this to work for wired-headset setups including allowing the host device to actually power the headset.

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Bone-conductivity technology rises in the common space once again

Article

Check out these cool sunglasses with built-in bone conducting headphones | Android Authority

From the horse’s mouth

Zungle

Kickstarter campaign

Video – click or tap to play

My Comments

In the early 1980s, an electronics company tried out a common application for bone-conductivity personal audio technology by selling to a mail-order gadget-supply company and to Radio Shack (Tandy) an AM/FM stereo headphone radio that implemented this technology. This radio, known as the “Bone Fone” and powered by 4 AA batteries, dropped around your neck like a shawl and used bone-conductivity technology to bring your favourite broadcast’s audio to your ears.  You were able to hear your music privately through the sound being transduced through your neck clavicle bone to your ears.

It was found to be heavy but the technology has resurfaced in another application that would be seen to be popular. This time it is a pair of sunglasses that use an integrated Bluetooth headset that exploits this technology. These Zungle Panther sunglasses, modelled on the Oakley Frogskins, don’t require you to wear headphones or an earbud to hear your music or caller due to this technology. Rather they use your skull bone as the transducing surface.

These glasses link to your smartphone using Bluetooth 4.1 technology as a way to save battery runtime for both devices. They also implement a jog wheel to allow you to control audio playback as well as implementing a noise-cancelling microphone when you make and take calls or ask something of Siri, Google Now or Cortana.

For their power, the bone-conducting Zungle Panther glasses implement a 300mAh battery that uses the same microUSB charging connectivity as most of the current Bluetooth headsets.

Because of what they do, they may be considered to be bulky like a set of 3D glasses used for watching a 3D movie at the cinema but they weigh in at 45g. They were found to earn their keep for cyclists and other road users who want to keep their ears open to hear for traffic.

There is actually a Kickstarter campaign to get the bone-conductivity glasses idea off the ground with a starting price of US$99.

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Vizio to equip their latest soundbars with Google Cast Audio

Article

Google Cast will come stock on Vizio’s new soundbars | Android Authority

Vizio takes on Sonos with Google Cast-friendly soundbars | Engadget

From the horse’s mouth

Vizio

Product Page

Blog Post

Press Release

My Comments

Increasingly Google is encouraging companies involved in consumer audio-video to integrate Google Chromecast audio or video functionality in to their devices. This avoids the need to purchase and install a Chromecast dongle to benefit from audio and video streaming from online services.

Sonifi brought this concept in to the hotel scene so you can lie on your hotel-room bed and watch Netflix managed by your Android phone while Vizio, Sony and Philips are implementing it in to their TVs. Google even implements this concept in to their Google Fiber TV set-top boxes so that you don’t need a Chromecast dongle for this functionality. But Vizio has taken things further with Google Cast for Audio by offering this functionality in their latest range of sound bars.

Typically, you may think that a company may offer this function just to one soundbar or speaker base in their lineup but Vizio has offered it across the board for their up-and-coming SmartCast soundbars. These will work as Google Cast Audio devices where they can play online audio sources like Pandora or Spotify rather than being a “soundbar + Chromecast” device that adds Chromecast to your TV.

One article sees these soundbars as an answer to the Sonos multi-room sound system and nothing is further from the truth thanks to Google’s latest Chromecast software. Here, you could gang these speakers together in a “party mode” or have them playing different programs in a similar way to what you can do with Sonos. Let’s not forget that you can have something like Spotify or Pandora playing and the music isn’t interrupted if a call comes in or one of your phone’s apps throws a notification signal. It also means that the ringtone or the notification sounds don’t blast through your Google Cast setup’s speakers.

As for the price, the cheapest unit, which is a 38” 3.0 setup costs US$180 while the most expensive models being the 45” 5.1 setup that comes with surround speakers and a slim subwoofer runs for US$500.

Who knows who will launch the first stereo or home-theatre receiver or stereo system that has integral Google Cast functionality or if an existing multiroom audio platform will end up with Google Cast integrated in to it.

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Why call for the 3.5mm headphone jack to be replaced on mobile devices

Article

Intel Thinks USB-C Should Replace the Headphone Jack | Gizmodo

My Comments

Could this be the new audio connection for your smartphone?

Could this be the new audio connection for your smartphone?

Intel has raised the possibility that the common 3.5mm headphone jack not exist on a smartphone or similar audio device. Here, they would rather that the USB Type-C connection serve as the phone’s audio connections.

There was a similar outcry when Apple proposed this idea for a newer iPhone design by requiring the use of their proprietary Lightning connection as the audio connection.

The problem is that the 3.5mm phone jack has been established as the common way to connect mobile devices to headphones and audio equipment.

The Intel approach requires the use of the USB Type-C connector which implements standards accepted by all of the industry. It is different to Apple’s approach because the Android and Windows platforms place a high expectation on the concept of “open-frame” computing where there is a preference for hardware and software standards and specifications accepted by many different vendors rather than the one vendor.

Plantronics BackBeat Pro Bluetooth noise-cancelling headphones

High-end headphones like these noise-cancelling headphones could be powered by your smartphone or laptop

Firstly, there is the USB Audio Device Class which has allowed for USB sound modules and USB DACs to exist without the need to add extra drivers. This can allow for a high-grade digital-analogue converter to be integrated in a high-quality USB headset or supplied as a phone-powered USB sound-module accessory that you plug your high-quality headphones in to.

For headphones, this could lead to ideas like surround-sound processing such as to use hardware to convert Dolby Digital or DTS surround sound to Dolby Headphone surround sound. It could permit the headphones to implement sound processing such as equalisation or echo cancellation so they sound their best in all situations. Even when you speak in to the phone, the newer technology will provide some benefit such as using a microphone array to catch your voice better.

To the same extent, a USB sound module that works with high-grade microphones could open up paths for your smartphone to make good recordings for your podcast or video.

Technics Grand Class G30 hi-fi system with media server press image courtesy of Panasonic

You may soon find amplifiers and stereos equipped with a USB Type-C connection on the front so you can play our new smartphone through the speakers

Another path is to use the Multimedia Transport Protocol that operates over the USB connection to play music through your car stereo or home stereo system, using the music system’s control surface to navigate your audio content while the currently-playing music details show up on the music system’s display.

Intel’s idea also investigated the possibility of an analogue-audio connection via the USB Type-C connection to cater to the budget end of the accessories market. This is to allow for headsets and audio adaptors that have no digital-audio functionality to exist.

Another common device class is the USB Human Interface Device Class which is used primarily with mice and keyboards but there is a subset of “called-out” control types that highlight consumer-electronics and business device control applications like transport control or call control. This could open the path for USB headsets and adaptors to have full control for calls and music like the full AV transport-control quota or two-button call control.

The power-supply option that USB Type-C offers allows for the phone to power active-noise-cancelling headphones or headphone amplifiers. Similarly, an audio accessory like a stereo system or an audio adaptor that has a high-capacity battery could provide power to the phone.

The Sony SBH-52 Bluetooth Headphone Adaptor - one of the Bluetooth adaptors that may be necessary for newer smartphones

The Sony SBH-52 Bluetooth Headphone Adaptor – one of the Bluetooth adaptors that may be necessary for newer smartphones

Bluetooth will still exist as a wireless audio-accessory connection alternative as long as the phone and accessory still work to the established Bluetooth Profiles for their applications.

Kingston HyperX Cloud II headset USB adaptor

This USB audio adaptor could be considered as a way to connect existing headphones to your new smartphone

The idea that we will lose the ability to use our favourite audio systems and headphones that depend on the classic 3.5mm phone jack when we get a newer handset can be nullified when we use a USB sound module for a wired connection to our smartphones. As I mentioned before, those of us who appreciate the high-quality sound could end up benefiting from this kind of accessory especially where it is optimised for that kind of sound. An example of a USB sound-module device that I had dealt with was one that came with the Kingston Hyper-X Cloud II gaming headset that I previously reviewed, which presented itself to Windows as a USB Audio input and output device. If we want the wireless link, we could look for that Bluetooth audio adaptor typically sold with a pair of intra-aural earphones and connect our favourite headphones to this device like I do with the Sony SBH-52.

If this proposition is to work properly, the sound-processing circuitry need also to be power-efficient so you don’t end up draining your smartphone’s battery or depending on external power supplies to use your smartphone. Similarly, other accessory vendors may need to add USB Type-C hub functionality to their accessories like USB battery packs so that these headphones can work while the smartphone is being powered from the battery pack. Or the smartphone vendors may have to concede to having 2 USB Type-C ports on their phones to support USB headphones and USB external power supplies for example.

But whatever happens, this could open another path for innovation to take place when it comes to the supply of accessories for portable audio and video equipment.

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The 3.5mm digital-analogue audio socket is still relevant for today’s portable computing equipment

Laptops like the Toshiba Satellite Radius 12 could benefit from a 3.5mm digital-analogue audio output jack for an audio connection

Laptops like the Toshiba Satellite Radius 12 could benefit from a 3.5mm digital-analogue audio output jack for an audio connection

Increasingly, there has been the rise of portable audio equipment associated with computers and there are opportunities to exploit what this all about for better sound.

Most of this equipment is implementing a 3.5mm tip-ring-sleeve phone socket for analogue line-level audio input or output connections. This is because the socket type is considered to be a “low-profile” connection that allows the equipment to be designed to be slim and neat. The same connector even appeals to the traditional PC expansion cards where the socket can easily exist on the card’s bracket.

Sony MZ-R70 MiniDisc Walkman image courtesy of Pelle Sten (Flickr http://flickr.com/people/82976024@N00)

One of the Sony MiniDisc Walkmans that implemented a 3.5mm digital-analogue audio input jack

Some devices, namely video projectors use the 3.5mm phone jack for this purpose, whether as an input or an output while this connector is also used as a so-called ad-hoc “walk-up” audio input or output connection on amplifiers or stereo systems such as an auxiliary input. This exploits the ability associated with the “phone” sockets where they can survive being connected and disconnected repeatedly thanks to their original use on the old telephone switchboards.

Sony took this connection type further during the MiniDisc era by equipping some of the CD Walkmans with a line-out jack that also had an LED in it and equipping their MiniDisc Walkman recorders with a mic/line input jack that had a photodiode in this socket. Then the user would connect a fibre-optic cable with 3.5mm fibre-optic connections on each end to provide a digital link between the CD Walkman and the MiniDisc Walkman to digitally copy a CD to MD with the sound transferred in the SP/DIF digital domain.

Economy data projector with VGA input sockets

HDMI-equipped projectors could even exploit the 3.5mm digital-analogue output connection for use with sound systems that have a digital input

You would still be able to connect the portable device to a normally-sessile device like a digital amplifier by using an adaptor cable which had a Toslink plug on one end and a 3.5mm fibre-optic connection on the other end or use a Toslink-3.5mm adaptor with an existing Toslink fibre-optic cable.

A few other companies exploited this connection beyond the portable realm with Pace implementing it as a digital audio output on some of the cable-TV / satellite-TV set-top boxes. The set-top application implemented this connection just for the digital-audio application while the analogue audio connection was facilitated through the multiple-pin SCART connection.

This same single-socket connection could be easily implemented for a video projector that uses an HDMI input and a 3.5mm audio-output jack so you could have a digital connection to a sound system rather than an analogue audio link. This can also apply to laptop computers which are increasingly being purposed as party jukeboxes by younger people along with “mini-DJ” accessories pitched at iPod/iPhone users who want to play DJ.

Conversely, TVs and stereo systems could implement the same digital/analogue input for the auxiliary-input connection that is reserved on a TV for computer equipment or on the front of a stereo system for “walk-up” connection of portable digital-audio players.

As far as equipment design is concerned, the single socket for a SPDIF-optical-digital or analogue audio connection saves on designing and budgeting for two sockets if you want to facilitate both a digital and an analogue audio connection.  This is more important if the goal is to design equipment that has a low profile or is highly portable. The same approach can also appeal to providing for an ad-hoc digital/analogue input or output where the connection exists on an “as-needed” basis rather than a permanent basis.

Personally, I would like to see the 3.5mm digital-analogue audio jack that Sony valued during MiniDisc’s reign as something that can work with portable computing equipment, video projectors, smartphones and the like for transmitting audio in the SPDIF digital domain.

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Having trouble with Apple or similar headsets and your XBox One controller?

Article

Use Apple Earbud Headphones with Xbox One Controller Without the Buzzing Feedback Sound | OS X Daily

My Comments

JBL Synchros E30 headphones

Not all headsets may work fully and properly with all devices due to different wirings

The article showed a compatibility issue when it comes to using different wired stereo headsets with different communications devices, whether they be computers, smartphones or games controllers.

How are the headsets wired?

There are two ways of wiring a stereo headset’s plug where both of them use a 4-conductor 3.5mm phone plug. The tip and first ring in both wirings are for the stereo sound to the headset speakers but how the second ring and the sleeve are wired differ between the wirings.

XBox One games console press photo courtesy Microsoft

You could set the XBox One to work properly with your Apple or similar headset courtesy of a workaround

The CTIA wiring that Apple, Samsung and Sony uses for their phones and a great majority of headsets implement wires the second ring as the common or ground and the sleeve for the microphone. Conversely the OMTP wiring that Microsoft uses for their XBox One controllers and manufacturers like Nokia and a few Android handset builders has the second ring used for the microphone and the sleeve for the common or ground.

This problem can cause headsets that observe one of these wirings not to work properly with phones or other devices that observe the other wiring, such as with excessive noise or the microphone not working.

There are some ways to work around the problem. Firstly, you could purchase an OMTP / CTIA headset adaptor which is a plug-in jack adaptor that reverses the wiring so that an OMTP headset can be compatible with a CTIA device and vice versa. This can extend to having the headset’s plug wiring modified by a knowledgeable electronics technician to suit your device, something that could be done for “beer money”. If you have headphones that come with a headset cable, you could purchase another headset cable and have that modified to work with another device.

When I review headsets, I have raised this issue when it comes to headset connectivity and have suggested that headset manufacturers either supply a CTIA/OMTP adaptor plug or integrate a changeover switch for the affected connections into their headset or microphone pod designs. Similarly, device manufacturers could design their devices to work with both CTIA and OMTP headset wirings, something that can be facilitated at software level such as through a setup-menu option or auto-detect routine; or on a hardware level through a changeover switch on the device. The recent Lumia Windows smartphones have answered this problem by implementing a “universal headset jack” design.

There were other compatibility issues raised between headsets targeted at Apple devices and headsets targeted for other devices even if they were wired to CTIA specifications. This came in the form of the microphone’s impedance or how the buttons on the microphone pod send control signals to the host device.  But most of the other device manufacturers are answering this problem through the use of microphone-input circuitry that adjusts itself to the needs of the microphone that is connected to it. Similarly, the headsets are being required to effectively have their main control button short the microphone and ground (common) connections to signal the device for call-flow or media play-pause control.

Dealing with your XBox One’s controller

The headset jack on the XBox One’s controllers happens to be wired for OMTP which is also a common wiring method for regular computers, especially laptops. But, as highlighted in the OSX Today article, the Apple headset was wired up to CTIA standards.

But the author recommended a workaround to this problem by disabling microphone monitoring through the XBox One’s configuration menu. This is to reduce the buzzing associated with an electret-condenser microphone wired the wrong way, but may limit the headset’s functionality as a chat device when you play an online game for example.

Here, you have to enter the XBox One’s setup menu by double-clicking the XBox button on the controller, then select the “gear” icon to access the “Settings” menu. Then you have to turn the “Headset Mic” setting off and turn the “Mic Monitoring setting down to zero” to achieve this goal.

Personally, I would look towards purchasing a CTIA/OMTP adaptor online or through an electronics store and use this with the XBox One’s controllers so you can use the microphone on your Apple or other CTIA-compliant headset when you game online.

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Product Review- JBL Synchros E30 headphones

Introduction

JBL is best known over a long time for loudspeaker systems, especially PA/commercial-audio and hi-fi speakers. Examples of these speakers include the JBL hi-fi speakers that were designed the same way as in-studio monitor speakers and known for their tight bass response; and the JBL EON speakers which were one of the first active-design PA / sound-reinforcement speakers to use biamplification in that class of speaker.

But as for headphones, they haven’t been known much for this product class. This is because brands like AKG, Audio Technica and Sennheiser have dominated this product class when it comes to good hi-fi or monitor-grade headphones.

Now I am reviewing the JBL Synchros E30 headphones which are positioned more or less as “all-round” stereo headphones for personal-audio applications. These are a headset with an in-line microphone designed for use with your smartphone or tablet or as headphones for use with your MP3 player or laptop.

JBL also offers the Synchros E40BT headset which is a Bluetooth wireless variant of this on-ear headset which may be handy for those of you who value wireless connectivity with your smartphone, tablet or laptop computer.

JBL Synchros E30 headphones

Price

Recommended Retail Price: AUD$129.95

Type

Headphone Assembly Traditional over-the-head
Driver Positioning Supra-aural (on the ear)
Driver Enclosure Closed Back
Microphone Position In-line – detachable cable
Source Device Connectivity
Headset 3.5mm four-conductor plug
Adaptors None

The headset itself

Connectivity

JBL Synchros E30 headphones - detachable cable

Detachable cable

Like an increasing number of headphones that are coming on the market, the JBL Synchros E30 is equipped with a detachable headset cable which has an integrated microphone. This will most likely be wired for CTIA (Apple) applications and may not operate properly with OMTP applications.

The advantage of this is that you can repair or replace the cord if it breaks which is something that can easily happen with personal-audio headphones as you use them a lot. As well, you could have one or more headset cords made up for different applications very easily, something that can be done if you or someone you know is handy with a soldering iron.

Comfort

JBL Synchros E30 headphones - earcups

Hinge-style anchor for earcups

The hinge design that JBL uses for the Synchros E30 headphones makes it easier to store the headphones flat but it can take a while to get the headphones to fit properly on your head for best sound response.

The “over-the-ear” earcups have a vinyl ring that doesn’t absorb sweat but is very confusing where headphones that have a similar ring encourage you to have this wrap around your ear.

Once these headphones are adjusted properly, you can wear them for a long time without them being too uncomfortable.

Sound

The JBL Synchros E30 headset has the kind of efficience that you would expect for headphones that are to be used with battery-powered equipment. This means that they can sound loud therefore you may be able to run them on lower volumes to save on battery power.

Music

The JBL Synchros E30 does well on the bass response by being able to “reach down there” but it needs the use of equalisation at the source if you want to bring this out. This may be achieved by implementing a “bass-boost” function or a player that uses tone controls or a graphic equaliser. The high frequencies are still there and come out clear.

Video and games

I have watched some video content with these headphones and the dialogue does come through clearly. The effects may not have the punch unless there is some form of equalisation along the way.

I also tried these headphones with an iPhone that a kid was using to play a motor-racing game and noticed that the sound effects associated with that game came across very sharply. But as I have said with music, there still needs to be some equalisation to bring out the bass which is important for some sound effects like motor-vehicle noise or gunfight.

Communications

I have made and taken a few phone calls and the caller’s voice had come across intelligible and clear. The frequency range that these headphones offer could also make them suitable for HD Voice applications like Skype, Viber and VoLTE so you can hear your callers better.

Noise reduction and handling in noisy environments

I have used these headphones up the back of a transit bus and found that the JBL Synchros E30 headphones do reduce the ambient noise from the bus’s engine somewhat. As well, you can still hear the program content if you run the volume hard on your portable device.

Conclusion

I would recommend that one buys the JBL Synchros E30 as a baseline “all-round” headset for most users whether they listen to music, watch video content, play computer games or use them for online communications. This comes across more where users place emphasis on durability with such features as a detachable cord or a strong hinge design along with a sound that can come across as being “authentic”.

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Gibson releases high-quality fun-looking mics to go with your computer

Article

Gibson Wants Your Desktop Mic To Sound Better and Look Sleeker | Gizmodo

From the horse’s mouth

Neat Mics (Gibson)

Product Page

My Comments

Gibson, associated with making and enjoying music in many ways has brought out a colourful high-quality USB microphone which is pitched as a companion to your desktop or laptop computer or Android tablet.

This company, known for the Les Paul electric guitars has encompassed many music and audio brands like Baldwin pianos; TEAC, TASCAM, Onkyo and Integra audio equipment, Epiphone guitars and Wurlitzer juke boxes. They also integrated Neat Microphones who focus on microphones pitched for computer use.

The Neat Widget range of desktop microphones are built around a stylish retro-future look but are also about a high-quality sound for that podcast or Skype videocall. These microphones implement pop filters to handle sudden volume jumps and connect to your computer via a USB cable or your Android phone or tablet via the USB cable and a USB OTG adaptor, presenting itself to your device as a USB Audio device. This avoids the need to mess with many different preamps and cables to get them running.

The Neat Widget microphones come in green, red and blue and sell for US$99 from the “usual suspects”. They can be of benefit of you are wanting something better than a laptop’s or tablet’s integrated microphone or want to kit out your traditional desktop computer with a microphone other than the condenser microphone built in to that Webcam.

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Product Review–Braven Mira Bluetooth speaker

Introduction

I am reviewing the Braven Mira which is a small single-piece portable Bluetooth speaker that is designed for use in the bathroom or kitchen. This circular speaker is designed to be water resistant so it can be used in the shower or near the sink and has a kickstand that can double as a hook to hang over the showerhead or something similar.
Braven Mira Bluetooth speaker

Price

The unit itself:

RRP including tax: AUD$129

Form Factor

Single-piece speaker

Connections

Input Count as for a device
Audio Line Input
(connect a tape deck, CD player, etc)
1 x 3.5mm stereo socket
Digital Audio Input Bluetooth
Network
Bluetooth A2DP and Hands-Free Profile with NFC setup

Speakers

Output Power Watts (RMS, FTC or other honest standard) per channel Stereo
Speaker Layout 1 2 full-range drivers
1 passive radiator

The unit itself

The Braven Mira is a circular portable Bluetooth speaker pitched for use in the bathroom, kitchen, laundry or pool area. This is due to it being water-resistant to IPx5 standards which means that it can survive water splashes or rainfall. But you have to make sure nothing is plugged in to it and that the cap covering the sockets on the side is closed properly.

Braven Mira Bluetooth speaker with kickstand

The C-shape kickstand that doubles as a hook

It also has a C-shaped kickstand that allows it to become a hook so you can hang it on a shower head, a tap (faucet) or door knob. This allows for versatile positioning options that suit your needs perfectly.

Like other Braven Bluetooth speakers, the Mira has four main operating controls with two that double as volume / track navigation controls. To make the speaker discoverable for pairing, you have to hold the PLAY button until the speaker makes a repeated beep tone. It doesn’t support NFC “touch-and-go” paring for “open-frame” (Android and Windows) personal-computing devices.

A feature that is very common on this class of speaker is that the Braven Mira can serve as a speakerphone for whenever you want to talk hands-free on the phone or engage in a videocall.

I have used the speaker with my phone and when I have run it at the maximum level, it sounds very similar to a small radio. You wouldn’t expect high-quality sound from a speaker like this one or any of its peers but it is loud enough to fill a small room.

Limitations and Points Of Improvement

Personally, I would like to see Braven add two extra buttons to the Mira for track selection rather than you holding down the volume buttons to change tracks. This can avoid operational mistakes when you skip a song when you intend to turn it down. As well, the controls could be embossed more distinctively so you can identify them at a touch especially if you are having to contend with shampoo in your eyes.

Like with some of their other Bluetooth speaker products, Braven could offer variants that have an integrated broadcast-radio tuner so they can serve as ordinary portable radios.

Conclusion

I would still see the Braven Mira earn its keep as a multipurpose utility speaker that you can use with your phone, tablet or 2-in-1 especially if these devices don’t put up much in the way of sound output for your needs.

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