Network Gaming Archive

Could a NAS be relevant to console gaming?

QNAP 2-disk NAS

Could a NAS like this QNAP 2-disk NAS – be used as storage for a games console?

The games console that connects to your TV is still relevant to video gaming, especially where the idea is to be able to lean back during gameplay or have a dedicated games machine to use in the living room or recreation room.

The key trends affecting video gaming

Video gaming is becoming a data-thirsty activity where there is emphasis on having a large amount of data being available to the players as they continue to play these games.

Download rather than packaged media

But there are key directions that are affecting video and computer games, especially those targeted towards games consoles. Primarily, they are being made available to download from online storefronts rather than being sold as packaged media or the packaged media is sold as a “get-you-going” option.

A continual supply of extra content available for download

Game players for all game classes are being able to benefit from free or premium downloadable content that is being continually authored by the game studios. This continued availability of extra content is providing for continued playability beyond the first rounds or sessions of the game. In some cases, some studios are even providing time-limited bonus missions or seasonal content in order to keep the players interested.

It extends to most of the games studios working on a high-quality-control regime which includes the supply of frequent updates for each of these games.

Games needing extra data as they go

Sony PS4

Games consoles like the Sony PS4 will need to benefit from extra storage offered by a NAS

More games are requiring extra data as you keep playing them. Typically with games of the “open-world” kind, some strategy games or adventure / role-playing games, this is about loading extra scenery, missions or other data that facilitates further game play. In some cases, you completing a mission in a game brings down extra data.

The best example of this would be Forza Horizon 4 which is set in the UK. Here, players complete race challenges to buy individual cars, or they could buy a property to gain access to further challenges and further vehicles. In some cases, they may have access to so-called “barn-find” cars that are discovered when they visit particular buildings and they have to restore these vehicles so that they can be used as competition vehicles. The game even adds seasonality with particular

USB portable hard disk

These portable USB hard disks are seen as a way to expand storage capacity on a games console

vehicles, areas and challenges available during particular seasons.

What is being done to answer the problem

USB hard disks or aftermarket hard-disk upsizing

But most setups are requiring the connection of USB hard disks to these consoles as a way to offload extra game data from the console’s hard disk. Or third-party repair shops simply upsize games consoles with newer larger-capacity hard disks and solid-state drives to improve performance or create extra storage space.

A problem that will easily surface with USB hard disks or aftermarket hard-disk upsize installations is the maximum capacity that a games console’s firmware can address for any mass-storage device that the console can handle. In the case of USB hard disks, there will be an expectation that these disks are a single logical volume, something that is common with consumer-electronics and similar devices that use USB mass-storage.

What could be done here

Use of network-attached-storage devices

But games-console manufacturers could look towards using network-attached storage devices as another way of storing extra game data. Here, the NAS system could be about “parking” games data if a game isn’t being played including data for missions and levels yet to be played, to share common data across games machines on the same network for multiple-player multiple-machine gameplay.

It could be feasible to share common data between a regular computer and a games console if the data is the same format for both devices. This would appeal to platforms like the XBox One where there is a strong effort to maintain a common codebase and common data between regular computers and games consoles to avoid duplication of effort in a game’s lifecycle. It is important where the goal is to port a game to as many platforms as possible.

Here, this may be about keeping player-specific data like gameplay-specific data or common data like game assets relating to a specific game. But some game assets such as games or premium downloadable content may be particular to a player or console as a way of binding it to a player who had bought the game or DLC or won the bonus content.

The advantage that a NAS can offer is that the NAS simply defines the maximum storage capacity available to the client device such as through an account-specific quota or a maximum volume offered by that device.

The main problem associated with games consoles and NAS units

Onboarding games consoles to NAS units

Integrating a NAS device may be about a difficult path with the use of the SMB data-sharing protocol being supported in these consoles. It will then require users to supply share names and username / password credentials to their consoles to make use of these network shares. In some cases, the player may have to create a player-private user account on the NAS for player-specific data.

An easier path that the games-console industry and NAS vendors could work towards is a simplified provisioning and device-discovery setup protocol. This could allow for the creation and allocation of player-specific and common data space on a NAS device for storing game data over the network.  Such a protocol could be based on the UPnP AV / DLNA protocols for device and content discovery. As well, it could be facilitated on existing equipment through firmware updates or add-on apps for both the NAS and the games consoles.

Other uses

Of course, there is the issue of being able to draw upon one’s own multimedia content library which would be hosted on at least one DLNA-compliant NAS. This could come in to its own with, for example, open-world car-racing games where you can equip your in-game car with a “virtual car radio” that plays audio content from different online or network content sources.

Another direction that may be looked at with higher-performance NAS units of the QNAP or Synology ilk would be to run them as games servers for LAN-based multiplayer multi-machine gaming. The idea may be about a purely local game that is independent of an Internet-hosted online service or it could simply be about creating localised competition elements in addition to the Internet-hosted online competition elements.

Conclusion

A network-attached-storage device can be considered a relevant device for console-based video gaming as an approach towards offloading or backing up video-game data. It can also be used as an approach for sharing common game data amongst multiple consoles or other devices that are playing the same game.

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Fortnite made it with true cross-platform multiplayer gaming

Articles

Sony PS4

This Sony PS4 can now benefit from true cross-platform online gameplay thanks to Fortnite

PS4 Cross-Play Is Finally Happening; Fortnite Beta Starts Today | GameSpot

Fortnite Won | Gizmodo

Fans Forcing Sony Into ‘Fortnite’ PS4 Crossplay Is A Watershed Moment For Gaming | Forbes

From the horse’s mouth

Sony Interactive Entertainment (PlayStation)

Extended Fortnite Cross-Play Beta Launches on PS4 Starting Today (Press Release)

My Comments

Game On no matter the console! At last true multiplatform cross-play has arrived!

All off the regular-computer, console and mobile platforms that Epic Games wrote the various ports of the Fortnite battle-royale multiplayer game have supported cross-platform multiplayer gaming except for one glaring omission being Sony with their PS4 console.

It has been part of a long-time practice with games-console manufacturers who are dependent on full vertical integration which affected things like multi-player multi-machine gaming where the games-console vendor would prefer to keep that between their own products. This was against the accepted norms of what is accepted with regular personal computers where it is desirable to play the same online game no matter the computing platform that your opponents use.

XBox One games console press photo courtesy Microsoft

The XBox One’s main archrival – the PS4 can participate in cross-platform online gameplay thanks to Fortnite

It would also affect the ability for a games studio to port a game across all platforms and assure a similar online play experience no matter the platform. Here it wouldn’t matter whether the online play was about competing with other players including earning your place on one or more leaderboards, participating in a “virtual-world” that the game is about or trading in-game goods in a game-hosted marketplace.

Gradually, Sony and Microsoft. along with most games studios allowed a limited form of “cross-play” (online play of the same game from gaming devices of different gaming platforms) by allowing for, for example, a Windows regular computer to become a player in an online game with a games console. But with Fortnite, Microsoft and Nintendo brought their latest consoles to the “cross-play” party.

Now Sony have opened up the path towards third-party game studios implementing multi-platform online and network gameplay for their games titles. This is through an open beta program where a version of Fortnite with this true multiplatform cross-play code integrated but this code is really test code that may not be stable. It will be seen by Sony to be a proving ground for true multiplayer multiplatform online gaming involving all computing devices including gams consoles with them “opening up” the PlayStation platform for more cross-platform online gameplay.

This was as a result of “people power” with Fortnite fans complaining to Sony about ignoring the large PS4 installed base when it came to cross-platform gameplay especially as other regular, mobile and console platforms allowed for this kind of gameplay with very little friction.

Personally I see this as a seachange for network and online multiple-machine gaming especially in the games-console space. Here it could be about allowing third-party game developers including indie studios to create these kind of gameplay experiences but allow users to join these experiences no matter the console that they have.

With the rise of Fortnite, it can open up the idea of porting a game that has online or network play across every gaming platform while assuring users that they can game online no matter what they use. It can even lead towards increased interest in massively-multiplayer-online games especially where they could be played on a laptop, a smartphone or a console connected to the big TV.

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Dell takes a leaf out of Detroit’s book with their budget gaming laptops

Articles

Dell G7 15 gaming laptop press picture courtesy of Dell USA

Dell G Series laptops – to be the “pony cars” of the gaming laptop scene

Dell’s new G series laptops pair gaming specs with a cheap plastic chassis | The Verge

Dell rebrands Inspiron gaming laptops to G Series, serves up four new models | Digital Trends

Dell’s G Series laptops are priced for every gamer | PC World

Dell’s Renamed Low-Cost Gaming Laptops are Thinner and Faster Than Before | Gizmodo

From the horse’s mouth

Dell

Product Page

Press Release

My Comments

Ford Mustang fastback at car show

Dell used the same approach as Ford did in the 1960s with the original Mustang

During the heyday of the “good cars” that was represented through the 1960s and 1970s, the major vehicle builders worked on various ways to approach younger drivers who were after something that was special.

One of these was to offer a “pony car” which was a specifically-designed sporty-styled two-door car that had a wide range of power, trim and other options yet had a base model that was affordable to this class of buyer. Another was to place in to the product lineup for a standard family-car model a two-door coupe and / or a “sports sedan” / “sports saloon” that is a derivative of that standard family car and built on that same chassis but known under an exciting name with examples being the Holden Monaro or the Plymouth Duster. This would be available as something that young people could want to have when they are after something impressive.

Both these approaches were made feasible through the use of commonly-produced parts rather than special parts for most of the variants or option classes. As well, there was the option for vehicle builders to run with variants that are a bit more special such as racing-homologation specials as well as providing “up-sell” options for customers to vary their cars with.

The various laptop computer manufacturers are trying to work on a product class that can emulate what was achieved with these cars. Here, it is to achieve a range of affordable high-performance computers that can appeal to young buyers who want to play the latest “enthusiast-grade” games on.

Dell Inspiron 15 Gaming laptop

The Dell Inspiron 15 7000 Gaming laptop – to be superseded by the Dell G Series

One of the steps that has taken place was to offer a high-performance “gaming-grade” variant of a standard laptop model like the Dell Inspiron 15 Gaming laptop, one of which I had reviewed. This approach is similar to offering the “Sport” or “GT” variant of a common family-car model, where the vehicle is equipped with a performance-tuned powertrain like the Ford Falcon GT cars.

But Dell have come very closer to the mark associated with either the “pony cars” or the sporty-styled vehicles derived from the standard family-car model with the release of the Inspiron G series of affordable gamer-grade laptops. Here, they released the G3, G5 and G7 models with baseline models being equipped with traditional hard disks and small RAM amounts. But these were built on a very similar construction to the affordable mainstream laptops.

These models are intended to replace the Inspiron 15 Gaming series of performance laptops and it shows that they want to cater to the young gamers who may not afford the high-end gaming-focused models. As well, the G Series name tag is intended to replace the Inspiron nametag due to its association with Dell’s mainstream consumer laptop products which takes the “thunder” out of owning a special product. This is similar to the situation I called out earlier with sporty vehicles that are derivatives of family-car models having their own nameplate.

The G3, which is considered the entry-level model, comes with a 15” or a 17” Full-HD screen and is available in a black or blue finish with the 15” model also available in white. It also has a standard USB-C connection with Thunderbolt 3 as an extra-cost “upsell” option along with Bluetooth 5 connectivity. This computer is the thinnest of the series but doesn’t have as much ventilation as the others.

The G5 which is the step-up model, is a thicker unit with rear-facing ventilation and is finished in black or red. This, like the G7 is equipped with Thunderbolt 3 for an external graphics module along with Bluetooth 4 and has the ability for one to buy a fingerprint scanner as an option. Also it comes only with a 15” screen available in 4K or Full HD resolution.

The G7 is the top-shelf model totally optimised for performance. This is a thicker unit with increased ventilation and implements high-clocked CPU and RAM that is tuned for performance. It has similar connectivity to the G5 along with similar display technology and is the only computer in the lineup to implement the highly-powerful Intel Core i9 CPU that was launched as the high-performance laptop CPU as part of the latest Coffee Lake lineup.

All the computers will be implementing the latest Coffee Lake lineup of Intel high-performance Core CPUs, being the Core i5-8300HQ or Core i7-8750H processors depending on the specification. In the case of the high-performance G7, the Intel Core i9-8950HQ CPU will be offered as an option for high performance.

They all use standalone NVIDIA graphics processors to paint the picture on the display with a choice between the GeForce GTX1060 with Max-Q, the GeForce GTX1050Ti or the GeForce GTX1050. What is interesting about the GeForce GTX1060 with Max-Q is that it is designed to run with reduced power consumption and thermal output, thus allowing it to run cool in slim notebooks and do away with fans. But the limitation here is that the computer doesn’t have the same kind of graphics performance compared to a fully-fledged GeForce GTX1060 setup which would be deployed in the larger gaming laptops.

Lower-tier packages will run with mechanical hard drives while the better packages will offer use of hybrid hard disks (increased solid-state cache), solid-state drives or dual-drive setups with the system drive (C drive with operating system) being a solid-state device and data being held on a 1Tb hard disk known as the D drive.

I would see these machines serving as a high-performance solo computer for people like college / university students who want to work with high-end games or put their foot in to advanced graphics work. As well, I wouldn’t put it past Lenovo, HP and others to run with budget-priced high-performance gaming laptops in order to compete with Dell in courting this market segment.

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Acer raises the bar for convertible 2-in-1 laptop performance

Articles

Acer goes after casual gamers with upcoming Nitro 5 Spin convertible laptop | Windows Central

Acer Nitro 5 Spin: Gaming Convertible with 8th Gen Core Power | Laptop Mag

From the horse’s mouth

Acer

Press Release

My Comments

Before, the idea of a 2-in-1 convertible or detachable laptop having any sort of gaming or mobile-workstation acumen was considered ludicrous. These systems were simply more about computing that matched your lifestyle rather than something that was about performance.

Lenovo offered the 15” Yoga 720 which was specced with a NVIDIA GTX 1050 graphics processor but this was pitched more as a productivity machine or, should I say, a “prosumer” machine for video hobbyists, animators and the like.

But Intel recently announced the 8th Generation “Coffee Lake” range of Core CPUs with a focus towards high-performance portable computing. Acer came hot on the heels of this announcement by announcing a 2-in-1 convertible laptop incorporating this technology optimised for casual gaming.

Here, the Acer Nitro 5 Spin, which is a 15” convertible laptop equipped with the 8th generation Intel Core i7 CPU and NVIDIA GeForce GTX 1050 GPU, is optimised and promoted specifically for casual gamers. There is up to 512GB of solid-state storage space which makes this machine earn its chops as your primary or only computer where you would harbour a lot of data. The display is a 15” Full HD display while the sound is looked after with a 3-speaker setup involving 2 properly-placed speakers and a subwoofer.

There is the backlit keyboard as expected for premium computer setups while the computer is secured using a Windows-Hello-compliant fingerprint reader. As for connecting to your home network, its 802.11a/g/n/ac MU-MIMO Wi-Fi infrastructure is augmented by Acer’s OmniAmp omnidirectional antenna setup which avoids your computer losing the optimum connection no matter how you set it up. It is also worth noting that Acer places a promise for the battery on this computer to run for 10 hours before it dies out, but I am not sure if this is with the computer running a game or video content, or simply doing light computing tasks.

As the sales pitch goes, the use case would be someone who is a casual gamer rather than the core gamers who want the highest-performing computers. The class of user would be someone who, for example, plays one of the Civilization games to while away the long flight or plays games streamed from a console that has the ability to play a console game on a regular computer. But the Acer Nitro 5 Spin would also appeal to people who view the game streams like what is offered on the Twitch platform.

Let’s not forget that the powerful CPU and GPU in the Acer Nitro 5 Spin makes the computer earn its chops with people who are dabbling with video editing, animation and the like. It could also appeal as a “foot-in-the-door” towards mobile workstation territory for engineering, graphics arts and similar students, but I would like to be sure it has a Thunderbolt 3 connection for use with eGPU modules kitted out with Quadro or similar workstation-class graphics cards.

The initial price that Acer called for the Nitro 5 Spin in the US and Canada market is US$999.

Personally, I would see Acer’s Nitro 5 Spin underscore the viability of integrating the versatile positioning abilities of the 2-in-1 convertible with the concept of high-performance computing for a lot of applications.

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Competition arises for the online games storefront

Articles

GOG Galaxy client app (Windows)

GOG Galaxy client app (Windows)

Steam vs. GOG Galaxy: Which is service better for PC gamers? | Windows Central

Why I’m switching from Steam to GOG for PC gaming | Windows Central

From the horse’s mouth

Good Old Games (GOG)

Homepage

Galaxy client app

My Comments

When computer games developers moved away from delivering their game software to regular-computer users from packaged media to “download-to-own” digital delivery, there wasn’t really any competition. The options that become available were to supply the software through an online storefront that the developer creates for their imprints, a platform-specific app store run by the operating-system developer like Apple’s Mac App Store or Microsoft’s Windows Store, or to end up using Valve’s Steam online storefront.

Steam – the established games storefront

Steam was considered a good-quality online games storefront and gaming community but they got to that point where they became too proud of themselves and started to strip away desirable features or throw their weight around such as banning users for offering negative reviews.

The competition that is now rising up is Good Old Games or GOG for short. This electronic storefront and gaming community ran by CD Projekt have answered what computer gamers have always wanted. One of these is to offer value for money such as offering DLC (downloadable content – the extra content that extends a game’s value) as though it is part of the game rather than a separate title. Another was to offer DRM-free games that are really “download-to-own” along with underscoring an honour-driven carrot-based approach to tackling software piracy.

This means that you could do something like run the game without needing to be signed in to the storefront or be connected on the Internet. This can be of a bonus with those of us who use a laptop for gaming while away from home and you don’t have to lose your gaming content if GOG collapsed or was taken over by someone else. Some games can also benefit by allowing users to install copies of the game on multiple computers connected to the same network thus opening up to traditional network-based multi-player multi-machine gameplay. Thee is still the ability to save your game in the cloud along with a chat community which you would want to log in for.

One of the key features being drawn out is for GOG to support reissues of vintage and classic game titles. Here, they have revised these games to convey the same legacy feel that they offered yet are able to have them run on today’s hardware.

What I like about the rise of competition in the online retail games storefront space is that everyone involved has to treat their customers better and underscore value for money when it comes to selling games. It also means that there is pressure for these storefronts also to treat the games developers fairly and provide more avenues for these studios to sell their wares, rather than the developers having to reinvent the wheel by creating their own storefront every time they want to sell their games online in a location other than Steam or platform-specific app stores.

It could be seen as GOG being like the “indie” bookstore, record store or video store that appear in inner-urban areas of the major cities, the college towns or other areas that have that “cool” factor. This is compared to Steam positioning itself like one of the major book, music or video store chains that appears in most suburban areas or regional cities.

Similarly, it could open up the idea of Amazon and other online storefronts reaching towards the “regular-computer” gaming scene by setting up their own gaming storefronts. Here, it can lead to a vibrant multi-platform regular-computer (Windows/Mac/Linux) gaming marketplace that pleases both the gamers out there as well as the games developers including the indie studios. As well, like what is happening with the video-on-demand marketplace, it can open up the idea of niche gaming storefronts that cater to particular classes of gamers.

It is the sign of things to come for regular-computer gaming to see multiple retail online games storefronts starting to appear thanks to GOG.

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The gaming sub-brand is now considered part of the computing scene

ASUS RoG GX700 water-cooled gaming laptop with radiator dock - press picture courtesy of ASUS

ASUS RoG GX700 water-cooled gaming laptop with radiator dock

Most of the personal-computing industry are courting the core gamer as a highly-valuable market. These are typically young male but increasing female players who see computer gaming, especially games played on PCs (Windows-based regular computers), as a hobby and will focus a lot of disposable money towards building that dream performance-focused “gaming-rig” computer.

The personal-computing scene is focusing a lot of attention on this highly-valuable niche, typically by creating a range of computers, parts and accessories that appeal to this demographic. Initially this was looked after by businesses that exclusively court this demographic such as Razer but increasingly companies like Dell, ASUS and Acer are running their own brands or model names that are focused on gaming performance such as Alienware, Republic Of Gaming, and Predator. Lenovo has been the only company not to create a model name or brand for this demographic so for, typically using the Y name as the gaming-focused brand.

Most of these names reflect the traditionally-young-male gaming culture that is focused around playing MMORPGs, first-person shooters and similarly-aggressive games. It is being seen that this group of gamers have a large amount of disposable income to spend on their gaming hobby and is symptomatic of the way the marketing of goods and services is focused on the young.

A lot of these games are very dependent on instantaneous response and most of these computers and peripherals will be expected to yield performance that reduces unnecessary lag when playing these games.

But there is hope for some of these brands targeting female and mature-aged gamers who bite the bullet for engaging in computer games thanks to independent software developers and mobile platforms. It is because these user groups are using mobile platforms like tablets to play various casual games while independent game studios are answering the need to satisfy a market gap that is forgotten by the mainstream games studios and distributors.

AOC has now joined the party by creating the AGON brand which represents monitors and other accessories focused towards core gamers. The brand AGON represents AOC representing their leadership in monitors, Gaming that enhances the latest technology, Outstanding performance for that competitive edge and New standard of gaming. This bas been fulfilled with a range of QHD and 4K monitors that can easily complement that gaming rig with features like improved ergonomics for gameplay, a headset hook, highly-portable design; along with a remote control that makes it easier to switch between display modes for the games you play.

I do see this progressing onwards with every computer-hardware vendor running at least a product line focused on the gamer market with a lot of technical development taking place to squeeze as much performance out of these products. This could be where, for example, laptops, all-in-ones and low-profile desktop computers are equipped with support for external graphics modules or graphics-card cages thanks to the Thunderbolt-3 (USB-C) connection.

Similarly, Microsoft is progressing the idea of games developers being able to write a games title that can play properly on a Windows 10 regular computer or the XBox One gaming console thus allowing for games developers to cater to PC and console gamers at once.

It is showing that computer gaming isn’t just a casual pastime but becoming a serious hobby and the computing industry is having to cater for this.

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Microsoft makes a step to all-platform online gameplay

Article

Microsoft is stepping towards online gaming's holy grail - a federated cross-platform online gaming experience

Microsoft is stepping towards online gaming’s holy grail – a federated cross-platform online gaming experience

Microsoft will allow Xbox gamers to play against PS4 and PC players } The Verge

Microsoft wants PS4 and Xbox One to connect online | CNet

My Comments

Most core games which have any form of multi-machine multiplayer competition, whether online or across a local network, require all games machines involved in the competition to be on the same platform.

That means that a Windows-based regular-computer user couldn’t play against an XBox or a PS4 console. In a lot of cases, the online component of a game was managed via a platform-specific online-competition platform like PlayStation Network or Steam. In the case of consoles, you had to determine which console platform your friends were using and buy a console commensurate to that platform.

Now Microsoft has raised the question of platform-agnostic multi-machine competition by encouraging their game developers to enable this feature. This is because Microsoft effectively is associated with two platforms i.e. the Windows-based regular computer or PC as a games platform and the XBox family of games consoles. But they are inviting Sony, Nintendo, Apple and others to create the necessary cross-platform bridges to allow this kind of play. This includes allowing a player to discover other players to compete with as well as managing the state of play during a game or tournament.

If this worked, it could allow a person to choose whatever console they wanted to play especially if a title is released across multiple platforms. Similarly, this could allow for options like local-network play, whether peer-to-peer or server-based, including local-online hybrid play such as local tournaments or teams. For games developers, they don’t have to decide whether to set up their own online gaming network if they want cross-platform play.

Another issue that could be highlighted here is the ideal user interface for different game genres including the common user interfaces that the platforms use. The article cited the situation where a regular-computer with its keyboard (W-A-S-D keys) and mouse may have the advantage over a gamepad that typically comes with a console when it comes to playing certain games like first-person shooters or strategy games.

This could be used either to open up the idea of games written to be played across multiple platform types and user interfaces, including those that give players an advantage if they play a part of the game on different devices. On the other hand, there could be the feasibility for games consoles to work with mice and keyboards connected via (preferably) Bluetooth or USB.

What Microsoft is doing is to raise the issue of creating platform-agnostic core game play rather than requiring gamers to be tied to a particular platform.

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HP offers a gaming laptop that neither commands gaming looks and gaming prices

Article

HP’s newest gaming notebook is for more casual users | Engadget

My Comments

The Intel Skylake processor lineup launched this year has opened up the idea of more performance for the dollar and this has shown up in more high-performance gaming laptops. But there have been a few computers enter this clan without having to look aggressive or command higher prices.

This may appeal to people who are after high performance equipment but don’t necessarily want to pay top dollar nor do they want to have something that is like a Dodge Challenger. It will also appeal to college students who want that machine that can suit study activities including multimedia work along with something that they can play one of the latest advanced games on.

Acer premiered at the IFA 2015 in Berlin their Aspire Nitro lineup of high-performance laptops that have the performance without exhibiting the aggressive looks. But Hewlett-Packard has shown up with a gaming notebook that is part of their mainstream Pavilion computer lineup rather than their premium Envy or Spectre lineups.

This computer has an ask for US$900 and bystanders may see the green backlit keyboard as the “giveaway” regarding its gaming chops. It is a 15” form factor unit with an HD (1366×768) screen as standard and a Full HD 1080p screen as an upgrade option, but there is an HDMI connection to connect the laptop to the flat-screen TV. This is driven by an NVIDIA GTX950M graphics processor while using an Intel Skylake processor as its engine. There is the ability to have it specced to 16Gb RAM and storage either as 1Tb hybrid hard disk, 2Tb hard disk or 2Tb hard disk alongside a 128Gb solid-state disk. The battery can run for eight hours of gameplay. Beo-enthusiasts will rejoice that this laptop has Bang & Olufsen sound tuning for the integral speakers.

Personally, I would like to see this class of laptop equipped with the Intel Thunderbolt 3 connection via USB Type-C sockets more as a way to allow people to add higher-performance graphics to these systems at a later date courtesy of a graphics-card expansion module.

What it is showing is that there is the ability to have the high-specced performance without necessarily requiring a high-performance price or a system that looks like a “street rod”. Here, it would be like an ordinary car that has been tweaked for performance but not having “racing” or “street-rod” looks or a loud growl from the exhaust.

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An add-on microphone is available to turn existing headphones in to a headset

Article (Product Review)

Audiophiles Like Games, Too: Hands On With Antlion’s Detachable ModMic 4.0 | Tom’s Hardware

From the horse’s mouth

Antlion Audio

ModMic product page

My Comments

There are situations where we want to purpose a pair of good headphones like hi-fi-grade headphones to become a stereo headset with microphone. Here, you may want to use these “cans” for gaming or communications and they have a captive cable so you can’t install a microphone cable to use them as a headset. Similarly, you may have a wired stereo headset that has a broken mike but works well as headphones.

Antilion Audio has supplied an add-on boom microphone that clips to an existing pair of headphones using a magnetic clip that you fix to your headphones. The ModMic uses a long microphone cord to connect to your computer which would have to have a separate microphone jack. It can be adjusted to suit best sound pickup as with other boom-capable headsets.

If you deal with a laptop, tablet or other increasing number of devices that uses a four-conductor headset jack, you would need to purchase a headset Y-adaptor from an electronics store so you can use this same jack to connect your headphones and the ModMic to the device. Personally, I would like to see Antilion Audio offer a headset jack adaptor so you can use this mike and your cans with devices that have headset jacks.

At least this is a way to add another usage case to your good headphones whether for gaming or for communications setups that support HD Voice sound quality.

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Gaming with a regular computer and the big screen in the lounge?

Article

How To PC Game From The Comfort Of Your Couch | Gizmodo

My Comments

Alienware gaming laptop

An Alienware gaming laptop that bridges performance and portability

Gaming on the big-screen TV isn’t just restricted to the likes of the XBox One or the PlayStation 4 consoles. You can engage in these games using your PC especially if you are using a laptop or dare to bring the tower-style gaming rig in to your lounge area. This is more so as the regular computer platforms i.e. Windows, OS X (Macintosh) and Linux still maintain a strong level of open-frame software deployment and become more the areas to try out gaming ideas.

This is brought on by the increase in the number of portable computers that have performance-computing chops whether in the form of mobile workstations or gaming laptops is making this kind of gaming more real. The manufacturers see this as a valuable niche for people who value performance and portability for work or play.

Dell Precision M2800 Mobile Workstation courtesy of Dell USA

Dell Precision M2800 – a mobile workstation that also bridges performance and portability

This will apply to those of you who are at home or at a friend’s house because you could bring your gaming computer in to the living room or games room and play that game on the big screen from the comfort of your couch. Those of you who are staying at a college dorm (university residence hall) or similar location can use the big-screen TV in the common lounge area for playing that epic game on your gaming laptop.

What do you need?

TV and sound system

The TV or home-theatre system would need to have a spare HDMI connection for you to plug in another video peripheral.

Here, you are relying on HDMI as your audio and video connection and the equipment must be able to play the sound from an HDMI connection rather than just be a switcher. Recently-made home-theatre receivers will most likely be able to satisfy this requirement but beware of lower-end equipment that can’t achieve this goal.

One of the big-screen TVs that is worth playing games on

One of the big-screen TVs that is worth playing games on

If you are buying a newer large-screen TV and you expect a regular computer to be connected to it, you should look for sets that have a high refresh rate like what would be expected for most well-bred monitors. As well, if your gaming setup is of a temporary nature, I would recommend that the equipment concerned has an HDMI connector on the front panel for a home-theatre receiver or similar device or on the side edge of a TV so that it is easily accessible without you needing to shift the equipment out or grope around the back whenever you want to play games.

Your computer

HP Envy 4 Touchsmart Ultrabook left-hand-side connections - Ethernet, HDMI, 2 USB 3.0, SD card reader

HDMI connection on a laptop

HomePlug AV adaptor

The HomePlug powerline adaptor – a no-new-wires network with gaming chops

The computer should have HDMI as a video output option and be capable of directing the sound through that output. This is to achieve the goal of one cable between the computer and the TV or home-theatre receiver rather than worrying about many cables, with this cable carrying a digital audio signal along with the high-resolution video signal.

When you set up the sound, make sure that you know what your equipment can handle at best. If you use a home-theatre system, make sure that you set the audio output for Dolby Digital 5.1 bitstream or a similar codec that your equipment handles so you can take advantage of games that implement surround sound. As well, it may be worth paying attention to an article that I wrote about multiple sound devices in Windows.

Control devices

Games that require frequent interactive activity would benefit form a console-type controller if you are leaning back on the couch. There are some wireless controllers out there but you can use an XBox 360 controller that works with Windows courtesy of an adaptor that is sold for “pennies worth” by Microsoft.

Microsoft Universal Foldable Keyboard (open) press photo courtesy of Microsoft

These Bluetooth keyboards also earn their keep on the couch when gaming in the lounge

If you are needing to use a keyboard or mouse, it may be preferable to use wireless peripherals so you avoid cable clutter. Personally I would prefer to use Bluetooth equipment because you only need to use one transceiver dongle across them all and if the computer has integrated Bluetooth, you don’t need to worry about any of these transceiver devices. Sometimes a wireless keyboard or mouse pitched at tablet use can work as a wireless keyboard for gaming use.

Network

It is preferable to have an Ethernet socket in the lounge area but this may not be a reality. For your home or a friend’s, you may find that setting up a HomePlug AV500 powerline-network segment may work well in these circumstances.

Some college dorms and similar places may have an Ethernet socket connected to the premises’ network and Internet service not far from the common lounge area  HomePlug AV500 or HomePlug AV2 may work well in using a no-new-wires setup to bring the connection closer. In some cases, this connection may be locked down for specific devices and uses and it doesn’t hurt asking the staff about whether the connection is a “general-use” connection or can be set up as such.

At a pinch, you would need to use Wi-Fi wireless and make sure you have a reliable Wi-Fi connection at your computer. Wi-Fi networks that use Web-based login can be tricky to use and may require you to keep the “login successful” Web page minimised while you play that online game.This is best done with a Web browser that doesn’t take up much memory space.

Similarly, if you are playing against multiple computers across a public network, it may be difficult to discover the opponents’ computers because these networks are most likely set up to provide client isolation.

Setup

There are some things you will need to be sure of when you are setting up for gaming in the living room or other lounge area.

One would be to use a rug to cover long cables that travel between the computer and the TV or home theatre so as to avoid the situation of people tripping over the cables. This is important for situations where the area between the couch and the TV equipment is part of a thoroughfare.

A tray-table is also a good place to position your gaming laptop or to use as a mouse mat. On the other hand, you may want to use the coffee table for that same purpose. This is to assure stability. Even those “Stable Table” trays with integrated cushions can come in handy as a mouse mat.

As for online game managers, Steam is the only such platform that provides a “big-screen” mode courtesy of their “Big Picture” mode. This will allow you to manage it while viewing the display from a distance. But when you are actually playing the game, this may not be a problem.

Conclusion

Once you know that you can game on with the big-screen TV and your gaming rig or laptop computer, you could be able to add that bit extra to your solo or group gaming experience.

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