Category: Current and Future Trends

Google to provide privacy-focused object blurring as an open-source tool

Article

Google is making its internal video-blurring privacy tool open source | Engadget

My Comments

There are objects you have to be careful of when you photograph them for the public Web. What I mean by that is public-facing social media accounts, blogs or similar use cases where the general public would see the content; or images being offered as stock photos for anyone to illustrate material with.

Such objects are things like vehicles with their registration (license) plates or documents that lie in the scope of a picture and they can easily be considered personally-identifiable information. Even tattoos on a person could be considered identifiable unless they are a common design.

What Google has done and is publishing as open-source is a software algorithm that follows an object like a vehicle’s number plate and blurs that object. This could happen not just in photos but in videos where that object is moving. Here, it avoids the risk of that kind of information being indexed by a search engine with optical-character-recognition abilities.

This can also come in to its own where an email address, Web link or QR code is part of an image and there is the desire to control the use of this data by people who see the image on the Internet or on TV.

It is being pitched towards creators or journalists who want to blur out personal-identifying information whether that be of themselves, their premises or people they know for content destined for the public Web. Typically this workflow will be in the form of creating and editing a “public copy” of the image they took and using that on the Website or social-media account.

But there may be some use cases where an identifier is required to be visible in the published photo. For example, when a vehicle is put on the market, having a visible registration number in the accompanying images of that vehicle in the online ad is an asset for buyers when it comes to checking that vehicle’s provenance.

What I would like to see with this software is for it to be repackaged as a free plugin for photo and video editing software. Or, better still, more photo/video editing software developer being encouraged to “bake” the privacy-blurring code in to a major version of that software.

Free-to-air TV in the online age

Article

ABC News 24 coronavirus coverage

Traditional TV will maintain relevance but is to integrate Internet as a means of delivery

Industry group to lead access of Free to Air on connected TVs | TV Tonight

My Comments

Free-to-air TV is still seen as highly relevant. This is more so in countries like UK, Europe and the Asia/Pacific regions due to a well-known and well-loved public-service broadcaster funded primarily by government line-funding of some sort of a public-service-broadcasting levy like a TV licence fee. In most of these countries, commercial private free-to-air TV came later while some of these countries don’t place value on cable or satellite pay-TV services.

As well, in those countries that value free-to-air TV, single-family houses have a TV aerial installed on their rooftops. Or multiple-premises buildings like apartment blocks along with buildings like hotels and hospitals have a subsystem based around a common TV aerial that effectively services each TV within the building with the broadcast signal from the free-to-air broadcasters. In some geographical areas like Europe, the satellite dish or cable-TV infrastructure is used as an alternative means of delivering free-to-air TV with Germany adopting an “RF-medium” agnostic approach to delivering free-to-air TV. Let’s not forget that the TV set’s own tuner or a tuner integrated in a retail-supplied set-top box is preferred as the device to watch TV with.

TV aerial and satellite dish on house roof

DVB-I and allied technologies may reduce reliance on RF infrastructure like TV aerials or satellite dishes even for free-to-air TV

In most countries, the free-to-air TV channels are considered a “sacred cow” where they are guaranteed frequency allocations on the VHF or UHF TV wavebands. As well, there is a legal guarantee to assure availability of these channels through cable, satellite or IPTV platforms such as through “must-carry” requirements or a platform-independence mindset for running TV services. This typically assures access everywhere or allows “one-remote” operation for your TV viewing experience.

There is also legal protection in most of these countries for access to the sports and cultural events that matter via free-to-air TV. This is in the form of “anti-siphoning” regulation that proscribes pay-TV providers from gaining exclusive broadcast rights to these fixtures, with some countries wanting to apply the same prohibition to subscription-driven online streaming providers as well.

Let’s not forget that the free-to-air channels in most of these countries work on a unified platform like Freeview which provides common technical, marketing and advocacy support for the free-to-air TV experience.

Watching TV, especially free-to-air TV, has been associated with a known and loved user experience. This includes channel surfing with the “up” and “down” buttons on the remote control, keying in a channel number commonly associated with that channel on a numeric keypad or using a button to flip between the last two viewed channels.

In the online era

Traditional free-to-air TV has had to implement online strategies in order to stay relevant. This is more so as younger people are drifting away from traditional media to whatever media is being served up on the Internet, especially social media or YouTube videos.

10Play with MasterChef as an example of a BVOD service offered by a free-to-air TV broadcaster

Could this also open up an extra feature for gaming-ready 4K TVs?

The connected-TV experience in most countries has been augmented through free-to-air TV broadcasters running an online video-streaming platform of their own, known as a “BVOD” (Broadcaster Video On Demand) service. This typically provides “catch-up” viewing of prior shows and has lately provided for binge-viewing of TV series and even has provided supplementary video content for some shows.

This service is currently furnished through a Website ran by the TV broadcaster themselves in addition to native apps for mobile or connected-TV platforms. They are also extending the BVOD apps towards providing “free streaming TV” channels which don’t exist on the TV broadcaster’s RF platforms. These channels are also known as “FAST” channels, short for “Free Ad-supported Streaming TV” because most such operators are in a position to sell advertising time on these channels. It allows them to provide supplementary traditional linear TV content without needing to license extra RF spectrum.

In most countries, free-to-air TV broadcasters who run advertising have been considered a brand-safe area for advertisers to advertise within. This is because of long-time legal and social expectations associated with the privilege of using the airwaves to broadcast. It is an issue that has come forth thanks to issues like fake news, disinformation, propaganda and hate speech and advertisers don’t want to tarnish their brand image by being associated with that kind of material. These values also extend to the BVOD platforms that these broadcasters run.

Technically, standard have been released to allow for hybrid Internet-and-broadcast TV with the goal of providing the same traditional TV installation and user experience. The first of these is the DVB-I and DVB-HB standards that allow reception of TV content via a local-area network whether from the Internet or a broadcast-LAN server device.

Let’s not forget that these standards are also about providing a seamless user experience between broadcast and broadband TV experiences thanks to HBBTV, ATSC 3.0 NextGenTV and DVB-I TV. This brings with it the idea of interactive TV or access to supplementary content on TV. There is even research in to companion-screen integration for editorial and advertising content so as to provide seamless access to relevant services on your smartphone or tablet when you watch TV.

Issues with free-to-air TV in the connected age

Issues currently seen with free-to-air TV are that all services aren’t consistently available across the country with a desirable consistent quality of service. This can apply to countries that have large rural areas like Australia or countries that have a lot of mountainous terrain like Switzerland.

Add to this that not all areas have access to a decent standard of Internet service, whether via a fixed-broadband or a mobile-broadband means. This is typical primarily of rural areas but can also extend to poorer urban areas where there has been some “redlining” taking place.

As well, not every room in a house would have its own conveniently-located TV-aerial socket to assure reliable reception of free-to-air TV around the house. This typically leads to the use of indoor antennas that aren’t really reliable for TV reception, especially antennas that are offered at the cheap end of the market.

An issue of concern to the free-to-air TV community is that TV manufacturers and smart-TV platforms give priority to subscription video-on-demand or advertising video-on-demand services that offer the most money to the platform or manufacturer. It can also include electronic programme guides not featuring the local free-to-air TV channels in a prominent position. This causes free-to-air content including BVOD services to be placed at the bottom of the pack.

Chromecast and similar devices are being used as an alternative to smart TVs

You can do more with your Chromecast with Google TV if you use a USB-C hub or dock that offers Power Delivery pass-through

Then there is the popularity of Apple TV, Chromecast, Roku and Amazon Fire TV as set-top-based alternatives to the smart-TV approach. Such platforms are being valued as a way to add this kind of functionality to any TV with an HDMI socket no matter its age. This is more so about the integration of those platforms with a user’s desktop, mobile or smart-home computing environment and brand loyalty. As well, these devices cater to the reality that older TVs are moved to secondary lounge areas or bedrooms when you buy a newer TV that has the latest technology.

Even the broadcaster video-on-demand services don’t really understand “multiple adult households” easily when they ask for user login details to create a personalised user experience. This is something I have previously covered in a separate article about supporting many different user logins on online media services when used on smart TVs and the like.

Lenovo Yoga Tab Android tablet

Tablets like this Lenovo Yoga Tab Android tablet are an example of a screen-based device that could show TV but doesn’t have a TV tuner for this purpose.

Not all screen-equipped devices have TV tuners and may have to support Internet / LAN delivery of TV content with standards like DVB-I and DVB-HB. Such standards could provide for a traditional TV user experience and access to free-to-air TV. This doesn’t just relate to regular desktop and laptop computers or mobile computing devices but is encompassing a new breed of computer monitors and small lifestyle TV-type devices that have “smart-TV” functionality but don’t have a broadcast-TV tuner of any form.

What can be done

Mobile and desktop software for free-to-air TV

Free-to-air TV platforms could work on mobile-platform apps and desktop software that provide access to this kind of TV content, including “broadcaster video-on-demand” services from the Internet through a single interface. This could include a “virtual-remote” interface to allow channel surfing or direct-entry channel selection along with the electronic programme guide so you can know “what’s on”.

Increased support for TV via your home network

Samsung M7 Smart Monitor press image courtesy of Samsung

The new Samsung M7 and M5 monitors also double as Internet TVs with direct access to Netflix & co and are in a position to benefit from TV delivered by the Internet

TV via your home network or Internet service could be encouraged in may ways.

For the ATSC 3.0 NextGenTV standard used primarily in North America, there has to be work on standardising free-to-air-TV via the Internet and home network. There was some work being achieved for the North American market as far as “broadcast-to-LAN” is concerned, mainly as a way to achieve market competition for cable-TV set-top boxes. But this was effectively scuttled during the presidency of Donald Trump thanks to him installing FCC commissioners who protect the established pay-TV companies.

Smart TVs of or greater than a certain screen size like 32”  could be required to receive TV via a broadcast tuner and Internet / home network facilities. For Europe, Asia, Australia and the like, this would mean support for DVB-I and DVB-HB standards alongside DVB-based RF-delivery broadcast TV standards.

The “broadcast-LAN” product segment could be developed further with more companies offering such server devices to the market. Here, this would be about making sure that such devices are working to particular standards like DVB-HB. Value-priced “broadcast-LAN” devices could be offered with multiple tuners so that multiple household members can receive TV content from different channels concurrently.

As far as UK, Europe, Australia, Asia and other countries who value the DVB TV standards go, they could place importance on DVB-I as an important part of the free-to-air TV broadcast platform. This would include a requirement to simulcast “socially-protected” free-to-air TV channels through DVB-I as well as traditional RF technologies.

Examining interactive TV technologies and making best use of them

Where the TV platforms support interactivity, this feature needs to be exploited and developed further.

This could be about working on a quick-to-operate simplified link to the “supplementary screen” like your smartphone, tablet or computer. Or it could be about facilitating transactions in a 10-foot “lean-back” environment including knowing what would work well in such an environment. It may even include the ability to use driverless printing to obtain hard copy from interactive TV resources.

Add to this things like targeted advertising so that it underscores local relevancy without being too invasive or threatening. This includes establishing policies for political advertising that is targeted towards specific electorates or neighbourhoods.

Redefining broadcast-TV market-area policies

Broadcast policies would also need to factor in situations where metropolitan economic areas that are a broadcast market in themselves sprawl in to neigbbouring communities that are part of other broadcast markets.

This is facilitated when urban areas build or upgrade transport infrastructure to bring the city’s periphery closer to the main economic centre as far as travelling time is concerned. It makes the city’s periphery or neigbbouring city attractive to commute to the other area for work, study or to benefit from what that area offers.

Or it can be the creation of additional attractive economic hubs on the outskirts of the city in order to increase more varied economic activity there. This can include adding commercial and industrial activity to what was a commuter town to diversify its economy.

In the same context, there are the neighbouring country towns with tourist attractions that are up to three hours’ drive from the metropolitan area being considered attractive for holidays, remote working or retirement. This leads to strong interest from the town’s community and the government in investing in these towns.

Examples of this include two or more cities facing conurbation or towns and cities on the edge of a city’s metropolitan area forming part of that area’s commuter belt. In a significant number of federation countries like Australia or the USA, there are alt least a few of these conurbations or commuter belts that straddle at least one state border and some countries with land borders may face this situation.

Typically, the TV broadcasting for the different geographic areas may be different as far as news content or advertising is concerned. As well, some areas may benefit from different programming of local interest like sports fixtures or rural-interest programming that is shown in its own time window. In a significant part of continental Europe, this is also represented by the public-service broadcasters running a TV channel such as a “third channel” that is dedicated to programming local to a particular geographic region.

But for those communities, there has to be some support where users can select content pitched at a neighbouring area especially where there is a significant difference in the content available. This could be facilitated through IP-based technologies like DVB-I that allow the creation of channels and channel lineups relevant to areas like commuter-belt communities.

Here, there has to be a willingness to re-examine broadcast market areas where it is noticed that one or more towns and cities are growing significantly or becoming “closer together”. This may also include providing special support when it comes to handling broadcast services for commuter belts and similar neighbouring regions while preserving programming peculiar to particular areas.

Conclusion

Traditional free-to-air TV will still be relevant in the online age in many forms. This could be about using the Internet as a complementary means to distribute the broadcasts. Or it could be about using online services to augment the editorial or advertising broadcast material.

Google Nest video doorbell could introduce the concept of custom sounds to this product class

Articles

Google Nest Doorbell press image courtesy of Google

Google Nest video doorbell – to support season-specific custom sounds

Special Ringtones Coming to Your Google Nest Doorbell for Halloween, Diwali, Oktoberfest – CNET

More festive doorbell chimes arrive on Google Nest | ZDNET

From the horse’s mouth

Google

Learn how we fine-tune the Nest doorbell ringtones (blog.google)

My Comments

Dell XPS 13 2-in-1 Ultrabook at Rydges Melbourne

Desktop operating systems started using audio customisations since the late 1980s

From the late 1980s to the mid 1990s, regular computers and their desktop operating systems introduced various multimedia abilities including file-based audio recording and playback. This came along with various user-experience customisation options like background wallpapers and interface elements that can be set to a user’s preferred colours.

These functions came together in the form of the ability for users to determine what kind of sound the computer makes for particular events like the startup sound, error sound or new message notification.

This kind of customisability was extended in the 2000s with mobile phones supporting ringtone customisation including downloadable ringtones. This feature was seen as important as a way for people to know if it is their phone that is ringing when it rings.

But Google has added this kind of customisability to their Nest Doorbell which is a video doorbell that works via your home network and Internet. Here, they have started offering special ringtones for this product that people can use for particular occasions like Halloween, Thanksgiving or Diwali. This goes hand-in-glove with you decorating your house in particular ways for particular seasons.

These devices would support the seasonality of particular occasion thus allowing the customised sound to play for the duration of that occasion. This avoids the audible equivalent of leaving decorations up beyond the applicable season which can look tacky.

I most likely would see a lot of companies who sell network-connected doorbell / intercom systems start investing in ringtone customisations for these devices. This could include user-supplied ringtones usually in common audio file formats, enabling ringtones to be applicable for particular seasons or user-defined periods, or bringing in brands and talent to create custom ringtones.

You just never know what other “Internet-of-Things” devices and platforms will end up with user experiences that are customisable by the end-user in the same way that computers and smartphones have been customised by their users.

Digital key management and sharing to be part of mobile operating systems

Article

August Smart Lock press picture courtesy of August

Apple to lead the way with having smart lock and digital key management as part of a smartphone’s operating system.

Apple to add digital key sharing to iOS • NFCW

My Comments

Apple is the first mobile-operating-system developer to integrate the management of digital keys for buildings or cars within its iOS operating system. This includes the ability to share keys to others or revoke shared keys within your iPhone’s user experience.

It is because of an increasing number of security solutions for buildings, vehicles and the like that use your smartphone as a virtual keyring for digital keys.

Previously, what happened with digital keys was that they were dependent on apps specific to a vendor, hotel or similar smart-lock platform and you had to work these keys from that app’s user interface.

This could lead to confusion about apps that you need to use and can get very messy when you have multiple places to think of and you aren’t sure which platform they are associated with. It can also lead to screen clutter associated with the apps and you may find that they take up too much internal storage space especially if you are responsible for many places.

The approach now is to implement the digital wallet functionality offered by Apple Wallet and is part of iOS. As well, you use what the operating system offers to share out keys or revoke shared keys. That means you can use first-party messaging software like Apple iMessage or Apple Mail to share the keys; or you could use third-party messaging software like Signal, WhatsApp or Outlook Mail to share these keys.

Most likely this will be facilitated with the “share / take-further” function offered as part of the operating system, represented in iOS with a square and triangle symbol.

The problem with this functionality is whether there is the ability to limit the shared key’s functionality when you share it out. That is to limit the number of times one can use the key or the time period they can use it for, or even to limit the doors or cars that the particular digital key can open. In some cases, it may also be about implementing multi-factor authentication for these keys.

hen there is the question about what kind of interface that this Apple Wallet key-management ability will support. That is whether to use NFC “touch-and-go” operation, Bluetooth LE wireless-link or similar techniques to link with the door lock or car.

The other issue that will come about is whether Google will integrated this kind of digital key management within Android, whether as part of the digital wallets available as apps for that platform or simply within the operating system. Also it can be about whether regular computers that run desktop operating systems could have this kind of digital key management built in to their operating systems, which can be of benefit for people who manage buildings or vehicle fleets.

It can also include allowing apps and Websites to add or remove digital keys to the smartphone wallet. This will be seen as important for corporate, hotel and delivery use cases where interaction with smart locks is part of a transaction, such as registering the delivery / collection of goods or as part of a time and attendance requirement for home care and allied workers.

What this will be essentially about is to provide a one-stop shop for managing digital keys for locations or vehicles you are responsible for using your smartphone.

USA to pry open mobile-app-store market

Article

Google Play Android app store

Legislation or regulation to come about to open up the app-store market on mobile devices to competing providers

How the Open App Markets Act wants to remake app stores – The Verge

What the Open App Markets Act means for future of Big Tech (fastcompany.com)

From the horse’s mouth

US Congress

Open App Markets Act (Follow this law through Congress)

My Comments

At the moment, if you want to add functionality to your smartphone or tablet, you have to use the Apple App Store or the Google Play Store to download the necessary apps. Some Android phone manufacturers like Samsung and Amazon run their own app stores with the former operating theirs alongside Google’s app store and the latter in lieu of that app store.

This process also affects post-download transactions like purchasing the software after a trial, subscribing to the services associated with the software or buying microcurrency for a game using real money. With services like Netflix or Spotify or mobile ports of some desktop software, you use the service’s desktop user interface to sign up and pay for subscriptions then you log in to the user account you created for that service using the mobile app to benefit from what you paid for.

The same approach is being used for the ChromeOS platform and Microsoft and Apple want to push this on to their Windows and MacOS desktop computing platforms. This is more so with Microsoft and the ARM-powered Windows laptops or offering lightweight “S” variants of Windows for cheaper computers. It is also implemented with games consoles, connected-TV/set-top-box platforms, printers, network-attached storage devices, routers, connected vehicles and the smart home as a way to add functionality to these platforms.

This may even apply to app stores on regular computers like the Windows Store

Here, some of the companies in Big Tech want to provide that same kind of walled garden that is expected with games consoles for other computing devices as a way of providing some perceived “simplicity” and security for these devices.

Concern has been raised about this approach due to frustrating competition for apps on these platforms. It includes a monopsony approach where software developers are disadvantaged due to the app store charging commissions on software-related transactions or exacting onerous terms and conditions on software developers who want to have their apps available on the popular mobile platforms.

This is an issue that has been brought about by the Fortnite saga where Apple frustrated Epic’s wishes to sell microtransactions, subscriptions or similar services for Fortnite independently of Apple even for iOS ports of that game. There is similar activity going on in the European Union with the Digital Markets Act to push for competition in the mobile-computing-device realm while the authorities in charge of market competition in the UK and Australia are examining this issue.

What is the Open App Markets Act about?

What the Open App Markets Act means is that competing app markets can exist on mobile and similar-use platforms like iOS and Android. It also requires that these platforms have a requirement to allow users to sideload apps to their devices and the platform can’t default to its own app stores.

Sideloading is primarily transferring software from a regular computer or external / network file storage to the mobile or other device in order for it to run on that device. This is similar to the way we have installed software on our Windows, Macintosh or Linux computers for a long time. Here, we have inserted a floppy disk or CD-ROM in to a computer and ran an installation from that storage medium to have the software on the computer. Or we downloaded the software from the developer’s Website or a download site to our computer’s hard disk and ran the installation program associated with that software to install it.

It could also extend to software developers making the software available to download or purchase from their own Web presences, including processing any post-download payment transactions there. This means that the software developer gains effective control over their software through its lifecycle.

If software developers wish to implement post-download transactions for their software such as converting a trial version to a full-service program, offering subscriptions or selling microcurrency for a game, they can use a competing storefront or facilitate their transactions on their own Websites.

Who would it primarily benefit?

A user group that would benefit from the competitive app market would be gaming enthusiasts. Here, they would benefit from games-focused app stores like Steam, Epic and GOG who run their own leaderboards, online game saving, and online forums. Similarly, games developers would be running their own app stores for their games titles, continuing to offer the same kind of integrated functionality.

I also see Microsoft behind this idea because of software development being their founding stone with an example being the XBox One designed from scratch to support home-developed games. This is because they want to run app stores as a way to make it easier for up-and-coming software developers to put their wares on their market.

What are the issues here?

One key issue that would come up in my mind is a replication of the “bulletin board” or “download site” era that existed before and during the early days of the Internet. This is akin to the “shovelware” magazine-cover CD-ROM era that existed in the early days of optical data storage. That is where you had online or offline collections of poor-quality software available for download or installation on your regular computer. It is something that has affected some app stores in their early days where they were replete with poor-quality apps.

Here, there was very little effort regarding quality control when it came to making software available on a bulletin board or download site or adding software to an optical disc that was attached to a computer magazine. This is compared to most app stores where the people who run the stores vet the software before it is published as well as running “editor’s choice” or “spotlight” programs to feature good-quality software,

Apple and Google challenge the competitive app store approach because they see exclusive app stores as a way to maintain standards regarding software for their platforms.

Here, they see this primarily with data security and user privacy. But they also see this with maintaining legal and social expectations regarding the kind of software available on personal devices. This ranges from issues like suitability for children and suitability to use in the workplace or around your family; along with being able to facilitate access to undesireable content like hate speech or disinformation.

How could these issues be answered?

Computing-platform, operating-system and device vendors, amongst other strong voices in the personal/business IT and cybersecurity world could implement one or more “seal-of-approval” systems on apps or app stores. There would even be various legal protections and requirements placed on the software and app stores like intellectual-property or media-classification requirements, Here, the software or app stores have to maintain certain quality and similar standards before acquiring that “seal of approval”.

Endpoint-security logic that is part of the operating system or a third-party endpoint-security program offered by a brand of respect would add extra friction to installing or running software that doesn’t have one or more of these “seals of approval”. As well, such software would be required to identify and easily remove such software.

Similarly, these companies could vet software developers’ access to software-development kits and application-programming interfaces so that the developer has to be in “good standing” to use the features that matter in an operating system. As well, software-authentication regimes will be implemented in a strong manner for any software that is distributed or installed on these devices.

Is there a risk of a limited rollout of open app-market features

There can be a risk of Big Tech creating versions of their app-store-driven computing platforms for particular geopolitical areas when each area enacts open-app-market legislation.

In this situation, when a user registers a new device or the device’s operating system is updated, there would be logic to test whether the device is within a country or region under an open-app-market mandate then deliver a compliant version of the software to those areas. That is while a noncompliant version of the software is delivered to new or updated devices in areas that don’t have the open-app-market mandate.

This is similar to an issue faced in Australia with the motor industry where vehicle builders are “dumping” vehicles that are less fuel-efficient in to that market. That is because there aren’t the fleet-wide vehicle-efficiency mandates there that are similar to those mandates affecting USA, Europe or South East Asia.

Here, the issue that would be raised is having markets that aren’t regulated with open-app-market mandates being areas to continue the status quo regarding anticompetitive behaviour. Add to this intense lobbying of government or political parties by Big Tech to continue the same kind of behaviour with impunity.

Conclusion

What may be coming about for smartphones, mobile-platform tablets and similar devices is that governments will be forcing open the app-store markets for these devices so that users can seek software from competing suppliers.

Wi-Fi to become strong as a location and range-finding technology

Article – From the horse’s mouth

D-Link DIR-X5460 Wi-Fi 6 router press picture courtesy of D-Link USA

Multi-antenna Wi-Fi 6 and similar routers like this D-Link router could be part of allowing Wi-Fi to work as a location-tracking, range-finding and way-finding technology

Wi-Fi Alliance

Wi-Fi Location™: Performance drivers for Wi-Fi® ranging technologies and its achievable accuracies

My Comments

Qualcomm is driving Wi-Fi further as a location and ranging tool through the use of its own silicon. This is in addition to the Ekahau effort to use Wi-Fi as a real-time location system for business.

But it’s more about making sure that the Wi-Fi network is capable to answer Bluetooth and UWB wireless technologies in this space. This is being facilitated by Wi-Fi devices having multiple antennas and operating on multiple bands, That can exploit different bands’ radio-frequency characteristics like transmission / reception range.

In the business world, this may be about staff or asset tracking, indoor navigation amongst other uses. It may even be about “pointing” a laptop, tablet or smartphone to the closest printer or similar peripheral so you cut down on the amount of time it takes to select that peripheral. Airports, shopping centres and similar places will benefit in the form of enhanced indoor navigation for staff and end-users.

But as far as the Wi-Fi home network is concerned, this could come in to its own in a strong way.

This would be facilitated by the use of most recent-issue value-priced and premium Wi-Fi routers having multiple antennas thanks to newer Wi-Fi iterations like Wi-Fi 5, Wi-Fi 6 and Wi-Fi 7 that implement various MIMO techniques; along with the ability to work on multiple wavebands.

Then there is an increased interest in multiple-access-point Wi-Fi networks thanks to Wi-Fi repeaters, distributed Wi-Fi (mesh) networks and access points that use Ethernet or wired “no-new-wires” networking technology like powerline networks as a backhaul. This is often implemented to fill in Wi-Fi dark spots within your home caused by things like highly-dense building materials or metal used as part of building materials or insulation.

NETGEAR Orbi with Wi-Fi 6 press picture courtesy of NETGEAR

Even distributed Wi-Fi setups like this NETGEAR Orbi with WI-Fi 6 system will serve the same purpose

One key use case for the home is the smart-home technology based on “Internet of Things” devices. The classic use cases would be the robot vacuum cleaners that move around your house, keeping the floors clean or the robot lawnmowers that keep your lawn mown down.

In the context of home and automotive security, it could be about geofencing and similar algorithms that limit the operation of smart locks or vehicle locking systems. It could even extend to preemptive control of heating / air-conditioning and lighting so when you are near home, the heating or lights come on.

To some extent, this could extent to healthcare at home including ageing at home. For example, this may be about fall detection or wandering detection for dementia sufferers. Or it could be about proof-of-presence and time/attendance records for paid carers.

The “nearest peripheral” location will come in to its own with the home network if you have multiple network-capable TVs or printers on your premises. Here, it could be about having the default printer being the one that is closest to you even if you take your laptop to the kitchen for example. It could also extend to use of Wi-Fi Aware for “across-the-room” use cases like transferring data between devices or user discovery with social media and online games.

Therefore in a lot of use cases, Wi-Fi will be valued as a location and ranging technology even if the network of concern is a small network that covers a house or small business.

The DTS Play-Fi multiroom audio platform now supports network-based surround sound

 

DTS Play-Fi home theatre setup with TV press image courtesy of XPeri

DTS Play-Fi Home Theater setup based around a Philips TV

Google, Apple and Amazon implemented “home-theatre” setups for their set-top-box and smart-speaker platforms. That is where their smart speakers and set-top devices work together in order to provide improved TV sound from audio or video content sources hosted on these set-top boxes. But these are focused primarily about improved stereo separation for the video content’s sound.

Similarly, Denon, Yamaha and Sonos have used their own network-based multiroom audio platforms to support multichannel sound across multiple Wi-Fi-based speakers that work on their platforms. This even extends to 5.1 surround sound with the IP-based packet-driven home network as the backbone between the speakers.

These setups have answered issues associated with the IP-based packet-driven small network that can affect proper in-sync in-phase multichannel sound delivery such as latency affecting one or more channels. Here, it’s been about using a single audio device, typically one the receives the stereo or multichannel audio stream from the source, working as the “reference sync device” for the multichannel audio setup and making sure all speakers refer to that device for the time sync information.

The DTS Play-Fi network-based multiroom audio platform has been supported by a significant number of “names of respect” within the hi-fi world. But lately a few TV manufacturers have come on board to extend this platform towards TV and video use cases including wireless network-based surround sound.

Initially this use case, driven by Philips, applied towards “extending” TV audio towards other logical rooms within a DTS Play-Fi setup. But it is now extended towards DTS Play-Fi surround-sound setups which use this technology and your home network as a backbone between the TV and the speakers that are part of a multichannel surround-sound setup.

This is based around a TV working as a “master device” or “anchor device” with the sound delivered to DTS Play-Fi speakers that serve the front left and right, surround or bass channels of the surround-sound setup. The TV’s own speakers would serve as the centre dialogue speakers and this cluster of speakers is set up as a logical room when it comes to streaming audio around your home network.

DTS Play-Fi Home Theater setup with soundbar press image courtesy of XPeri

DTS Play-Fi Home Theater surround sound setup – this time the soundbar is the main audio device

This concept is now extended towards a soundbar serving as a “master device” for these setups, due to the desire to have it work with all TVs rather than those equipped for DTS Play-Fi. In a lot of cases, the soundbar is used as a cost-effective and visually-attractive step towards improving one’s TV sound, with these devices appealing to households that maintain the “TV in the corner” arrangement or prefer a separate stereo system for music.

It is in addition to the “home theatre” application being extended to Dolby Atmos / DTS X setups that implement “height” audio channels. Here, a DTS Play-Fi setup with suitable equipment can be set up to encompass upward-firing speakers or speakers installed up high to create that “sound-above-you” effect but using wireless speakers and your home network.

Again this offers the advantage of wireless surround speakers where you only need power outlets near these speakers to have them work. This still comes in to its own with the open-plan living area with the lounge furniture serving as the room divider – there is very little in the way of cabling to deal with and the surround speakers can be relocated at a moment’s notice.

Similarly, the “sound bar” application could come in to its own with AV receivers where the goal is to move towards a full surround setup but without the ugliness associated with speaker cables run to the back of the room. This is something that some of DTS Play-Fi’s member companies like Onkyo and Pioneer who manufacture AV receivers, could aspire towards especially if they are trying to target some of their products towards the “value” market segment.

Here, some users may use a comprehensive AV receiver for their music playback and home-theatre needs, whether with a stereo amplifier and speakers optimised for music playback handling the front speakers or not. As well, a manufacturer could be offering value-priced AV receivers  that have up to four power amplifiers but support surround sound with DTS Play-Fi speakers.

Lets not forget that Philips could be a brand that pushes DTS Play-Fi towards the territory of affordable equipment and speakers being available from many household names. This could lead to speakers that are priced in a manner similar to IKEA’s SYMFONISK did for the Sonos ecosystem. That is to allow you to build out a network-based multiroom audio system or start a surround-sound setup based on the DTS Play-Fi platform for a reasonable price. It also includes creating one of these setups from scratch using affordable speakers then aspiring to use higher-quality premium speakers in the main living areas of the home while the affordable speakers end up in secondary areas like the bedroom.

The DTS Play-Fi approach to network-based surround sound is demonistrating the use of your home network for full surround sound distribution. As well, this is facilitating the use of a heterogenous setup with speakers from different manufacturers this allowing for the existence of innovative hardware that excels or is affordable for most people.

Sony to offer game-grade peripherals under the INZONE brand

Articles

Sony INZONE logo monitor and headsets image courtesy of Sony Electronics

Sony INZONE monitor and headsets

Sony announces INZONE line of monitors and headsets for PC and PS5 gaming | ZDNet

Sony’s new hardware brand will launch with gaming headsets and PS5-optimized monitors | Engadget

From the horse’s mouth

Sony

INZONE Product Page (USA)

INZONE Press Release

My Comments

Sony is creating the INZONE sub-brand that is pitched towards young gamers. This will be primarily used to market monitors, headsets and other peripherals that are optimised for video gaming on consoles or regular computers.

At the moment, there are two 27” monitors that are optimised for gaming on computers or video games consoles like the PlayStation 5 or the XBox X. These are designed on a “horses for courses” basis to suit the kind of video games a particular gamer wants to play. The INZONE M9, which has 4K UHD resolution and 144Hz screen refresh will come in to its own with “massive multiplayer online” and strategy games that excel on visuals but are slow-paced. Then the INZONE M3, which has Full HD resolution and 240Hz screen refresh is optimised for fast-paced games like first-person shooters where it is critical that you can detect the enemies in the game. These screens automatically adapt themselves towards gaming-focused behaviour or movie-focused behaviour depending on what is played through them, allowing them to become entertainment screens for that bedroom or dorm room.

There are two wireless headsets along with a wired headset in the INZONE gaming product range. The H9 and H7 wireless headsets can work with Bluetooth or a dedicated 2.4GHz low-latency wireless link to the host. The H9 is based on Sony’s successful WH1000XM active-noise-cancelling headset platform which allowed Sony to answer Bose with high-quality value-for-money noise-cancelling headsets and kick off the “Headset Wars”. The H3 wired headset connects to the host device via a USB connection or an analogue 3.5mm audio connection. But they all support Tempest 3D AudioTech virtual surround as implemented in the PS5 console thus allowing for spatial sound.

I see the INZONE effort as being very similar to Sony’s XPLOD car-stereo branding. This is the creation of a sub-brand of products that are pitched towards today’s teenagers and young adults who don’t have children and put their money towards leisure pursuits. In the XPLOD case, this was about high-performance car stereo equipment that is installed in those cars that they like to trick out. INZONE would be about marketing a range of gaming-optimised peripheral devices so those young people out there who want to get the most out of video games.

But could I see this as Sony offering more INZONE-branded computer-peripheral hardware pitched towards gamers? An obvious case could be something like speakers or soundbars that have sound qualities that go well for video games. Or I would see something like a range of TVs with screen sizes of between 32” to 40” that have screen refresh rates and image responsiveness desired for “core” video gaming.

Ad-supported video-on-demand–could this be the way to go

Article

Apple TV 4th Generation press picture courtesy of Apple

Could ad-supported video-on-demand be the way to go on our smart TVs and set-top boxes like the Apple TV?

How Australians feel about advertising-supported streaming – AdNews

My Comments

Increasingly we are making use of advertising-supported video-on-demand services when it comes to streaming TV shows.

One form these services come in are “broadcaster video-on-demand” services run by private or public-service TV broadcasters that run advertising. The other form are video-on-demand services that are purely funded by advertising such as YouTube. This will also include the subscription video-on-demand services that are starting to offer ad-supported reduced-price or free-to-use plans in addition to their premium ad-free plans.

The AdNews article had found that Australian TV viewers are accepting ad-supported video-on-demand services. This is due to the user-experience for ad-supported video-on-demand being perceived to be better than the traditional experience associated with advertising-supported linear TV viewing.

This issue may be seen as being different from broadcaster video-on-demand services ran by advertising-funded TV broadcasters. But it may apply to TV broadcasters who offer a premium video-on-demand video service as an adjunct to their broadcast and BVOD offerings, with examples being Stan or Paramount+ ran by the Nine Network and Ten Network respectively.

How will the viewing experience come across for ad-supported services

Netflix official logo - courtesy of Netflix

.. what with Netflix lining up ad-supported low-cost subscription tiers

Here, you have fewer commercials per ad break compared to the traditional TV experience, As well, there is an increased chance of seeing shorter more succinct ads, something that may only have been ran later on in the same ad break as a prior standard-length ad to reinforce that ad’s message.

Some platforms may even allow the user to skip particular ads or may offer some form of interactivity so users can “act on” ads relevant to their needs. An example of this could be to support “telescoping” where you can choose to see a longer-form ad with more details if you are interested in the product or service concerned. Or it could be about being able to use your “companion-screen” device like your smartphone or tablet to act on the offer being advertised such as to book a seat at that movie or play whose trailer you saw.

Add to this the ability for ad-supported video-on-demand platforms to support targeted advertising options. This will be facilitated with the video-on-demand service providers subscribing to one or more adtech platforms or ad marketplaces and having these platforms “fill” at least some of the advertising inventory with campaigns provided by these marketplaces, in addition to the service selling its own advertising inventory directly.

Like with traditional commercial TV, the ad breaks that these advertising-driven video-on-demand services will also be about creating breaks during the viewing experience. This could be a chance to go to the kitchen or bathroom or, where applicable, to put more fuel on the solid-fuel fire. As well, most of us would be looking at our smartphones or tablets during the ad breaks to interact with social media or look for online resources about concepts that are highlighted in the content.

The increased appeal of advertising-driven video-on-demand has come about due to a saturated market for ad-free subscription video-on-demand services. Here, some users are even questioning whether it is worth it to subscribe to multiple subscription-based streaming services at the full price. This is more so if one service’s content appeals to them more than another service.

It will mean that users could sign up to many of these services through ad-supported low-tier plans or benefit from services that adopt a freemium business model where there is a free ad-supported service plan alongside a premium ad-free service plan. This could lead to users subscribing to one or two video-on-demand services that they value the most while watching content on other video-on-demand services that run a ad-based freemium approach.

Impact on video content offered

But there are questions that will come up about the increased acceptance of ad-supported video-on-demand. One of these would be whether this has an impact on the kind of video content offered through these services.

Here, it may be about producers being required to avoid taking risks in order to keep their content “brand safe” so as not to impact advertisers’ reputations. This would necessitate avoiding controversial topics and contexts being part of the content.

Or it could be content producers pandering to the lowest common denominator in order to attract advertisers that offer goods and services that “every man and his dog” wants. This can be more so where an advertising-driven video-on-demand doesn’t create its specific niche market.

Let’s not forget the issue where some service providers will offer a smaller selection of their content to those of us who sign up to the ad-supported service tiers. This may be of concern for those of us who have discerning content tastes, something that has become more prevalent thanks to Netflix and services offering “premium-grade” TV content.

In some cases, you may find that lower-priced ad-supported tiers may offer the content at a basic video and sound quality specification like Full HD or stereo sound. Or there is a limit on the number of devices that can be concurrently used to view different content.

Similarly, there will be questions raised about video-on-demand services who have content directed at children and youth as part of their content lineup. Here, it would be about a requirement to keep the amount of advertising down within this content and maintain a strong control over the goods and services advertised while that content is shown. This is in order for parents and educators to consider these services as being “safe” for children and youth to use.

Conclusion

The increased prevalence of ad-supported video-on-demand services, including subscription-based services offering free or low-cost ad-supported service tiers, will be expected as a way to answer the over-saturated online video marketplace.

Starlink to offer portability for their satellite platform

Article

Starlink satellite launch photo courtesy of SpaceX

Starlink to allow semi-portable use of their satellite terminal

Starlink Internet Will Now Let You Take Your Dishy on the Go (gizmodo.com.au)

My Comments

Starlink is offering the ability to use your Starlink dish terminal and Internet service in a transportable manner around the same continent.

Here, this will be offered as an extra-cost feature to your subscription with costing USD$25 per month. You can enable and disable this feature as required which can come in to its own with those of us who use Starlink when camping or caravanning during the holiday seasons, or when running a temporary remote worksite.

The requirements for Starlink’s portability feature include:

  • The device to be used within the same continent as the registered address of service and to be within Starlink’s coverage footprint
  • To change the registered address of service if you are away from your current service address for more than two months
  • To use the Starlink terminal in a stationary location rather than in a vehicle or craft that is in motion
Pleasure-boats at a marina in Melbourne

.. to come in to its own with caravans and boats and similar scenarios

You will expect best-case performance at the location you are temporarily using Starlink at because this low-earth-orbit satellite system is currently engineered to prioritise uses who have registered their Starlink service at that location.

The fact that the Starlink setup is not fully mobile and requires you to have equipment stationary while in use would come in to its own with certain use cases. For example, a recreational-vehicle or boat user who moves around would set up their Starlink setup when they have set up camp or moored their boat and only while they are at that location. Similarly a temporary mobile office would set up their Starlink terminal when they have arrived at where they want to work at.

There doesn’t seem to be any information about permanently installing a Starlink dish terminal in a vehicle, transportable building or boat. This approach may satisfy those of us who regularly take that vehicle, building or vessel to a particular location but want to reduce the number of tasks required to set oneself up at that location.

Another question that will come up regarding the “same continent” rule is whether islands that are located close to the continent but are politically separate from that continent are considered thus, even though they have Starlink service. This may be of concern where the island or islands are separated from the content by a day or overnight trip in a car ferry or, in the case of UK and France, a short train trip through a tunnel.

There is still the intent to offer a fully-portable service where the Starlink satellite Internet service can be used in a moving vehicle or vessel. This may have to be initially offered as an inland / coastal service relative to a continent which may satisfy most use cases like trains and coaches moving across a country or boats that are “under way” in inland or coastal waters.

I suspect that this will come about when Starlink is offered in more areas as an Internet backbone for general public-transport situations like air travel, cruise ships and long-distance trains.