Tag: computer games

The XBox One offers dual controls for the benefit of novice game players

Article

CO-PILOT, XBOX ONE’S NEW ACCESSIBILITY FEATURE | Cerebral Palsy Foundation

How to use Xbox One copilot to link two controllers | Windows Central

Copilot video update: sharing or splitting a controller | Special Effect

Video Walkthrough from Special Effect – Click or Tap to play in YouTube

From the horse’s mouth

Microsoft

First Wave of New Xbox Update Features Ship to Select Xbox Insiders Today (Blog Post)

Copilot on XBox One (XBox Support Article)

My Comments

An issue I raised in a previous posting regarding computer and video games, especially console games, is that it can be difficult for some people to learn how to play a video game.

One of the situations I was thinking of was where a younger game player was showing an older person who is interested in cricket how to play a cricket video game on his console. He then offered the older person a try at the game but the older person found it difficult to work out what effect the different buttons on the control had on the gameplay.

Here it may be about dealing with which buttons to use on a particular controller to achieve a particular result, especially has today’s game-console controllers have many different controls on them and it may be difficult to work out which button, joystick or trigger does what if you are now to these devices.

As part of Microsoft releasing the XBox Adaptive Controller, they also added to the XBox One and to Windows a “co-pilot” mode. This isn’t just part of running two controllers with two different operation methods together. But it could be to allow an advanced game player to give a helping hand to a novice game player. It is similar to the practice followed by most driving schools where the driving school’s fleet of cars are equipped with dual-controls. This allows the driving instructor to control the clutch and brake in order to override what the learner driver is doing in case of an emergency, thus being a safety net for novice drivers.

Here, you have to have at least two controllers connected to the XBox or Windows computer to have Copilot Mode active. The rule with the Copilot Mode is that the first controller you turn on ends up as the primary controller for setting up this mode. As well, it is a good idea to do the initial setup routine with your typical XBox controller, now seen as the primary controller if you are using something like the XBox Adaptive Controller as your complementary controller.

XBox One games console

Method One
  1. Connect the secondary controller to your XBox for copilot use. The copilot doesn’t need to sign in with their XBox account for this to happen. As well, the primary player is able to record their achievements on the XBox leaderboard.
  2. Using the primary controller, press the large X button to open the Guide, then select the Profile & System menu. Select Settings, then Ease Of Access, then Controller in that menu.
  3. Choose Copilot Settings and select the “Turn on Copilot” option to enable this mode.
  4. You will see the secondary controller listed. Here, select that controller to work in Copilot mode.
  5. At this point, your XBox controllers are linked as if they are dual controls.

When you are done with Copilot mode, go back to the Copilot settings menu and select “Turn off Copilot”. Both controllers then work as if they are for separate players.

Method Two

You need to follow this method if you want to maintain access to and control of any advanced features that your secondary controller may have. This may be to support custom button mappings or enable vibration to provide haptic feedback during gameplay.

  1. Connect the secondary controller to your XBox for copilot use
  2. Go to the My Games And Apps menu then select XBox Accessories. You may have pinned the XBox Accessories app to your home screen perhaps to have more control over game-controller customisations.
  3. Using the XBox Accessories app, assign the secondary controller to your current login
  4. Go to the top menu on your XBox Accessories app, then select the three-dot option on your primary controller.
  5. In this menu, you select the Turn on Copilot option to enable this function on your controller.
  6. At this point, your XBox controllers are linked as if they are dual controls. You also maintain customisations for each of the controllers like vibration feedback or custom button mappings.
  7. When you are done with Copilot mode, go back to the Copilot settings menu in the three-dot option for your primary controller. Then click “Turn off Copilot” to return the controllers to normal dual-player operation.

Windows 10 computers

  1. Here, you need to download and install the XBox Accessories App from the Microsoft Store. This will provide increased control over any XBox controllers you have connected to your computer.
  2. Connect both controllers to your Windows 10 computer as mentioned in the prior article. This can be done via USB or wirelessly and you may find that the latest controllers will support Bluetooth connectivity.
  3. Run the XBox Accessories App whereupon you will see both controllers represented on the screen.
  4. Click the three-dot option under your primary controller. Then click the Turn on Copilot option in that menu to enable this function. This will only apply to the two controllers.
  5. When you are done with Copilot mode, run the XBox Accessories App and select the three-dot option under your primary controller. Then select the Turn off Copilot option in that menu to return to normal two-player operation.

Further notes

If you are helping someone handle that game, it may be better to take a similar approach to how driving instructors help and teach novice drivers even when using dual-control vehicles. That is to allow the novice to do the controlling themselves but take the reins when things become difficult.

As well, it may be about allowing the novice to familiarise themselves with the button layout on the controller and allow them to work the game at their own speed.

If the game does have any online play abilities, you may find that playing the game in a manner where the computer is the only effective opponent may be what you need to do when you are helping a novice game player. This means that you aren’t playing against real people at remote locations who may not be understanding about novice or occasional game players.

Indie games like Untitled Goose Game appeal to people outside the usual game demographics

Articles

Honk if you’ve got a hit: Melbourne-made “horrible goose” game goes global | The Age

Everyone from Chrissy Teigen to Blink-182 is freaking out about a ‘goose game’ — one look at the bizarre new game explains why | Business Insider

Untitled Goose Game Melbourne-based creators stunned after topping Nintendo charts | ABC News Australia

From the horse’s mouth

Untitled Goose Game (product page)

Video – Click or tap to play

Previous coverage on indie games

How about encouraging computer and video games development in Europe, Oceania and other areas

Alaskan fables now celebrated as video games

Two ways to put indie games on the map

My Comments

What is being realised now is that independently-developed electronic games are appealing to a larger audience than most of those developed by the mainstream games studios.

A case to point that has appeared very recently is Untitled Goose Game. This game; available for Windows or MacOS regular computers via the Epic Games Store, and the Nintendo Switch handheld games console via its app store, is about you controlling a naughty goose as you have it wreak havoc around an English rural village.

Here, it uses cartoon imagery and slapstick-style comic approach of the kind associated with Charlie Chaplin or Laurel and Hardy in the early days of cinema to provide amusement that appeals across the board. It also underscores concepts that aren’t readily explored in the video games mainstream.

This game was developed by a small North Fitzroy game studio called House House and had been underpinned by funds from the state government’s culture ministry (Film Victoria) before it was published by an independent games publisher called Panic.

A close friend of mine who is a 70-something-year-old woman was having a conversation with me yesterday about this game and we remarked on it being outside the norm for video games as far as themes go. I also noticed that her interest in this game underscored its reach beyond the usual video-game audience where it would appeal to women and mature-to-older-age adults, with her considering it as a possible guilty pleasure once I mentioned where it’s available on.

With Untitled Goose Game being successful on the Nintendo Switch handheld games console, it could be a chance for Panic or House House to see the game being ported to mobile platforms. This is more for benefit to those of us who are more likely to use an iPad or Android tablet to play “guilty-pleasure” games. This is in addition to optimising the game’s user interface for the Windows variant to also work with touchscreens so it can be played on 2-in-1 laptops.

What is happening is that there is an effort amongst indie games developers and publishers to make their games appeal to a wide audience including those of us who don’t regularly play video games.

Using Skype for chat during your favourite PC games

Article – From the horse’s mouth

You can use a regular communications tool for in-game chat

You can use a regular communications tool for in-game chat

Skype

How to use Skype for desktop Gaming

My Comments

Some of us may want to use Skype or similar online communications tools to chat with fellow games players when we play games on our regular computers.

There are some reasons where the software for in-game chat functionality can be difficult to set up and manage and the conversations on most in-game text / voice-chat functions is like a simple party line where everyone and his dog can join in uninvited. This opens the door to Internet trolls and other miscreants who can upset your gaming sessions.

To my knowledge, Skype is the only program that can support group text and voice communication. On the other hand, other online-communications software like Viber, Lync and Pidgin offers varying levels of functionality to allow your gaming clan to chat together. Most will offer group-based text chat with some offering group-based voice chat. But what is common with Skype, Viber and their peers is that you chat with those participants whom you and your mates invite.

Skype with uncluttered Modern user interface

Skype – an important part of a gamer’s arsenal

For Skype, you would need to have the latest version of Skype running on your Windows, Macintosh or Linux computer. Then, set up and test your wired or Bluetooth headset to make sure it is working properly with Skype if you want to have voice calls. You do the similar procedure with Viber or other communications software. With your Bluetooth headset, you would need to use the “Hands Free Profile” function for the voice communications and if you are using a stereo Bluetooth headset or Bluetooth headphone audio adaptor like the Sony SBH-52, you may want to make sure that the sound device that your game uses for effects and music is the Bluetooth Headphones or A2DP device if you want others around you not to be hearing the game effects or repeated music loops.

Create a group-chat session by dragging the friends, teammates and others together. If you do want a group voice call, you can create this with Skype but avoid the temptation to create a video call because this takes up the bandwidth.

Then you minimise Skype or your other communications software and start your game. Make sure that other unnecessary programs aren’t running while you are playing so you can dedicate your computer’s resources to the gameplay and communications.  If you are running a multi-screen setup, you may find that you could run text-chats on one of the screens.

Using a regular Internet-communications service rather a game-hosted Internet service gives you that advantage to have better control over how the peer-to-peer games banter turns out so you can all get the most out of the game.

Getting girls and women to develop computer games using the summer-camp model

Article

Inaugural ‘Girls Make Games’ Summer Camps Fight Industry’s Gender Gap | Mashable

My Comments

Women and girls are increasingly dabbling in computer games, especially the strategy and casual types on mobile platforms, as I have seen lately with the likes of Candy Crush Saga and Piano Tiles being played by them on iPads and similar devices. But a lot of games, especially “core” games are being developed by men for men.

Just lately, there is activity taking place to encourage women and girls to develop these games and this is taking place in the form of a “summer-camp” or “school-camp” model where groups of them stay at particular locations to work together on this goal. This is an attempt to fight an industry gender gap and increase interest in this activity amongst under-represented groups. One of the issues that was raised was creating interest in “STEM” (science, technology, engineering, maths) subjects amongst women and girls to have them show interest in programming and related disciplines/

It is also being cultivated through the existence of “indie” game development which is brought along with the rise of mobile devices, especially tablets like iPads and the Sony VAIO Tap 20, as a gaming platform along with the increased capabilities that these devices offer.

But could the participation of women and girls change the landscape of game content? Personally, I would find that they could provide games that appeal to more users such as middle-aged and older people along with other younger women. As well, they could work towards opening up computer gaming as a leisure activity for more people across the board. One thing to be aware of is to encourage the use of the platform’s abilities when it comes to graphics, sound and interaction rather than being “basic” with the games.

A figurine-based video game emanates from Europe

Article

Hanakai Studio’s Prodigy uses NFC to marry the real with the digital | Polygon

Premier contact avec Prodigy, le jeu vidéo français à figurines qui voit grand | 01Net (France – French language / Langue Française)

From the horse’s mouth

Hanakai Studios

Video

Click to play

My Comments

France is advancing forward with a new video-game concept which utilises NFC technology.

The game which is called Prodigy is a role-playing game which integrates the traditional “Dungeons And Dragons” metaphors with the video and computer aspect using NFC-equipped figurines and cards. These are played on a special LED-equipped NFC-reader mat that is connected to a regular computer which runs the game.

But what do I see of this? I see this as a way where a studio outside the USA or Japan are innovating when it comes to computer gaming by offering a new concept and play methodology rather than modelling on what these “game hubs” have already been offering. Similarly, it is capitalising on the “Dungeons And Dragons” that is associated with most role-playing games

Like a lot of these projects, it will be funded by a crowdfunding campaign in the form of Kickstarter. I do see some great things coming from Europe with mobile casual games successes from Irelend (King.com  – Candy Crush Saga) and Finland (Rovio – Angry Birds franchise) and could see the powers that be in the European Union headquarters in Brussels promote European-produced games, especially from those countries where titles are just consumed in their domestic markets..

How about encouraging computer and video games development in Europe, Oceania and other areas

Most computer and video games are written in USA or Japan, mainly through larger studios like EA, Microsoft, Sony, Nintendo and others.

This is typically because of the common platforms such as the main console platforms where the barriers of entry to the platform are very significant. The regular-computer (PC / Mac) and mobile platforms aren’t as exacting as the main console platforms and are in a better position to nurture more games developers. This is although Microsoft was running the XNA game-development program for their XBox 360 console which opened up game development for this platform.

The regular-computer and mobile platforms are opening up the “indie” game-development community which is independent of the main US and Japanese studios. A key example of this is Rovio, a Dutch games studio who built up the successful “Angry Birds” game franchise for the mobile platforms.

Europe has had a chance at the development of computer games through the 1980s while computing platforms like the Commodore Amiga which had an open-access software development environment existed. Similarly, when the Philips CD-I format gained a bit of a foothold in the European market in the mid 1990s, a few European games studios developed games like Burn Cycle for that format. But these were systems that had some level of popularity primarily in Europe.

Typically most of these efforts see their results achieve some sort of “domestic” popularity where the game is popular in its home market. But Rovio, a Finnish independent games studio, had cut through this barrier by releasing the popular “Angry Birds” game franchise, initially to the iOS and Android mobile platforms. But this was so popular worldwide that they ported it out to other non-mobile platforms like the PlayStation Portable and the two main regular-computing platforms, Windows and MacOS X.

The Android-driven OUYA games console is in a position to allow the independent games studios to write for the large-screen console market because it has access to the Google Play app store and the Android knowhow. This could open up paths for games studios in the under-represented areas like Europe and Oceania to cut in to the gaming mainstream. Similarly, there were a few other games consoles such as the “Steam Box” being premiered at the Consumer Electronics Show early this year. These console platforms, along with the Android and iOS mobile platforms, could light up the independent gaming scene and encourage the development of games titles in these areas.

As well, governments and local industry associations could establish incubation programs for the computer and video games industry in these areas. This could come in the form of, per se, a culture ministry treating gaming / interactive-entertainment development in a similar manner to other arts and culture endowment programs. On the other hand, an entertainment-content district like India’s “Bollywood” extending their brand and concept to interactive entertainment like what has happened with Hollywood.

Once you have other countries and areas having interactive-entertainment studios and engaged in computer and video games, it can allow a lot more to occur. For example, games can be reflective of different cultures rather than a Hollywood-led “aggressive” culture. Similarly, a game that is set in the modern era like some adventure and strategy games can be set up to reflect a locale other than the suburbia of USA.