Tag: games consoles

What has happened about the faulty firmware issue for the PS3

Article

Sony releases PS3 firmware update to fix last week’s fiasco | Tech Culture – CNET News

Instructions – From the horse’s mouth

Sony PlayStation

Manually updating your PS3 with the firmware

Safe Mode on PS3

My Comments

Sony PS3 games console

Sony PS3 games console – latest firmware should be 4.46

Previously, when Sony rolled out version 4.45 of the PlayStation 3 operating software, this update had caused many PS3s not to boot properly for interactive use. The situation had been described where the consoles were effectively “bricked” and Sony had to immediately pull the update from their PS3 software-update servers.

Now they have released version 4.46 of this firmware and made it available also as a manual-update file so you can recover a PS3 that had suffered this fate. When this situation had occurred with the PS3, the version-4.45 software went in to an “endless-loop” during startup thus not reaching the standard “XMB” start menu.

Fortunately, Sony had set up a “safe mode” for the PS3 in a similar way to what Microsoft, Apple and others have offered as a diagnostic startup option for their regular-computer operating systems. Here, this places the equipment in a known state with minimum software and hardware overhead that allows one to perform diagnostic or recovery work on faulty equipment.

In this case, you can load the firmware from a USB memory key and Sony have provided instructions on how to go about this, such as which folder to position the firmware file on the USB memory key. Here, you would need to use your desktop or laptop computer to download the firmware file to the USB memory key in the known location (\PS3\UPDATE).

Here they also detailed how to place the PS3 in to the aforementioned “safe mode” so you can load the firmware from the USB memory key. As well, you would have to connect the game controller to the PS3 via a USB cable while it is in this mode and be sure to select the “System Update” option on the menu that pops up to start this update without destroying your data and settings.

As well, I would suggest that you check that the version of the firmware on your PS3 is indeed 4.46 or newer in order to make sure that your console is behaving in a reliable manner.

An issue that could be raised regarding field-updatable firmware especially for consumer-electronics devices is providing a fail-safe update process with a rollback mechanism. This is more of an issue when there are situations like bugs that missed the quality-control process; failed download / install processes or, at worst, malware written in to field-updated firmware.

Here, the previous firmware could be kept in a separate section of flash memory or secondary storage, as well as the ability for the device to start in to safe mode thus providing the option for software rollback if the software didn’t start to the normal user interface.  Similarly, the standard user interface could be used as a way to facilitate this kind of software rollback, which can come in handy with bugs that creep up during normal operation. This is similar to what has been achieved with most desktop operating systems like Microsoft Windows, where the operating system creates “system restore points” at the start of software install or update processes and is able to roll back to these points if the install or update becomes dysfunctional.

What we are starting to see is that devices like games consoles, smart TVs and printers are becoming as sophisticated as regular computers and entering a point where the same kind of irregularities could creep up on them.

Microsoft’s XBox One to satisfy the games-console reality

Articles

Microsoft unveils Xbox One as home entertainment hub | The Australian

Xbox One moves Microsoft closer to living room hub | CNet

Video of press launch

Click to view

My Comments

Just lately, Microsoft had launched the XBox One games console which underscores the role of games consoles as a device for watching content and playing games on the TV screen.

This console uses up-to-date computer hardware and software including elements of the Windows and XBox operating systems. As well, it implements up-to-date requirements like USB3.0 connectivity, Wi-Fi Direct wireless connectivity as well as a Blu-Ray optical drive. Similarly, the main unit implements design cues from premium consumer-electronics sold during the late 1970s and early 1980s.

This underscores the fact that the XBox One is designed to work as a multimedia box for the TV as has occurred commonly with the XBox 360 and the PS3 games consoles. This includes an HDIM input for passing video from a set-top box through the console. At the moment, this functionality may have questionable support with various free-to-air and pay TV setups. Personally, I would like to see this function underscored with an add-on digital-TV tuner module in order to pick up digital broadcast TV services.

It also has Kinect which provides motion and voice control and the user experience for changing content is expected to be as quick as flicking between broadcast channels.

Microsoft underscores the use of cloud-hosted functionality for gameplay such as persistent worlds, multiplayer multi-machine play and content “drop-off” points. But they still allow users to watch video content from TV or disc and play games without needing to be online.

Questions have been raised about whether users can sell / give games to others and take games between consoles such as playing at a friend’s home. Another issue I would like to see raised is whether Microsoft will provide an on-ramp for small-time and independent games developers like what has happened with the XNA program for the XBox 360. If such a program existed for this console, it could allow Microsoft to keep their credentials as a company whose founding stone was small-time software development.

Similarly, there were issues raised about the integrated secondary storage that the XBox One came with. Some of the press were disappointed with the hard disk and would like to see it come with solid-state storage and the ability for users to add on extra hard-disk space by connecting or installing a hard disk.

What was network gaming about before online gaming?

Before the rise of Internet-hosted online gaming setups, we saw the existence of multi-player multi-machine gaming setups that existed either peer-to-peer with a cable or a local area network.

What was valued about these setups was that you could establish ad-hoc local games challenges ranging from connecting up a pair of PlayStations to each other towards the huge “LAN party” frag-fests with players playing various games on many overclocked PCs connected via a business-grade Ethernet network to a games server in a large room that is hired for that party. In some cases, it could include a Bluetooth link between two phones or PDAs to play a game while on a train or over a coffee at that café/

There were advantages like being able to play against people you know well, through having the network game become a feature for a party to the ability for a venue to host their own challenges based on these games.

As we have moved towards the online games model, we have drifted from the localised multi-machine gaming model. But we can re-integrate the localised model with the online model if the game or situation allows for it.

One approach would be to create local teams, gaming challenges or play spaces for your immediate area. These would require users with the online accounts to be aware of and play with the teams, challenges or spaces. They could be locally authenticated using GPS, network discovery or manually through the user entering in a seat number or room number for the local challenge.

Another way of facilitationg these local challenges is to “go hybrid”. This is where you have the online gaming setup but you also have a local games server available to a local network, which could be the function of a high-end network-attached storage device. This local server can team with the online server either to cache activity when the online link is a slow link or to host the local challenges.

This concept of local-network gaming may go against the dream for the purely cloud-driven online lifestyle but can allow for increased opportunities for developing the network-gaming concept further. It doesn’t matter whether you are at home, run a public-access network or want to take gaming further than the online gaming services.

The second screen is now becoming relevant for console-based video gaming

Article

PS4 to get companion social app for tablets, PS Vita |Engadget

My Comments

Just today (21 February 2013), Sony was premiering the PlayStation 4 games console at their press event in New York City. They were promoting advanced “polygon-free” graphics which yielded realistic game views as well as support for “cloud-driven” console gaming.

This included various social-gaming options including the ability for an experienced astute player to help a novice player by effectively adding “dual controls” to the novice player’s controller. It is a feature that could have come in handy during a time when a friend of mine brought around the original PlayStation and rented a cricket game to play on the console. A person who lived with us had very keen interest in cricket and showed interest in this game but needed assistance with the video-game implementation of the sport.

But this console supports the new trend of the “second screen”. This option, which is implemented using apps on mobile-device platforms, is being explored by broadcasters and others with regular programmes but is being taken further by Sony for the PlayStation platform.

Most likely this concept would be positioned for social gaming, persistent scoreboards / inventory lists, alternate views such as overview maps, and similar activities to gain more out of the game. Of course, there will be the doubters that will say that the second screen is irrelevant especially for first-person shooters and similar games.

It will also be interesting to observe how much “in-sync” with the gameplay the second screen hosted on a separate device connected to the home network would be especially if extra action is to be viewed on this screen. Personally, I would make sure that you have the proper bandwidth available to your tablet when you want this function to work properly with the PS4.

A good idea would be to make sure that the Wi-Fi is strong to the games room and this could be achieved through the use of an access point with the wired network backbone. For that matter, most of the HomePlug AV wireless access points also have the Ethernet connections which can make this task easier with the PS4 connected to an Ethernet socket on the HomePlug access point while the HomePlug AV segment serves as the backbone.

Of course, this new console has a lot to be expected for its role in the lounge room, or the games room.

How about encouraging computer and video games development in Europe, Oceania and other areas

Most computer and video games are written in USA or Japan, mainly through larger studios like EA, Microsoft, Sony, Nintendo and others.

This is typically because of the common platforms such as the main console platforms where the barriers of entry to the platform are very significant. The regular-computer (PC / Mac) and mobile platforms aren’t as exacting as the main console platforms and are in a better position to nurture more games developers. This is although Microsoft was running the XNA game-development program for their XBox 360 console which opened up game development for this platform.

The regular-computer and mobile platforms are opening up the “indie” game-development community which is independent of the main US and Japanese studios. A key example of this is Rovio, a Dutch games studio who built up the successful “Angry Birds” game franchise for the mobile platforms.

Europe has had a chance at the development of computer games through the 1980s while computing platforms like the Commodore Amiga which had an open-access software development environment existed. Similarly, when the Philips CD-I format gained a bit of a foothold in the European market in the mid 1990s, a few European games studios developed games like Burn Cycle for that format. But these were systems that had some level of popularity primarily in Europe.

Typically most of these efforts see their results achieve some sort of “domestic” popularity where the game is popular in its home market. But Rovio, a Finnish independent games studio, had cut through this barrier by releasing the popular “Angry Birds” game franchise, initially to the iOS and Android mobile platforms. But this was so popular worldwide that they ported it out to other non-mobile platforms like the PlayStation Portable and the two main regular-computing platforms, Windows and MacOS X.

The Android-driven OUYA games console is in a position to allow the independent games studios to write for the large-screen console market because it has access to the Google Play app store and the Android knowhow. This could open up paths for games studios in the under-represented areas like Europe and Oceania to cut in to the gaming mainstream. Similarly, there were a few other games consoles such as the “Steam Box” being premiered at the Consumer Electronics Show early this year. These console platforms, along with the Android and iOS mobile platforms, could light up the independent gaming scene and encourage the development of games titles in these areas.

As well, governments and local industry associations could establish incubation programs for the computer and video games industry in these areas. This could come in the form of, per se, a culture ministry treating gaming / interactive-entertainment development in a similar manner to other arts and culture endowment programs. On the other hand, an entertainment-content district like India’s “Bollywood” extending their brand and concept to interactive entertainment like what has happened with Hollywood.

Once you have other countries and areas having interactive-entertainment studios and engaged in computer and video games, it can allow a lot more to occur. For example, games can be reflective of different cultures rather than a Hollywood-led “aggressive” culture. Similarly, a game that is set in the modern era like some adventure and strategy games can be set up to reflect a locale other than the suburbia of USA.

The XBox 360 now is a full member of the DLNA Home Media Network

Article

Play To | Play to on Xbox | Streaming media on Xbox – Xbox.com

My Comments

Now you can have your XBox 360 games console working as a DLNA-controlled media player, responding to TwonkyMedia Manager, Windows 7 or 8’s “Play To”, AllShare or other DLNA media control points. Previously, this console, like the PlayStation 3 was able just to “pull up” content from DLNA Media Server like a Windows PC running Windows Media Player 10 or newer; or most network-attached storage devices, then have this content coming on your TV screen.

But how do I get this games console set up for DLNA? You would firstly need to update the XBox 360 to the latest software. This is something you may have to do when you purchase a new XBox 360 or are dealing with a console that hasn’t been regularly updated.

Enabling Play To

Then you would have to enable the “Play To” functionality in the XBox 360 so it can be managed by software like TwonkyMedia Manager; or the Windows Play To function. Here, you go to the XBox Home menu on the Dashboard, then select “Settings”, then select “System”. In that menu, you select “Console Settings”, then highlight “Connected Devices”. When you select this option, select “Play To” and make sure it shows “On”.

Changing your console’s name

If you have two or more XBox 360s existing on the same home network, you may have to change your console’s name so it is easier to select a particular console from your UPnP AV / DLNA control point software.

While you are in the abovementioned “Console Settings” menu, highlight and select the “Console Name” option to name your console.

You have a choice of preset names that you can use or I would prefer you to use the “Custom” option to make a unique name for your machine. This may be particular to who owns it or which room it is in for example.

Here, you enter the name using whatever method you use to enter text on your console such as “picking and choosing” the characters with the buttons on your controller or using the Text Input Device keyboard. Select “Done” when you have finished to save your settings.

What can I play

Hiere, you can play most of the popular music, video and image file types through your XBox 360. This is similar to what the console has been able to do if you used it to find the content on a UPnP AV / DLNA media server or viewed the material from an optical disc.

Conclusion

This is another example of what these games consoles can do beyond playing video games; and who knows when Sony would update the PS3 to bring this same DLNA “push-to” media playback to that console.

Microsoft now to enter the 7-inch gaming tablet market

Article

Xbox Surface gaming tablet reportedly in the works | Microsoft – CNET News

My Comments

What I see of Microsoft’s XBox Surface tablet is Microsoft entering a very competitive portable gaming marketplace with a coat-pocket-sized tablet tuned for games.

The portable-games market is competing in different ways with 3”-5” options in the form of the PlayStation Vita and Nintendo 3DS gaming handhelds as well as the iOS and Android app stores becoming full of games that can be downloaded to an iPhone or Android phone. Even Microsoft is competing against this device through the availability of games in its Windows Phone app store that are ready to download to one’s Windows Phone. There are even some handheld devices like the Apple iPod Touch and a few Android-driven MP3 players that can work well as handheld games consoles. But they don’t have wireless broadband or mobile-phone capabilities in them.

But the 7” coat-pocket-size tablet is showing up to be a capable portable gaming form factor. This was initially “owned” by the Android operating system with devices like the Samsung Galaxy Tab 7, the Toshiba AT150 and the Google Nexus 7 having access to the gaming catalogue in the Google Play app store. Some of these devices are driven by the NVIDIA Tegra chipsets which are rated as having very good game prowess. As well, Sony had built a subset of the PlayStation gaming franchise for the Android platform by having certain high-performance Android smartphones, mostly their Xperia phones, “certified” for the name and establishing an app store for that franchise. Lately, Apple brought the iOS mobile platform in to the foray with the arrival of the iPad Mini, thus introducing another mobile platform in to this form factor.

No doubt, Microsoft doesn’t want to miss out on the party where you can quickly bring out of that coat pocket a small tablet computer and begin to play one of many games ranging from Angry Birds through the “games of a misspent youth” (pool, pinball or arcade games) to an intense action-adventure title. This could yield in a highly-competitive gaming environment for this form factor.

As far as the multi-player multi-machine gaming could go for this platform, it will primarily be an “online-driven” environment with little effort on local or venue-driven gaming.

Is this what the new super slim PlayStation 3 is all about

Articles

Sony unveils super slim PlayStation 3 | Crave – CNET

Sony PlayStation 3 2012 up close and personal eyes on | Engadget

From the horse’s mouth

US Press Release

European Press Release

My Comments

The press have been afield with the news about Sony’s latest PlayStation 3 games console. But this one is a major redesign to cope with the smaller space that newer consolidated electronics can occupy. This has yielded a smaller console that is significantly lighter and doesn’t use as much power as the existing units.

One main difference is that it has a top-loading Blu-Ray drive for your games and movies. This uses a sliding lid in a similar vein to some CD players like the B&O Beocenter 9000 series music systems rather than the hinged lid that, in my opinion, is asking for problems. 

There are two main design variants – one with a 500Gb hard disk and a cheaper variant with 12Gb flash memory with the ability to add in an optional 250Gb hard disk. The American market would have the console come with the 250Gb hard disk in the box. The cheaper version may work with occasional gamers and those of us who use the PS3 more as a network media client rather than as the full-on games console.

Of course there will be access to the PlayStation Network and the local video-on-demand services that has allowed the PS3 to earn its keep as a network multimedia terminal rather than just a games console for teenagers and young men. It will also have the same performance expectations as the current-generation PS3.

But could these variants be a way to bring the PlayStation Experience to more households or allow one to increase the feasibility for more of the multi-player multi-machine gaming from this console?

What could the OUYA Android games console be about

Article

An update on OUYA’s exciting Android-based console project: Success! | Hello Android

From the horse’s mouth

OUYA Web site

Kickstarter Web site

My Comments

From my observations, Android has been known to offer an open-frame computing platform for the smartphone and tablet. This has included access to independent content services as well as access to third-party browsers, independent content-transfer paths, and standards-based setup.

Now the Kickstarter project has asssisted the OUYA Android-based gaming platform which has been called as an effort to “open up” the last “closed” gaming environment i.e. the television. This environment has been effectively controlled by Microsoft, Sony and Nintendo through the sale of loss-leading consoles and developers finding it hard to cotton on to one of these console platforms without having to pony up large sums of money or satisfy onerous requirements.

The OUYA gaming platform could be seen as an effort to take Android’s values of openness to this class of device, especially by allowing independent games authors and distributors to have access to a large-screen console gaming platform. One of the main requirements is to provide free-to-play parts for a game title like what has successfully happened with games for regular computers, mobile devices and Web-driven online / social play. This is where games were available with demo levels or with optional subscriptions, microcurrency trading or paid add-on content.

Other companies have stood behind OUYA as an IPTV set-top box platform with TuneIn Radio (an Internet-radio directory for mobile phones) and VeVo (an online music-video service with access to most of the 1980s-era classics) giving support for this platform.

The proof-of-concept console uses the latest technology options like a Tegra3 ARM processor, 1Gb RAM / 8Gb secondary flash storage, 802.11g/n Wi-Fi and Ethernet networking as well as Bluetooth 4.0 Smart-Ready wireless peripheral interface. The controllers have analogue joysticks, a D-pad, a trackpad and link via this Bluetooth interface. They are also a lightweight statement of industrial design.

But I would like to see some support for additional local storage such as the ability to work with a USB hard disk or a NAS for local games storage. This could allow one to “draw down”extras for a game that they are playing

What is possible for the OUYA gaming platform

Hardware development and integration

But what I would like to see out of this is that the OUYA platform is available as an “open-source” integration platform. This could mean that someone who was to build a smart-TV, an IPTV set-top box or a PVR could integrate the OUYA platform in to their product in the same vein as what has successfully happened with the Android platform. For example, Philips or B&O could design a smart TV that uses the OUYA platform for gaming or a French ISP like Free, SFR or Bougyes Télécom offering a “triple-play” service could have the OUYA platform in an iteration of their “décodeur” that they supply to their customers.

Similarly the specification that was called out in the proof-of-concept can be varied to provide different levels of functionality like different storage and memory allowances or different hardware connections.

Software development and distribution

For software development, the OUYA platform can be seen as an open platform for mainstream and independent games studios to take large-screen console gaming further without having to risk big sums of money.

Examples of this could include the development and distribution of values-based games titles which respect desired values like less emphasis on sex or violence; as well as allowing countries that haven’t built up a strong electronic-games presence, like Europe, to build this presence up. There is also the ability to explore different games types that you may not have had a chance to explore on the big screen.

The OUYA platform could satisfy and extend vertical markets like venue-specific gaming / entertainment systems such as airline or hotel entertainment subsystems or arcade gaming; and could work well for education and therapy applications due to this open-frame platform.

Conclusion

What needs to happen is that there be greater industry and consumer awareness about the OUYA open-source large-screen gaming platform so that this platform is placed on the same level as the three established platforms. This this could open up a path to an open-frame computing platform success that the Android platform has benefited from.