Tag: interactive entertainment

ARD takes interactive audio content to Germany

Articles (German language / Deutsche Sprache)

Amazon Echo press image courtesy of Amazon

ARD is now on to interactive audio drama for Amazon Echo and similar smart speakers — this time based on Tatort

INFODIGITAL – Der Tatort wird interaktiv: ‘Höllenfeuer’ (infosat.de)

Tatort Interaktiv (ARD Gruppe)

Previous coverage on interactive audio content

BBC introduces interactive radio drama using Alexa

My Comments

The BBC have used their world-famous radio-play craft to create an interactive audio drama that works hand-in-glove with the Amazon Alexa platform. The listeners interact with their Amazon Echo or Alexa-based smart speaker to direct how the story goes.  Here it intermingled the radio-play expertise with those “Choose Your Own Adventure” storybooks or the text-based adventure computer games.

Now the German ARD group of public-service broadcasters have taken on a similar effort but have carried their effort on the back of the “Tatort” crime-drama series that is a mainstay of German-language TV content. The effort would be very similar to the early Police Quest series of crime-themed graphic adventure games that Sierra launched through the late 1980s and early 1990s; or the LA Noire video adventure game released in 2011 and set in late-1940s post-WWII Los Angeles.

They have taken this further by making it work on both the Alexa and Google Assistant platforms including their mobile-platform assistant apps as well as the smart speakers. In addition to this, ARD even provides a Web-based interactive audio adventure so you don’t have to use Amazon Alexa or Google Assistant for this kind of game.

What is peculiar about Tatort is that this German-language crime series has different investigation teams that are each based in different cities or districts within Germany, Austria or Switzerland who solve the cases within that area. Each episode that comes on in the German-speaking countries through their public-service broadcaster on Sunday night 8:15pm local time will appear with a case from a different city.

This interactive audio play, called Höllenfeuer in German or Hellfire in English, has been prepared primarily by Bayerischer Rundfunk (BR) with the help of WestDeutscher Rundfunk (WDR) and uses the Munich-based Tatort crime-investigation team. The player controls the character of Kommissarin Mavi Fuchs who works alongside Kriminalkommissar Kalli Hammermann to solve the case. You have to use voice commands to direct these protagonists in the interactive audio play which can be replayed if you are trying to “get the grip of it” further.

But what is happening is that some broadcasters are discovering the idea of mixing radio plays with interactive elements to provide the audio equivalent of classic adventure computer games. Then they are linking these products with voice-driven assistant platforms. The approach ARD have taken with Tatort is to use this new form of delivering audio content effectively to take their existing intellectual property, especially a tentpole TV show, further.

It can be seen as a way to take am existing content franchise further and implement it in a new form, especially an interactive audio play. This is more so as the smart speakers and other voice-driven-assistant devices become more popular.

Netflix works harder on interactive video

Article Netflix official logo - courtesy of Netflix

Netflix to create more interactive content | Advanced Television

With Interactive TV, Every Viewer Is a Showrunner Now | WIRED

My Comments

Netflix is working harder towards providing interactive video as part of its subscription video-on-demand service.

This popular service took baby steps towards this goal with the Puss N Boots children’s TV show, using it as a proof-of-concept show. It is part of having to compete with Apple and Disney who are running or wanting to launch subscription video-on-demand services that are replete with family-friendly content. There is also the public-service broadcasters who are filling their broadcast-video-on-demand services with children’s content of high educational value as part of their public-service remit.

But Netflix have taken this concept in to the mainstream with Black Mirror Bandersnatch which is a sci-fi “time-travel” program about creating a video game in the 1980s. It uses an interactive metaphor that is based on the “Choose Your Own Adventure” books but could be also seen as something similar to some interactive films or adventure games released through the 1980s and 1990s.

With these two titles, they have taken the video-on-demand concept further by linking it to interactive video. It is facilitated by streaming alternate video content under the user’s control rather than loading it from local storage whether it’s an optical disc of some sort or a computer’s local file system.

User-experience problems and inconsistencies

Netflix still faces problems with how their interactive-video efforts work with the different client-side setups that their users use. What is being highlighted is that some of their platforms and viewing setups won’t play this interactive content properly and is underscored most with popular setups involving the large-screen TV. For example, the popular Apple TV device, whether through its interface or as an AirPlay target for an iOS device, doesn’t handle these titles as doesn’t the Chromecast device or the Windows Netflix app.

This is a key issue regarding interactive video because video content has always been conducive towards viewing on a large-screen TV, especially in a “lean-back” manner.

Some titles like Puss N Boots do resolve to running as a traditional linear experience if the viewing setup doesn’t support interactivity whereas others just won’t play at all.

Netflix will have to answer this problem by updating the client software for tvOS, Windows 10, Chromecast and other platforms to cater towards interactivity. Some articles even raised issues like multiple buffering for interactive titles especially where the devices don’t have much in the way of RAM or storage.

Privacy issues associated with interactive content

The technology press are raising concerns about the issue of end-user privacy when users engage with interactive content. It is although the responses are encrypted using SSL encryption technology used to make Websites secure.

In the Black Mirror Bandersnatch application, the user interactivity would be considered to be benign with “The Register” seeing it like whether one liked Thompson Twins or the contents of a “Now That’s What I Call Music” compilation album. But the interactivity in a subsequent title could be seen as a way to identify factors such as a householder’s political affiliations for example.

If an interactive-video platform is being used to gather user preferences, there needs to be a user-privacy and data security framework concerning this activity. For example, any data to be collected has to be anonymised so it doesn’t point to particular households.

Taking it further

Different genres

Netflix is intending to take the interactive concept towards other genres like history, adventure and romance especially by making this kind of content targeted towards adults. This will lead towards a way to legitimise interactive video content and cause the screen arts community to explore it further.

This could be achieved through modelling the interactive titles on various point-and-click graphic adventure games that existed through the 1980s and 1990s and working these concepts harder.

As well, it has to be realised that non-fiction content like documentaries can benefit heavily from interactive video. For example, viewers could work through one of these shows but choose to see more detail on something they are curious about, whether as a slideshow, animation or full-motion video. Similarly, a non-fiction title can give viewers the know-how and opportunity to follow a call-of-action relevant to the title at any point during the viewing session.

Different approaches

Most likely, interactive video will be underscored in the form of  a multiple-choice storyline where certain options affect how the content evolves.

But it can also be in the form of a traditional linear storyline that has the ability to “telescope” at particular points. This is where viewers have the option to view a more-detailed version of a concept that is a point in the storyline, whether as video, animation or on-screen text. It can also extend to a 360-degree video-tour of a space relevant to the storyline where the viewer can use their remote control to navigate that space and, perhaps, see explanations about particular details. It is more so with remote controls that implement trackpads or gyroscopic sensors.

In some cases, you could integrate a “mini-game” or programmatic simulation within the title that the user can play if they so wish. An example of how this could take place could be a crime drama based on the Dick Francis novels that are set within the murky world of horseracing and betting. In this case, there could be the option to emulate one or more betting scenarios concerning one of the subject horse races or see comparative “market odds” for a race before and after a situation highlighted within the drama’s storyline.

This kind of approach may require the use of computing power within the client device or the server to perform any necessary calculations. Here, it may depend on how powerful the client device is and what is being expected for the necessary calculations.

Interactivity as an option

One thing that needs to be thought of as interactive video catches on is the concept of offering “interactivity as an option”.

This is where the content is run in a linear fashion following a known storyline from beginning to end in order to satisfy group-viewing scenarios, viewing setups that don’t support interactivity or simply where you just want to simply relax and view. It may also allow critics to get the essence of the content to make a fair judgement on what the content’s baseline is about.

But it has to allow the user to enable an interactive-viewing mode to allow the individual viewer to benefit from the interactivity.

Taking the interactive TV concept to other VOD platforms

As well, other video-on-demand platforms will want to explore interactive TV as part of their operating software so they can work towards creating their own interactive content. Here, it could be achieved through an operator offering a white-label interactivity solution that other video-on-demand platforms could implement.

Then there is also the issue of having end-user setups work properly with interactive-TV abilities. Here, it will require the software on all of the platforms especially the popular “big-screen” ones, that facilitates the end-user experience whether as a Web-page or a native app to work tightly with these experiences. It also includes operational setups that are used to “point” a regular computer’s or mobile device’s screen to the big screen such as a hard-wired connection, AirPlay or Chromecast.

One of the video-on-demand providers or a third party may decide to approach this situation by offering a “white-box” interactive-TV solution with software libraries for playout and end-user applications. This approach can then speed up the deployment of an interactive-video experience within a video-on-demand service, especially if the service provider is a broadcast video-on-demand type or one that targets niche audiences.

Conclusion

By issuing Black Mirror Bandersnatch as an interactive video title, Netflix is putting forward a strong case for taking interactive video content in to the mainstream. But they will need to work harder to make this new content type work properly for everyone.

The new direction for online audio content

Article

Amazon Echo on kitchen bench press photo courtesy of Amazon USA

The Amazon Echo and similar devices will create new applications for audio content

2019 will see the end of baked-in, generic podcast ads | Mumbrella

My Comments

Previously there were the radio shows which were a packaged item of audio content that was broadcast by one or more stations at one or more known times. These effectively drove radio along before television came to the fore but still exist mainly in an informative manner.

This can happen in the form of talk shows primarily run on stations that run informative content to music documentaries and Top-40 countdown shows run on the commercial music stations. In some cases, scripted radio drama still exists, especially with the BBC or some community radio stations who syndicate drama series. This is in conjunction with some radio stations doing book readings, mostly for vision-impaired people but also appealing to other users like drivers.

Often what would happen if other stations are interested in the same radio show is that they would “syndicate” the show by buying rights to broadcast the show themselves. In most cases, each episode of the show would be delivered as a recording that would be played at a scheduled time that is part of the agreement. A live show prepared by an originating station may simply be streamed out to local stations who are syndicating it thanks to satellite or similar communications technologies.

But this concept is still being pushed onwards in the form of the podcast which is today’s equivalent of these radio shows. Here, these shows are available for download and can be followed using a podcast manager that you run on your regular computer or mobile device. The podcast manager, typically part of a media management program, would check for and download the latest podcasts on to your equipment and, in some cases, synchronise them to MP3 players or similar devices.

Increasingly, streaming-audio-content services like Internet-radio or music-on-demand services are becoming podcast-delivery platforms themselves. Here, the content is streamed out via the service rather than being made available for download to your computer’s local storage, but the service may offer a download option for offline listening.

Infact the podcast is being valued by radio stations in a few different ways. For example, a radio station who runs a regular radio show will offer past and current episodes of this show for download as a podcast. This can come in handy for people new to a show, who have missed episodes of that show or like to hear it at their own time and pace.

Similarly, radio stations may syndicate a podcast that their network or someone else has created. This may be used to fill a programming void that may exist while one or more of the regular shows is on hiatus.

An issue that is affecting podcasts today is how they can work with an advertising context especially if people are moving away from advertising-driven radio. Typically the podcaster who wanted to sell advertising time would have to run the same approach as a syndicated radio show that is sponsored by one or more companies.  Here, the sponsored show will have “baked in” advertising offered by the show’s sponsors that is recorded as part of the show, which is different from the “spot” approach with ads that are inserted by the broadcaster airing the show.

This arrangement will lead to situations where advertising isn’t relevant to the listener due to such factors as the advertiser not in the listener’s location. The fact that an advertisement “baked in” to a podcast can be listened to ant any time can affect material that is time-sensitive due to campaign or jurisdiction issues.

What is being looked at now with various podcast infrastructures like Spotify, Apple or Google is the ability to provide dynamically-inserted content for podcasts. This will initially be investigated with news and current-affairs shows that have up-to-date content, including the idea of using local up-to-date newsbreaks. For advertising, this can also be about the introduction of localised spot advertising in to podcasts just like what a local radio broadcaster does to a syndicated show when they air it.

Listening to podcasts will be a similar experience to listening to syndicated radio shows

The problem I see with this kind of setup as far as how podcasters are paid is that it will follow the same rules as the syndicated content aired on commercial radio and TV. If the show has sponsorship with the “baked-in” advertising, the show’s producers and talent will be paid while the localised “spot” advertising simply pays the broadcaster. They may pay the show’s producers a “cut” of that advertising revenue as part of the syndication agreement.

But with this application, it will lead to an emphasis towards addressable advertising focused on narrow factors such as age, gender or detailed location like one’s neighbourhood. There will also be some influence based on the kind of podcasts or audiobooks you play through the podcast platform.

Here, it may require podcast formats to support the addition of standard metadata in order to identify logical breaks where advertising or other content can be inserted. Then the various podcast apps and platforms that run their own ad platforms will end up inserting the localised content in to the break. This may affect approaches like downloading for offline use, where it may be about downloading a collection of files that are joined by a podcast-specific playlist or creating a single concatenated audio file representing the main and supplementary content.

The above-mentioned logical breaks will also be of importance to the radio station who wants to syndicate that podcast. This may be to allow them to fulfil their obligations whether just to call the time and identify themselves on air, or to insert other content like news flashes, advertising / sponsorship and the like.

It will also apply to how you can listen to podcast content so you can, for example, recap parts of these shows that you were distracted from. This will be of importance for those of us who listen to podcasts in areas where we can be distracted easily like in the home or office in the same manner as listening to radio there.

There is also the idea of taking audio content further. For example, BBC and Amazon tried out the idea of an old-time radio play that works in a similar manner to a “Choose Your Own Adventure” book. This is with you talking to Alexa to steer yourself through the adventure very much in a similar form to interacting with those text-based computer adventure games on an old home computer.

Other ideas being looked at include driving or walking tours with rich audio commentary that plays when you are approach each point of interest.  This would be augmented through the use of GPS or similar navigation technology in order to play audio content relevant to the location. Similarly, you would be able to use the navigation software to lead you towards other waypoints that are part of the tour.

There are also the possibility of creating games that are augmented with the various pieces of audio content. This application would be driven by voice-driven assistants, perhaps in conjunction with sensors for various board and card games. It is a similar practice to some “Name That Tune” and similar board games which are based on a regular audio CD that has audio content essential to game play.

What is happening now is audio-focused content is gaining a stronger role in our lives and there are efforts to introduce flexibility in to how this content is presented. This is more so as we listen to this kind of content on many different device types.

BBC introduces interactive radio drama using Alexa

Article

Amazon Echo on kitchen bench press photo courtesy of Amazon USA

Amazon Echo and similar voice-driven assistants will end up being able to provide voice-driven interactive storytelling

BBC launches interactive voice drama for Amazon Alexa devices | CNet News

My Comments

Any of you who have lived in the UK or other British Commonwealth countries will be familiar with the BBC’s long-time expertise with radio plays. Examples of these include the unforgettable humour of the Goons or the long-evolving countryside drama that is the Archers. If you didn’t hear it on the BBC, you may have heard one of these dramas via a resource available through the Internet or a local public radio station syndicated one or more of the BBC radio plays, making it available to hear through your trusty radio. These are essentially comedy and drama that is delivered through an audio-only medium.

But the BBC are combining this old-time craft of theirs and the concept of the “Choose Your Own Adventure” books to provide an interactive audio drama that you effectively participate in using, at the moment, the Amazon Alexa platform.  “The Inspection Chamber” is a science fiction comedy where you effectively are playing the “extra character” in the show to steer its plot.

It will also be very similar to those text-based adventure games made available through mainframe computers and early home-computer platforms but this effort will be about having a wider vocabulary and natural-language handling.

But I see this as a way to take voice-driven assistants further in the direction of providing entertainment in the form of “Choose Your Own Adventure” interactive storytelling. This could lead to other radio-drama houses and, to some extent, education / training environments taking this concept further to provide voice-driven interactive stories, such as to provide scenario-driven training or language learning.