Tag: PS4

Microsoft makes a step to all-platform online gameplay

Article

Microsoft is stepping towards online gaming's holy grail - a federated cross-platform online gaming experience

Microsoft is stepping towards online gaming’s holy grail – a federated cross-platform online gaming experience

Microsoft will allow Xbox gamers to play against PS4 and PC players } The Verge

Microsoft wants PS4 and Xbox One to connect online | CNet

My Comments

Most core games which have any form of multi-machine multiplayer competition, whether online or across a local network, require all games machines involved in the competition to be on the same platform.

That means that a Windows-based regular-computer user couldn’t play against an XBox or a PS4 console. In a lot of cases, the online component of a game was managed via a platform-specific online-competition platform like PlayStation Network or Steam. In the case of consoles, you had to determine which console platform your friends were using and buy a console commensurate to that platform.

Now Microsoft has raised the question of platform-agnostic multi-machine competition by encouraging their game developers to enable this feature. This is because Microsoft effectively is associated with two platforms i.e. the Windows-based regular computer or PC as a games platform and the XBox family of games consoles. But they are inviting Sony, Nintendo, Apple and others to create the necessary cross-platform bridges to allow this kind of play. This includes allowing a player to discover other players to compete with as well as managing the state of play during a game or tournament.

If this worked, it could allow a person to choose whatever console they wanted to play especially if a title is released across multiple platforms. Similarly, this could allow for options like local-network play, whether peer-to-peer or server-based, including local-online hybrid play such as local tournaments or teams. For games developers, they don’t have to decide whether to set up their own online gaming network if they want cross-platform play.

Another issue that could be highlighted here is the ideal user interface for different game genres including the common user interfaces that the platforms use. The article cited the situation where a regular-computer with its keyboard (W-A-S-D keys) and mouse may have the advantage over a gamepad that typically comes with a console when it comes to playing certain games like first-person shooters or strategy games.

This could be used either to open up the idea of games written to be played across multiple platform types and user interfaces, including those that give players an advantage if they play a part of the game on different devices. On the other hand, there could be the feasibility for games consoles to work with mice and keyboards connected via (preferably) Bluetooth or USB.

What Microsoft is doing is to raise the issue of creating platform-agnostic core game play rather than requiring gamers to be tied to a particular platform.

DLNA media playback comes to the PS4

Article

Sony PS4 Media Player media list screenshot courtesy of Sony Computer Entertainment

Sony PS4 Media Player media list

The PlayStation 4 is getting a media player | Engadget

From the horse’s mouth

Sony PlayStation

Blog Post

My Comments

A feature that has been considered missing from the Sony PlayStation 4 is the ability for it to be a media player whether working with media on an optical disk, USB storage or the DLNA Home Media Network. This was a feature that was baked in to the PlayStation 3 and was highly valued. It is also a feature that is part of the XBox One’s software and having media-playback abilities in a games console underscores the trend for these devices to be an “all-round” entertainment device that works with the large-screen TV.

This trend is underscored with the consoles having integrated Blu-Ray players along with such things as TV-tuner devices being available for the XBox One along with “front-end” software being available for the popular video-on-demand services like Netflix for these consoles. This appeal is underscored amongst young people who live in a small apartment or bungalow and have as their TV a small bargain-basement model without the full smart-TV functionality and they see these consoles adding all of the desired functionality.

Sony PS4 menu screenshot courtesy of Sony Computer Entertainment

Look for this in the PS4’s menu to download the Media Player

Sony received subsequent user feedback about what the PS4 could offer and one of the features that was called out by their customers as being of need was a media player. Now they have issued it as an app that can be downloaded from the PlayStation Store with an icon in the Content area of the PS4’s System Menu to invite you to download the software. This will work with content on USB storage or your DLNA-equipped NAS or computer.

It can handle most of the popular media codecs and file types as well as being able to run music files as background music. It should be available for download over the next few days so you can get the PS4 becoming more fully-fledged as a media centre.

Alaskan fables now celebrated as video games

Article NeverAlone screenshot courtesy of E-Line Media

Native Alaskan fables are now an endearing video game | Mashable

From the horse’s mouth

E-Line Media

Never Alone

Product Page

My Comments

As the indie video-game scene gains more exposure and opportunities, there is an increasing amount of room for more folk tales and fables to be expressed in an interactive form. This has been brought about by studios who want to offer a standout title that will attract new interest rather than the “same old same old”, some I had noticed when I visited PAX 2014 where a lot of games that were “out of the ordinary” were being showcased.

NeverAlone screenshot courtesy of E-LineAn example of this are the Alaskan fables that have been part of the Iñupiat people, one of the indigenous tribes that existed in that state. Here, as these tribes become urbanised, there is a fear that such folklore could be lost.

But an independent games studio had worked with the Cook Inlet Tribal Council to develop “Never Alone”which is a game that has a story centred around the tribe’s folklore. Here, the storyline is based around Nuna, a girl who is searching for the cause of a terrible blizzard that affected their village. The tribal leaders saw this as a way to convey the stories and provide a positive image to the indigenous people in Alaska.

It was also based around E-Line Media, an entertainment group founded by Alan Gershenfeld, who were trying to find out why games with serious or educational roots weren’t gaining ground. This studio had found that some newer games that had this kind of quality were successful and there was an interest ot see what themes could be explored.

There was a goal to make the game a good game and faithful to the Iñupiat culture such as representing Nuna’s animal sidekick as being a fox who was helping her solving the puzzles.

It is in the same context to the increased interest in “non-Hollywood” film and TV content, especially foreign-language content in English-speaking countries. This is exemplified especially by the Nordic thrillers like Borgen or Wallander.

They are making this available through the PlayStation 4, and the XBox One consoles along with regular computers via the Steam platform. This is a promising sign that the console platforms are becoming more “indie-friendly” and opening up paths to games made by more people for different tastes.