Tag: regular computers

On-device or on-premises artificial intelligence–what does it offer

A significant direction for artificial intelligence, especially advanced AI like generative AI, is to have the AI processes performed on the same device or within the same premises as the users who will benefit from it.

This can be considered as part of edge computing because it involves the pre-processing of data before it is sent to a cloud-driven AI platform or post-processing of data coming back from a cloud-driven AI platform.

What is desireable about this is energy efficiency for cloud-based AI, reduced data transfer requirements or assurance of user privacy, corporate confidentiality and data sovereignty due to the minimum amount of data processed in an online environment. Apple even takes this further by running a private cloud specific to each Apple platform user to cater for more intense processing that can’t be performed on the device itself.

On-device and on-premises AI relies primarily on a smaller language model compared to the large language models that cloud-based AI services like ChatGPT rely on. Here they are focused on the data that exists on or is likely to come in to the machine or the logical network. Here, this cam allow for improved data management or permit a custom language model that represents personal or corporate desires.

Why on-device and on-premises AI

Samsung Galaxy AI press image courtesy of Samsung

Samsung Galaxy AI representing on-device artificial intelligence on Android mobile devices

A key desire is data security and end-user privacy. Here the data never leaves the device or premises for artificial-intelligence / machine-learning processing. This satisfies business and industry compliance expectations like privacy, corporate confidentiality and data sovereignty requirements.

Another benefit is improved performance and personalisation when it comes to artificial-intelligence processing and machine learning. Here, the processing takes place on a local machine thus avoiding the use of oversubscribed cloud computing services that can underperform under load. The AI language model ends up being highly personalised thus becoming lean.

Apple iPhone 16 press image courtesy of Apple

Apple iPhone 16 Series – first iOS device with on-device AI processing

There is reduced energy consumption compared to sending the data out to cloud-computing data centres. You also see efficient use of telecommunications links due to smaller amounts of data being sent using them as well as seeing efficient use of cloud-computing services. Another key benefit to see is improved service resilience because you aren’t heavily dependent on online resources – what if the network link fails.

Hybrid (cloud+on-device / on-premises) AI setups can allow for more sophisticated artificial-intelligence / machine-learning processing and working with multiple custom environments. This is due to having a lot of the data handling done locally before it is submitted or after results are received.

On-device AI processing

Lenovo Yoga Slim 7X 2-in-1 laptop with Qualcomm Snapdragon X Elite silicon press image courtesy of Lenovo

Lenovo Yoga Slim 7X 2-in-1 laptop with Qualcomm Snapdragon X Elite silicon – implementing on-device AI under Windows 11 for ARM microarchitecture

On-device AI is about having the AI data handled by the same device that is to make use of the data. This is facilitated through either a third processor called a neural processing unit (NPU) or a very powerful general processor that sets aside processor cores for neural processing to answer AI tasks.

A good analogy to think of are some NAS units that have a graphics processor in addition to their primary CPU. Here, these devices use the graphics processor for accelerated datatype translation like converting multimedia files in to other formats. or similar processing tasks.

There will also be an expectation to have a lot of RAM and storage capacity on these devices. This is something that is being answered easily thanks to Moore’s Law where cost of increased storage and RAM is being reduced significantly.

Such setups can be facilitated either on regular computers or mobile computing devices like smartphones and tablets.

On-premises AI processing

New Dell XPS 13 with Intel Lunar Lake Core Ultra processor press image courtesy of Dell

Dell has offered an XPS 13 laptop with Intel Lunar Lake Core Ultra CPU which has on-device AI processing for Windows 11 under IA microarchitecture

The on-premises AI approach would rely on a server or NAS on the same logical network as the end-users to process the AI data. This would come in to its own with on-premises or hybrid cloud computing setups where the desire is to keep the important data on the user’s premises.

This could represent a server or NAS that uses artificial intelligence and machine learning to make sense of a data set stored therein; or a server or NAS could perform AI tasks for client computers that don’t have on-device AI abilities. This can even lead to the creation of local chatbots that supply answers based on locally-held organisational data.

The trends associated with on-device and on-premises AI

Apple Intelligence writing tools on MacOS screenshot courtesy of Apple

Even MacOS is now supporting on-device artificial intelligence on the latest Macs with Apple silicon.

2024 has effectively become the year of general-purpose on-device AI processing with both the mobile-platform devices that run mobile operating systems and the regular computers that run desktop operating systems.

Some of the premium Android smartphones, tablets and smartwatches from the likes of Samsung and Google that are introduced in 2024 are being equipped with AI functionality. These implement Qualcomm Snapdragon mobile ARM64 processors and use this technology for voice-to-text, advanced search, machine translation, photo editing and similar functionality. Apple is introducing this kind of on-device AI to their latest iPhones and iPads powered with their latest silicon as part of Apple Intelligence, their branding of on-device AI. Here, this offers AI-driven inbox management, document and recording summarisation, image editing, AI-driven emojis and similar functions.

As well, during this year, Microsoft built in to Windows 11 on-device AI functionality which comes alive on computers that have neural-processing units. This is marketed as CoPilot+ and is being offered on laptop computers that use Qualcomm Snapdragon X (ARM64) silicon or, shortly, Intel Lunar Lake Core Ultra and AMD Strix Point (IA-64) silicon. These offer video transcription and captioning, image creation and editing, video editing, document summarisation amongst other things. This has been underscored by a  deluge of CoPilot+ AI-capable laptops being launched or given their first outing at the Internationaler Funkaustellung 2024 in Berlin with some of the units equipped with Intel silicon and others with Qualcomm Snapdragon X silicon.

Apple is also offering a similar kind of artificial intelligence for the latest Macintosh computers with the latest Apple M-series silicon. This will offer the same kind of features as their iOS and iPadOS implementations but with a richer interface. For all the Apple operating systems, there is support for hybrid ChatGPT operation with a “private cloud” arrangement to protect users’ data.

QNAP and Synology are working on equipping newer NAS units and newer versions of the NAS operating systems for artificial intelligence with AI being seen as part of a NAS’s feature set. But this will primarily be about managing or indexing data held on these devices themselves but someone even prototyped a NAS-based local ChatGPT setup as a proof of concept about on-premises generative AI setups which would then be about secure AI operations.. There will be the idea of using business or enthusiast grade NAS units as part of edge-computing setups to permit pre-processing of data before submitting to cloud-based AI.

Conclusion

On-device and on-premises artificial intelligence including hybrid setups such as edge-based AI or private cloud AI is expected to be a key turning point for this technology. This will most likely be due to a call for secure private and bespoke data handling requirements coming about and to keep generative AI technology relevant for most users.

Why I refer to desktop and laptop computers as “regular” computers

Dell Inspiron 15 Gaming laptop

Why I refer to computers like this as “regular” computers

Through this Website, I refer to the desktop and laptop computers that run Windows 10 PC, macOS, desktop Linux or Chrome OS as regular computers and refer to these operating systems as regular-computer operating systems. This is in a manner to distinguish them from the smartphones or tablets that run iOS, Android or similar mobile-platform operating systems, or devices like Smart TVs, games consoles or vehicle infotainment systems that run a dedicated operating system.

It is based on the fact that these desktop and laptop computers have their design roots in the original personal computers that were built and sold from the late 1970s. Here, the goals were to concentrate all of your computing power to a box that existed at your workspace while you were using it with the system able to do whatever task you wanted it to do once you loaded the appropriate program.

Another factor that is also underscored is the way that the “regular” computer can be optimised to suit one’s computing needs more easily through the use of an operating system designed to be highly configurable from the outset. This includes the ability to choose computers with the right amount of performance for what you want to use them for, the ability to connect devices to them so they can answer your needs better or even modify them to suit newer needs.

It was compared to the previous idea of computing which was centred around large mainframes kept in special computer rooms and users interacting with them using “green-screen” VDU terminals. As well, they have been seen since that period as the example of what desktop or personal computing was about.

It is compared to the mobile-platform devices that had their design roots in the handheld mobile phones and PDAs that came through in the 1990s. Here, it was about a battery-operated device you could hold in your hand and carry personal information with you or use as a communications device.

It is also compared to the likes of games consoles, Smart TVs, set-top boxes and vehicle infotainment systems that are designed around a particular goal. These implement a particular operating system or variant of a desktop operating system highly shoehorned for high-reliability “always-alive” operation in their chosen primary task.

The reason I use the term “regular computer” rather than “personal computer” for this class of traditional computer design is because there may be an argument that the mobile-platform devices like today’s smartphones are more of a personal computer than the traditional devices. There is also the fact that businesses have purchased these computers and implemented them as the workspace-based all-in-one solution for your office tasks since the late 1980s.

Here, it is to distinguish these desktop and laptop computers, including the tablets and 2-in-1s, that are using the traditional computing architecture and running the likes of Windows, macOS or desktop Linux from the other classes of personal-computing devices that have become more popular.

WhatsApp to go native for regular computers

Article

Acer Switch Alpha 12 tablet press image courtesy of Acer

WhatsApp to work natively on your Windows 10 tablet

WhatsApp Has A New Desktop App For Windows And OS X | Engadget

From the horse’s mouth

WhatsApp

Blog Post

Download link

My Comments

I have provided some previous coverage about the issue of native client apps that run on desktop operating systems for messaging platforms. As I have highlighted in the article, I underscored the performance issue which will benefit heavy multitaskers and gamers, the ability to work tightly with the operating system’s functions and abilities and the existence of 2-in-1s and ultraportable computers as a viable alternative to mobile-platform tablets.

Apple MacBook Pro running MacOS X Mavericks - press picture courtesy of Apple

.. or your Apple Macintosh computer

The regular computer was the class of compute that benefited from the instant-messaging app but mobile-platform smartphones and tablets took over the role of personal-communications devices with the different messaging platform vendors focusing on these devices as their terminal of choice. Skype and Viber have kept the desktop (regular-computer) usage case alive and now Facebook offered a Windows 10 desktop native client for their Messenger platform.

WhatsApp Android screenshot courtesy of WhatsApp

for secure online communications so you don’t have to rely on your smartphone or tablet

Now WhatsApp have answered this call for their secure communications platform by offering native clients for the Windows (8+) and MacOS X (10.9 Mavericks + ). Like with Viber, these desktop native clients are pitched to be a secondary user interface for your WhatsApp account that is set up on your smartphone. This means that once you install WhatsApp on your Windows PC or Mac, you then have to bind the desktop app to your WhatsApp account by using your smartphone’s WhatsApp client to scan a QR code shown on your regular computer by the desktop WhatsApp client.

For WhatsApp users, using these native clients rather than the WhatsApp Web application means that you have the benefits of this platform on your regular computer without the unnecessary overhead that the typical desktop Web browser can impose on your session. Nor do you need to keep a Web-browser tab or session open for desktop-based WhatsApp communication.

This is a sign that regular desktop and laptop computer users, including multitaskers and gamers, are not being forgotten about when it comes to mobile messaging networks.

Why support mobile messaging apps on a regular computer?

Facebook Messenger for Android

Facebook Messenger – native to the Android platform

Increasingly, the iOS, Android and Windows 10 Mobile / Windows Phone app stores are being inundated with over-the-top messaging apps like Facebook Messenger and WhatsApp. These work well and provide a better experience for handheld text and voice messaging but they don’t offer a native option for access to these platforms using a regular Windows, Mac or Linux computer.

The Internet-based instant-messaging services started off with the regular Windows, Mac and Linux computers as the main endpoints and it was the arrival of the iPhone that shifted the direction of consumer-focused instant messaging towards mobile devices.

Social networks and mobile messaging

Some of the mobile messaging platforms including social networks with mobile messaging

But the best examples to see of messaging platforms that offer a native client for a regular computer are both the Skype and Viber platforms. Skype has offered a desktop client for their over-the-top communications platform ever since it started and I have seen many laptops run with this program. As well, Viber recently put a strong effort towards creating native desktop clients for their VoIP / messaging service which was initially targeted at mobile users. Viber even added videocalling to their desktop clients before they rolled it out to the mobile clients.

How do you gain access to these services on a regular computer if you don’t have a native client?

Lenovo ThinkPad Helix 2 connected to Wi-Fi hotspot at Bean Counter Cafe

These computers are being used for mobile messaging and social networking

Most of these messaging platforms provide a Web front which allows you to use the platform to communicate using your preferred desktop Web browser but this is fraught with problems. In some cases where there isn’t a Web front for the platform, you may have to use an Android mobile-platform emulator along with the Android mobile client to run the messaging-platform app.

Facebook and Dropbox desktop

This is how we are using Facebook Messenger on the regular computer

These options don’t provide the same kind of experience that a native client would provide for a messaging platform. For example, you would have to keep a browser session alive and dedicated to your messaging platform and all of the user interface would be focused within that session. Or you would have to face performance and reliability issues with the emulator software.

What can a native client offer for the regular computer?

Reduced computing overheads yet taking full advantage of the computer’s abilities

The native client program yields a great benefit in the form of reduced computing overheads required for it to run. This is because there isn’t the need to run a full browser program to use the messaging program. Rather the developer can tune the program to run as smoothly as a regular piece of software for that computing platform.

The main benefit you gain from this is the fact that you can multi-task easily on your regular computer including having your chat with your correspondent without the system underperforming or failing. The more-powerful regular-computer processors can even make light work of the tasks needed to support the messaging platform’s multimedia-communications or encryption capabilities which could lead to a reduced time penalty for encrypting messages or to allow smooth videocalling.

For PC gamers, they can set up a chat session amongst their gaming clan without having to deal with the resident trolls and foul-mouthed miscreants that inhabit the game’s text-chat or voice-chat “party-line” and without taxing their gaming rig’s system resources. With the native desktop messaging clients, the process is similar to what I have described previously for Skype.

Tight integration with the operating system

Most of these messaging programs offer a “store-and-forward” messaging functionality along with a presence indicator. These functions, along with call notification abilities, can benefit from being integrated with the operating system’s interface.

For example, the operating system’s notification area can be used to show new messages and the latest message can appear as a “pop-up” notification. Operating systems that implement task-bars, also known as “docks” in MacOS X, could take these interface elements further by, for example, showing conversation tickers emanating from the icons or representing each conversation as its own icon.

Similarly, you can use these messaging platforms to transfer photos or videos during a conversation with the photos and videos that you send or receive being available through the operating system’s file system.

This appeals to those of us who place value on soliciting video messages as a way to create “vox-pop” video content; or can appeal to those of us who want to print out pictures that we have received. In these situations, the video-editing and photo-editing software that is available for the regular computer is more capable that what is offered for the mobile platforms due to the fact that regular computers offer more processing power than their mobile cousins.

The prevalence of ultraportable computers running regular-computer operating systems

Lenovo ThinkPad X1 Yoga convertible notebook (tent view) - press image courtesy of Lenovo

Lenovo ThinkPad X1 Yoga convertible notebook – the way to use mobile messaging and social networking

Another factor that concerns the Windows 10 platform is that there is an increasing number of tablets and 2-in-1 computers being designed for that platform and running the common desktop variant of that operating system, the best example being the Microsoft Surface family. These computers, especially the ones with a screen size less than 11”, are being considered as a viable alternative to an iPad or Android tablet.

Similarly, the ultraportable laptops of the Macbook Air and the Ultrabook variety can show their appeal as a mobile communications endpoint especially if you are wanting to dabble with text messaging while you work on that document or want to engage in a videocall.

Users who use regular computers to create content

There is still a large number of users who use a desktop or laptop computer that runs a regular operating system rather than a mobile-platform tablet for most of their computing tasks. This happens both in the workplace and the home and appeals to those of us who spend a long time at the computer, whether to write and answer emails or create content.

It is because of such facilities as keyboards that are conducive to typing, especially touch-typing, and screens large enough for content creation. Similarly, some users even optimise a regular computer for longer working sessions like equipping it with a highly-ergonomic keyboard or one or more large screens to obtain an increased visual workspace.

Being able to manage a mobile-messaging platform on these computers could allow for the ability to start or continue a conversation hosted on these platforms using the larger screen area or improved keyboard. It can be conducive to multi-tasking especially if the goal is to copy data from a conversation in to a document or application; or share information from a document or Web page to a conversation.

Companies and their employees could see this of benefit when they want to establish or maintain a presence on a mobile-messaging platform. Similarly, a mobile-messaging app for a regular computer does have some appeal to PC gamers who want to chat with a small group of team-members while playing an online game.

How is this being made feasible

Apple and Microsoft, who have had strong presence in regular-computer platforms and have presence in mobile-computing platforms, are making it easier to target software for both mobile and regular computing hardware classes. The best example is Microsoft offering the Universal Windows Platform that came with Windows 10. This allowed a software developer to target a program for both the desktop (regular-computer) and mobile versions of Windows 10 with reduced effort and there have been some efforts to make it easy to port iOS apps to the Windows 10 platform.

This could encourage the software developers behind these over-the-top mobile-messaging platforms to support the regular-computer users with very little effort, allowing them to concentrate on making the necessary software play tightly with the operating system.

Conclusion

Providing native support for a mobile-messaging platform on a regular computer can:

  • allow improved performance on a regular computer thanks to reduced software overheads
  • provide tight integration with the host computer’s operating system that leads to use of the operating system’s user-interface and file-management assets
  • take advantage of ultraportable computers that are, in some cases, a viable alternative to a tablet
  • tightly integrate with one’s use of a regular computer whether for work or pleasure

As these mobile-messaging platforms of the WhatsApp, Snapchat and Facebook Messenger ilk are being developed, it could be time to work on native clients that work with the regular computer.

Regular operating systems and their vulnerability to security threats

Article

Which Is More Vulnerable To Viruses And Hackers: Windows 10 or Mac OS X? | Gizmodo

My Comments

Lenovo ThinkPad X1 Carbon Ultrabook

The Lenovo ThinkPad X1 Carbon – an example of a laptop based on a regular computing platform

During the 2000s, the personal computing scene focused on so-called “regular” personal computers i.e. desktop and laptop computers that ran a desktop-grade operating system. The main platforms were the Windows platform heralded by Microsoft and with hardware made by plenty of other manufacturers and the Macintosh platform that was made by Apple. Of course, there were a few personal computers that ran one of many open-source Linux distributions which were effectively UNIX.

There was the issue of security risks magnified due to an increased amount of personal and business computing time spent online through the Internet. In most cases, especially with the Windows platform, these risks were mitigated using a desktop or endpoint security program installed on the client computer. Although I have constantly seen the Apple Macintosh platform at risk of security exploits, that platform wasn’t at risk because there were fewer computer users using that platform.

Enter Windows Vista. This operating system had improved security features like operating as a regular user unless necessary but these were tacked on to the Windows XP codebase. This led to poor performance and computer users saw the value of switching to the Apple Macintosh platform for regular computing needs with some even using Apple’s iWork office tools as a way simply to dump Microsoft.

This led to the Apple Macintosh platform becoming more vulnerable due to its increased popularity and the use of “write once run anywhere” code like Java. Apple had to pull their finger out to improve the Macintosh platform’s security and, like Microsoft, engage in regular software updates and patches.

Improvements

Major upgrades for pennies’ worth or free

Windows 10 Start Menu

Windows 10 – a free upgrade from Windows 7 or Windows 8.1

Microsoft and Apple had even started to offer newer iterations of their operating systems to home users and small businesses at prices that would represent chump change or, later on, offer these iterations for free.

Apple started the ball rolling with Mac OS X for pennies’ worth starting with OS X Lion and for free starting with Mavericks. Subsequently Microsoft used Windows 8 to facilitate a software upgrade for pennies’ worth and used Windows 10 to instigate a free software upgrade program.

The major upgrades typically had security improvements like creation of app stores and newer secure codebases.

Blind updates for security patches

A way software developers keep their software going strong is to deliver updates and patches that rectify software bugs and allow the software to improve in performance. The delivery of these updates is being used to harden the software against known security exploits, often as soon as these holes are discovered.

Windows Update - one stop shop for software patches along with automatic delivery

Windows Update – one stop shop for software patches along with automatic delivery

This process typically involved users finding patches or newer code on the developer’s Website but Microsoft and Apple have put an end to this. Initially they set up a “one-stop-shop” program for downloading these updates including any peripheral-driver updates but have improved on this by providing for “blind updating”. This is where the operating system automatically downloads and installs these patches as soon as they become available.without you needing to do anything except, perhaps, reboot the computer when prompted.

Microsoft and Apple are even working on having these patches become effective once they are installed without you needing to reboot your computer. This is being achieved in the newer operating-system variants and with some newer patches.

The option for secure boot

Apple implemented in the Macintosh standard firmware a way to only let MacOS X boot on their Macintosh computers and this provided a sense of security because it can only allow these computers to run Apple-authorised code.

Microsoft and Intel are now implementing this through UEFI and Secure Boot which allows for authorisation of operating systems and pre-boot software that runs on a computing device. This has been considered controversial because it would wrest control of the computer from uses who may want to deploy Linux, especially a custom Linux distribution or wish to run with a dual-boot setup.

App stores and walled gardens

Windows 10's own app store

Windows 10’s own app store

Another weapon that Microsoft and Apple are deploying comes from the world of mobile computing where mobile operating systems implement an “app store” which is a one-stop software “shopping mall”.

Like a suburban shopping mall with its physical goods, these app stores have tight controls on who can sell their software there. Here, the software has to be provided by an identifiable developer and approved and audited by the operating system developer who runs that app store.

There is also a requirement for the software to be sandboxed and have access to certain parts of the operating system rather than having full run of your computer.

Another factor that is also considered important is that if an application “does the right thing” by its users and the operating-system vendor, it is typically highly recommended or featured such as being given an “editor’s choice” or put in the “spotlight”. This gives the program increased exposure which attracts more installations and more purchases. As well, there are user-review mechanisms where people can uprate or downrate the software.

But both the Macintosh and Windows platforms require the ability to work with established software deployments that are typically installed via removable media or a download from the developer’s site. This is due to their legacy where people installed software from floppy disks or CDs or downloaded software from bulletin boards and download sites.

Windows 10 is providing a way to harden things further when it comes to this software in the form of Device Guard. This is a form of sandboxing which allows only certain programs to run on a computer but is made available to the Enterprise Edition only. It is because the process for setting up this whitelist would be considered very difficult for householders, small businesses and community organisations.

Steam - one of the most common games managers

Steam – one of the most common games managers

For games, major games studios are implementing their own app stores and games delivery systems in order to allow for cross-platform game and supporting-content delivery. Here, they want regular-computing gaming to have that same level of confidence associated with console or mobile gaming. This is although Apple and Microsoft deliver games through their app stores. The best example of this is Valve’s Steam online games shop but there are others like EA’s Origin.

Conclusion

What is happening is that for both the Windows and Macintosh computing platforms, they are being made more secure and malware-resistant and it is becoming a race between Apple and Microsoft to keep the regular computing environment as safe as a mobile computing environment.

The current direction for computing versus the Post-PC direction

Article

So What Ever Happened To Post-PC? | Gizmodo

My Comments

What was the “Post-PC” vision?

Samsung Galaxy Note 4 press picture courtesy of Samsung

Samsung Galaxy Note 4 – an up-and-coming Android smartphone

The 2000s era saw the use of larger computers for regular Windows-based or Macintosh-based computing. Steve Jobs who was Apple’s visionary leader talked of the “Post-PC” era with computing centred around mobile devices such as the iPad and iPhone and “cloud+app” services which benefited from data held at one or more data centres and accessed using a lean client-side app running on the mobile device.

Current trends

Mobile-platform tablets

But current trends are leading towards mobile-platform devices like the recent iPads and Android tablets having the increased capability, and running more of the native apps with increased local functionality. Some of these apps can even run under their own steam without the need to regularly gain access to data.

Regular-platform computers being more compact, powerful and portable

9mm fanless tablet concept with regular computing power - Press image courtesy of Intel

9mm fanless tablet concept with regular computing power

The regular-computer scene is heading towards equipment that is more compact, powerful and portable such as an increased variety of portable form-factors like the Ultraboooks and the convertibles or detachables. Even the desktop computers are becoming more compact with baseline equipment that is the size of a large book or an increasing number of “all-in-one” computers where the computing power is located in the monitor like the iMac.

Gaming laptops and mobile workstations

Some manufacturers have released laptop computers that are best described as either “gaming laptops” or “mobile workstations”. These have been highly optimised for performance and highly-responsive graphics that is required of highly-advanced graphics software or “full-on” games. Previously, this class of performance was only relegated to desktop computers but is showing up in the portable class of computers.

Lenovo Yoga 2 Pro convertible notebook - as a tent card

Lenovo Yoga 2 Pro convertible as a tablet

It is augmented with steps being taken to improve quality control when it comes to writing games for regular-computing platforms. This was because of issues relating to games studios turning out inefficiently-coded games that needed more to run or Apple and Microsoft not becoming proper gatekeepers for quality-control logos that affect game software.

A return to the late-1980s multiple-platform computing era

What was the late-1980s multiple-platform computing era?

The late 1980s microcomputing era saw the presence of multiple computer platforms in wide circulation: DOS/Windows/OS2 (IBM Compatible), Apple Macintosh, Commodore Amiga, Apple II and Atari ST. Different people preferred the different platforms for particular applications like having DOS/Windows for business-information-handling, the Apple Macintosh for desktop-publishing and the Commodore Amiga for gaming, desktop-video or interactive-user-interface design.

The multiple platforms that exist nowadays
Dell Precision M2800 Mobile Workstation courtesy of Dell USA

Dell Precision M2800 – an example of a mobile workstation

Now, we are starting to see the same number of regular and mobile computing platforms in circulation: Microsoft Windows, Apple Macintosh, Linux, Google Chrome OS, Apple iOS, and Google Android. The mobile platforms, especially Google Android, are being implemented in a desktop-style user environment with, for example, Philips releasing monitors that can run as standalone Android computers. Similarly, the Apple iOS and Android tablet platforms are appealing as platforms for baseline secondary computing tasks through people equipping tablets with USB or Bluetooth keyboards.

As for the hardware, we are seeing equipment that is based on the Intel x86/x64 microarchitecture or the ARM RISC microarchitecture with some specimens of both microarchitectures moving towards 64-bit variants of that microarchitecture. Some of these platforms are even showing up with hardware that has impressive graphics and gaming prowess such as the NVIDIA Tegra processors and the newer Apple processors for the mobile platforms along with Intel and AMD integrated-graphics systems that can stomach intense graphics work for the regular computing platforms.

Philips S221C4AFD Smart All-In-One Monitor - press image courtesy of Philips

Philips Android-driven monitor

It is becoming increasingly common for households to become less “pure-play” when it comes to choosing the platform they use for their computing devices. For example, I have seen an increasing number of households use a Windows-based desktop or laptop along with an iPad and either an iPhone and/or an Android smartphone.

Business computing is facing this reality with having to implement “BYOD” (Bring Your Own Device) information-technology solutions and utilise “mobile-device-management” solutions and “corporate app stores” to assure that these devices are working to spec for secure computing in the workplace. It is also a challenge that is facing schools, airlines, hotels and others who are providing computer resources for the general public.

I do see it as a pity that Apple doesn’t seem to play properly and smoothly with other platforms, rather users either load up their Apple devices with apps that “bridge the gap” by offering DLNA functionality for example, or work around the various incompatibilities by using cloud services for example. Similarly, peripheral designers have to make sure their devices do pair properly with the Apple devices along with the Windows or Android devices that may support advanced paring techniques like NFC.

Conclusion

It is so easy for one computer visionary to determine what is to be the “status quo” but as the industry evolves with different computer devices and platforms and makes these devices and platforms more capable, it is hard to really determine what is to happen for consumer and business IT.