Tag: XBox Adaptive Controller

The XBox One offers dual controls for the benefit of novice game players

Article

CO-PILOT, XBOX ONE’S NEW ACCESSIBILITY FEATURE | Cerebral Palsy Foundation

How to use Xbox One copilot to link two controllers | Windows Central

Copilot video update: sharing or splitting a controller | Special Effect

Video Walkthrough from Special Effect – Click or Tap to play in YouTube

From the horse’s mouth

Microsoft

First Wave of New Xbox Update Features Ship to Select Xbox Insiders Today (Blog Post)

Copilot on XBox One (XBox Support Article)

My Comments

An issue I raised in a previous posting regarding computer and video games, especially console games, is that it can be difficult for some people to learn how to play a video game.

One of the situations I was thinking of was where a younger game player was showing an older person who is interested in cricket how to play a cricket video game on his console. He then offered the older person a try at the game but the older person found it difficult to work out what effect the different buttons on the control had on the gameplay.

Here it may be about dealing with which buttons to use on a particular controller to achieve a particular result, especially has today’s game-console controllers have many different controls on them and it may be difficult to work out which button, joystick or trigger does what if you are now to these devices.

As part of Microsoft releasing the XBox Adaptive Controller, they also added to the XBox One and to Windows a “co-pilot” mode. This isn’t just part of running two controllers with two different operation methods together. But it could be to allow an advanced game player to give a helping hand to a novice game player. It is similar to the practice followed by most driving schools where the driving school’s fleet of cars are equipped with dual-controls. This allows the driving instructor to control the clutch and brake in order to override what the learner driver is doing in case of an emergency, thus being a safety net for novice drivers.

Here, you have to have at least two controllers connected to the XBox or Windows computer to have Copilot Mode active. The rule with the Copilot Mode is that the first controller you turn on ends up as the primary controller for setting up this mode. As well, it is a good idea to do the initial setup routine with your typical XBox controller, now seen as the primary controller if you are using something like the XBox Adaptive Controller as your complementary controller.

XBox One games console

Method One
  1. Connect the secondary controller to your XBox for copilot use. The copilot doesn’t need to sign in with their XBox account for this to happen. As well, the primary player is able to record their achievements on the XBox leaderboard.
  2. Using the primary controller, press the large X button to open the Guide, then select the Profile & System menu. Select Settings, then Ease Of Access, then Controller in that menu.
  3. Choose Copilot Settings and select the “Turn on Copilot” option to enable this mode.
  4. You will see the secondary controller listed. Here, select that controller to work in Copilot mode.
  5. At this point, your XBox controllers are linked as if they are dual controls.

When you are done with Copilot mode, go back to the Copilot settings menu and select “Turn off Copilot”. Both controllers then work as if they are for separate players.

Method Two

You need to follow this method if you want to maintain access to and control of any advanced features that your secondary controller may have. This may be to support custom button mappings or enable vibration to provide haptic feedback during gameplay.

  1. Connect the secondary controller to your XBox for copilot use
  2. Go to the My Games And Apps menu then select XBox Accessories. You may have pinned the XBox Accessories app to your home screen perhaps to have more control over game-controller customisations.
  3. Using the XBox Accessories app, assign the secondary controller to your current login
  4. Go to the top menu on your XBox Accessories app, then select the three-dot option on your primary controller.
  5. In this menu, you select the Turn on Copilot option to enable this function on your controller.
  6. At this point, your XBox controllers are linked as if they are dual controls. You also maintain customisations for each of the controllers like vibration feedback or custom button mappings.
  7. When you are done with Copilot mode, go back to the Copilot settings menu in the three-dot option for your primary controller. Then click “Turn off Copilot” to return the controllers to normal dual-player operation.

Windows 10 computers

  1. Here, you need to download and install the XBox Accessories App from the Microsoft Store. This will provide increased control over any XBox controllers you have connected to your computer.
  2. Connect both controllers to your Windows 10 computer as mentioned in the prior article. This can be done via USB or wirelessly and you may find that the latest controllers will support Bluetooth connectivity.
  3. Run the XBox Accessories App whereupon you will see both controllers represented on the screen.
  4. Click the three-dot option under your primary controller. Then click the Turn on Copilot option in that menu to enable this function. This will only apply to the two controllers.
  5. When you are done with Copilot mode, run the XBox Accessories App and select the three-dot option under your primary controller. Then select the Turn off Copilot option in that menu to return to normal two-player operation.

Further notes

If you are helping someone handle that game, it may be better to take a similar approach to how driving instructors help and teach novice drivers even when using dual-control vehicles. That is to allow the novice to do the controlling themselves but take the reins when things become difficult.

As well, it may be about allowing the novice to familiarise themselves with the button layout on the controller and allow them to work the game at their own speed.

If the game does have any online play abilities, you may find that playing the game in a manner where the computer is the only effective opponent may be what you need to do when you are helping a novice game player. This means that you aren’t playing against real people at remote locations who may not be understanding about novice or occasional game players.

How do I use an XBox One game controller with my Windows computer?

Article

XBox One games console press photo courtesy Microsoft

You can use the same XBox One controller with your Windows computer as well as that console

How to use an Xbox One controller with your PC | Windows Central

My Comments

If you do play games using your Windows computer, you may want to use a game controller as a better alternative to the keyboard and mouse or trackpad. This may be of importance with most fast-paced games where games-console-style controllers may suit you better.

The same game controllers that work with Microsoft’s XBox One games console can work with your Windows computer out of the box. This is without needing to add any extra drivers to your Windows setup.

It doesn’t matter what form factor the controllers come in so that flight-yoke or steering-wheel controllers designed for the XBox One can work with Windows computers. As well, the XBox Adaptive Controller which brought video gaming to those with limited abilities can also work with Windows computers.

Logitech G Adaptive Gaming Kit press picture courtesy of Logitech International

This also applies to the XBox Adaptive Controller and its custom switches that opens up gaming for those of us with limited mobility

For that matter, the XBox Adaptive Controller could open up the same kind of real-world-interface programming that was pitched during the 1980s for computers of the BBC Micro or Commodore 64 ilk. This would be feasible if you know how to write XBox controller functionality in to the software you are developing.

Physical connections

Wired setup

This is very simple if you have a full-function “charge and sync” Micro-USB cable on hand of the type that was used to charge or transfer data to “open-frame” mobile devices. These will typically have a standard USB Type-A connection which will work with most computers.

Dell WD19TB Thunderbolt dock product image courtesy of Dell

USB-C and Thunderbolt 3 docks and adaptors like the Dell WD19TB Thunderbolt 3 dock can allow you to use the XBox One game controllers with your newer laptop’s USB-C port

If your computer uses USB-C or Thunderbolt 3 as its only peripheral connection option, you can buy a USB-C to Micro-USB cable  (Amazon, Harvey Norman) and use that instead of the aforementioned USB-A to MicroUSB cable for connecting your controller. Or you simply use a USB-C adaptor with a USB-A female socket with your existing cable for your USB-C-based computer. As well, if you use the computer with a USB-C hub or dock that has at least one USB-A port, you can use the ordinary Micro-USB cable with that setup.

You may also find that connecting two controllers directly to the host or via a USB hub may work for local multiplayer games.

Wireless setup

Older XBox One game controllers will need to be used with a Microsoft XBox Wireless Adaptor which is a USB transceiver dongle for XBox One game controllers. This plugs in to any USB Type-A port on your computer but look at the notes in the above secton about wired setups if your computer just has USB-C ports.

Dell Inspiron 15 Gaming laptop

If your computer like this Dell Inspiron 15 Gaming high-performance laptop supports Bluetooth, you don’t need to use a receiver dongle if you use very recent XBox controllers

If your computer supports Bluetooth which most laptops, all-in-ones and low-profile computers do; current-generation game controllers will support Bluetooth connectivity. It also holds true if you are using a Bluetooth adaptor dongle or expansion card with your desktop computer that doesn’t have Bluetooth connectivity. In all these cases, you have to be sure that your computer’s Bluetooth functionality is turned on and active.

Pairing your games controller with your Windows computer is very simple, but you have to have the games controller turned off beforehand. This typically asks you to open “Settings” in Windows by clicking on the “gear” icon in the Start menu. Then you click the Devices option which has your computer able to listen for devices about to “come online”.

Press the large X button on your XBox games controller to turn it on. Subsequently, your Windows regular computer will list it as a newly-discovered device. Click this device to finish off the pairing process.

IF you are setting up multiple controllers for a local multiplayer game, you may have to repeat this process for each controller.

Further notes

You will need to install the XBox Accessories app from the Windows Store to get the most out of your controller. This is important for setting up different control layouts which may be necessary for different games and different players.

It will also enable a “co-pilot mode” to allow two controllers to manipulate the same character in a game. This can be of use in helping novice players get the hang of a game or can allow you to use two different controller types as complementary controllers.

What this will mean for people who play games using the XBox One console or a Windows computer is that they only need to have one set of controllers that can be used with both devices. That is rather than having to retain a controller for your PC and one for the XBox One.

Logitech improves on the XBox Adaptive Controller with a cost-effective control package

Articles

Logitech G Adaptive Gaming Kit press picture courtesy of Logitech International

Logitech G Adaptive Gaming Kit has what you need for the XBox Adaptive Controller

Logitech’s $100 kit for the Xbox Adaptive Controller makes accessible gaming cheaper | CNet

Microsoft went all in on accessible design. This is what happened afterwards | FastCompany

Previous HomeNetworking01.info coverage on the XBox Adaptive Controller

Microsoft runs a Super Bowl ad about inclusive gaming

From the horse’s mouth

Logitech

Adaptive Gaming Kit (Product Page, Press Release, Blog Post)

My Comments

Recently, Microsoft launched the XBox Adaptive Controller as an accessible games-console controller for people who face motion and dexterity-related disabilities. They even promoted it in a TV commercial ran during this year’s Super Bowl football match, which would have been considered to go against the grain for the usual sporting and video-game audiences.

This has been part of Microsoft’s step towards inclusionary gaming and I had written in the article about that controller not just to focus towards providing video gaming for disabled people. But I also called out the therapeautic value that some games can have for elderly people as well as disabled people with Microsoft offering a lower barrier to entry for independent game developers to create games that underscore that concept.

It has actually been underscored in a recent CNET video article about the XBox Adaptive Controller being used to help a US war veteran who lost some of his motion and dexterity in a motorcycle accident.

Click or tap here to play the video

But Logitech have taken this a step further by offering an accessory kit with all the necessary controls for US$99. This kit, known as the Adaptive Gaming Kit, makes it more affordable for these people so you can have an accessible gaming setup to suit your particular needs without having to choose and buy the necessary accessories. Here, it is important especially if a person’s needs will change over time and you don’t want to have to buy newer accessories to suit that need.

The package comes with rigid and flexible mats with Velcro anchor points for the various buttons and other controls. The flexible mats can even allow the controls to be anchored around a chair’s arms or other surfaces while the whole kit can allow for the equipment to be set up and packed up with minimal effort. The controls all have their own Velcro anchor points and screw holes for anchoring to other surfaces.

Logitech used their own intellectual capital in designing the kit while working with Microsoft to evolve the product. Here, they implemented their own mechanical-switch technology that is part of their high-end keyboards including their low-profile switches used in their low-profile keyboard range. The large buttons have stabilisers built in to them so you can press them from anywhere on the button’s surface. This leads to them not reinventing the wheel when it comes to the product’s design or manufacture because of the use of common technology.

What I have liked about Logitech’s Adaptive Gaming Kit is that the idea of accessible gaming comes at a price point that represents value for money. This is compared to various assistive-technology solutions which tend to require the user to pay a king’s ransom to acquire the necessary equipment. It has often led towards the government or charitable sector not getting their money’s worth out of their disabled-person support programs due to the high cost of the necessary technology.

Welcome to the new age of making assistive technology become more mainstream, not just for disabled users but for the realities associated with the ageing population such as ageing Baby Boomers and people living longer.

Microsoft runs a Super Bowl ad about inclusive gaming

Article

Microsoft’s moving Xbox ad was the best thing about the Super Bowl | CNet

Microsoft Super Bowl Ad video – Click or tap to play

My Comments

In the USA, the Super Bowl football match isn’t just the final NFL football match of the season. It is a TV-viewing experience that encompasses the half-time show and a showcase of highly-polished commercials along with the football game. Here. you enjoy this with your friends while digging those chips in to some fabulous dips or chomping on those chicken wings and drinking plenty of beer or soda (soft drink).

One of the ads that was ran during this showcase was to promote Microsoft’s XBox Adaptive Controller. This is a game controller specifically designed for children and adults who have mobility or dexterity limitations and is about having these children being able to play video games with the XBox console or Windows-based computer. It is also designed to accept a range of assistive devices as user-input devices thanks to various standard connections like dry-contact switches or USB analogue joysticks.

The software supplied with Windows 10 or XBox One also allows accessory controllers that are connected to this device along with this device’s buttons to be “mapped” to particular functions, leading to the most custom gaming experience. Even the packaging is designed to allow people with limited mobility or dexterity to open up the box, something that works well when these controllers are given as a gift for an occasion.

The CNet article called out the ad as going against the grain of sports and video-gaming cultures where people who don’t fit the expected mould of a participant i.e. the young male able-bodied person are effectively shut out. The fact that it was shown during America’s big sporting event of the year hammered this concept home regarding opening up video and computer gaming to more classes of people.

It also goes along with Microsoft’s “open-frame” approach to computing and gaming which allows the creation of games and applications for Windows 10 and the XBox One games console. This can also allow the development of therapy-focused games that can help people with special needs or undergoing particular therapies, and underscores the idea of using this kind of technology in a therapeutic role.

It also shows that computer and video gaming can be part of the course for people who have limitations affecting their mobility or dexterity through the use of assistive technology that is accepted by others who are more able.