Google takes on the iPhone with the Android platform

Over the past few years, the coolest phone to be “seen with” was the Apple iPhone and and you were even considered “more cool” if your iPhone was filled with many apps downloaded from the iTunes App Store. Some people even described the iPhone as an “addiction” and there has often been the catchcry “an app for every part of your life” for the iPhone. I have covered the iPhone platform a few times, mainly mentioning a few iPhone-based DLNA media servers and controllers and the “I Am Safe” iPhone app. Other smartphone platforms like the Symbian S60 and Windows Mobile platforms fell by the wayside even though hardware manufacturers and the companies standing behind the platforms were trying to raise awareness of the platforms.

Then, over the last year, Google was developing a Linux-based embedded-device platform known as the Android platform, with a view to making it compete with the Apple iPhone. This year’s Consumer Electronics Show has become awash with smartphones, MIDs, smartbooks and other hardware based on this platform.

The main advantage of this platform is that it is a totally free, open-source platform which allows for standards-based smartphone and embedded-device development. At the moment, there is only one phone – the Nexus One – available on the general market. Other phones that have been talked about include the Motorola “Droids” which have their name focused on the Android operating system. But if these other devices that are being put up during the show are made available on the market, this could lead to a competitive marketplace for smartphone platforms.

Even the app-development infrastructure has been made easier for developers in some respects. For example, developers are able to design a user-interface that works properly on different handset screen sizes. This makes things easier for Android handset builders who want to differentiate their units with screen sizes. A good question to ask is whether a developer is allowed to bring their technology like a codec that they have developed or licensed to their project without having to make the technology “open-source”. This may be of concern to the likes of Microsoft if they want to port their technology to the Android platform. Similarly, would an app developer have to make their projects “open-source”, which may be of concern to games developers who have a lot at stake?

Once the Android platform becomes established, this could “spark up” Microsoft, Symbian and Blackberry to put their handset platforms on the map and encourage further innovation in the handset and embedded-devices sector.

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