Tag: iOS 4.2

At last a free iPhone app for controlling the UPnP AV / DLNA Home Media Network

Links

Bergin-IT Gizmoot

Direct link to iTunes App Store

My comments

This happens to be the latest DLNA controller program for the iPhone or iPod Touch and is available for free from the iTunes App Store. This program also is ad-supported through the iAd network that exists for iOS software. At the moment, it isn’t designed to work well with the iPad.

The functionality is basic in that it allows you to browse your media on a DLNA (UPnP AV) media server and have it play on a DLNA (UPnP AV) Media Renderer. This would be considered basic compared to the likes of PlugPlayer in that it wouldn’t allow you to play the media from the Media Server through the iPhone, nor would it support downloading or uploading between the Media Server and the iPhone’s local storage.

It can support playlists and slideshows so you can have your Samsung TV or WDTV Live run a sequence of media under the control of your iPhone.

I would still recommend this app for people who want to get going with UPnP AV / DLNA “three-box” setups and they have equipment that can be controlled through a UPnP AV / DLNA control point. This would be more so with network AV media adaptors which you want to press in to service for audio playback and you don’t necessarily need to have the TV on so you can select music to listen to. You may even think of using this program with that iPod Touch or iPhone 3GS that you have set aside because you have moved to the ultra-cool iPhone 4, so that the old phone can be part of the DLNA Home Media Network.

A fully-fledged Skype client for the iOS at last

Articles

Skype adds video calls to iPhone app | The Register (UK)

Skype offers iPhone video calls over 3G | The Register (UK)

Skype: Update bietet Videotelefonie via iPhone und iPod touch | Computer Bild (Germany – German language)

My comments

There have been previous versions of Skype released for the iPhone but these have been limited in functionality compared to the desktop Skype clients. In some situations, you couldn’t use Skype with the 3G wireless-broadband connection and you didn’t have video calling.

Now Skype have delivered Skype 3.0 for Apple iOS which yields a client that does what is expected of the service. Unlike Apple’s FaceTime videophone client which only works with Apple’s platforms, this client can communicate with an established universe of Skype desktop, mobile and dedicated communications clients as well as make and take calls to and from regular telephone services using the paid SkypeOut and SkypeIn services. The software also allows the iOS user to join in or create a video-conference between multiple participants.

You can use this client in a Wi-Fi network or with 3G but you will need either an “all-you-can-eat” data plan or a data plan with a generous data allowance to gain best value when using 3G.

There are some other caveats that can affect user experience. If you run this program on an iPad or older iPod Touch devices, you will be able to see your correspondent’s video but they won’t be able to see you. This is because these devices don’t have an integrated camera. As well, if you use the ubiquitous iPhone 3GS, the experience won’t be as good because of its slow processor and the absence of a front-facing camera.

As well, I would recommend using the phone on “speaker phone” or using a wired or Bluetooth headset when engaging in a videocall so you can see the other party on the display.

Smartphones and tablets now working with sensors and controllers

Introduction

A trend that we may be seeing with smartphones and similar devices is that they work with various third-party sensor or controlled devices through the use of various apps written by the sensor’s or controlled-device’s vendor. A main driver for this trend has been the “There’s an App for that” mentality that has been established around the Apple iPhone with that smartphone becoming the centrepiece of most people’s lives.

Examples of this include the recently-launched Parrot “ARDrone” remote-control helicopter that uses a dedicated Wi-Fi link to an iOS device running a special app that is its controller; a barbecue thermometer being launched at the Consumer Electronics Show 2011 that uses a Bluetooth link to an iOS device that acts as a remote temperature display. There were even other examples like the Nike running-shoe pedometer that uses a dedicated wireless link to an iPod Nano running an exercise-tracking application.

These applications may be novelty ideas of implementing an iOS or Android smartphone as a SCADA (Supervisory Control and Data Acquisition) device but there will be more applications that will become more real in our lives.

Examples application fields will include:

  • Food safety (thermometers that measure temperature for areas where perishable food is stored)
  • Personnel health and wellbeing (blood pressure and heart-rate monitors)
  • Building automation and security (dashboard apps that work with HVAC, security systems, smart meters and the like; garage door openers that work with a touchscreen smartphone)
  • Automotive and marine instrumentation (engine monitoring and diagnostics)

The current situation

The main problem is that whenever an application that works with an outbourd sensor or controlled device is developed, a lot of code is added to the program to work with the sensor or controlled device. This extra “bulk” is written by the app writer usually because the writer is the one who designs the device. The communications between these device and the host smartphone or tablet is typically using USB for wired connections; Bluetooth, dedicated or network-integrated Wi-Fi for wireless connections and the application developer has to work with the link that is appropriate to the device.

If the device designer wants to build a lively application-programming environment around the device, they have to either prepare a software development kit which usually requires the distribution of a runtime module with the application. This can take up memory and can put a strain on the battery life of the device.

What can be done

An improvement to this situation that would improve the lot for device designers and application developers who write SCADA for smartphones and tablets would be to establish a “driver” model for sensor and controlled devices.

Here, the operating system could run a “driver” for the application in a similar vein to how peripherals are managed by desktop operating systems. Here, the operating system can do things like manage the polling cycle for sensors or transmission of events to controlled devices, including responding to sensors that are set to trigger software events for the device class.

This can help with conserving battery power by disconnectiong from a sensor or controlled device if the destination apps aren’t run; or sharing data between two or more apps benefiting from the same sensor data. This could benefit some platforms, most notably Android, where one can write lightweight indicator applications like “widgets”, notification-area icons or active wallpapers which just benefit from sensor data or respond to certain conditions.

The problem is that the smartphone operating systems such as iOS and Android don’t support the same kind of programmatic modularity that desktop computing has permitted due to limitations placed on them by battery-operated handheld device designs with constrained memory and storage size. This issue may have to be examined whenever a subsequent major revision of the smartphone operating system is being worked on; and could include whether a separate “driver store” is maintained at the platform’s “app store” or that drivers are supplied as “apps”. This can then allow the manufacturers to update drivers as necessary, for example to add new functionality.

Conclusion

The idea of controlling or monitoring devices from computers or mobile devices is going to becoming something more mainstream rather than just a novelty and the operating system designers may have to factor this in to their designs.

PROMISE Technology’s contribution to the DLNA Home Media Network

News Article

PROMISE Technology Announces General Availability of SmartStor Zero and Its Fusion Stream DLNA Digital Media Apps | DMN NewsWire

From the horse’s mouth

SmartStor Fusion Stream

My comments and notes

SmartStor Fusion Stream app

The SmartStor Fusion Stream app is another program that integrates a smartphone or tablet computer based on the iOS or Android platforms in to a standards-based DLNA Home Media Network.

It is capable of what is nowadays expected for a smartphone-based DLNA network media app. That is it can play or show media held anywhere in the DLNA Home Media Network on the device itself or a DLNA Media Renderer device capable of accepting media that is “pushed” to it from a control device.

Another key feature is that it integrates the local storage with the DLNA Home Media Network. Here, you can upload pictures or videos taken with the device’s camera to a DLNA-compliant media server that supports the upload function. It can also download media held in the DLNA Home Media Network to the device’s local storage so it can be enjoyed “on the go”.

The ability to download content held on a DLNA Media Server to the local storage of an iOS or Android device with this software could be handy especially for iOS users who want to add selected pictures to their device without having to perform special sync routines. This is because iTunes doesn’t seem to support “drag-n-drop” syncing of pictures that a user selects to an iOS device – a feature that can come in handy if an iPod Touch or iPad is put in to service as an electronic photo album or digital photo frame.

A main question that I would have at the moment would be whether pictures and videos that come in to a smartphone that runs this software can be shown via a DLNA screen or uploaded to a DLNA Media Server if they came in via email, MMS picture or Bluetooth? Similarly, I would like to be sure that the program doesn’t impair the performance of the smartphone or device; or doesn’t take too long to browse the a DLNA media collection on a server.

This program could raise the bar when it comes to DLNA interface programs for mobile phones and internet tablets.

SmartStor Zero

The SmartStor Zero is another two-bay network-attached storage device which is optimised to work as a media server. As well as serving media to DLNA equipment and iTunes clients, it can accept content that is uploaded from mobile devices that are equipped with DLNA-Upload software like most of the DLNA-integration software for the Android platform and the abovementioned Fusion Stream app for the iPhone.

This device’s Web-based user interface has the ability to become an access point for the media held on the NAS. But it supports the ability to allow one to directly upload selected pictures to Facebook whether to a new album or as extra images for an existing album.

Another bonus is that the Installation software doesn’t add any drivers or other components to allow a computer to gain access to the NAS. Instead, the software works with the host operating system’s network-storage capabilities to “find” the NAS and provide a mount point or mapped drive letter for the storage resources.

One feature that I would like the DLNA software to benefit from is to support the photo tags that are part of iPhoto or Windows Live Photo Gallery. This could even include the People Tags and Geotags that Windows Live Photo Gallery supports so as to allow one to search or browse for people in the photo library using the user interface provided by a DLNA-compliant media player or control point.

Apple iOS 4.2 beta becoming enabled with handset-driven printer access

iOS 4.2 beta hits Apple’s developer portal, wireless printing dubbed ‘AirPrint’ – Engadget

From the horse’s mouth

HP ePrint enabled printers first to support printing direct from iOS devices |  The HP Blog Hub

My comments

A function that most of us who own smartphones long for is the ability to print documents from the smartphone using a regular printer. The main problem with this is the requirement for the computing device i.e. the smartphone to have drivers for the various printers that it will encounter. Typically this has been achieved through printer manufacturers providing free single-purpose apps through app-store platforms like iTunes App Store that only do a task like printing photographs on the manufacturer’s printer.

Now Apple have taken up the initiative by establishing a one-size-fits-all printing mechanism as part of the iOS 4.2 operating system. This mechanism is intended to work with the HP ePrint-enabled printers like the HP Photosmart Wireless-E printer that I previously reviewed but is intended to be rolled out to more printers offered by other manufacturers.

There are a few questions that I have about this wireless-printing platform. One is whether the platform is really reinventing the wheel that standards like UPnP Printing have established or simply is a way of allowing a manufacturer to market one of these standards under their own name?

Another more serious question is whether other handset operating systems and platforms like Android will implement the wireless-printing platform in a universal way at all. It may be easy to accept the status quo with Apple providing support in the next version of iOS but if this feature is to work properly, it has to work for other handset operating platforms and devices made by other manufacturers.

Other issues worth tackling include support for public-access printers, including secure job submission and collection as well as support for paid operation models.

This concept may open up a new field of access to hard copy for devices like smartphones and tablet computers as well as dedicated-function devices.