Women and girls are increasingly dabbling in computer games, especially the strategy and casual types on mobile platforms, as I have seen lately with the likes of Candy Crush Saga and Piano Tiles being played by them on iPads and similar devices. But a lot of games, especially “core” games are being developed by men for men.
Just lately, there is activity taking place to encourage women and girls to develop these games and this is taking place in the form of a “summer-camp” or “school-camp” model where groups of them stay at particular locations to work together on this goal. This is an attempt to fight an industry gender gap and increase interest in this activity amongst under-represented groups. One of the issues that was raised was creating interest in “STEM” (science, technology, engineering, maths) subjects amongst women and girls to have them show interest in programming and related disciplines/
It is also being cultivated through the existence of “indie” game development which is brought along with the rise of mobile devices, especially tablets like iPads and the Sony VAIO Tap 20, as a gaming platform along with the increased capabilities that these devices offer.
But could the participation of women and girls change the landscape of game content? Personally, I would find that they could provide games that appeal to more users such as middle-aged and older people along with other younger women. As well, they could work towards opening up computer gaming as a leisure activity for more people across the board. One thing to be aware of is to encourage the use of the platform’s abilities when it comes to graphics, sound and interaction rather than being “basic” with the games.