Network Lifestyle And Activities Archive

PAX 2019–Indie games gaining a strong appeal

Previous Coverage about the indie gaming segment

Untitled Goose Game on Alienware stand at PAX 2019

Untitled Goose Game ends up as one of the feature games to demo computer gaming hardware at PAX 2019

Alaskan fables now celebrated as video games

Two ways to put indie games on the map

Indie games like Untitled Goose Game appeal to people outside the usual game demographics

My Comments

When I visited the PAX 2019 gaming exhibition in Melbourne, I had noticed a distinct interest and appeal towards the indie game sector as distinct from the mainstream AAA+ games sector. This became of interest thanks to Untitled Goose Game becoming the talk of the town as a strong example. As well, the Victorian Government was using this show to showcase games that are developed locally as part of using public arts funding to support this kind of game development.

Here I had noticed a significant number of approaches to how these games worked. One game I had noticed was what would be called a Web game or browser game that can play within a Web browser. This method was a common approach for online games sites like Miniclip or games offered by Facebook and co as part of their platform.

I had talked to some of the games developers in this class of game and they noticed that the games exhibited modest performance requirements. It was true of the games that were written to be native to the host device’s operating system. This would mean that they could be played on a business laptop or home computer that has an integrated graphics infrastructure and baseline RAM.

But most of the laptops that were being used to play these games were connected to AC power rather than working on battery power. Here, I raised the issue with one of the game developers about their games’ power-requirements and optimising them to run efficiently especially if the laptop is to be run on battery power, and they concurred. One use case regarding power efficiency for games I was thinking of are overseas travellers who want to while away a long flight playing one of these games.

Similarly, these games are able to be played casually. That is to be able to provide enjoyable gameplay over short or long sessions whereas a significant number of popular AAA+ games tend to require long intense playing sessions. As well, a lot of the indie games appeal to a wide audience including those that are easily pushed out of video gaming like women or older people.

The indie games also don’t convey aggressive or highly-competitive ideals which do increase their appeal to parents and others who are concerned about what is conveyed in most of the popular video games on the market. This factor is becoming very important due to an increasing awareness about social values and how popular culture respects them with it impacting on how we consume media.

A situation that a lot of these developers do face when writing their games for the console platforms or porting an existing title that way is the tight requirements. Here, they have to make sure that the game handles all error conditions including if a controller is disconnected mid-play. There is also the requirement for the game to be playable with a handheld controller that uses one or two D-pads, a joystick and mapped buttons.

These points are highlighting the key differences that the indie game scene is about where a distinctly different vibe exists compared to the AAA+ video games offered by the mainstream game publishers. This is very similar to what is seen with film where the art-house and independent movies carry a different vibe to what the Hollywood blockbuster movies offer.

Keeping the indie gaming scene continuously alive and maintaining the existence of standalone independent games studios around the world can then allow for a diverse range of games that appeal to a wide range of tastes.

Send to Kindle

Indie games like Untitled Goose Game appeal to people outside the usual game demographics

Articles

Honk if you’ve got a hit: Melbourne-made “horrible goose” game goes global | The Age

Everyone from Chrissy Teigen to Blink-182 is freaking out about a ‘goose game’ — one look at the bizarre new game explains why | Business Insider

Untitled Goose Game Melbourne-based creators stunned after topping Nintendo charts | ABC News Australia

From the horse’s mouth

Untitled Goose Game (product page)

Video – Click or tap to play

Previous coverage on indie games

How about encouraging computer and video games development in Europe, Oceania and other areas

Alaskan fables now celebrated as video games

Two ways to put indie games on the map

My Comments

What is being realised now is that independently-developed electronic games are appealing to a larger audience than most of those developed by the mainstream games studios.

A case to point that has appeared very recently is Untitled Goose Game. This game; available for Windows or MacOS regular computers via the Epic Games Store, and the Nintendo Switch handheld games console via its app store, is about you controlling a naughty goose as you have it wreak havoc around an English rural village.

Here, it uses cartoon imagery and slapstick-style comic approach of the kind associated with Charlie Chaplin or Laurel and Hardy in the early days of cinema to provide amusement that appeals across the board. It also underscores concepts that aren’t readily explored in the video games mainstream.

This game was developed by a small North Fitzroy game studio called House House and had been underpinned by funds from the state government’s culture ministry (Film Victoria) before it was published by an independent games publisher called Panic.

A close friend of mine who is a 70-something-year-old woman was having a conversation with me yesterday about this game and we remarked on it being outside the norm for video games as far as themes go. I also noticed that her interest in this game underscored its reach beyond the usual video-game audience where it would appeal to women and mature-to-older-age adults, with her considering it as a possible guilty pleasure once I mentioned where it’s available on.

With Untitled Goose Game being successful on the Nintendo Switch handheld games console, it could be a chance for Panic or House House to see the game being ported to mobile platforms. This is more for benefit to those of us who are more likely to use an iPad or Android tablet to play “guilty-pleasure” games. This is in addition to optimising the game’s user interface for the Windows variant to also work with touchscreens so it can be played on 2-in-1 laptops.

What is happening is that there is an effort amongst indie games developers and publishers to make their games appeal to a wide audience including those of us who don’t regularly play video games.

Send to Kindle

NewsGuard to indicate online news sources’ trustworthiness

Articles

Untrustworthy news sites could be flagged automatically in UK | The Guardian

From the horse’s mouth

NewsGuard

Home Page

My Comments

Google News screenshot

Google News – one of the way we are reading our news nowadays

Since 2016 with the Brexit referendum and the US Presidential Election that caused outcomes that were “off the beaten track”, a strong conversation has risen up about the quality of news sources, especially online sources.

This is because most of us are gaining our news through online resources like online-news aggregators like Google News, search engines like Google or Bing, or social networks like Facebook or Twitter. It is while traditional media like the newspapers, radio or TV are being seen by younger generations as irrelevant which is leading to these outlets reducing the staff numbers in their newsrooms or even shutting down newsrooms completely.

What has been found is that this reliance on online news and information has had us become more susceptible to fake news, disinformation and propaganda which has been found to distort election outcomes and draw in populist political outcomes.

Increasingly we are seeing the rise of fact-checking groups that are operated by newsrooms and universities who verify the kind of information that is being run as news. We are also seeing the electoral authorities like the Australian Electoral Commission engage in public-education campaigns regarding what we pass around on social media. This is while the Silicon-Valley platforms are taking steps to deal with fake news and propaganda by maintaining robust account management and system-security policies, sustaining strong end-user feedback loops, engaging with the abovementioned fact-check organisations and disallowing monetisation for sites and apps that spread misinformation.

Let’s not forget that libraries and the education sector are taking action to encourage media literacy amongst students and library patrons. With this site, I even wrote articles about being aware of fake news and misinformation during the run-up to the UK general election and the critical general elections in Australia i.e. the NSW and Victoria state elections and the Federal election which were running consecutively over six months.

Google News on Chrome with NewsGuard in place

NewsGuard highlighting the credibility of online news sources it knows about on Google News

But a group of journalists recently worked on an online resource to make it easy for end-users to verify the authenticity and trustworthiness of online news resources. NewsGuard, by which this resource is named, assesses the online news resources on factors like the frequency it runs with false content; responsible gathering and presentation of information; distinguishing between news and opinion / commentary; use of deceptive headlines and proper error handling. Even factors that affect transparency like ownership and financing of the resource including ideological or political leanings of those in effective control; who has effective control and any possible conflicts of interest; distinction between editorial and advertising / paid content; and the names of the content creators and their contact or biographical information.

NewsGuard in action on Google Chrome - detail with the Guardian

The NewsGuard “pilot light” on Chrome’s address bar indicating the trustworthiness of a news site

End-users can use a plug-in or extension for the popular desktop browsers which will insert a “shield” behind a Weblink to a news resource indicating whether it is credible or not, including whether you are simply dealing with a platform or general-info site or a satire page. They can click on the shield icon to see more about the resource and this resource is even described in an analogous form to a nutrition label on packaged foodstuffs.

For the Google Chrome extension, there is also the shield which appears on the address bar and changes colour according to how the Web resource you are reading has been assessed by NewsGuard. It is effectively like a “pilot light” on a piece of equipment that indicates the equipment’s status such as when a sandwich toaster is on or has heated up fully.

NewsGuard basic details screen about the news site you are viewing

Basic details being shown about the trrustworthiness of online news site if you click on NewsGuard “pilot light”

It is also part of the package for the iOS and Android versions of Microsoft Edge but it will take time for other mobile browsers to provide this as an option.

NewsGuard is a free service with it gaining a significant amount of funding from the Microsoft’s Defending Democracy program. This is a program that is about protecting democratic values like honest and fair elections.

It is also being pitched towards the online advertising industry as a tool to achieve a brand-safe environment for brands and advertisers who don’t want anything to do with fake news and disinformation. This will be positioned as a licensable data source and application-programming interface for this user group to benefit from. Libraries, educational facilities, students and parents are also being encouraged to benefit from the NewsGuard browser add-ons as part of their media-literacy program and curriculum resources.

Detailed "Nutrition Label" report from NewsGuard about The Guardian

Click further to see a detailed “nutrition label” report about the quality and trustworthiness of that online news resource

But I see it also of benefit towards small newsrooms like music radio stations who want to maintain some credibility in their national or international news coverage. Here, they can make sure that they use news from trusted media resources for their news output like the “top-of-the-hour” newscast. Students, researchers, bloggers and similar users may find this of use to make sure that any media coverage that they cite are from trustworthy sources.

The UK government are even considering this tool as a “must-have” for Internet service providers to provide so that British citizens are easily warned about fake news and propaganda. It is in the same approach to how users there can have their ISPs provide a family-friendly “clean feed” free of pornography or hate speech.

It is now being rolled out around the rest of Europe with France and Italy already on board with this service for their mastheads. Germany is yet to come on board but it could be a feasible way to have other countries speaking the same language climbing on board very quickly such as having Germany, Austria and Switzerland come on board very quickly once German presence is established.

As NewsGuard rolls out around the world, it could effectively become one of the main “go-to” points to perform due-diligence research on that news outlet or its content. It will also become very relevant as our news and information is delivered through podcasts and Internet-delivered radio and TV broadcasts or we use Internet-connected devices to receive our news and information.

Send to Kindle

Australian media raises the issue of fake celebrity and brand endorsements

Article

Event page for spammy Facebook event

Facebook is one of many online platforms being used for fake celebrity and brand endorsements

Networks warn of fake ads, scams. | TV Tonight

Media Watch broadcast on this topic | ABC

My Comments

An issue that has been called out at the end of April this year is the improper use of endorsements by celebrities and brands by online snake-oil salesmen.

ABC’s Media Watch and TV Tonight talked of this situation appearing on Facebook and other online advertising platforms. Typically the people and entities being affected were household names associated with the “screen of respect” in the household i.e. the TV screen in the lounge room. It ranged from the free-to-air broadcasters themselves including the ABC who adheres strictly to the principles established by the BBC about endorsement of commercial goods and services, as well as TV shows like “The Project” or “Sunrise”, or TV’s key personalities like Eddie McGuire and Jessica Rowe.

Lifehacker Website

…. as are online advertising platforms

Typically the ads containing the fake endorsements would appear as part of Facebook’s News Feed or in Google’s advertising networks, especially the search-driven Adwords network. I also see this as being of risk with other online ad networks that operate on a self-serve process and offer low-risk high-return advertising packages such as “cost-per-click-only” deals and had called this out in an earlier article about malvertisement activity.

There has been recent investigation activity by the Australian Competition and Consumer Commission concerning the behaviour of the Silicon Valley online-media giants and their impact on traditional media around the world. It will also include issues relating to Google and its control over online search and display advertising.

Facebook have been engaging in efforts to combat spam, inauthentic account behaviour and similar activity across its social-network brands. But they have found that it is a “whack-a-mole” effort where other similar sites or the same site pops up even if they shut it down successfully. I would suspect that a lot of these situations are based around pages or ads linking to a Website hosted somewhere on the Internet.

A question that was raised regarding this kind of behaviour is whether Facebook, Google and others should be making money out of these scam ads that come across their online platforms. This question would extend to the “estate agents” and “landlords” of cyberspace i.e. the domain-name brokers and the Webhosts who offer domain names or Webhosting space to people to use for their online presence.

There is also the idea of maintaining a respectable brand-safe family-and-workplace-friendly media experience in the online world which would be very difficult. This issue affects both the advertisers who want to work in a respectable brand-safe environment along with online publishers who don’t want their publications to convey a downmarket image especially if the invest time and money in creating quality content.

As we see more ad-funded online content appear, there will be the call by brands, publishers and users to gain control over the advertising ecosystem to keep scam advertising along with malvertisements at bay along with working against ad fraud. It will also include verifying the legitimacy of any endorsements that are associated with a brand or personality.

A good practice for advertisers and publishers in the online space would be to keep tabs on the online advertising beheaviour that is taking place. For example, an advertiser can keep reporting questionable impressions of their advertising campaigns including improper endorsement activity while a publisher can report ads for fly-by-night activity that appear in their advertising space to the ad networks they use. Or users could report questionable ads on the Social Web to the various social network platforms they see them appear on.

Send to Kindle

Lifestyle publishing heads towards the online trend

Lifehacker Website

Lifehacker – an example of the new direction in online-based lifestyle publishing

The online life has placed significant changes in the realm of “lifestyle publishing”.

What I would describe as “lifestyle publishing” are print or online publications that primarily cover lifestyle issues like living at and keeping our homes, parenting, personal health and personal / relationship issues. This kind of content is seen as being evergreen and relevant for a long time.

The classic “women’s magazines” maintained this role while running celebrity gossip and similar material. They existed in a position where they were available in the checkout lanes at supermarkets or at general/convenience stores and newsagents. As well, prior issues would exist in the waiting rooms at most medical practices and, of course, they would exist on many coffee tables as casual reading.

Some of these magazines even provide activities like crosswords and other puzzles or provide colouring-in pages and similar activities for children. This is to enhance the value of the magazine across the reader’s household. You may also find a few comic strips in the magazines as another content type.

They have been supported by various magazines that focus on particular topics like cookery, home improvement, parenting and health. It is also along with those salacious gossip magazines filled with lurid details of what the TV stars, the European royal families or other celebrities are up to.

Mamamia Website

… as is Mamamia

But, thanks to the smartphones and tablets, the direction for this kind of publishing has headed towards two major online paths. These devices have provided a portable and discreet means to consume this kind of material whether at home or out and about, in a similar way to how the e-book has been a boon to the romance novel and similar popular “guilty-pleasure” reading.

One of these are the independent blogs and small-time Websites, especially the “mum blogs”. These blogs appear on their own site or purely on a social-media platform like Facebook. People who follow the independent sites and blogs consider them authentic due to them representing the voice of the site’s or article’s author and their experiences.

MillieMummyMelbourne mum blog

… and “mum blogs” like MillieMummyMelbourne

The other fork in the road are the likes of Fusion Media Group and Pedestrian TV who maintain a large powerful blog/Website network with names like Lifehacker and Gizmodo. In this case, Fusion Media Group are franchising some of their mastheads in to other countries in a similar manner to what the Daily Mail and The Guardian are doing. It includes providing localised content for these markets as well as content that appeals across the world.

Another example of the other fork in the road is Mamamia who is becoming a powerful online “women’s magazine” focusing on what women really want. But this masthead is moving away from the traps associated with the salacious celebrity-gossip culture such as relying on imagery supplied by paparazzi photographers.

The online lifestyle publications don’t just provide content in the written form augmented with photos or other imagery. Increasingly these publications are providing audio podcasts or short videos in addition to the written content. Here, it is positioned as another way to present the same information that the site provides.

Lenovo Yoga Tab Android tablet

These mobile tablets play in to the hand of the online lifestyle publishers

Some of these online lifestyle-publishing mastheads are doing some things that aren’t really associated with the traditional women’s mags. One approach has been to review and compare different products that exist on the market and are relevant to their reader base.  This was a practice that was typically saved for car, boat, photo/audio/video and similar magazines or magazines offered by consumer-rights organisations.

But independent bloggers like the “mum blogs” are undertaking this role by reviewing or comparing household and similar goods. In some cases, the vendors supply the review samples of these goods, especially newer products, in order to have them put in the public consciousness.

There will be some continual questions raised about online lifestyle publishing.

One of these will be about monetising the content. This is more so where people are using social media, online content aggregators or email to follow the sites and read the latest content they offer.

Dell Inspiron 13 7000 2-in-1 Intel 8th Generation CPU at QT Melbourne hotel - presentation mode

.. as do the popular 2-in-1 convertible laptops like the Dell Inspiron 13 7000 2-in-1 range

This situation may affect the viability of on-site display advertising as a monetisation strategy. It is even though most of these publishers don’t have difficulty in creating family-friendly brand-safe content which can attract the advertisers to their Website.

One way this issue has been targeted is through the provision of sponsored content on these sites. The article or articles will have some input from a brand and be published with the brand’s identity appearing at various points in the article. This may also include the supply of goods and services at no cost to the blogger in exchange for them to write up a review about them like in the MillieMummyMelbourne blog regarding LEGO Duplo Stories with Amazon Alexa.

Some people see the existence of sponsored content or product reviews based on vendor-supplied samples as not being authentic. This is because they see the vendors or brand owners effectively steering the discussion regarding the goods or services being offered with the publishers extolling the advantages of these goods. This is something that has happened across lifestyle publishing in the traditional media with the use of advertorials within the magazines or infomercials being run during morning TV.

Another approach has been to run an online storefront that offers merchandise promoting the Website or designed by the author. It is more so where the author has the creative ability to design their own merchandise like clothing for example.

Another issue that will crop up is how to position online lifestyle publications in a manner to make them discoverable.

At the moment, discovery of this content is primarily through Google, Bing or other search engines especially where the search engine may surface a list-driven article written somewhere on the Internet that compares and describes the sites you are after. This takes over the role of the browsing-driven Internet directories like Lycos which existed before the Google behemoth came to the fore where Web providers could submit links to their sites to these directories.

As well, some of the online content aggregators like Feedspot or Feedly do provide the ability to search or browse for content of a kind. Similarly Web portals could be used as a tool to place online lifestyle publications “on the map”, perhaps through the use of a dedicated “lifestyle” Web portal promoted through traditional media.

Use of native or Web apps that show up strong with iPads, Android tablets and similar devices cam be a way to keep that “magazine experience” alive when you are “flicking” through these online lifestyle publications or “mum blogs”.

What needs to be done regarding online lifestyle publishing is to raise the profile of this segment to a position comparable with the traditional printed magazines. There was an episode of ABC’s “Media Watch” comparing them against the traditional womens’ magazines but this was showing concern about the sponsorship and brand-interaction issue.

Here, it was a way to use traditional media to put these blogs and sites on the map, but other resources can be used equally as well. For example, a radio or TV talk show could be used as a platform to interview lifestyle bloggers including “mum bloggers” and place them on the map. Or traditional media can exchange content with the lifestyle Websites and blogs to, perhaps, enrich coverage of a particular topic or cross-promote resources.

What needs to happen is to increase the profile of the online publications and blogs in the context of lifestyle-focused publishing especially in the eyes of the casual readers.

Now lifestyle publishing has headed towards the online direction and is coming to a tablet computer near you.

Send to Kindle

Australian Electoral Commission weighs in on online misinformation

Article

Australian House of Representatives ballot box - press picture courtesy of Australian Electoral Commission

Are you sure you are casting your vote or able to cast your vote without undue influence?

Australian Electoral Commission boots online blitz to counter fake news | ITNews

Previous coverage

Being cautious about fake news and misinformation in Australia

From the horse’s mouth

Australian Electoral Commission

Awareness Page

Press Release

My Comments

I regularly cover the issue of fake news and misinformation especially when this happens around election cycles. This is because it can be used as a way to effectively distort what makes up a democratically-elected government.

When the Victorian state government went to the polls last year, I ran an article about the issue of fake news and how we can defend ourselves against it during election time. This was because of Australia hosting a run of elections that are ripe for a concerted fake-news campaign – state elections for the two most-populous states in the country and a federal election.

It is being seen as of importance due to fact that the IT systems maintained by the Australian Parliament House and the main Australian political parties fell victim to a cyber attack close to February 2019 with this hack being attributed to a nation-state. This can lead to the discovered information being weaponised against the candidates or their political parties similar to the email attack against the Democrat party in the USA during early 2016 which skewed the US election towards Donald Trump and America towards a highly-divided nation.

The issue of fake news, misinformation and propaganda has been on our lips over the last few years due to us switching away from traditional news-media sources to social media and online search and news-aggregation sites. Similarly, the size of well-respected newsrooms is becoming smaller due to reduced circulation and ratings for newspapers and TV/radio stations driven by our use of online resources. This leads to poorer-quality news reporting that is a similar standard to entertainment-focused media like music radio.

A simplified low-cost no-questions-asked path has been facilitated by personal computing and the Internet to create and present material, some of which can be questionable. It is now augmented by the ability to create deepfake image and audio-visual content that uses still images, audio or video clips to represent a very convincing falsehood thanks to artificial-intelligence. Then this content can be easily promoted through popular social-media platforms or paid positioning in search engines.

Such content takes advantage of the border-free nature of the Internet to allow for an actor in one jurisdiction to target others in another jurisdiction without oversight of the various election-oversight or other authorities in either jurisdiction.

I mentioned what Silicon Valley’s online platforms are doing in relation to this problem such as restricting access to online advertising networks; interlinking with fact-check organisations to identify fake news; maintaining a strong feedback loop with end-users; and operating robust user-account-management and system-security policies, procedures and protocols. Extant newsrooms are even offering fact-check services to end-users, online services and election-oversight authorities to build up a defence against misinformation.

But the Australian Electoral Commission is taking action through a public-education campaign regarding fake news and misinformation during the Federal election. They outlined that their legal remit doesn’t cover the truthfulness of news content but it outlines whether the information comes from a reliable or recognised source, how current it is and whether it could be a scam. Of course there is the issue of cross-border jurisdictional issues especially where material comes in from overseas sources.

They outlined that their remit covers the “authorisation” or provenance of the electoral communications that appear through advertising platforms. As well, they underscore the role of other Australian government agencies like the Australian Competition and Consumer Commission who oversee advertising issues and the Australian Communications And Media Authority who oversee broadcast media. They also have provided links to the feedback and terms-and-conditions pages of the main online services in relationship to this issue.

These Federal agencies are also working on the issue of electoral integrity in the context of advertising and other communication to the voters by candidates, political parties or other entities; along with the “elephant in the room” that is foreign interference; and security of these polls including cyber-security.

But what I have outlined in the previous coverage is to look for information that qualifies the kind of story being published especially if you use a search engine or aggregated news view; to trust your “gut reaction” to the information being shared especially if it is out-of-touch with reality or is sensationalist or lurid; checking the facts against established media that you trust or other trusted resources; or even checking for facts “from the horse’s mouth” such as official press releases.

Inspecting the URL in your Web browser’s address bar before the first “/” to see if there is more that what is expected for a news source’s Web site can also pay dividends. But this can be a difficult task if you are using your smartphone or a similarly-difficult user interface.

I also even encourage making more use of established trusted news sources including their online presence as a primary news source during these critical times. Even the simple act of picking up and reading that newspaper or turning on the radio or telly can be a step towards authoritative news sources.

As well, I also encourage the use of the reporting functionality or feedback loop offered by social media platforms, search engines or other online services to draw attention to contravening content This was an action I took as a publisher regarding an ad that appeared on this site which had the kind of sensationalist headline that is associated with fake news.

The issue of online misinformation especially during general elections is still a valid concern. This is more so where the online space is not subject to the kinds of regulation associated with traditional media in one’s home country and it becomes easy for foreign operators to launch campaigns to target other countries. What needs to happen is a strong information-sharing protocol in order to place public and private stakeholders on alert about potential election manipulation.

Send to Kindle

Cross-platform online game leaderboards–how about it?

Lenovo Yoga Tab Android tablet

Playing that game on a mobile tablet or..

Most video and computer games nowadays implement an online leaderboard as part of the way they operate. They typically require you to log in to the leaderboard to persist game data “in the cloud”, support social gameplay including discovering newer opponents or the maintenance of challenges and leaderboards so players can compete against each other on the game.

Game studios tend to write their own leaderboard that is specific to that game’s needs but the game-distribution platforms are running their own leaderboards to offer this same functionality to all studios and games.

USB-C connector on Samsung Galaxy S8 Plus smartphone

a smartphone or..

It typically leads to a game-recommendation engine to recommend games similar to what you play a lot, subscription-driven gameplay or digital software locker functionality for the titles, typically to keep you with that platform. In some cases, they offer a means to measure your prowess as a gameplayer or as a specialist in particular game types, typically to match you with opponents of a particular skill level in that kind of game.

The leaderboards offered by the distribution platforms make it feasible for a small-time or indie studio to have this functionality without the game developer having to create a leaderboard and rent the necessary server space by themselves.

Sony PS4

a games console like the Sony PS4 or ..

But there is a reality for users who play the same game title across multiple platforms. It is highlighted through someone owning or regularly using computing devices based on different platforms for gameplay such as a “gaming rig” that runs Windows 10, a smartphone that could either run iOS or Android, and perhaps a mobile-platform tablet running either iOS or Android along with a set-top box or games console. The set-top box situation is very real as an increasing number of set-top and smart-TV platforms like the Apple TV or the “décodeurs” offered by French telcos as part of their “n-box” triple-play platforms within France are moving towards the kind of performance associated with games consoles.

Dell XPS 13 9360 8th Generation clamshell Ultrabook

a laptop like the Dell XPS 13 9360 8th Generation clamshell Ultrabook or ..

Increasingly, it encourages game studios to port titles to many different platforms but there has to be an approach that allows the player to carry the online experience between the platforms. At the moment, Facebook has achieved the goal of a cross-platform leaderboard but it requires players to be part of this social network which may put some people off the idea due to the various controversies about this Silicon Valley giant. Facebook’s leaderboard supports “provisioning” from one’s Facebook account along with support for native and Web-based games.

Microsoft has extended their XBox Live leaderboard beyond the XBox One games console and Windows 10 computers by providing limited support for iOS and Android mobile platforms. But this is focused towards a Windows 10 or XBox One setup as your main gaming platform.

Apple TV 4th Generation press picture courtesy of Apple

a set-top device like the Apple TV should lead towards you keeping score and matching opponents on one or more cross-platform online leaderboards

What needs to happen is an effort towards a truly platform-independent gaming leaderboard that facilitates cross-platform gameplay and appeals to multiple game developers and distributors. It has to appeal to a userbase and developer-base that wants to stay away from large social-media powerhouses who see users’ data as the new gold.

A key feature would be to provide support for native-coded and Web-coded games including the newer Progressive Web App games. This is more so as independent game studios work on “free-to-play” games that are written as Web-coded games for play in a Web browser as well as being ported in a native-coded form to iOS and Android mobile platforms. As well, the Progressive Web App is being pitched as a “write once run anywhere” app solution for mobile, tablet and desktop computing.

XBox leaderboard app in Windows 10

The expected functionality would include:

  • the ability to persist gameplay data and scores in the cloud
  • support for challenges and leaderboards including allowing venues, sponsors and others who partner with the game developer to run their own challenges
  • social gaming with opponent discovery on a local and global basis, in-game chat on a one-to-one or party-line basis, and gift exchange for in-game items like microcurrency or game lives.

The leaderboard would have to be child-safe according to established norms and protocols like requirement of parental permission for signing in or participating in sponsored challenges, and support for minimum ages.

Google Play Games app

Google Play Games – the online leaderboard for the Android platform

The issue of allowing venues and marketers to use the leaderboard to run their own challenges may be of concern to some people who want a life free from marketers and commercialism. But there are people who want to build a tighter relationship with the brands that they value and allow these brands to participate in their online life. Similarly, some games studios may associate with various popular brands to underscore their players’ relationship with these brands and as a monetisation tool.

As well, user privacy would need to be valued in many different ways like user discovery or game-chat access. It also includes whether a notification about gaming accomplishments or level-up scenarios should be shared on to outside social networks, which social networks should be used and who should see this information.

It also includes the ability to provide a single-sign-on experience that can work with a wide variety of credential pools. This is important where a user maintains a set of personal credentials with multiple different credential pools like Apple ID for iOS, MacOS and Apple TV devices; Facebook; Microsoft Account for Windows 10 and XBox One; and Google for Android and ChromeOS.  The reason this can happen is due to playing the same game across the multiple platforms.

This could be a goal for companies who are behind content-streaming services, IP-telephony services and the like to engage in if they do want to diversify their offerings. European companies could even jump on the bandwagon especially if they want to tout their end-user privacy and data-security prowess.

What needs to happen is for the games studios to gain access to one or more highly-capable cross-platform game leaderboards so that users can play the games and benefit from leaderboard or game-recommendation functionality no matter the platform they use without being required to “reinvent the wheel”.

Send to Kindle

WhatsApp now highlights messaging services as a fake-news vector

Articles

WhatsApp debuts fact-checking service to counter fake news in India | Engadget

India: WhatsApp launches fact-check service to fight fake news | Al Jazeera

From the horse’s mouth

WhatsApp

Tips to help prevent the spread of rumors and fake news {User Advice)

Video – Click or tap to play

My Comments

As old as the World-Wide-Web has been, email has been used as a way to share online news amongst people in your social circle.

Typically this has shown up in the form of jokes, articles and the like appearing in your email inbox from friends, colleagues or relatives, sometimes with these articles forwarded on from someone else. It also has been simplified through the ability to add multiple contacts from your contact list to the “To”, “Cc” or “Bcc” fields in the email form or create contact lists or “virtual contacts” from multiple contacts.

The various instant-messaging platforms have also become a vector to share links to articles hosted somewhere on the Internet in the same manner as email, as has the carrier-based SMS and MMS texting platforms when used with a smartphone.

But the concern raised about the distribution of misinformation and fake news has been focused on the popular social media and image / video sharing platforms. This is while fake news and misinformation creep in to your Inbox or instant-messaging client thanks to one or more of your friends who like passing on this kind of information.

WhatsApp, a secure instant-messaging platform owned by Facebook, is starting to tackle this issue head-on with its Indian userbase as that country enters its election cycle for the main general elections. They are picking up on the issue of fake news and misinformation thanks to the Facebook Group being brought in to the public limelight due to this issue. As well, Facebook have been recently clamping down on inauthentic behaviour that was targeting India and Pakistan.

WhatsApp now highlighting fake news problem in India, especially as this platform is seen as a popular instant-messenger within that country. They are working with a local fact-checking startup called Proto to create the Checkpoint Tipline to allow users to have links that are sent to them verified. It is driven on the base of a “virtual contact” that the WhatsApp users forward questionable links or imagery to.

But due to the nature of its end-to-end encryption and the fact that service is purely a messaging service, there isn’t the ability to verify or highlight questionable content. But they also have placed limits on the number of users one can broadcast a message to in order to tame the spread of rumours.

It is also being used as a tool to identify the level of fake news and misinformation taking place on the messenger platform and to see how much of a vector these platforms are.

Personally, I would like to see the various fact-checking agencies have an email mailbox where you can forward emails with questionable links and imagery to so they can verify that rumour mail doing the rounds. It could operate in a similar vein to how the banks, tax offices and the like have set up mailboxes for people to forward phishing email to so these organisations can be aware of the phishing problem they are facing.

The only problem with this kind of service is that people who are astute and savvy are more likely to use it. This may not affect those of us who just end up passing on whatever comes our way.

Send to Kindle

Netflix works harder on interactive video

Article Netflix official logo - courtesy of Netflix

Netflix to create more interactive content | Advanced Television

With Interactive TV, Every Viewer Is a Showrunner Now | WIRED

My Comments

Netflix is working harder towards providing interactive video as part of its subscription video-on-demand service.

This popular service took baby steps towards this goal with the Puss N Boots children’s TV show, using it as a proof-of-concept show. It is part of having to compete with Apple and Disney who are running or wanting to launch subscription video-on-demand services that are replete with family-friendly content. There is also the public-service broadcasters who are filling their broadcast-video-on-demand services with children’s content of high educational value as part of their public-service remit.

But Netflix have taken this concept in to the mainstream with Black Mirror Bandersnatch which is a sci-fi “time-travel” program about creating a video game in the 1980s. It uses an interactive metaphor that is based on the “Choose Your Own Adventure” books but could be also seen as something similar to some interactive films or adventure games released through the 1980s and 1990s.

With these two titles, they have taken the video-on-demand concept further by linking it to interactive video. It is facilitated by streaming alternate video content under the user’s control rather than loading it from local storage whether it’s an optical disc of some sort or a computer’s local file system.

User-experience problems and inconsistencies

Netflix still faces problems with how their interactive-video efforts work with the different client-side setups that their users use. What is being highlighted is that some of their platforms and viewing setups won’t play this interactive content properly and is underscored most with popular setups involving the large-screen TV. For example, the popular Apple TV device, whether through its interface or as an AirPlay target for an iOS device, doesn’t handle these titles as doesn’t the Chromecast device or the Windows Netflix app.

This is a key issue regarding interactive video because video content has always been conducive towards viewing on a large-screen TV, especially in a “lean-back” manner.

Some titles like Puss N Boots do resolve to running as a traditional linear experience if the viewing setup doesn’t support interactivity whereas others just won’t play at all.

Netflix will have to answer this problem by updating the client software for tvOS, Windows 10, Chromecast and other platforms to cater towards interactivity. Some articles even raised issues like multiple buffering for interactive titles especially where the devices don’t have much in the way of RAM or storage.

Privacy issues associated with interactive content

The technology press are raising concerns about the issue of end-user privacy when users engage with interactive content. It is although the responses are encrypted using SSL encryption technology used to make Websites secure.

In the Black Mirror Bandersnatch application, the user interactivity would be considered to be benign with “The Register” seeing it like whether one liked Thompson Twins or the contents of a “Now That’s What I Call Music” compilation album. But the interactivity in a subsequent title could be seen as a way to identify factors such as a householder’s political affiliations for example.

If an interactive-video platform is being used to gather user preferences, there needs to be a user-privacy and data security framework concerning this activity. For example, any data to be collected has to be anonymised so it doesn’t point to particular households.

Taking it further

Different genres

Netflix is intending to take the interactive concept towards other genres like history, adventure and romance especially by making this kind of content targeted towards adults. This will lead towards a way to legitimise interactive video content and cause the screen arts community to explore it further.

This could be achieved through modelling the interactive titles on various point-and-click graphic adventure games that existed through the 1980s and 1990s and working these concepts harder.

As well, it has to be realised that non-fiction content like documentaries can benefit heavily from interactive video. For example, viewers could work through one of these shows but choose to see more detail on something they are curious about, whether as a slideshow, animation or full-motion video. Similarly, a non-fiction title can give viewers the know-how and opportunity to follow a call-of-action relevant to the title at any point during the viewing session.

Different approaches

Most likely, interactive video will be underscored in the form of  a multiple-choice storyline where certain options affect how the content evolves.

But it can also be in the form of a traditional linear storyline that has the ability to “telescope” at particular points. This is where viewers have the option to view a more-detailed version of a concept that is a point in the storyline, whether as video, animation or on-screen text. It can also extend to a 360-degree video-tour of a space relevant to the storyline where the viewer can use their remote control to navigate that space and, perhaps, see explanations about particular details. It is more so with remote controls that implement trackpads or gyroscopic sensors.

In some cases, you could integrate a “mini-game” or programmatic simulation within the title that the user can play if they so wish. An example of how this could take place could be a crime drama based on the Dick Francis novels that are set within the murky world of horseracing and betting. In this case, there could be the option to emulate one or more betting scenarios concerning one of the subject horse races or see comparative “market odds” for a race before and after a situation highlighted within the drama’s storyline.

This kind of approach may require the use of computing power within the client device or the server to perform any necessary calculations. Here, it may depend on how powerful the client device is and what is being expected for the necessary calculations.

Interactivity as an option

One thing that needs to be thought of as interactive video catches on is the concept of offering “interactivity as an option”.

This is where the content is run in a linear fashion following a known storyline from beginning to end in order to satisfy group-viewing scenarios, viewing setups that don’t support interactivity or simply where you just want to simply relax and view. It may also allow critics to get the essence of the content to make a fair judgement on what the content’s baseline is about.

But it has to allow the user to enable an interactive-viewing mode to allow the individual viewer to benefit from the interactivity.

Taking the interactive TV concept to other VOD platforms

As well, other video-on-demand platforms will want to explore interactive TV as part of their operating software so they can work towards creating their own interactive content. Here, it could be achieved through an operator offering a white-label interactivity solution that other video-on-demand platforms could implement.

Then there is also the issue of having end-user setups work properly with interactive-TV abilities. Here, it will require the software on all of the platforms especially the popular “big-screen” ones, that facilitates the end-user experience whether as a Web-page or a native app to work tightly with these experiences. It also includes operational setups that are used to “point” a regular computer’s or mobile device’s screen to the big screen such as a hard-wired connection, AirPlay or Chromecast.

One of the video-on-demand providers or a third party may decide to approach this situation by offering a “white-box” interactive-TV solution with software libraries for playout and end-user applications. This approach can then speed up the deployment of an interactive-video experience within a video-on-demand service, especially if the service provider is a broadcast video-on-demand type or one that targets niche audiences.

Conclusion

By issuing Black Mirror Bandersnatch as an interactive video title, Netflix is putting forward a strong case for taking interactive video content in to the mainstream. But they will need to work harder to make this new content type work properly for everyone.

Send to Kindle

Microsoft to allow streaming of games from your laptop to XBox One

Article

XBox One games console press image courtesy Microsoft

You can use the XBox One to play PC games hosted on your computer through the big screen

Microsoft’s Wireless Display app streams PC games to your Xbox | Engadget

Microsoft now lets you stream PC games to an Xbox One and use a controller | The Verge

My Comments

Microsoft is now making it feasible to stream your Windows 10 computer’s video output via your XBox One games console. It is being pitched at people who play Windows-based games on their computer, whether from a CD or an online games resource like Steam, GOG or the Windows Store.

This is based on the same Miracast technology used to stream PowerPoint presentations, video clips and the like from a laptop to the Surface Hub large-screen conference-room computer. There is also the ability to use the XBox One’s controllers attached to the XBox to provide player input to the PC game.

You have to have your Windows computer and your XBox One on the same logical network and have the latest version of the Wireless Display app on both devices. It can stream video and audio from most apps and games on the computer to the XBox. The only exception would be protected video content like iTunes or Netflix.

Dell G7 15 gaming laptop press picture courtesy of Dell USA

You could play a game that exists on this Dell G Series gaming laptop through your XBox One

As well, your XBox’s game controllers can become the player input for your Windows-based computer game, something that may be of benefit in those games where the keyboard may not be ideal. The software has variable latency configurations so you can set your controller input and display output’s behaviour in an optimum manner for the game you are playing.

At the moment, a keyboard or mouse connected to the XBox cannot serve as an input device for your regular computer, which may be of a limitation to game players who deal with “point-and-click” user interfaces or for combining remote-desktop / remote-assistance software with  the biggest screen in the house. You can get around this situation by using a keyboard and pointing device connected to or integrated in your computer.

Another question that will be worth raising with the evolution of this software is whether you are limited to stereo soundmixes when it comes to the sound that passes through this setup. This may be of concern with Windows games that are being offered with surround-sound mixes rather than just stereo mixes.

Here, I would see the new step towards linking your Windows PC to your XBox One as being beneficial for gamers who spend their gaming time between console and PC games. This is more so if they want to use the same large screen for both activities.

Send to Kindle