Tag: NVIDIA

Intel and NVIDIA release new silicon for high-performance portable computing

Article

Intel Tiger Lake H Series CPU press image courtesy of Intel Corporation

This to be part of affordable increasingly-powerful laptops

Intel aims high and Nvidia aims low with laptop chip updates | bit-tech.net

From the horse’s mouth

Intel

Intel Launches New 11th Gen Core for Mobile

NVIDIA

New GeForce RTX Gaming and Studio Laptop Models Now Available – Over 140 In All, Including New RTX 3050 and 3050 Ti Models | GeForce News | NVIDIA

My Comments

Intel and NVIDIA had just released new processing silicon for laptops and similar use cases that is about high-performance computing. This is although there is a processor-chip shortage that is affecting the computing, automotive and allied industries.

Intel is offering the newer performance-focused 11th-generation Tiger Lake H-Series Core CPUs. This is in addition to business-focused H-Series Core CPUs that come with vPro security / management facilities. All of these will at least support Thunderbolt 4 connectivity for increased expansion.

But NVIDIA have released the RTX 30 series of discrete graphics processors optimised for mobile and low-profile use cases. These GPUs, especially the RTX-3050 and RTX-3050Ti variants are pitched as affordable capable mobile units to court the gaming and creator market segments.

They are optimised to offer screen refresh rates of more than 60fps for a Full HD 1080p display. That understands the preference for laptops being equipped with Full HD 1080p screens for their built-in displays due to that offering battery efficiency for this use case.

Lets not forget that these GPUs will offer ray-tracing abilities at affordable prices and in the mobile context. This will benefit computer games and similar graphics applications where realism is important.

Intel and NVIDIA are pitching this silicon combination to budget gamers, creators especially the “prosumer” type and high-performance thin-and-light laptops. I would see this more as laptop manufacturers offer performance variants of their mainstream product lines that can appeal to university students. budget gamers and similar users where cost and performance matter.

But I would see NVIDIDA’s new graphics silicon also appealing to external graphics modules especially in the form of highly-compact types that use soldered-in GPUs. As well, this mobile-focused silicon could also appeal to ultra-compact NUC-type desktop computers where a performance variant  is important.

Here, most of the computer manufacturers refreshed their lineup of performance-focused Windows laptops with this new silicon. This included creator/prosumer 15” and 17” thin-and-light laptops intended to compete with Apple’s MacBook Pro.

All this new silicon is about bringing desktop-class graphics performance to mobile use cases especially where you don’t have to pay a lot for this kind of performance. NVIDIA was even putting forward the idea of increased graphics power at a price students can afford, but I see this as an all-round GPU that doesn’t depend on their continued interest in engineering, architecture or statistics for example. It is also about being suited to rest-and-recreation gaming as well.

It is another example of the increased investment in regular computers that run desktop operating systems that has taken place over the last six months. This is underscored by the increased use of these computers during the COVID-19 pandemic and associated lockdowns to work, learn, play and communicate at home. As well, an increased and continued interest in working away from the office on a part-time or full-time basis is driving more interest in this class of computer.

Here, the laptop form factor is being preferred due to its combination of portability and power and the investment in more power mobile silicon is showing this reality for most computer users.

NVIDIA offers external graphics module support for their Quadro workstation graphics cards

Articles

Razer Blade gaming Ultrabook connected to Razer Core external graphics module - press picture courtesy of Razer

NVIDIA allows you to turn a high-performance Ultrabook like the Razer Blade in to a mobile workstation when you plant a Quadro graphics card in an external graphics module like the Razer Core

Nvidia rolls out external GPU support for Nvidia Quadro | CNet

NVIDIA External GPUs Bring New Creative Power to Millions of Artists and Designers | MarketWired

From the horse’s mouth

NVIDIA

Press Release

My Comments

Over the last year, there has been a slow trickle of external graphics modules that “soup up” the graphics capabilities of computers like laptops, all-in-ones and highly-compact desktops by using outboard graphics processors. Typically these devices connect to the host computer using a Thunderbolt 3 connection which provides a bandwidth equivalent to the PCI Express expansion-card standard used for desktop computers.

At the moment, this approach for improving a computer system’s graphics abilities has been focused towards gaming-grade graphics cards and chipsets, which has left people who want workstation-grade graphics performance in the lurch.

But NVIDIA has answered this problem by providing a driver update for their TITAN X and Quadro workstation graphics cards. This allows Windows to work with these cards even if they are installed in a “card-cage” external graphics module rather than on the host computer’s motherboard.

Not just that, NVIDIA are to start allowing external-graphics-module manufacturers to tender their products for certification so that they are proven by NVIDIA to allow these cards to work reliably to optimum performance. This may be different to the context of a certified workstation where all the components in that particular computer are certified by Autodesk and similar software vendors to work reliably and perform at their best with their CAD or similar software.

What is being pitched in this context is a “thin-and-light” laptop of the Dell XPS 13 kind (including the 2-in-1 variant);  an “all-in-one” desktop computer like the HP Envy 34 Curved All-In-One or an ultra-compact “next unit of computing” unit like the Intel Skull Canyon being able to do workstation-class tasks with the kind of graphics card that best suits this computing requirement.

The question that some workstation users will then raise is whether the computer’s main processor and RAM are up to these tasks even though a workstation-grade graphics card is added on; and then consider this approach unsatisfactory even though the host computer has a lot of RAM and / or runs with a Core i7 CPU. But something like a gaming laptop that uses a gaming-calibre graphics chipset may benefit from the Quadro in an external graphics “card cage” module when this system is destined to do a lot of video editing, CAD or animation work.

Personally, I see the concept of the Quadro workstation graphics chipset in an external graphics module as a way to allow hobbyists and small-time professionals to slowly put their foot in the door of high-performance workstation computing.

Consumer Electronics Show 2013-Part 1

Introduction

By the end of Christmas and, in some cases, even through Advent, manufacturers are starting to run teaser press releases about what technologies and products they will release or exhibit at the Consumer Electronics Show in Las Vegas.

TV technology

A major part of this year’s Consumer Electronics Show was TV and video technology.

4K ultra-high-definition TV

Every TV manufacturer ran with a flatscreen TV set capable of displaying images at the new 4K ultra-high-definition resolution. This yields an image of 3840×2160 pixels, equivalent to an image captured by an 8 megapixel digital camera.

Some of these were 84” or 110” sets which wouldn’t fit in to most peoples’ living rooms and would be out of most peoples’ price ranges. But manufacturers like Sony are launching 4K TV models at 55” and 65” screen sizes. These are exploiting the high-pixel-density trend which is encompassing display design, in a similar effect to what the Apple Retina display has brought about.

At the moment, these sets upscale standard definition and high-definition images from broadcast and other video sources. But Sony is working on a hard-disk-based media player to play content that has been turned out in this form. This is part of a 4K media distribution network that they expect to launch by the end of the Northern-Hemisphere summer.

It is also reckoned that it will take a few years for the 4K UHDTV technology to mature and manufacturers to release models at a price that most of us can afford. This is something that will typically happen with most technology.

OLED and Display technology

Another trend that LG, Samsung and Sony are working on is the OLED display for the large-screen TV set. This is something most of us would experience with an HTC or Samsung smartphone and yields a high contrast ration and very deep colours.

Sony is wanting to apply it to a 4K ultra-high-definition display, but LG and Samsung are advancing the OLED screens at the 55” HD formats. For that matter, Panasonic was also showing a 56” 4K OLED screen as a prototype. Samsung also advanced a curved 55” HD prototype along with a curved 5” prototype for handheld applications.

On the other hand, LG has demonstrated a laser projection TV setup called the HECTO. This unit can show a 100” 16:9 image with a 22” throw using a special screen and yield this as a very bright image. The projection unit has what is expected of a flat-screen TV, including an integrated TV tuner.

Smart TV technologies

The TV is now more sophisticated and smart than it ever was. This is where it is not just a display device or just to pick up broadcast content. Here, the set effectively works as a computer with an app-driven ecosystem.

Panasonic has also now become part of the Smart TV Alliance which was started off by LG and Philips. On the other hand, Google TV had gained some more traction as a platform with LG with the GA6400 and GA7900 “main viewing area” sets.

As for Samsung, they have improved their Smart Hub user-interface and shown the Evolution Kit which is an upgrade kit for most of their current-issue flat-screen TVs and the sets to be introduced over subsequent years. This will add on improved processor performance as well as access to the new user interface; and is an example of what they have done to satisfy the reality that TVs do perform many years of service even as they are “pushed down” to other viewing areas.

The software that is being driven with the Smart TV environment is primarily content searching, TV Everywhere and “second-screen” applications. It is also leading to various “virtual cable box” applications where the TV is its own cable box with the content delivered via the Internet using end-to-end content-protection / subscription-management technology.

Audio and Video Technology

NFC “Touch & Go” operation

A strong trend that is showing up this year is NFC-driven “Touch & Go” operation. Here, you touch your NFC-capable Android smartphone or tablet to the device to have it pair up and connect via Bluetooth or set up via Wi-Fi for music playback. This avoids many confusing processes to get that wireless speaker going. As far as music systems and similar products go, it would also have the unit select the “Bluetooth” or “Network Audio” source automatically.

Sony had made a “big thing” of this feature with their wireless speakers and headsets through their press conference. As well, most of the manufacturers who are running wireless speakers, music systems or home-theatre-in-box systems are integrating this function in their products.

LG has implemented this further with their newer Blu-Ray home theatre. Here, the Android device can be set to throw its display on to the connected TV screen which would come in handy for viewing videos or playing games held on this device. Similarly the Android device can be set up to work as an “earphone” for the home theatre so you can use it late at night without scrambling around for the headset jack on the TV or home theatre central unit.

AV receivers

So far, Harman have fielded two new network AV receivers for that main audio-video system. Here, they can pull in Internet radio or content from a DLNA media source and have content “thrown” to them via the home network from your computer or mobile device using DLNA or AirPlay. The AVR-2700 has 8 HDMI connections with 4K image scale-up and a 7.1 audio output with 100W per channel while the more expensive AVR-3700 adds integrated Wi-Fi wireless and has a 7.2 audio output with a more powerful 125W per channel.

Smart video peripherals

There is an increase in the number of Blu-Ray players, home-theatre units and network media players that provide smart-TV functionality without you needing a smart TV.

For example, HiSense, ASUS and TCL were intending to sell Google-TV-based network media devices while Roku was providing a small but highly-strung network media receiver. This was eve to be able to work as a full-bore cable box for one on f the cable-TV companies in the US. Netgear also launched a new range of NeoTV network media players including some that had SlingPlayer clients and one driven by the Google TV platform.

But Archos are also fielding an Android-based network media box which is also showing that the Android platform associated with a lot of the smartphones is also appearing on the TVs as a low-cost option.

4K technology

At the moment, most video peripherals that connect to the new 4K ultra-high-definition TVs will upscale the standard-definition and high-definition images to the very high resolutions  offered by these sets. This is because there isn’t a common broadcast, on-demand or packaged-media distribution platform for distributing the content that is in this resolution.

Sony are using a hard-disk-based network media player with integrated BD-ROM drive, along with the content passed around on BD-ROM (Blu-Ray data) discs as a way of distributing the content. But they are working on an improved distribution method to go live by the middle of the year. As well, they said that consumer 4K will take some time to mature as equipment becomes more affordable.

Of course, Sony outlined that the 4K ultra-high-definition technology will be used in the video-production workflow, telecine (film-to-video) and video mastering applications. It is in a similar vein to the early days of digital audio recording before the arrival of the CD. This was where audio recordings were produced using at least a digital master-recording and this recording was used to turn out the records and tapes that were for public sale.

This will also involve films having their master negatives transferred to 4K video using equipment that scans the master negative at this resolution, then a 1080p scaled-down copy of this 4K master would be used for Blu-Ray distribution or HDTV broadcast. Sony also stated that they would implement the 4K production workflow into short-form video work like TV drama and commercials.

Broadcast-LAN cable TV setups

The FCC has recently laid down a pro-competition pro-consumer requirement for pay-TV providers to implement a broadcast-LAN strategy to work with most DLNA-compliant smart TVs and video peripherals. This is to drop the need to equip every TV in the house with a set-top box as is commonly the case with providing pay-TV to each set.

Intel has shown a broadcast-LAN gateway with 6 tuners and support for the DLNA content-protection requirements. This device is being positioned as being for use with Comcast’s cable-TV setups; while there are similar devices including cable boxes with this function being provided for other cable-TV systems.

Speakers and soundbars

There has been an increase in the number of wireless speakers and soundbars that are to work with Bluetooth or Wi-Fi (AirPlay / DLNA) setups.

Samsung has furthered the hybrid valve (vacuum tube) / transistor design that they used in a few wireless speakers of theirs in to their latest TV soundbar. This unit uses an accelerometer to allow it to self-adjust for lying flat or standing on its edge in respect to how it sounds and where it displays its status.

Video gaming

The console gaming market has undergone a shakeup over this year with NVIDIA and Valve fielding their TV-based gaming systems – the Shield portable and the Steam Box TV-based unit . This is alongside the Ouya Android-based TV console and a Kickstarter-funded portable showing up as Android-powered alternatives.

Here, the Steam Box would have access to the Valve Steam game store while the Shield would have access to the NVIDIA TegraZone games store alongside the Google Play app store. This is showing up to be an “uh-oh” moment for Sony, Microsoft and Nintendo who have thought of themselves in a position to “call the shots” for console gaming, especially when it comes to what titles can surface. I also suspect that this will also be a time for smaller independent studios to surface with some interesting games titles that are away from the norm.

Conclusion

Stay tuned for the next part of this series which will cover PC and home-network technology which will help in bringing the increasingly-connected home together from the CES.

Switchable graphics – an “overdrive switch” for PC graphics

Articles

 NVIDIA’s Optimus Technology Brings New Level of Switchable Graphics – Windows Experience Blog – The Windows Blog

From the horse’s mouth

NVIDIA’s article about the Optimus graphics system

My comments and explanation

The common graphics setup

The “IBM PC”-based computing platform started off with a “discrete” graphics setup where the system used a separate display card to put up data on the screen for the user to see. This allowed users to buy the graphics capability that they needed at the time of the system’s purchase yet upgrade this capability when their needs changed.

Then motherboard manufacturers and graphics-chip vendors moved towards placing the display circuitry on the motherboard, a practice that most other computer manufacturers engaged in for their platforms. This was preferred for computers that had an integrated display; as well as computers that were based on smaller stylish chassis designs. It also became a cost-saving measure for computer resellers whenever they designed their budget-priced models.

This method required that some of the system’s RAM (primary memory) was to be used for the graphics functionality and, in some cases, made use of the system’s CPU “brain” for some of the graphics work. This typically limited the performance of computer setups and those of us who valued graphics performance, such as gamers, designers or people involved in video production preferred to use the original “discrete” graphics arrangements.

Most systems, especially desktop systems, that had the integrated graphics chipsets also had an expansion slot for use with graphics cards and these setups typically had the graphics card that was in the expansion slot override the integrated graphics functionality. As well, a user who was upgrading a computer to discrete graphics also had to disconnect the monitor from the motherboard’s display output and reconnect it to the discrete graphics card’s display output.

As for laptop computers, there was a limitation in using discrete graphics there because it would lead to the computer running for a short time on its batteries, whereas a computer with low-end integrated graphics could run for a long time on its batteries. This also affected other applications where it was desirable to conserve power.

What does “Switchable Graphics” provide for the Intel-based computer platform.

The NVIDIA Optimus technology has brought around the concept of “switchable” graphics where a computer can have both integrated and discrete graphics. This practice is similar to a car that is equipped with an overdrive or “performance/economy” control.  Here, the driver runs the car in the “economy” mode or disengages the overdrive when they do their regular driving so they can conserve fuel. On the other hand, they engage the overdrive or set the transmission to “performance” mode if they want that bit of “pep” in the driving, such as for highway runs.

These computers will have a graphics chipset that can perform in a “discrete” manner for performance and use dedicated memory or in an “integrated” manner for power economy and use “spare” system memory. This will be accomplished with NVIDIA software that comes with computers that have this technology and run Windows 7. There is a special program in the software that works like the overdrive or “performance/economy” switch in the car. The program can be set up so the user switches modes manually or can be set to change modes dependent on whether the computer is running on external power or whether certain programs like games or video-editing software are being run.

Further comments

At the moment, the technology has just had its first public airing. This will usually mean that certain reliability issues will surface as the bugs get ironed out. It is also just optimised for laptop use but could be implemented in a “dual-chipset” manner for desktop and similar applications. In the desktop environment, the integrated graphics subsystem could work alongside an discrete aftermarket graphics subsystem and share outputs. This could allow, for example, a “gaming rig” to be less noisy and power-demanding while it is not being used for games and other graphics-intense tasks because the integrated graphics chipset could come in handy for the Windows shell or office applications.

Once this concept is worked out, this would allow users to avoid power and system heat tradeoffs if they want high-end graphics in their computing environment.