Category: Audio Accessories

Augmented headphones coming about due to Microsoft’s research

Article – From the horse’s mouth

Sony WH-1000XM4 Bluetooth noise-cancelling headset press image courtesy of Sony

Microsoft is to be doing further work on headphones that follow your gestures

Microsoft Research

Thinking beyond audio: Augmenting headphones for everyday digital interactions – Microsoft Research

My Comments

As part of the “Headset Wars” where headset manufacturers are putting research in to and marketing the best-value Bluetooth active-noise-cancelling headset, there is research in how to improve the headphones’ user interface.

Currently, there are some over-the-ear headphones that use touch-based gestures for basic control routines like starting or stopping multimedia, taking or ending calls and adjusting volume. As well, some active-noise-cancelling headphones recognise you cupping our had over the earpiece as a way to override ANC, amplify the outside world and pause multimedia so you can engage in conversation with someone near you.

Why

One issue that is bringing Microsoft in to the headphone innovation space is the intense competition between headphone manufacturers when it comes to high-quality Bluetooth active-noise-cancelling headphones and earbuds. These manufacturers are seeing their headsets being used at work, at home and while travelling for entertainment and personal communications.

As well, the drive towards videocalls and video conferencing during COVID and the associated work-from-home orders has had us want to see a better way to engage in that Zoom videoconference. The various goals that came about include providing each user with a sense of dignity and privacy during these calls, especially if they need to get up to use the bathroom or answer the door.

Then there is the ability to effectively “talk to” a particular individual in a multiparty video conference when you direct your gaze at that particular person in the default multi-screen view.

It is also being seen as part of augmented and virtual reality such as having an avatar mimic you. This is even a feature that is becoming part of video conferencing and allied use cases where participants see themselves as though they are in a virtual space.

What is being brought out through the research

Here, it is about using the headphones to follow your head movements or recognising when you put your headphones on or took them off.  There is also the idea of using mid-air hand gestures as a control mechanism with this being based on LiDAR technology to recognise these gestures.

The use of head gestures and hand gestures recognised by headphones is being seen as beyond call control for a videoconference. It includes allowing avatars that represent a user in a videoconference or video game  to mimic the user they represent.

It also allows for head movement to be recognised as input for videogames. This would come in to its own with games that have the first person as their primary point of view like driving games, first-person shooters or role-playing / adventure games. I would  see this also come in to its own as another input for augmented and virtual reality.

How could this be delivered

The Microsoft Research augmented headphone technology could be delivered as an head-worn attachment which may please people who use headset styles other than over-the-head headsets. Or it could be a clip-on attachment that clips to the headband of an existing over-the-head headset. Headphone manufacturers could even integrate this functionality in to their headphone products, especially if it is to be a product differentiator.

As well, a Bluetooth or USB connection would be used to transmit the head movements and had gestures to the host computing device. Here, it may be based on USB Human Interface Device specifications that relate to augmented and virtual reality use cases. If this functionality is to be delivered as an accessory for a Bluetooth headset that has a USB-C socket like just about all of the Bluetooth active-noise-cancelling headsets, there could be USB-Bluetooth forwarding. Here, the Bluetooth headset would “catch” all the head movements and gestures from the USB-connected accessory and forward them to the Bluetooth-connected host device using the one link.

But what needs to happen is for the head movements and gestures to be recognised in a standard form like a USB HID Device Class. This can allow for operating system support and avoid the need for headset manufacturers and software developers to reinvent the wheel every time they want head-movement support in their setup.

Conclusion

What Microsoft is doing is to extend recognition of head movements and gestures beyond virtual reality and augmented reality to regular computing and communications tasks using ordinary headsets.

Super Wide Band Speech to come to Bluetooth hands-free setups

Article

Sony WH-1000XM4 Bluetooth noise-cancelling headset press image courtesy of Sony

The same Bluetooth codec that powers Bluetooth LE Audio will provide enhanced audio quality for your voice and video calls that you make and take with your Bluetooth headset.

Bluetooth calls on Android are about to get better — super wideband better (androidpolice.com)

From the horse’s mouth

Bluetooth SIG

Super Wide Band Speech for Hands Free Profile 1.9

My Comments

Increasingly, online voice and video communications is moving towards speech quality not dissimilar to how you would hear an announcer on your favourite FM, DAB or Internet radio station. This would be facilitated using regular or mobile computing devices that make use of wider bandwidth technologies like the latest Internet connections or 5G mobile telephony.

But the Bluetooth link for our headsets, hearing aids or in-car handsfree setups stands a chance of being able to work with high-bandwidth voice and video communication. Here it is about implementing the LC3 audio codec that is the core of Bluetooth LE Audio to bring speech quality that could be equivalent to FM radio. It will be part of Bluetooth Hands Free Profile version and is intended to work in a “best-case” manner where both the audio device and the smartphone or computer implement Hands Free Profile 1.9 with Super Wide Band Audio.

I see this as being part of audio devices that implement Bluetooth LE Audio due to the reuse of the LC3 Audio codec. It could also be taken further as a means to reduce the Bluetooth bandwidth needed for transmitting speech in a phone call, with a goal to reduce battery requirements for hearing aids, earbuds and “sports” headsets when used as communications devices. The sound latency will also benefit especially if you are using your Bluetooth headset in an area where many people are using Bluetooth devices.

At the moment this improvement for Bluetooth Hands Free Profile is at the point of being built in to mobile operating systems. For example, it is to be added to the Android Open Source Project which represents the software logic for the Android platform and this will look after the Bluetooth communications aspect for that platform.

Most likely, I would see this feature come about with Bluetooth LE Audio headsets, earbuds and hearing aids at least. It could also be a driver to bring what Bluetooth LE Audio is about to in-car infotainment due to the use of the LC3 audio codec. It sounds like a next major step for Bluetooth’s killer use cases i.e. hands free calling and audio listening via a wireless link to your smartphone, tablet or computer.

GaN technology now approaches audio electronics

Articles

Belkin BOOST Charge 68W GaN Dual USB-C Wall Charger (Australasia) product picture courtesy of Belkin

The same kind of GaN technology that powers these powerful USB chargers is entering another class of electronics

GaN Technology in Audio Power Amplification | audioXpress

500W Heatsinkless Audio Amplifier from Axign and GaN Systems Demonstrates a New World of Extraordinary Audio Performance | GaN Systems

Previous coverage on GaN technology

Belkin joins the GaN bus with two highly-compact USB PD wall chargers

My Comments

Gallium Nitride is a relatively new semiconductor material that is being seen as “today’s silicon”. At the moment, it has been used in various optoelectronics applications like blue, white, green or ultraviolet LEDs and blue and green laser diodes.

As well, it has seen a lot of traction within power electronics use cases like power supplies, inverters and battery chargers. This has been leading to some small powerful USB-C battery chargers and multi-output charging bars. As well, this technology is helping with decarbonisation thanks to its use with solar panels, battery storage systems and electric vehicles. What has driven its use in this field is how powerful the GaN semiconductors are and the fact that there aren’t heat issues with these semiconductors, this allowing for small designs for powerful power-supply circuits.

But over the last two years, some work has taken place with implementing GaN technology within the audio amplifier space. This is similar to power-supply design but is to amplify a variable-frequency signal representing sound in order to drive a loudspeaker. Here it’s about assuring that the sound is amplified in a manner to assure its clarity and intelligibility.

GaN Systems has showcased an audio amplifier design that works at 250 watts per channel for a 4-ohm load with a very low total harmonic distortion of below 0.01% across 20 Hz to 20 kHz. This Class D amplifier circuit has been rated to perform close to a Class A amplifier circuit which represents the pinnacle for hi-fi audio amplification using solid-state technology.

What could this mean for audio equipment design?

Auralic Taurus control amplifier connected to Auralic Vega DAC

This time amplifying sound within audio equipment like amplifiers and active speakers

I see this like how silicon technology impacted audio equipment design through the 1970s.

For example, amplifiers started to acquire power output ratings of at least two figures per channel with specifications that represented an increasingly-clean sound, which led to a requirement to re-engineer loudspeakers for stronger signals. These amplifiers were more tolerant of how the speakers were wired to them thus opening the pathway to multiroom audio or advanced speaker wiring approaches. This was infact a driver for the Receiver Wars of the 1970s with the goal to see who could offer the most powerful stereo receiver that yielded the cleanest sound.

There was also the ability to do away with output transformers which was a boon for a clean hi-fi sound and for mobile and portable use cases. It was also easier to design portable equipment for increased power efficiency which allowed for longer battery runtimes with stronger clearer sound. It also led to a strong effort towards highly-compact hi-fi systems be they integrated systems  with many programme sources on the same chassis or small compact component systems.

Gigaset L800HX Alexa DECT smart speaker press picture courtesy of Gigaset AG

Smart speakers and Bluetooth speakers are expected to benefit from GaN audio-amplification technology to assure that clean powerful sound.

Most likely I would see increasingly capable active-speaker designs like smart speakers or Bluetooth speakers appear on the market which are about a clearer stronger sound that what occurred previously. They would also have a neat design even though they have a higher power output due to very little reliance on heatsinks and other thermal-mitigation designs.

As well, manufacturers could get away with designing sophisticated amplifier and speaker setups yet keep the amplifiers in these setups compact. This would benefit multichannel and spatial audio or sophisticated designs with separately-amplified speaker drivers such as “active subwoofer” or “biamplification”.

It would also impact “built-in” audio designs like automotive or marine audio. That also extends to TVs, computer monitors and similar devices  with built-in speakers. This is because there would be powerful high-quality amplifiers that can be integrated in these installations without having to worry about heat buildup.

Like what happened when silicon semiconductors came about, battery-operated devices will gain a performance and efficiency boost. Welcome to longer battery runtimes or significant improvement in sound quality out of those Bluetooth speakers or portable digital radios for example.

GaN semiconductor technology entering the audio-amplification space is demonstrating the fact that this  a significant step towards it becoming the “new silicon” for electronics design.

What is happening with Bluetooth speakers

LG SoundPop 360 Bluetooth speakers press picture courtesy of LG

LG SoundPop 360 Bluetooth speakers
– an example of the popular Bluetooth speakers

A very popular accessory for smartphones, tablets and laptops is the Bluetooth speaker. These speakers connect to your mobile device via Bluetooth and work as an audio output device for it.

The typical design for most of these speakers is to be a highly portable battery-operated unit that can fill a small area with sound in a manner equivalent to the typical portable radio. These appear in many different sizes from something that fits in your palm to larger tube-shaped units that can be carried using a strap or shoved in your coat pocket. Add to this an increasing number of larger cube-shaped speakers that put out a bass rich sound.

Add to this larger mains-powered bookshelf active speakers that have Bluetooth audio functionality in them along with a variety of inputs like analogue line-level and phono inputs or USB, SP/DIF and HDMI digital-audio inputs. These are being pitched as a way to set up a stereo for an office or small apartment.

In a lot of cases especially with portable speakers, these have a built-in microphone so they can become a speakerphone for your mobile device, something that can come in handy for conference calling including Zoom calls. But some Bluetooth speakers like the B&O Beosound A1 2nd Generation speaker even have this function set up so they work with your smartphone or tablet as a voice-activated smart speaker.

T

Bang & Olufsen Beosound A1 Bluetooth smart speaker press image courtesy of Bang & Olufsen

Bang & Olufsen Beosound A1 2nd Generation Bluetooth smart speaker that works with a smartphone or similar devicce to benefit from Amazon Alexa

hese exist in a universe of Bluetooth audio endpoints like audio adaptors that work between a line-level audio connection and Bluetooth Classic audio as either a transmitter or receiver. This is in addition to home audio equipment receiving Bluetooth audio as an input and/or transmitting content available to it as a Bluetooth audio stream.

An example of this is in the form of portable and mantel radios that work as Bluetooth speakers. This device class has capitalised on the interest over the last 15 years in premium radios thanks to the likes of Bose and Tivoli offering radios that look and perform “above average”; the nostalgia for vintage-styled radios, along with broadcast radio being delivered via digital-broadcast technology or Internet technology and yielding programming exclusive to those technologies.

It includes companies offering audio source devices like turntables or CD players that stream to Bluetooth speakers. This is because the Bluetooth audio specifications are in fact “application-level” specifications that have been pre-determined for a long time, so there as surety that their source devices can work with any Bluetooth audio endpoint device. Here, it could allow someone to create an elementary sound system around that device and a pair of Bluetooth speakers.

Some of these speakers come with other features like LED-driven “party lights” or very large batteries that work as powerbanks for charging mobile devices. As well, a lot of larger portable Bluetooth speakers make use of passive radiators as a way to increase their bass response while others rely on an app-driven approach to allow you to adjust their sound quality from your smartphone.

Multi-speaker operation

But, thanks to Bluetooth 5, there has been an interest in multi-speaker Bluetooth audio approaches. This comes in the form of two operating modes:

Party Mode: Multiple speakers play the same programme content from the same source device with speakers that are stereo-designed playing the content in stereo across the speakers in that same box. This is to provide more sound coverage, typically for entertaining people at a party. Most such setups can handle a relatively large number of speakers due to latency not being considered important for this use case.

Stereo Mode: A pair of like speakers are set up so that one plays the left channel of a stereo programme source from one source device while the other plays the right channel of that same source. This is to improve the channel separation for the stereo content.

Typically manufacturers are limiting this functionality to a subset of their Bluetooth-speaker product range, more so the products in the “value” and “premium” market positionings.

These operating modes may work in one of two arrangements;

Source-to-speakers / hub-and-spoke: The source device streams the audio content to the speakers at once. This is typically implemented for stereo-mode operation so as to reduce latency by making sure the data gets to each speaker without any middleman device processing it.

Speaker-to-speaker / daisy-chain: The source device streams the audio content to one speaker which passes it on to other speakers down the line. This appeals to party-mode operation so as to permit large numbers of speakers to be in the setup. It may allow speakers to introduce some latency but this isn’t an issue for party-mode operation due to the goal of covering a large area with sound.

What to watch

Bluetooth LE Audio and its impact on Bluetooth speakers

Bluetooth LE Audio has been cemented in stone as the next-generation Bluetooth multimedia audio standard and is expected to provide a raft of improvements for this device class.

This implements the Bluetooth LC3 audio codec which is about efficient audio data transfer and even improve sound quality, operational stability and battery runtime. Here it also allows mobile-technology designers to avoid reinventing the wheel for audio-codec improvements when it comes to baseline audio performance for Bluetooth audio.

For portable Bluetooth speakers, this could be about allowing you to move around more freely with your mobile device without fear of losing the music as well as being able to run for a long time before needing to be charged up. As well, there will be the ability for these speakers and similar devices to cope with congested 2.4GHx wireless environments like in a city centre because of the robustness that the LC3 audio codec will offer.

This could impact how they are designed such as to have portable speakers that are lighter because of not needing to design around large battery packs. There will also be the chance to design higher-quality portable Bluetooth speakers that take advantage of higher quality sound that the new codec offers. Multi-speaker setups, especially based on Auracast, could be benefitting if the setup permits meshed or daisy-chained operation because of reduced latency in such setups and less impact on battery runtime for the actual sound reproduction.

Auracast broadcast audio will come in to its own with Bluetooth speakers that implement the Bluetooth LE Audio standard. Firstly, this could be about multiple-speaker party-mode operation without a requirement to use particular speakers from the same manufacturer. It may even allow the use of multichannel setups within the same Auracast multi-speaker setup rather than having “party mode” or “stereo mode” being mutually exclusive. Here, you would be using “audio sharing” on your phone, tablet or laptop to facilitate this mode with the device being enabled for Bluetooth LE Audio and Auracast.

As well, Auracast-based broadcast audio and Bluetooth speakers can be a perfect partner here. For example, a small Bluetooth speaker used in this context could be about close listening to an alternative soundtrack for video or other content or following an event going on in a nieghbouring area from another small room where you might be engaging in activity relating to that event.

Similarly, Auracast with Bluetooth speakers could be a logical follow-on to FM radio where listenership using BYO audio devices is desired for an event hosted in an area with a small footprint.

Previously, radio broadcasters were often collaborating with event organisers to broadcast the musical soundtrack to a large public event like a fireworks display, street parade or motorcade. Then you would have to bring a portable radio to that event and tune in to that station to follow the soundtrack using that radio to get the best value from that event. This approach may be seen as irrelevant for a radio station with a large broadcast area like a major city’s metropolitan area unless the event has a large footprint that takes in more of that broadcast area such as a fireworks display encompassing a waterway that passes through the city.

Similarly, there were the drive-in cinemas where you tuned your car radio to a particular frequency to hear the film’s soundtrack. Here, this was limited to what the FM band was about and issues like destructive multipath that could ruin your listening experience.

Here, Auracast could lead towards a license-free wireless audio distribution approach centred around Bluetooth speakers that implement Bluetooth LE Audio technology. It would also be about increased flexibility within the setup like multichannel speaker clusters (think stereo pairs or speakers plus subwoofer setups).

The Bluetooth LE Audio specification will also impact multiple-input operation for Bluetooth speakers. This could be about seamless multipoint operation when you want to use a speaker with a smartphone and laptop or allowing your party guests to contribute to the music at your party using their devices. It could also be about party speakers that work with Bluetooth LE Audio microphones for karaoke and PA usage.

How Bluetooth LE Audio will come in to play for devices like Bluetooth headsets and speakers is the availability of dual-mode system-on-chip circuitry for this class of device. This will allow devices to work in a Bluetooth LE Audio or Bluetooth Classic Audio mode depending on what Bluetooth device they are working with, so as to assure maximum compatibility.

What could be done

There could be an emphasis towards optimising for and promoting mesh operation within multiple-speaker setups. Here, it can be used to make these setups more robust including allowing you to position your smartphone or other source device near any of the member speakers to assure audio continuity.

Multi-speaker setups could also be about bass improvement such as to add a subwoofer in to a party-mode or stereo-mode setup to pump up the bass. This also includes use of speakers that implement separately-amplified bass drivers being capable of working as part of these setups, especially “stereo-mode” setups.

There could be less reliance on “app-cessory” operation for common advanced functionality like tone control or lighting control. This could be facilitated with application-level functionality in Bluetooth LE Audio for these functions and avoid the need to create buggy apps for mobile and desktop platforms.

Manufacturers could look towards offering a variant of their Bluetooth speaker designs that has a broadcast-band radio tuner built in. Here, if you had already bought a particular speaker and then know there is one of the same design as what you already bought but has the radio functionality as well, you could justify buying the one with the radio so you can have a pair of speakers for party-mode or stereo-mode operation. It could also incentivise the manufacturer to design the speakers to work in multi-speaker mode for radio broadcasts as well as your phone’s audio.

It could extend to Bluetooth speakers that have line-input connections being able to stream the device connected to that input across a multi-speaker setup. This would extend the utility of that connection for multi-channel setups or party-mode setups.

Other complementary standards could be worked on to bring more utility out of the Bluetooth speaker class. For example, the HDMI-ARC standard could be worked on in a manner to support delivery of multiple soundtracks for the same video content. Here, this could incentivise the development of soundbars and AV receivers that allow streaming of different soundtracks to Bluetooth audio endpoints associated with the same device. That could allow a viewer to hear an alternate-language or audio-described soundtrack for video content using a Bluetooth headset or speaker paired to the soundbar or AV receiver while others hear the main soundtrack for that same content through that soundbar.

What I see that will affect Bluetooth speakers is the next few model cycles is to have Bluetooth LE Audio support as a heavily-marketed feature that will improve how they operate in many ways. It is something that I would see drip through a manufacturer’s Bluetooth audio product range.

Sony to offer game-grade peripherals under the INZONE brand

Articles

Sony INZONE logo monitor and headsets image courtesy of Sony Electronics

Sony INZONE monitor and headsets

Sony announces INZONE line of monitors and headsets for PC and PS5 gaming | ZDNet

Sony’s new hardware brand will launch with gaming headsets and PS5-optimized monitors | Engadget

From the horse’s mouth

Sony

INZONE Product Page (USA)

INZONE Press Release

My Comments

Sony is creating the INZONE sub-brand that is pitched towards young gamers. This will be primarily used to market monitors, headsets and other peripherals that are optimised for video gaming on consoles or regular computers.

At the moment, there are two 27” monitors that are optimised for gaming on computers or video games consoles like the PlayStation 5 or the XBox X. These are designed on a “horses for courses” basis to suit the kind of video games a particular gamer wants to play. The INZONE M9, which has 4K UHD resolution and 144Hz screen refresh will come in to its own with “massive multiplayer online” and strategy games that excel on visuals but are slow-paced. Then the INZONE M3, which has Full HD resolution and 240Hz screen refresh is optimised for fast-paced games like first-person shooters where it is critical that you can detect the enemies in the game. These screens automatically adapt themselves towards gaming-focused behaviour or movie-focused behaviour depending on what is played through them, allowing them to become entertainment screens for that bedroom or dorm room.

There are two wireless headsets along with a wired headset in the INZONE gaming product range. The H9 and H7 wireless headsets can work with Bluetooth or a dedicated 2.4GHz low-latency wireless link to the host. The H9 is based on Sony’s successful WH1000XM active-noise-cancelling headset platform which allowed Sony to answer Bose with high-quality value-for-money noise-cancelling headsets and kick off the “Headset Wars”. The H3 wired headset connects to the host device via a USB connection or an analogue 3.5mm audio connection. But they all support Tempest 3D AudioTech virtual surround as implemented in the PS5 console thus allowing for spatial sound.

I see the INZONE effort as being very similar to Sony’s XPLOD car-stereo branding. This is the creation of a sub-brand of products that are pitched towards today’s teenagers and young adults who don’t have children and put their money towards leisure pursuits. In the XPLOD case, this was about high-performance car stereo equipment that is installed in those cars that they like to trick out. INZONE would be about marketing a range of gaming-optimised peripheral devices so those young people out there who want to get the most out of video games.

But could I see this as Sony offering more INZONE-branded computer-peripheral hardware pitched towards gamers? An obvious case could be something like speakers or soundbars that have sound qualities that go well for video games. Or I would see something like a range of TVs with screen sizes of between 32” to 40” that have screen refresh rates and image responsiveness desired for “core” video gaming.

Bluetooth LE Audio–how I see this coming about

Bluetooth LE Audio

Sony WH-1000XM4 Bluetooth noise-cancelling headset press image courtesy of Sony

Bluetooth LE Audio and its multicast audio abilities will still have to factor in headphones like the Sony WH-1000XM4 to be considered worthwhile

As covered previously, Bluetooth LE Audio is considered as the next evolution of Bluetooth wireless audio for smartphones, tablets and computers.

It encompasses the LC3 audio codec that is more efficient than the traditional Bluetooth Classic SBC audio codec. This provides for increased power efficiency and battery runtime for portable setups thus leading to the design of very small hearable devices like earbuds or hearing aids, thanks to the ability to use a very small battery. There is also the ability to realise increased sound fidelity for Bluetooth audio links, something as good as at least CD-quality stereo audio.

Add to this reduced latency for Bluetooth-based audio links, which means that this mode of transmission can be seen as relevant for video-game sound or audio sent to multiple endpoint devices.

This codec is not bound to a particular device or chipset manufacturer which means that more devices can be legitimately built with Bluetooth LE Audio support without the need for a particular chipset for example. As well, Android 13 is expected to have this functionality built in to it if your Android phone can be updated to this newer version. I would also expect iOS and other operating systems to have support for Bluetooth LE Audio through an upcoming feature-level update.

Here I am talking about two features being introduced with Bluetooth LE Audio that will increase its market acceptance.

Audio sharing and broadcast audio

A potential killer feature for Bluetooth LE Audio is the ability to broadcast audio content to other devices. This could be in the form of you and a friend listening to the same audio playlist through your own headphones with the ability to have the sound level how you like it as well as hearing it in stereo. Or it could be multiple people hearing a common program source on their devices at their preferred sound levels.

Some of the use cases include providing assisted hearing arrangements in public areas without the need to use an induction-based loop that only works with telecoil-equipped hearing aids or proprietary stereo headsets. Or it could be about the “silent disco” where you can bring your own headsets to participate in the dancing. As well, it is also being seen as a way to, for example, provide audio from a particular TV set installed in a bar or cafe without needing to have a set of speakers associated with the venue’s audio system switched between the background music or the TV audio.

Even at home, it could be about enhanced audio setups for TV viewing where particular viewers could benefit from increased audio volume or access to audio description or dubbed foreign-language soundtracks. This is without impacting on what everyone else wants to benefit from and also facilitates access to stereo or “virtual surround’ sound for the same content.

The preferred Bluetooth LE Audio approach for establishing these setups is to use a control app or physical controller to “point” compatible audio devices to the shared audio content or audio stream. Typically such apps will be required to discover Bluetooth LE Audio broadcast streams and allow users to select their desired audio stream.

Use with legacy Bluetooth devices

This can’t be achieved with the large number of Bluetooth Classic Audio devices that are currently in use. It would be more of concern where there isn’t the possibility of manufacturers providing firmware updates to enable these legacy devices for Bluetooth LE Audio.

An example of this is the “headset wars” taking place between Bose, Sony, B&O and Apple where these manufacturers are outpacing each other with the best-value over-ear noise-cancelling Bluetooth headsets. You may find that the you bought that Bose QuietComfort 35 II or Sony WH-1000XM4 headset but they won’t be compatible with Bluetooth LE Audio unless Bose or Sony offer a firmware update to fully support Bluetooth LE Audio.

Here, you don’t necessarily want to get rid of a set of perfectly good headphones just to benefit from Bluetooth LE Audio and its broadcast features. After I was reading material on the Bluetooth SIG site about this standard, I came across a suggested path for integrating this technology with wired headphones.

This was in the form of a Bluetooth LE Audio controller app or operating-system function which worked as a “sink” device for the audio-sharing / broadcast-audio features and stream what was received to the wired headphones. But this approach would also be about repackaging the incoming selected broadcast audio stream as a Bluetooth Classic (A2DP) audio stream for something like a Bose QuietComfort 35 II or Sony WH-1000XM4 noise-cancelling headset. That is although they reckoned that this approach may not be efficient due to “repackaging” the Bluetooth audio stream but would need to be achieved to allow the use of Bluetooth Classic Audio devices in this context.

This same app may also be required to provide software support for audio sharing especially where the device doesn’t have inherent support for Bluetooth LE Audio. It would be in the form of being a Bluetooth LE Audio source or target for audio-sharing setups.

Bluetooth speakers and car audio

Braven BRV-X outdoor Bluetooth speaker

Bluetooth LE Audio apps may also be required to bring Bluetooth LE Audio broadcasts to Bluetooth speakers like this Braven BRV-X outdoor Bluetooth speaker

The COVID-19 coronavirus plague gave drive-in movies a renaissance in some areas. This was because households could go out and watch the movies from the safety of their cars and reduce the spread of the virus. This had been extended to “drive-in” live entertainment like concerts except a stage for the live entertainment was used rather than a screen for showing films.

Even before, there has been some interest in drive-in movies as a form of “cinema al fresco” in countries that had balmy summers. This was about enjoying watching films in a cinematic experience while in an outdoor setting rather than going in to an air-conditioned cinema to watch films as a community.

But these setups would distribute the sound via FM radio so each household can hear the entertainment’s soundtrack through their car’s car radio or a portable radio tuned to a particular FM frequency. This was able to use the many-decades-old FM technology to deliver the sound in stereo to each vehicle. Bluetooth LE Audio could easily be seen as a logical successor to FM radio for this kind of use case.

As for Bluetooth speakers and Bluetooth audio-receive adaptors, these could be part of the Bluetooth LE Audio broadcast-audio concept. For example, Bluetooth SIG often suggested the TV, whether at home, in a hotel room or in a public place as a key use case for the broadcast-audio feature that Bluetooth LE Audio offers. This is in the form of assisted hearing or access to an alternate soundtrack at home, reduced volume for hotel-room TVs or the ability to hear the soundtrack for a show playing on a bar’s TV via headphones.

Here, a Bluetooth speaker could be about a group of people at a particular table in a bar hearing the call of a sports event shown on one of the TVs in that bar through one of these speakers. Or it could be about someone hearing the audio-described soundtrack for a show that everyone is watching through a small Bluetooth speaker while everyone else hears the standard soundtrack through the main sound system.

Firstly this could mean that there could be an incentive to support Bluetooth LE Audio functionality within newer speaker-equipped Bluetooth audio equipment or Bluetooth audio-receive adaptor devices. As for as legacy equipment is concerned, it may be about the previously-mentioned Bluetooth LE Audio controller app that repackages broadcast audio content delivered via this new standard as the legacy Bluetooth Classic Audio standards.

Announcement priority

A feature that will be wanted for Bluetooth LE Audio’s broadcast-audio feature is some form of “announcement priority” feature. Such a feature would be called for in relationship to emergency messaging but would also be desired for the transport sector.

Here, that would be akin to the traffic-announcement priority feature instigated with ARI and implemented primarily with RDS, where, with a suitably-equipped car radio tuned to a broadcaster supporting this feature, you can turn it down or have something else playing but you don’t miss out on the latest road reports. This is due to out-of-band subcarrier-based signalling that causes the radio to increase the volume to a particular level or pause the other program you were listening to while a traffic report is being broadcast.

If this was implemented in Bluetooth LE Audio, it could be set up to allow a transport-service announcement or building emergency announcement to override whatever you are listening to on your phone, but not override a phone call. Such a facility would have to have some form of “relevance filter” with metadata relating to the platform that you are waiting at or the vehicle you are riding on in a public transport system, or the language the announcement comes in. Like with the car-radio application, there would be a requirement to cancel the currently-playing announcement but be ready to hear the next one for further updates.

Multichannel audio

Another killer use case for Bluetooth LE Audio is to allow a single source device to deliver two or more audio streams relating to the same content as a multichannel audio stream to multiple output devices. This is with the sound in phase and in sync across all of the audio channels.

Here, it would be operated in a manner that doesn’t require vendors to reinvent the wheel when it comes to designing multichannel-audio equipment that exploits Bluetooth LE Audio technology.

The obvious use case is to have standards-based true wireless earbuds and hearing aids without manufacturers reinventing the wheel every time they design these setups. As well, the requirement would be to have the source device effectively stream each channel to each output device so that there is no retransmission involved thus assuring power efficiency for earbuds and hearing aids.

Bluetooth speakers

I would see the multichannel audio feature also benefit Bluetooth speakers. Here, a manufacturer could design their Bluetooth speakers so that if you buy two or more of these speakers, you could set up a pair for proper stereo-sound reproduction with increased separation.

There may even be a requirement to support multiple multichannel speaker clusters. This could be multiple pairs of speakers used to reproduce a stereo soundmix in different areas.

Use of subwoofers to pump up the bass

Some device manufacturers would be taking this further by having speaker setups involving speakers that have different frequency-response characteristics. The classic example is a pair of highly-compact speakers reproducing the stereo sound but not having much bass response while another larger speaker with a larger driver and housing like a subwoofer yields the bass notes. Such setups are desired as a way to have compact speakers yet be able to have that bit of bass “kick”.

This would require support within the standard for passing audio frequencies above or below a certain threshold to particular speakers that can handle particular audio frequency ranges. Most likely it may be facilitated through each speaker taking an audio stream that represents the full frequency range and passing it through low-pass or high-pass filter circuitry or its acoustic design doing the filtering.

Surround sound

Then there is the idea of using Bluetooth LE for multi-channel surround sound applications, typically associated with video content. This may be about a soundbar that represents the front and centre channels of a surround soundmix, a subwoofer representing low-frequency effects and two speakers representing the “surround” channels.

Most likely the source device will decode the Dolby or DTS surround-sound formats and allocate particular channels to particular speakers.

Speakers with own audio inputs or sources

There will be problems with this kind of setup where Bluetooth speakers typically have another audio input beyond the Bluetooth audio stream delivered by a smartphone or other device. This represents at least a stereo line-level analogue input with better setups offering one or more wired digital inputs of some form.

It may also extend to where a Bluetooth LE Audio speaker in a multichannel setup has its own programme source. Such sources can range from a traditional radio or TV broadcast source or packaged content medium like vinyl, CD or Blu-Ray. Or it could be file-based media on something like a USB device or simply receiving online audio or video content via the Internet. I would even encompass devices that are part of a network-based multiroom audio setup or smart speakers that have their own microphone and work with a voice-driven home assistant.

The common use case involving speakers and multichannel sound from a connected source would be a soundbar that is connected to a TV set via HDMI-ARC. This soundbar, expected to reproduce the sound from the connected TV, would typically work alongside a subwoofer that reproduces the bass frequencies, while it reproduces the midrange frequencies for the left, right and centre channels in an audio mix. Some setups may support additional front speakers for increased stereo separation or a set of rear speakers for full-on surround sound. Or it could be about extra speakers required to properly reproduce a Dolby Atmos soundmix.

Here, it will be about wanting to have one speaker that has the input or content source work as a Bluetooth LE Audio source device for these setups. This speaker will then be required to yield a multichannel Bluetooth LE audio stream to the other speakers as if it is a Bluetooth audio-transmitter adaptor. The other speakers would then pick up and reproduce the audio channel that they are assigned to.

This use case involving a Bluetooth speaker of some sort having its own audio input or source and working with a multichannel audio setup would be seen as the exception when it comes to having a Bluetooth source device stream each channel of a multichannel soundmix to different output devices.

In this case, it would be about streaming a stereo or multichannel Bluetooth LE audio stream from the connected or integrated audio source around multiple Bluetooth LE speakers. You would then have to set each speaker to receive the appropriate audio channel, most likely through the manufacturer’s app.

Conclusion

The broadcast audio and audio-sharing abilities of Bluetooth LE Audio will most likely appear in the form of mobile-platform “controller” apps that discover Bluetooth LE Audio broadcast / multicast streams and share them with audio devices associated with the mobile device. Here, there will be a reliance on these apps to “bridge” Bluetooth LE Audio multicast streams to the Bluetooth Classic Audio devices currently in circulation.

Most likely I would see the Bluetooth LE Audio multichannel support manifest in manufacturers who encourage us to buy two or more of a particular speaker product and set them up for stereo sound. As well, it could encourage in the short  term the supply of subwoofers and three-piece speaker kits that implement this technology to give that bit of extra bass kick.

USB microphones or traditional mics for content creation?

Blue Yeti Nano USB microphone product image courtesy of Logitech

Blue HYeti Nano – an example of a USB microphone pitched at podcasters

Increasingly as we create and post content online, we are realising that microphones are becoming a valuable computer accessory for recording or broadcasting our voices or other live sound. This is more so where we are making podcasts or videos or even streaming video games with our own commentary, with this kind of content creation becoming a viable cottage industry in its own right.

Even videoconferencing with Zoom and similar software has had us want to use better microphones so we can be heard clearly during these videocalls. This was important while stringent public health measures were in place to limit the spread of the COVID coronavirus plague but is now coming in to play with hybrid (online and face-to-face) work and education settings that we are taking advantage of.

What we are realising is that the integrated condenser microphone in your laptop computer or Webcam isn’t really all that up-to-scratch for this kind of content creation. This is similar to the days of the cassette recorder where people who aspired to make better live recordings stopped using their tape recorder’s built-in microphone and used a better quality external microphone.

But there are two ways of connecting an external microphone to your computer – USB port or a traditional microphone input.

USB microphone

Lenovo Yoga 2 Pro convertible notebook Right-hand side - Power switch, Volume buttons, 3.5mm audio jack, USB 2.0 port

The USB port on most regular computers is what you would plug a USB microphone into for plug-and-play recording

The USB microphone has at least one microphone element directly connected to an integrated audio interface. This converts the sound picked up by the microphone into a digital form useable by the host computer.

Some of these microphones have an audio-output function which feeds a headphone jack so you can monitor what you are recording or broadcasting with a set of headphones. You may even find that some USB microphones have a microphone-level analogue audio output so you can connect them to a traditional audio device rather than just a computer.

All of the USB microphones present to the host computing device as a standard USB Audio input device with those with headphone outputs also presenting the headphone jack as a standard USB Audio output device. This means that the USB Audio class drivers supplied with your computer’s operating system are used to enable these microphones without the need for extra software to be installed on the computer.

An increasing number of manufacturers will often supply audio-processing software that performs equalisation, level control or dynamic-range control on the host computer. Or the digital-audio recording software that you use on your computer will be able to do this function for you. All of this audio processing happens in the digital domain using your computer’s CPU or GPU.

The integrated audio interface allows designers of these USB microphones to set up a sophisticated array of multiple microphone elements in these microphones. This would allow for them to work as one-point stereo microphones or use microphone-array techniques to determine their sensitivity or pickup pattern. You may find that you determine how these sophisticated microphones operate through manufacturer-supplied software or perhaps a hardware switch on the microphone.

Traditional microphone

Behringer UlltraVoice XM8500 microphone product image courtesy of Behringer

The Behringer UltraVoice XM8500 microphone – an example of a traditional microphone

The common traditional microphone makes the sound that it picks up available as a low-level analogue signal. They are designed to be connected to an amplifier, recording device, mixing desk or other audio device that has an integrated microphone amplifier circuit.

This would be either a balanced or unbalanced signal depending on whether the microphone is for professional or consumer use. It is although most value-priced professional-grade mono dynamic microphones typically pitched for PA and basic recording use can work as balanced or unbalanced mics. That is thanks to the mic’s cable connected to the mic itself via an XLR plug even though the cable would plug in to the equipment using a 6.35mm mono phone plug.

There are electret-condenser microphones that work in a different way to the common dynamic microphone but these are dependent on a power source. This is typically provided by a battery that is installed in the microphone or through the associated equipment offering “phantom power” or “plug-in power” to these microphones via their cable.

If you use a traditional microphone with your computer, you would need to use an audio interface of some sort. The traditional sound card installed in a desktop computer or some basic USB audio interfaces that you use with your laptop computer would offer a 3.5mm phone-jack microphone input which would be mono (2-conductor) at least or may be stereo (3-conductor) so you can use a one-point stereo mic. These could work well with a wide range of microphones that have this connection type, typically those pitched at portable-recorder or home-video use.

Then the better USB audio interfaces would offer either at least one microphone input in either a 6.35mm phone jack or three-pin XLR socket, most likely offering a balanced wiring approach. You can still use a mic that has a 3.5mm phone plug if you use an adaptor that you can buy from an electronics store.

Shure X2U USB audio interface product image courtesy of Shure

Shure X2U USB audio interface that plugs in to the XLR socket on a common traditional microphone

Let’s not forget that a significant number of microphone manufacturers offer USB audio interfaces that plug in to their microphone’s XLR socket. These adaptors such as the Shure X2U are powered by the host computer USB interface and, in a lot of cases, provide the “phantom power” needed by electret-condenser microphones.

It is also worth noting that the better quality USB audio interfaces will do a better job at the sound-handling process and will yield a high-quality signal. This is compared to the audio interface in your laptop computer or Webcam, or baseline soundcards and USB audio modules which may not make the mark for sound quality.

For a long time there have been traditional one-point stereo microphones but most of them have been pitched at hobbyist or consumer use with stereo tape recorders. Most such microphones use a hardwired cable with a 3.5mm stereo phone plug or a 5-pin standard DIN plug if the recorder has a stereo microphone socket, or two 6.35mm or 3.5mm mono phone plugs if it has a pair of mono microphone sockets. But some professional stereo microphones have a 5-pin XLR or Neutrik connection and come with a breakout cable that has two XLR plugs to connect to a pair of microphone inputs.

What microphone type suits your application better

A USB microphone is valuable for laptops or small desktop computers and is only intended where you are using the software on your computing device to record or broadcast.

You may end up getting more “bang for your buck” out of a USB microphone purchase due to the integrated audio-interface design that they have. This may be of value to people starting out in podcasting or similar audio-recording and broadcasting tasks and want a low-risk approach. As well, you may find them easy to set up and use with your computer especially where the microphone relies on class drivers supplied by the operating system rather than proprietary driver software.

USB microphones are considered to be more portable because you don’t need to carry a USB audio interface with you when you intend to record “on the road” with your computer.

Another advantage is that you have a very short low-level unbalanced analogue audio link between the microphone elements and the signal-processing electronics, This means that you end up without the risk of AC hum or other undesirable noise getting in to your recording due to a long unbalanced low=level audio link.

You may find it difficult to use a USB microphone with a digital camera or camcorder. This is because not many of them provide USB Audio device support for microphones and similar devices and they may not eve have a host-level USB connection for any peripherals. Similarly, you may find it difficult to use them with most mobile-platform devices because of the way some versions of iOS or Android handle them.

A traditional microphone with a common connection type excels when it comes to versatility. This is more important where you intend to use them with a wide range of audio devices like recording equipment or mixing consoles. Similarly they excel when it comes to microphones that have particular sensitivity and audio characteristics out of the box.

It also comes in to its own when you want to record with a tape recorder or other standalone recording device to assure recording reliability. This use case includes the use of external microphones with your video equipment to have better sound on your video recordings.

Some users may find that connecting traditional mics to their computer via a mixing console of some sort may give them better hands-on control over how their recordings or broadcasts will sound. Here, you may find that some of the newer mixing consoles are likely to have their own USB audio interface to connect to a computer especially if they are more sophisticated. As well, some users who have used mixing desks or standalone recording devices frequently will find themselves at ease with this kind of setup. This is because these devices offer the ability to adjust the sound “on the fly” or mix multiple microphones and audio sources for a polished recording or broadcast.

Conclusion

A cardinal rule to remember is that you will end up having to spend a good amount of money on a good-quality microphone if you are wanting to make good-quality recordings or online broadcasts. No digital processing can make a silk purse out of a sow’s ear when it comes to audio recording.

Here, the USB microphone will come in to its own if you are just using a computer. On the other hand, a good-quality traditional microphone used with a USB audio interface could answer your needs better if you want pure flexibility.

A highly compact Bluetooth audio transmit-receive adaptor from TaoTronics

Article – From the horse’s mouth

TaoTronics

TaoTronics Bluetooth Transmitter for TV 2-in-1 Wireless 3.5mm Adapter (Product Page)

My Comments

Another highly-portable Bluetooth audio adaptor worth mentioning is the TaoTronic Bluetooth Transmitter for TV. This device sells for USD$21.99 in the USA direct from TaoTronics through the product link above but Kogan are selling this in Australia for AUD$55.00 with tax and shipping included to Australia.

Bose QuietComfort QC35 II noise-cancelling headset optimised for Google Assistant - Press picture courtesy of Bose Corporation

Can be used to stream TV audio to a pair of good headphones like these Bose QuietComfort headphones for private late-night listening

Like the Twelve South AirFly that I covered previously, this battery-operated device can stream audio content from a headphone jack that it is plugged in to to a pair of Bluetooth headphones. The obviously comes in to its own when using your Bluetooth headphones on the plane to watch a movie via the in-flight entertainment setup; working out at a fitness centre which implements an audio distribution setup for TV sound or workout music fed to headphones; or watching TV late at night with the sound via headphones.

But this device also is about being a Bluetooth receiver adaptor where you send audio content from your smartphone, tablet or laptop computer to a sound system so you can use its speakers for that music. Here, the TaoTronics adaptor has a 3.5mm stereo phone jack and comes with a patch cord with a 3.5mm stereo phone plug at each end as well as an adaptor cord that has a 3.5mm stereo phone jack at one end and two RCA plugs at the other end.

Cassette adaptor in use with a smartphone

A cassette adaptor being used to play a smartphone’s audio through a car cassette player – the TaoTronics Bluetooth transmit-receive adaptor can even be about a wireless link between the phone and the adaptor

But you can use other connection devices like longer or better cables to achieve the same goal in a better way. You could even plug a cassette adaptor in to this TaoTronics adaptor and effectively stream your smartphone’s multimedia audio through that cassette player installed in your 1970s-1990s classic car. As well, for newer cars, this would be about using the car stereo’s AUX input to stream multimedia audio from your phone to the car stereo even if the Bluetooth setup is only about communications audio.

This is powered by a battery that is quoted to have a 10-hour battery runtime or via a USB power source fitted with a USB micro-B plug. Product pictures even illustrate you powering the device from one of the USB sockets on your TV that will typically be used for a Wi-Fi adaptor to to play video from a USB memory key. You can even have the device’s battery charging while you are using it to transmit sound to your headphones or play a Bluetooth audio stream through your favourite audio system.

It is user-friendly in the context that you don’t have to perform a special rigmarole with the pairing button to switch between transmit or receive modes. Rather you just flick a mode switch between “transmit” and “receive” modes. There is still a button to instigate device pairing where necessary.

The size of this device is smaller than the typical smartphone which, along with battery / USB operation, incentivises you to take it on the road more frequently. A good travel scenario that may come about is to use the adaptor with your Sony WH-1000XM4 or Bose QuietComfort 35 Bluetooth active-noise-cancelling headphones to hear a movie on the inflight entertainment system during the flight. Then, when you are at the hotel, you plug this device in to the “audio input” jack on your hotel room’s TV to play Spotify music through that TV’s speakers.

In-room AV connection panel

The TaoTronics Bluetooth transmit-receive adaptor can even work well with your hotel-room TV if it has an AV connection panel like this with a 3.5mm stereo mini phone jack for audio input

The TaoTronics Bluetooth audio transmit-receive adaptor supports Qualcomm aptX operation but only for one device at a time. Otherwise, it can stream audio to two headsets which can come in handy where two people are listening to the same audio source like a TV programme. It also works according to the latest Bluetooth 5.0 standard thus allowing for increased audio stability and battery efficiency along with the ability to run two headsets.

TaoTronics could have a variant of this device that works in a “communications and multimedia” mode like the Sony SBH-52 headphone adaptor that I used previously. This could earn its keep with wired headphones or automotive setups where you need to have full-on handsfree communication and audio playback with the same device.

But this is an example of a highly-compact easy-to-use device that can be about either streaming audio from your phone via Bluetooth to an existing sound system or using your favourite Bluetooth headphones to hear TV sound in private.

Are noise-cancelling headphones relevant during the COVID-19 lockdowns

Sony WH-1000XM4 Bluetooth noise-cancelling headset press image courtesy of Sony

Sony WH-1000XM4 Bluetooth active-noise-cancelling headset – still relevant as we stay at home

When we see the likes of Bose and Sony launch new active-noise-cancelling headphones during the time of coronavirus-driven isolation, we may think that headphones like these are totally irrelevant now.

Such thoughts will come across our mind when it comes to portable technology like laptop computers where it is seen as an unnecessary expense. It is as we see these COVID-19 stay-at-home requirements as a time of slowing down and contemplating the need for any perceived flamboyance.

This is because we aren’t travelling at all or travelling very infrequently as a measu re to reduce virus infection. But these headphones are still very relevant nowadays in some way even during the short term.

If you have heating or air-conditioning at home that becomes noisy during active operation, they can come in very handy.This may also apply to those of us with older desktop computers that have noisy fans as well.

Here, the operating noise associated with these devices can become annoying and distracting and these headphones can mask it out just like they can when it comes to transport noise. If you find that your equipment changes its operating noise level during use, usually in order to answer actual heating or cooling needs, you may find that change of noise level distracting. Again, the noise-cancelling headsets can come in to play here.

Even though the cities are quieter now, you may find that there is some excess noise from remnant vehicles moving around the streets past your place. Add to this people using tools powered by small engines such as during the weekends when most households are maintaining their lawns and gardens. Here, these noises can be very distracting especially if you are listening to podcasts or engaging in videocalls.

Zoom (MacOS) multi-party video conference screenshot

They can come in very handy with those Zoom calls

Let’s not forget that most of these headsets excel as communications headsets which will be of benefit for those Zoom, Skype, or Microsoft Teams videoconferences. Here, the newer headsets are about improved intelligibility during these calls. The newer better noise-cancelling headsets even use microphone arrays to capture your voice more easily even while there is background noise around you.

Over-the-head-type noise-cancelling headsets do perform well with music thanks to larger drivers that allow for improved bass. This may also be of benefit with other content like video content you watch through Netflix or similar video-on-demand services, or whenever you play games and you want that bit of extra punch on those sound effects.

There is also the fact that the COVID-19 plague will be tamed through the use of vaccines and medical treatments that are proven to be effective. It is in addition to better knowledge gained through experience on how to deal with particular outbreaks.  Here, we may be then in a position to travel longer distances whether by land, sea or air. The noise-cancelling headphones will then come in to their own while you get back to travelling.

I would still consider active-noise-cancelling headphones very relevant for most people even through these uncertain times where we are at home more.

Sony releases the WH-1000XM4 headphones to put themselves ahead in the headphone battle

Article

Sony WH-1000XM4 Bluetooth noise-cancelling headset press image courtesy of Sony

Sony WH-1000XM4 Bluetooth active-noise-cancelling headset

Sony Has Practically Perfected Noise Cancelling Wireless Headphones | Gizmodo Australia

From the horse’s mouth

Sony Electronics

WH-1000XM4 active noise-cancelling Bluetooth headset

The best just got better – Sony announces WH-1000XM4 industry-leading wireless noise cancelling headphones (Press Release)

Product Page

Announcement Video – Click or tap to play on YouTube

Promotional Video – Click or tap to play on YouTube

Initial price: AUD$549

My Comments

Sony has now raised the bar when it comes to the ideal set of over-the-ear Bluetooth noise-cancelling headphones. This is with the fight that is going on between Bose, themselves and Bang & Olufsen to achieve the ideal active noise-cancelling headphone experience with their entry being the WH-1000XM3 headset.

This successor, known as the WH-1000XM4, follows on with what the previous model offers like Bluetooth (Hands Free Profile, A2DP, AVRCP) and the optimised active-noise cancelling. But the Bluetooth audio functionality has support for Sony’s codecs that permit playback of high-resolution audio along with audio optimisation for lossy compressed-audio files.

The active-noise-cancelling has been improved to increased useability in real-world scenarios. This includes optimisation of its functionality for situation-specific requirements like hearing transport announcements or background music played over the vehicle’s or aircraft’s audio setup.

There is even the ability to set the Sony WH-1000XM4 cans up to pause your music and admit ambient sound whenever you want to engage in conversation with other people. This can be done fully automatically when you start speaking or semi-automatically when you cap your hand over one of the earcups.

As well, you have touch control for your device so that you swipe in particular directions to switch tracks or raise and lower the volume or tap the headset to start and stop the music or answer and end a call. There is also a button that can be mapped for use with voice assistants or to manage the active-noise-cancelling function.

But Sony has improved on the multipoint functionality that allows the headset to work with two Bluetooth devices concurrently. Here, it switches automatically between the devices based on whatever audio signal is being offered by the device.

But by following the review chatter, Sony has been able to refine the successor to the WH-1000XM3 Bluetooth noise-cancelling headset in order to create the ideal product in this class. Who knows what the competitors will have in store when they revise their products.