The Android-based mobile-platform tablet is existing as a viable product class for those of us who want to keep our mobile-platform computing options “open-frame” and without being beholden to a particular manufacturer. But Samsung has effectively cornered the high-end part of this market especially with its Galaxy Tab S series of tablets.
Here, these tablets are about highly-strung AMD CPUs running the show, slimline designs and displays that use AMOLED or similar high-quality display technology. Often they are seen by Android users as being their platform’s equivalent to the latest top-shelf iPads that Apple offers.
Lenovo has been making a range of Android tablets including the Yoga variants that have an integrated kickstand. But, compared to the Samsung Galaxy Tab S, they were positioned more as everyday mid-tier products with something unique in some cases. That is although they were running value-for-money Windows and Chrome OS laptops with product ranges like ThinkPad and IdeaPad, thanks to them continuing on IBM’s personal-computer legacy.
But most other manufacturers have been sticking to mid-tier or low-end products for the Android platform with a lot of such products not offering much in performance, display quality or other desireable attributes. In a lot of cases, these have ended up as utility tablets for use around the home or office.
Now Lenovo is lining up an Android tablet that is set to answer Samsung’s latest Galaxy Tab S product. This will have a Qualcomm Snapdragon 888 CPU and at least 8Gb RAM and use an OLED display. It will be expected to run Android 11. It is due to people considering Lenovo still as a viable Android mobile-platform tablet supplier that innovates. If Lenovo can achieve the same kind of performance, display quality, battery runtime or other attributes as the latest Galaxy Tab S for a lot less money, they could easily kick off a product war of some sort.
What I see of this is pressure upon both companies to yield high-end high-performance mobile-tablets for those of us who like the open-frame computing approach in these products. This would allow increased value-for-money when it comes to this product class and could encourage more innovation to take place.
If it leads to a genuine “product war” taking place between two or more companies for their top-shelf products of a kind like what is happening with Bluetooth active-noise-cancelling headphones and earphones; it could see mid-tier and even budget products also benefitting. But for this to happen, more companies need to effectively answer Samsung’s Galaxy S series tablets when it comes to performance, display quality or value for money.
Most desktop-operating-system vendors and other third parties are implementing software that interlinks mobile-platform devices, especially smartphones, with your regular desktop or laptop computer.
It is capitalising on the fact that the user interface and software that a regular computer running a desktop operating system has is more capable for making your work presentable, compared to what a smartphone or mobile-platform tablet offers. But your smartphone or mobile-platform tablet can earn its keep for acquiring content for your magnum opus like taking notes, taking quick photos or browsing the Web for material.
This is typically to allow you to gain access to your mobile device’s data or use your mobile device’s native communications ability from your regular computer’s screen and keyboard. Some of these platforms may even allow you to start viewing a Website on one device then continue viewing it on the other device; or even implement a cross-device “clipboard” so you can copy something you saw on your mobile device then paste it in to something you are editing on your regular computer.
But Microsoft have taken this concept further by working on the “Your Phone” interlink software to allow you to run software installed on your Android smartphone from your Windows 10 regular computer. For example, you could effectively manage your Instagram presence using your Android smartphone’s Instagram client but working it with your Windows laptop’s screen and keyboard. Or you could kill time during a long process on your Windows computer by running a “guilty-pleasure” casual game that you normally play on your Android phone but have its user interface happening on the regular computer.
Effectively, this arrangement runs the software on your Android phone but has your Windows-based computer acting as a “terminal” that is providing input and output for that phone. It is based on Microsoft’s experience with Remote Desktop Protocol a.k.a Terminal Services which allows one Windows computer to effectively control another Windows computer.
Some questions may come about like transferring files between your computer’s Windows file system and your smartphone’s Android file system for uploading to the app, something that will be considered important for Instagram users who upload video content.
When this function is released as part of the next major feature update for Windows 10, it will initially be able to only work with some Samsung devices. But Microsoft will intend to have it fully available across all of the Android-based devices that can run the “Your Phone” Windows interconnector software.
Here, Microsoft is underscoring the idea of allowing “open-platform” mobile-computing and regular-computing devices to interlink with each other no matter the operating system. This is even to the extent of running mobile-platform apps “in place” on the mobile device.
An accessory that you could get for your own laptop computer or give to someone who owns one is a screen protector or privacy screen. These accessories are considered very affordable and you would be safe to give one as a gift for any occasion. It is not hard to come by these accessories, typically found in accessory departments of computer, consumer-electronics, office-supply or similar stores or available online through the likes of Amazon.
The screen protectors, typically made of plastic or tempered glass, protect the screen from scratches or dust. The plastic option is an economy option but it itself can be scratched and is not always likely to cover the whole of your screen as well as itself becoming a “dust magnet”. The glass option costs extra but is more damage resistant and will cover your screen fully. That is more important especially for tablets and 2-in-1s due to you interacting with the screen more frequently.
Privacy screens are a screen protector that uses a fresnel-lens approach thanks to polarisation to limit the viewing angle to directly in front of the screen. This is to prevent others who are sitting beside you from viewing what’s on your screen, but if a person is directly behind you, they can see what you are doing. It is good if you are using your computer to work on confidential material in a high-traffic area regularly like making use of that “second office” cafe or bar, or using it to do your work on public transport or while flying.
This is more so with these 2-in-1 convertible laptops
You may expect to have reduced sensitivity from touchscreens or active-pen setups due to the extra material but this may be a slight effect. In some cases, a screen protector that has a textured surface may provide a better inking surface than using a glossy screen alone or a smooth-surfaced protector. This is more so if it has a paper-style texture.
When choosing a screen protector or privacy screen, pay attention to ease of installation and removal. This is important if you find that it doesn’t fit your computer properly or suit your needs or the screen becomes too dull as you use it. In some cases, you may find that particular screen protectors may fit a particular model of laptop rather than working for a particular generic screen size.
Something else you may may have to pay attention to is whether the screen protector does impact your computer’s screen brightness for comfortable use over its lifespan. This is more so if you have to increase the screen brightness which can have an impact on battery runtime. Let’s not forget how the automatic brightness functionality on some screens may be affected by the use of the screen protector and you may have to raise the brightness slightly.
Considering these points can allow you to choose the best value screen protector or privacy screen for your laptop or tablet so you can gain long-term use out of these accessories.
An increasing trend we are seeing with regular desktop and laptop computers is that they are being used for voice and video telephony. Thu is being driven by messaging apps of the Skype, Facebook Messenger, WhatsApp and Viber kind being ported to desktop operating systems; along with softphone applications that provide telephony functionality being made available for these operating systems. The softphone applications, along with Skype are even legitimising this usage case with laptops in the business environment turning them in to secondary or replacement phone extensions.
Headsets like the JBL E45BT Bluetooth headset are used with laptops to make voice calls with messaging apps and soon this will happen for mobile telephony
With these setups, you can talk with the caller using the computer’s integrated or attached microphone and speakers. Or, should you want the same level of privacy associated with holding a handset up to your ear, you can talk to the caller using a wired or Bluetooth headset, of which I have reviewed many on HomeNetworking01.info.
Microsoft and others in the “open-frame” computing world are pushing along with the Always Connected PC which runs ARM RISC microarchitecture rather than the traditional Intel-based CISC kind. These ultraportable computers will also be equipped with a wireless broadband modem that is authenticated using eSIM technology.
The idea is to eventually have these computers become like a smartphone with them linked to the cellular mobile network. It is also alongside the fact that today’s smartphones are effectively pocket computers running a mobile operating system.
It could be easy to say that the Always Connected PC concept is irrelevant because one can “tether” a computer to a smartphone to have access to the mobile broadband service, whether through a USB connection or a Wi-Fi-based “hotspot” function that mobile operating systems support. Or we can simply connect our computers and phones to Wi-Fi networks including publicly-accessible networks like hotspots. For that matter, computers can also be connected to other network types like Ethernet or HomePlug AV networks.
Smartphones now are pocket computers
Let’s not forget that the GSM Association and the Wi-Fi Alliance are looking at Wi-Fi networks as a way of providing data-offload functionality. This is through mobile carriers like BT and Telstra offering FON-style community Wi-Fi networks and the Wi-Fi Alliance using Passpoint / Hotspot 2.0 as a way to provide hands-off login to public-access networks.
The Wi-Fi functionality is also being taken further in the context of smartphone-based voice telephony with the use of VoWLAN as another call-transport option for these devices. Some mobile telcos like Telstra even use this as a way to provide voice telephony continuity to their customers if they can’t reach the cellular network but can use Wi-Fi-based Internet.
The focus now is towards the concept of always-connected portable computing with a secure and consistent connectivity experience. This is being brought on through the use of 5G mobile-broadband technology and the interest in edge computing which provides support for localised data processing and storage in a cloud environment.
The eSIM is being pitched as a way to provision mobile service in an online manner, especially to vary the service to suit one’s needs or switch to a competing mobile telco. It also is placing pressure upon mobile telcos to adopt a “service-focused” approach with the idea of having multiple devices on the same mobile account and plan, ringing to the same mobile number and using the same data allowance. The goal with mobile telephony will then be to make or take a voice or video call or send and receive messages on the device that you currently are using rather than changing to a different device for that task.
Connected cars even to be another logical device for one’s mobile service account.
This concept has been driven by the Apple Watch and will be pushed on with smartwatches that have built-in mobile broadband modems. But it will be extended through other devices like smartphones, Always Connected PCs and connected vehicles. There is also the idea of implement the equivalent of a local area network across devices tied to the same service and this will be driven by the trend towards ubiquitous ambient computing.
A question that will come about is the ability to maintain multiple different services on the same physical device whether from the same telco or different telcos. This will be about maintaining separate services for business and private use. Or it could be about travellers who want to maintain a local service while at their destination along with their “home” service. This is a feature that is of relevance in countries where cross-border commuting is the norm thanks to land borders or short affordable ferry rides.
This could be addressed through support for multiple services including the ability to provision a cluster of multiple devices with the one service simultaneously. This same issue can also address the ability for us to use the conventional Internet service based around a hardwired broadband service with a Wi-Fi and / or Ethernet local network in the premises.
What I see out of this new trend is that if your computing device has mobile broadband or connection to the Internet via a local-area network, along with a speaker and microphone, it will become the one-stop computing and communications device. It doesn’t matter what shape or size it is in, being a smartphone, laptop or whatever. As well, the right-sized computing device will serve your computing and communications needs as you see fit.
There has been intense computing-press coverage regarding the KRACK WPA2 exploit against otherwise-secure Wi-Fi wireless network segments. As my previous coverage highlighted, most of the major regular-computer and mobile operating systems were updated to rectify the vulnerability associated with this exploit.
Check the Settings App on your iPhone for the update
But, as I called out in the article, the iOS 11.1 update that Apple rolled out for their iPhones and iPads only remediated the vulnerability on certain newer devices. Here, it was ignoring a larger installed base of iPhones, iPads and iPod Touches by not providing the remediation for devices earlier than the iPhone 7 or the iPad Pro 9.7 (2016).
Now Apple has rolled out the iOS 11.2 update to extend this remediation to more iOS devices in the field. These include:
iPhone 6 encompassing the S and Plus variants, the iPhone SE, the iPhone 5S,
12.9” iPad Pro (1st generation), the iPad mini 2 and its successors, the iPad Air, the iPad (5th generation)
iPod Touch (6th generation)
Here, it means that those commonly-used recent iPhones and iPads are now safe against the KRACK exploit. Check your Settings app on your iOS device to be sure it is up to date with this patch.
A trend that will have an impact on devices that use cellular-based wireless broadband technology is for them to implement eSIM authentication.
What is the eSIM technology?
It is effectively an embedded SIM which is a hardwired equivalent of the SIM card that authenticates you to a mobile-telephony / wireless-broadband service as a customer.
One of the key advantages to this approach over the traditional user-replaceable SIM card is that there isn’t a need to design a large user-accessible space in a mobile device to accommodate one of these cards. Instead, the customer’s wireless-broadband service is provisioned to their device “over the air” rather than having to encode a SIM card to hand over to the customer to be installed in the device. It is similar to the online provisioning and service activation process implemented for some prepaid mobile-telephony / wireless-broadband services sold through ordinary retailers in some markets.
What devices will this appeal to?
This approach appeals to the wearables market where size does certainly matter but is also appealing towards the connected car where there isn’t a desire to create a cavity for a SIM to be installed. Just lately, the eSIM technology is also appealing to the “always-connected” ultraportable laptops thanks to the next major functionality iteration of Windows 10 having software support for this functionality baked in.
Let’s not forget that newer smartphones, USB modems and MiFi routers including multiple-WAN routers will become equipped with eSIM support, especially where multiple-service functionality is to be part of the feature set. It could allow one to design, for example, an Android smartphone with a classic SIM slot and an eSIM along with a microSD card slot. Here, a user could then benefit from the advantages of multiple services while using a microSD card to provide “infinite” storage for music, photos and videos.
The main disadvantage that the eSIM will offer to some people will be that they can’t switch SIM cards around quickly, which may be of concern with people using a “decoy” number associated with a prepaid service or people who are troubleshooting mobile devices.
What does this allow?
It was brought on board in 2013 but recent improvements to the eSIM standard allowed for a customer to maintain multiple eSIM services from the same or different carriers in the one device. It is similar to how users are switching SIM cards around to maintain multiple service accounts, such as to maintain separate “business” and “private” services, to sign up with “destination-local” mobile-telephony services with a “destination-local” number and payment options, amongst other reasons.
This provides simplification for these users by providing “over-the-air” provisioning for additional services including varying these services or re-instigating dormant services. The user-experience that may be offered is to choose the network that provides the service you want to use then enter an activation code of some sort to “turn on” that particular service. Typically this would be something you receive in an email if you are enrolling online or receive from a staff member at a “bricks-and-mortar” store.
Some carriers and service providers are exploiting eSIM by offering a “one number one account multiple devices” option for their mobile services such as Telstra’s “One Number” service. But there are other ways that mobile-telephony service providers can exploit the emerging eSIM setup. But the carriers can look at exploiting the eSIM further such as tying it in with BYOD business setups, mobile services that can be “parked” when not needed amongst other things.
In some business environments, it could allow a single shared device to be associated with multiple service accounts with the accounts in operation dependent on who is logging in to the device. This could tie in with the “portable desktop” approach towards business telecommunications where one’s computing and telecommunications setup is moved amongst multiple devices but your boss or clients call you at the same extension number.
The eSIM approach for authenticating mobile-telephony and broadband service can open up a wide range of approaches both for device design and for service delivery.
Google has answered the setup method that Apple has implemented for their AirPod wireless in-ear headset by implementing a software-driven “quick-pair” setup that will be part of Android.
This method, called Bluetooth Fast Pairing, works on Android handsets and other devices that run Android 6.0 Marshmallow onwards and have Google Play Services 11.7 or newer installed and support Bluetooth 4.0 Low Energy (Bluetooth Smart) connectivity. You will have to enable Bluetooth and Location functionality in your handset, but you don’t have to look at Bluetooth device lists on your smartphone for a particular device identifier to complete the setup process.
Click or tap this image to see Google Fast Pairing in action
It is meant to provide quick discovery of your compliant Bluetooth accessory device in order to expedite the setup process that is involved with new devices or to “repair” Bluetooth connections that have failed. This latter situation can easily occur if data in the device regarding associated Bluetooth devices becomes corrupted or their is excessive Bluetooth interference.
The user experience will require you to put your accessory device like a Bluetooth headset, speakers or car stereo in to Bluetooth-setup mode. This may simply be through you holding down the “setup” or “pair” button till a LED flashes a certain way or you hear a distinct tone. On the other hand in the case of home and car audio equipment that has a display of some form, you using the “Setup Menu” to select “Bluetooth Setup” or something similar.
Then you receive a notification message on your Android device which refers to the device you just enabled for pairing, showing its product name and a thumbnail image of the device. Tap on this notification to continue the setup process and you may receive an invitation to download a companion app for those devices that work on the “app-cessory” model for extended functionality.
Google implements this by using Bluetooth Low Energy “beacon” technology to enable the device-discovery process. This is similar to the various beacon approaches for marketing and indoor navigation that are being facilitated by Bluetooth Low Energy, but they only appear while your accessory device is in “Bluetooth setup” mode.
The Google Play servers provide information about the device such as its thumbnail image, product name or link to a companion app based on a “primary-key” identifier that is part of the Bluetooth Low Energy “beacon” presented by the device. Then, once you tap the notification popup on your Android device, the pairing and establishment process takes place under Bluetooth Classic technology.
I see this also as being similar to the various “Plug And Play” discovery process implemented in Microsoft Windows and Apple MacOS whenever you connect newer peripherals to your computer. This is where Microsoft and Apple keep data about various peripherals and expansion cards that are or have been on the market to facilitate installation of any necessary drivers or other software or invocation of class drivers that are part of the operating system. For Google and the Android platform, they could take this further with USB-C and USB Micro-AB OTG connectivity to implement the same kind of “plug and play” setup for peripherals connected this way to Android devices.
This system could be taken further by integrating similar logic and server-hosted databases in to other operating systems for regular and mobile computer platforms to improve and expedite the setup process for Bluetooth devices where the host device supports Bluetooth Low Energy operation. Here, I would like to see it based on the same identifiers broadcast by each of the accessory devices.
The Bluetooth Fast Pairing ability that Google gave to the Android platform complements NFC-based “touch and go” pairing that has been used with that platform as another method to simplify the setup process. This is more for manufacturers who don’t have enough room in their accessory device’s design to provide an NFC area for “touch-and-go” setup thanks to very small devices or where NFC doesn’t play well with the device’s aesthetics or functionality.
It may be a point of confusion for device designers like Alpine with their car stereos who place their devices in “discoverable” or “pairing” mode all the time so you can commence enrolling your accessory device at your phone’s user interface. Here, the device manufacturer may have to limit its availability to certain circumstances like no devices paired or connected, or you having to select the “Bluetooth” source or “Setup” mode to invoke discoverability.
At least Google have put up a way to allow quicker setup for Bluetooth accessories with their Android platform devices without the need to build the requirement in to the hardware.
TV setups with large screens and powerful sound systems could also appeal to videocalls where many people wish to participate
A reality that is surfacing with online communications platforms is the fact that most of us prefer to operate these platforms from our smartphones or tablets. Typically we are more comfortable with using these devices as our core hubs for managing personal contacts and conversations.
But there are times when we want to use a large screen such as our main TV for group videocalls. Examples of this may include family conversations with loved ones separated by distance, more so during special occasions like birthdays, Thanksgiving or Christmas. In the business context, there is the desire for two or more of us to engage in video conferences with business partners, suppliers, customers or employees separated by distance. For example, a lawyer and their client could be talking with someone who is selling their business as part of assessing the validity of that potential purchase.
This is more so when there is that family special moment
But most of the smart-TV and set-top platforms haven’t been engineered to work with the plethora of online-communications platforms that are out there. This is although Skype attempted to get this happening with various smart-TV and set-top platform vendors to allow the smart TV to serve as a Skype-based group videophone once you purchased and connected a Webcam accessory supplied by the manufacturer.
The Skype situation required users to log in to the Skype client on their TV or video device along with buying and installing a camera kit that worked with the TV. This was a case of entering credentials or searching for contacts using a “pick-and-choose” or SMS-style text-entry method which could lead to mistakes. This is compared to where most of us were more comfortable with performing these tasks on our smartphones or tablets because of a touchscreen keyboard or hardware keyboard accessory that made text entry easier.
An Apple TV or Chromecast that has the software support for and is connected to a Webcam could simplify this process and place the focus on the smartphone as a control surface for videocalls
The goal I am outlining here is for one to be able to use a smart TV or network-connected video peripheral equipped with a Webcam-type camera device, along with their mobile device, all connected to the same home network and Internet connection to establish or continue a videocall on the TV’s large screen. Such a goal would be to implement the large-screen TV with its built-in speakers or connected sound system along with the Webcam as the videocalling-equivalent of the speakerphone we use for group or “conference” telephone calls when multiple people at either end want to participate in the call.
Set-top devices designed to work with platform mobile devices
A very strong reality that is surfacing for interlinking TVs and mobile devices is the use of a network-enabled video peripheral that provides a video link between the mobile device and video peripheral via one’s home network.
One of these devices is the Apple TV which works with iOS devices thanks to Apple AirPlay while the other is the Google Chromecast that works with Android devices. Both of these video devices can connect to your home network via Wi-Fi wireless or Ethernet with the Apple TV offering the latter option out of the box and the Chromecast offering it as an add-on option. As well, the Chromecast’s functionality is being integrated in to various newer smart TVs and video peripherals under the “Google Cast” or “Chromecast” feature name.
Is there a need for this functionality?
As I have said earlier on, the main usage driver for this functionality would be to place a group videocall where multiple people at the one location want to communicate with another . The classic examples would be for families communicating with distant relatives or businesses placing conference calls that involve multiple decision makers with two or more of these participants at one of the locations.
Most of the mobile messaging platforms offer some form of videocalling capability
In most cases, the “over-the-top” communications platforms like Facetime, Skype, Viber, Facebook Messenger and WhatsApp are primarily operated using the native mobile client app or the functionality that is part of the mobile platform. This way of managing videocalls appeals to most users because of access to the user’s own contact directory that exists on their device along with the handheld nature of the typical smartphone that appeals to this activity.
It is also worth knowing that some, if not all, of the “over-the-top” communications platforms will offer a “conference call” or “three-way call” function as part of their feature set, extending it to videocalls in at least the business-focused variants. This is where you could have multiple callers from different locations take part in the same conversation. Such setups would typically show the “other” callers as part of a multiple-picture “mosaic” on the screen. Here, the large screen can come in handy with seeing the multiple callers at once.
How is this achieved at the moment?
At the moment, these set-top platforms haven’t been engineered to allow for group videocalling and users would have to invoke screen-mirroring functionality on their mobile devices once they logically associate them with the video endpoint devices. Then they would have to position their mobile device on or in front of the TV so the other side can see your group, something which can be very precarious at times.
How could Apple, Google and co improve on this state of affairs?
Should this still be the way to make group videocalls on your Apple TV or Chromecast?
Apple and Google could improve on their AirPlay and Chromecast platforms to provide an andio-video-data feed from the video peripheral to the mobile device using that peripheral. This would work in tandem with a companion Webcam/microphone accessory that can be installed on the TV and connected to the set-top device. For example, Apple could offer a Webcam for the latest generation Apple TV as an “MFi” accessory like they do with the game controllers that enable it to be a games console.
When users associate their mobile devices with a suitably-equipped Apple TV / Chromecast device that supports this enhancement, the communications apps on their phone detect the camera and microphone connected to the video peripheral. The user would then be able to see the camera offered as an alternative camera choice while they are engaged in a videocall, along with the microphone and TV speaker offered as a “speakerphone” option.
What will this entail?
It may require Apple and Google to write mobile endpoint software in to their iOS and Android operating systems to handle the return video feed and the existence of cameras connected to the Apple TV or Chromecast.
Similarly, the tvOS and Chromecast platforms will have to have extra endpoint software written for them while these devices would have to have hardware support for Webcam devices.
At the moment, the latest-generation Apple TV has a USB-C socket on it but this is just serving as a “service” port, but could be opened up as a peripheral port for wired MFi peripherals like a Webcam. Google uses a microUSB port on the Chromecast but this is primarily a power-supply and network-connection port. But they could, again, implement an “expansion module” that provides connectivity to a USB Webcam that is compliant to the USB Video and Audio device classes.
These situations could be answered through a subsequent hardware generation for each of the devices or, if the connections are software-addressable, a major-function firmware update could open up these connections for a camera.
As for application-level support, it may require that the extra camera connected to the Apple TV or Chromecast device be logically enumerated as another camera device by all smartphone apps that exploit the mobile phone’s cameras. The microphone in the camera and the TV’s speakers also would need to be enumerated as another communications-class audio device available to the communications apps. This kind of functionality could be implemented at operating-system level with very little work being asked of from third-party communications software developers.
User privacy can be assured through the same permissions-driven setup implemented in the platform’s app ecosystem that is implemented for access to the mobile device’s own camera and microphone. If users want to see this tightened, it could be feasible to require a separate permissions level for use of external cameras and audio-input devices. But users can simply physically disconnect the Webcam from the video peripheral device when they don’t intend to use it.
An alternative path for app-based connected-TV platforms
There is also an alternative path that smart-TV and set-top vendors could explore. Here, they could implement a universal network-based two-way video protocol that allows the smart TV or set-top device to serve as a large-screen video endpoint for the communications apps.
Similarly, a smart-TV / set-top applications platform could head down the path of using client-side applications that are focused for large-screen communications. This is in a similar vein to what was done for Skype by most smart-TV manufacturers, but the call-setup procedure can be simplified with the user operating their smartphone or tablet as the control surface for managing the call.
This could be invoked through techniques like DIAL (Discovery And Launch) that is used to permit mobile apps to discover large-screen “companion” apps on smart-TV or set-top devices in order to allow users to “throw” what they see on the mobile device to the large screen. As well, the connection to the user’s account could be managed through the use of a session-specific logical token established by the mobile device.
This concept can be taken further through the use of the TV screen as a display surface, typically for communications services’ messaging functions or to show incoming-call notifications.
What we still need to think of is to facilitate “dual-device” videocalling with the popular mobile platforms in order to simplify the task of establishing group videocalls using TVs and other large-screen display devices.
Android Auto provides a driving-friendly “extension” for your Android-based smartphone on your car’s dashboard. This yields a simplified user interface for audio, navigation, communications and allied apps so you can use them at the wheel.
Increasingly most of the vehicle builders are offering Android Auto compatible infotainment setups for most of the models with a few car-audio manufacturers running with aftermarket head units that have this functionality. But not everyone can benefit from this technology at the moment, perhaps due to a vehicle builder like Toyota not providing support or you maintaining an existing car that doesn’t have this functionality.
Google has answered this problem with version 2 of Android Auto which has the ability to use your Android phone’s screen as an Audroid Auto user interface. This is being rolled out during the current major update cycle for the Android Auto app.
An Android phone running Android Auto 2.0 can bring this cassette-adaptor-based setup for classic car stereos to current expectations
Here, you would install your phone on an in-vehicle mounting kit such as the kind that uses a suction cup to anchor to your vehicle’s windscreen. This will allow for your phone to be operated in a stable and road-legal manner while you are driving.
But you can have the sound come through your car’s speakers via a hands-free kit or car stereo that has Bluetooth communications-level or multimedia-level audio compatibility. Or you can use a 3.5mm auxiliary cable or cassette adaptor connected to your smartphone to have its sound through your car stereo. For those of us who have the Bluetooth-based setup, you can set the app to start automatically when your phone connects to the Bluetooth in-car audio device.
This update is infact taking advantage of the Android phablets and smartphones that have the larger display, making it viable for us to use them as a control surface for Android Auto setups. As well, some accessory builders are even taking advantage of this ability by offering Bluetooth-capable mounting kits that provide automatic enablement for Android Auto setups.
I also can see this benefiting the “two-wheeled” community once appropriate mounting kits become available for installation on to bikes and motorcycles. Here, they could use a Bluetooth headset or helmet and benefit from the reduced-interaction abilities that Android Auto offers so their hands are effectively on the handlebars and their eyes on the road all the time.
A good question to raise would be whether Android 2.0 could support a dual-device setup where an Android tablet could serve as a Android Auto display/control device, which could please those of us who want to integrate a 7”-8” tablet to bring Android Auto to our vehicles. Similarly, implementing Android Auto over a MirrorLink setup could open up paths for increased compatibility with infotainment setups.
Google Motion Stills “before and after” demonstration output image – filmed from a car
Previously, I wrote an article about creating “visual wallpaper” for your electronic display including the creation of “cinemagraphs” which are still photos with a small amount of background animation. This was being made feasible by Apple’s Live Photos feature that came to iOS 9 where you could take a photo with a key still image but having a small amount of motion.
The Live Photos concept was restricted to the Apple platform and the social networks that hosted any Apple Live Photos typically either had to present a still or turn them in to animated GIFs.
Google have answered this problem through an editing and conversion tool called Google Motion Stills which allows you to shoehorn an Apple Live Photo to something that appeals as well as being able to export it as an animated GIF image. The software has integrated video stabilisation logic that comes in to play in keeping a still background but allowing certain parts to move. But it can also “smooth out” panoramas including images shot from a moving vehicle. The Motion Stills software also has the ability to optimise short videos to create video loops or cinemagraphs that appear infinite.
All this functionality is based on Google’s research through the creation of their Google Photos software where they could do things like create animations from photo bursts uploaded to that service. This also includes their effort with stabilising videos uploaded by users to YouTube where a lot of amateur video tends to be very shaky.
The software has to export to animated GIF images because this file format has become the defacto standard for short silent video clips and these GIF files can be used anywhere image files are used. Of course, the animations can be saved as QuickTime movies which would work with most other video-editing software, especially that which is in the Apple world.
…. only if we can get animated GIFs to work with DLNA-capable smart TVs
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