Tag: games consoles

Cross-platform online game leaderboards–how about it?

Lenovo Yoga Tab Android tablet

Playing that game on a mobile tablet or..

Most video and computer games nowadays implement an online leaderboard as part of the way they operate. They typically require you to log in to the leaderboard to persist game data “in the cloud”, support social gameplay including discovering newer opponents or the maintenance of challenges and leaderboards so players can compete against each other on the game.

Game studios tend to write their own leaderboard that is specific to that game’s needs but the game-distribution platforms are running their own leaderboards to offer this same functionality to all studios and games.

USB-C connector on Samsung Galaxy S8 Plus smartphone

a smartphone or..

It typically leads to a game-recommendation engine to recommend games similar to what you play a lot, subscription-driven gameplay or digital software locker functionality for the titles, typically to keep you with that platform. In some cases, they offer a means to measure your prowess as a gameplayer or as a specialist in particular game types, typically to match you with opponents of a particular skill level in that kind of game.

The leaderboards offered by the distribution platforms make it feasible for a small-time or indie studio to have this functionality without the game developer having to create a leaderboard and rent the necessary server space by themselves.

Sony PS4

a games console like the Sony PS4 or ..

But there is a reality for users who play the same game title across multiple platforms. It is highlighted through someone owning or regularly using computing devices based on different platforms for gameplay such as a “gaming rig” that runs Windows 10, a smartphone that could either run iOS or Android, and perhaps a mobile-platform tablet running either iOS or Android along with a set-top box or games console. The set-top box situation is very real as an increasing number of set-top and smart-TV platforms like the Apple TV or the “décodeurs” offered by French telcos as part of their “n-box” triple-play platforms within France are moving towards the kind of performance associated with games consoles.

Dell XPS 13 9360 8th Generation clamshell Ultrabook

a laptop like the Dell XPS 13 9360 8th Generation clamshell Ultrabook or ..

Increasingly, it encourages game studios to port titles to many different platforms but there has to be an approach that allows the player to carry the online experience between the platforms. At the moment, Facebook has achieved the goal of a cross-platform leaderboard but it requires players to be part of this social network which may put some people off the idea due to the various controversies about this Silicon Valley giant. Facebook’s leaderboard supports “provisioning” from one’s Facebook account along with support for native and Web-based games.

Microsoft has extended their XBox Live leaderboard beyond the XBox One games console and Windows 10 computers by providing limited support for iOS and Android mobile platforms. But this is focused towards a Windows 10 or XBox One setup as your main gaming platform.

Apple TV 4th Generation press picture courtesy of Apple

a set-top device like the Apple TV should lead towards you keeping score and matching opponents on one or more cross-platform online leaderboards

What needs to happen is an effort towards a truly platform-independent gaming leaderboard that facilitates cross-platform gameplay and appeals to multiple game developers and distributors. It has to appeal to a userbase and developer-base that wants to stay away from large social-media powerhouses who see users’ data as the new gold.

A key feature would be to provide support for native-coded and Web-coded games including the newer Progressive Web App games. This is more so as independent game studios work on “free-to-play” games that are written as Web-coded games for play in a Web browser as well as being ported in a native-coded form to iOS and Android mobile platforms. As well, the Progressive Web App is being pitched as a “write once run anywhere” app solution for mobile, tablet and desktop computing.

XBox leaderboard app in Windows 10

The expected functionality would include:

  • the ability to persist gameplay data and scores in the cloud
  • support for challenges and leaderboards including allowing venues, sponsors and others who partner with the game developer to run their own challenges
  • social gaming with opponent discovery on a local and global basis, in-game chat on a one-to-one or party-line basis, and gift exchange for in-game items like microcurrency or game lives.

The leaderboard would have to be child-safe according to established norms and protocols like requirement of parental permission for signing in or participating in sponsored challenges, and support for minimum ages.

Google Play Games app

Google Play Games – the online leaderboard for the Android platform

The issue of allowing venues and marketers to use the leaderboard to run their own challenges may be of concern to some people who want a life free from marketers and commercialism. But there are people who want to build a tighter relationship with the brands that they value and allow these brands to participate in their online life. Similarly, some games studios may associate with various popular brands to underscore their players’ relationship with these brands and as a monetisation tool.

As well, user privacy would need to be valued in many different ways like user discovery or game-chat access. It also includes whether a notification about gaming accomplishments or level-up scenarios should be shared on to outside social networks, which social networks should be used and who should see this information.

It also includes the ability to provide a single-sign-on experience that can work with a wide variety of credential pools. This is important where a user maintains a set of personal credentials with multiple different credential pools like Apple ID for iOS, MacOS and Apple TV devices; Facebook; Microsoft Account for Windows 10 and XBox One; and Google for Android and ChromeOS.  The reason this can happen is due to playing the same game across the multiple platforms.

This could be a goal for companies who are behind content-streaming services, IP-telephony services and the like to engage in if they do want to diversify their offerings. European companies could even jump on the bandwagon especially if they want to tout their end-user privacy and data-security prowess.

What needs to happen is for the games studios to gain access to one or more highly-capable cross-platform game leaderboards so that users can play the games and benefit from leaderboard or game-recommendation functionality no matter the platform they use without being required to “reinvent the wheel”.

Microsoft to allow streaming of games from your laptop to XBox One

Article

XBox One games console press image courtesy Microsoft

You can use the XBox One to play PC games hosted on your computer through the big screen

Microsoft’s Wireless Display app streams PC games to your Xbox | Engadget

Microsoft now lets you stream PC games to an Xbox One and use a controller | The Verge

My Comments

Microsoft is now making it feasible to stream your Windows 10 computer’s video output via your XBox One games console. It is being pitched at people who play Windows-based games on their computer, whether from a CD or an online games resource like Steam, GOG or the Windows Store.

This is based on the same Miracast technology used to stream PowerPoint presentations, video clips and the like from a laptop to the Surface Hub large-screen conference-room computer. There is also the ability to use the XBox One’s controllers attached to the XBox to provide player input to the PC game.

You have to have your Windows computer and your XBox One on the same logical network and have the latest version of the Wireless Display app on both devices. It can stream video and audio from most apps and games on the computer to the XBox. The only exception would be protected video content like iTunes or Netflix.

Dell G7 15 gaming laptop press picture courtesy of Dell USA

You could play a game that exists on this Dell G Series gaming laptop through your XBox One

As well, your XBox’s game controllers can become the player input for your Windows-based computer game, something that may be of benefit in those games where the keyboard may not be ideal. The software has variable latency configurations so you can set your controller input and display output’s behaviour in an optimum manner for the game you are playing.

At the moment, a keyboard or mouse connected to the XBox cannot serve as an input device for your regular computer, which may be of a limitation to game players who deal with “point-and-click” user interfaces or for combining remote-desktop / remote-assistance software with  the biggest screen in the house. You can get around this situation by using a keyboard and pointing device connected to or integrated in your computer.

Another question that will be worth raising with the evolution of this software is whether you are limited to stereo soundmixes when it comes to the sound that passes through this setup. This may be of concern with Windows games that are being offered with surround-sound mixes rather than just stereo mixes.

Here, I would see the new step towards linking your Windows PC to your XBox One as being beneficial for gamers who spend their gaming time between console and PC games. This is more so if they want to use the same large screen for both activities.

Microsoft runs a Super Bowl ad about inclusive gaming

Article

Microsoft’s moving Xbox ad was the best thing about the Super Bowl | CNet

Microsoft Super Bowl Ad video – Click or tap to play

My Comments

In the USA, the Super Bowl football match isn’t just the final NFL football match of the season. It is a TV-viewing experience that encompasses the half-time show and a showcase of highly-polished commercials along with the football game. Here. you enjoy this with your friends while digging those chips in to some fabulous dips or chomping on those chicken wings and drinking plenty of beer or soda (soft drink).

One of the ads that was ran during this showcase was to promote Microsoft’s XBox Adaptive Controller. This is a game controller specifically designed for children and adults who have mobility or dexterity limitations and is about having these children being able to play video games with the XBox console or Windows-based computer. It is also designed to accept a range of assistive devices as user-input devices thanks to various standard connections like dry-contact switches or USB analogue joysticks.

The software supplied with Windows 10 or XBox One also allows accessory controllers that are connected to this device along with this device’s buttons to be “mapped” to particular functions, leading to the most custom gaming experience. Even the packaging is designed to allow people with limited mobility or dexterity to open up the box, something that works well when these controllers are given as a gift for an occasion.

The CNet article called out the ad as going against the grain of sports and video-gaming cultures where people who don’t fit the expected mould of a participant i.e. the young male able-bodied person are effectively shut out. The fact that it was shown during America’s big sporting event of the year hammered this concept home regarding opening up video and computer gaming to more classes of people.

It also goes along with Microsoft’s “open-frame” approach to computing and gaming which allows the creation of games and applications for Windows 10 and the XBox One games console. This can also allow the development of therapy-focused games that can help people with special needs or undergoing particular therapies, and underscores the idea of using this kind of technology in a therapeutic role.

It also shows that computer and video gaming can be part of the course for people who have limitations affecting their mobility or dexterity through the use of assistive technology that is accepted by others who are more able.

Could a NAS be relevant to console gaming?

QNAP 2-disk NAS

Could a NAS like this QNAP 2-disk NAS – be used as storage for a games console?

The games console that connects to your TV is still relevant to video gaming, especially where the idea is to be able to lean back during gameplay or have a dedicated games machine to use in the living room or recreation room.

The key trends affecting video gaming

Video gaming is becoming a data-thirsty activity where there is emphasis on having a large amount of data being available to the players as they continue to play these games.

Download rather than packaged media

But there are key directions that are affecting video and computer games, especially those targeted towards games consoles. Primarily, they are being made available to download from online storefronts rather than being sold as packaged media or the packaged media is sold as a “get-you-going” option.

A continual supply of extra content available for download

Game players for all game classes are being able to benefit from free or premium downloadable content that is being continually authored by the game studios. This continued availability of extra content is providing for continued playability beyond the first rounds or sessions of the game. In some cases, some studios are even providing time-limited bonus missions or seasonal content in order to keep the players interested.

It extends to most of the games studios working on a high-quality-control regime which includes the supply of frequent updates for each of these games.

Games needing extra data as they go

Sony PS4

Games consoles like the Sony PS4 will need to benefit from extra storage offered by a NAS

More games are requiring extra data as you keep playing them. Typically with games of the “open-world” kind, some strategy games or adventure / role-playing games, this is about loading extra scenery, missions or other data that facilitates further game play. In some cases, you completing a mission in a game brings down extra data.

The best example of this would be Forza Horizon 4 which is set in the UK. Here, players complete race challenges to buy individual cars, or they could buy a property to gain access to further challenges and further vehicles. In some cases, they may have access to so-called “barn-find” cars that are discovered when they visit particular buildings and they have to restore these vehicles so that they can be used as competition vehicles. The game even adds seasonality with particular

USB portable hard disk

These portable USB hard disks are seen as a way to expand storage capacity on a games console

vehicles, areas and challenges available during particular seasons.

What is being done to answer the problem

USB hard disks or aftermarket hard-disk upsizing

But most setups are requiring the connection of USB hard disks to these consoles as a way to offload extra game data from the console’s hard disk. Or third-party repair shops simply upsize games consoles with newer larger-capacity hard disks and solid-state drives to improve performance or create extra storage space.

A problem that will easily surface with USB hard disks or aftermarket hard-disk upsize installations is the maximum capacity that a games console’s firmware can address for any mass-storage device that the console can handle. In the case of USB hard disks, there will be an expectation that these disks are a single logical volume, something that is common with consumer-electronics and similar devices that use USB mass-storage.

What could be done here

Use of network-attached-storage devices

But games-console manufacturers could look towards using network-attached storage devices as another way of storing extra game data. Here, the NAS system could be about “parking” games data if a game isn’t being played including data for missions and levels yet to be played, to share common data across games machines on the same network for multiple-player multiple-machine gameplay.

It could be feasible to share common data between a regular computer and a games console if the data is the same format for both devices. This would appeal to platforms like the XBox One where there is a strong effort to maintain a common codebase and common data between regular computers and games consoles to avoid duplication of effort in a game’s lifecycle. It is important where the goal is to port a game to as many platforms as possible.

Here, this may be about keeping player-specific data like gameplay-specific data or common data like game assets relating to a specific game. But some game assets such as games or premium downloadable content may be particular to a player or console as a way of binding it to a player who had bought the game or DLC or won the bonus content.

The advantage that a NAS can offer is that the NAS simply defines the maximum storage capacity available to the client device such as through an account-specific quota or a maximum volume offered by that device.

The main problem associated with games consoles and NAS units

Onboarding games consoles to NAS units

Integrating a NAS device may be about a difficult path with the use of the SMB data-sharing protocol being supported in these consoles. It will then require users to supply share names and username / password credentials to their consoles to make use of these network shares. In some cases, the player may have to create a player-private user account on the NAS for player-specific data.

An easier path that the games-console industry and NAS vendors could work towards is a simplified provisioning and device-discovery setup protocol. This could allow for the creation and allocation of player-specific and common data space on a NAS device for storing game data over the network.  Such a protocol could be based on the UPnP AV / DLNA protocols for device and content discovery. As well, it could be facilitated on existing equipment through firmware updates or add-on apps for both the NAS and the games consoles.

Other uses

Of course, there is the issue of being able to draw upon one’s own multimedia content library which would be hosted on at least one DLNA-compliant NAS. This could come in to its own with, for example, open-world car-racing games where you can equip your in-game car with a “virtual car radio” that plays audio content from different online or network content sources.

Another direction that may be looked at with higher-performance NAS units of the QNAP or Synology ilk would be to run them as games servers for LAN-based multiplayer multi-machine gaming. The idea may be about a purely local game that is independent of an Internet-hosted online service or it could simply be about creating localised competition elements in addition to the Internet-hosted online competition elements.

Conclusion

A network-attached-storage device can be considered a relevant device for console-based video gaming as an approach towards offloading or backing up video-game data. It can also be used as an approach for sharing common game data amongst multiple consoles or other devices that are playing the same game.

Fortnite made it with true cross-platform multiplayer gaming

Articles

Sony PS4

This Sony PS4 can now benefit from true cross-platform online gameplay thanks to Fortnite

PS4 Cross-Play Is Finally Happening; Fortnite Beta Starts Today | GameSpot

Fortnite Won | Gizmodo

Fans Forcing Sony Into ‘Fortnite’ PS4 Crossplay Is A Watershed Moment For Gaming | Forbes

From the horse’s mouth

Sony Interactive Entertainment (PlayStation)

Extended Fortnite Cross-Play Beta Launches on PS4 Starting Today (Press Release)

My Comments

Game On no matter the console! At last true multiplatform cross-play has arrived!

All off the regular-computer, console and mobile platforms that Epic Games wrote the various ports of the Fortnite battle-royale multiplayer game have supported cross-platform multiplayer gaming except for one glaring omission being Sony with their PS4 console.

It has been part of a long-time practice with games-console manufacturers who are dependent on full vertical integration which affected things like multi-player multi-machine gaming where the games-console vendor would prefer to keep that between their own products. This was against the accepted norms of what is accepted with regular personal computers where it is desirable to play the same online game no matter the computing platform that your opponents use.

XBox One games console press photo courtesy Microsoft

The XBox One’s main archrival – the PS4 can participate in cross-platform online gameplay thanks to Fortnite

It would also affect the ability for a games studio to port a game across all platforms and assure a similar online play experience no matter the platform. Here it wouldn’t matter whether the online play was about competing with other players including earning your place on one or more leaderboards, participating in a “virtual-world” that the game is about or trading in-game goods in a game-hosted marketplace.

Gradually, Sony and Microsoft. along with most games studios allowed a limited form of “cross-play” (online play of the same game from gaming devices of different gaming platforms) by allowing for, for example, a Windows regular computer to become a player in an online game with a games console. But with Fortnite, Microsoft and Nintendo brought their latest consoles to the “cross-play” party.

Now Sony have opened up the path towards third-party game studios implementing multi-platform online and network gameplay for their games titles. This is through an open beta program where a version of Fortnite with this true multiplatform cross-play code integrated but this code is really test code that may not be stable. It will be seen by Sony to be a proving ground for true multiplayer multiplatform online gaming involving all computing devices including gams consoles with them “opening up” the PlayStation platform for more cross-platform online gameplay.

This was as a result of “people power” with Fortnite fans complaining to Sony about ignoring the large PS4 installed base when it came to cross-platform gameplay especially as other regular, mobile and console platforms allowed for this kind of gameplay with very little friction.

Personally I see this as a seachange for network and online multiple-machine gaming especially in the games-console space. Here it could be about allowing third-party game developers including indie studios to create these kind of gameplay experiences but allow users to join these experiences no matter the console that they have.

With the rise of Fortnite, it can open up the idea of porting a game that has online or network play across every gaming platform while assuring users that they can game online no matter what they use. It can even lead towards increased interest in massively-multiplayer-online games especially where they could be played on a laptop, a smartphone or a console connected to the big TV.

Video peripherals increasingly offering audio-output abilities

Article

XBox One games console press image courtesy Microsoft

Newer iterations of the XBox One to have connectivity for WISA-compliant speakers

Wireless speaker support could be coming to Xbox One consoles | Windows Central

My Comments

An increasing trend for video-peripheral devices like set-top boxes and games consoles is to offer an ability to connect speakers or headphones directly to these devices even though these devices are normally seen as video source devices. This goes against the conventional wisdom of a TV, soundbar and / or home-theatre receiver serving as the audio destination device for a home AV setup.

DLNA media directory provided by server PC

But what of Smart TVs being able to pass audio to these devices?

For example, Humax are offering a Bluetooth A2DP audio output on their premium PVRs so that the soundtrack from whatever you are watching on the PVR’s “current” tuner or hard disk can be fed through a Bluetooth headset or speaker. Just lately, Microsoft partnered up with the WISA Association to provide wireless-speaker output through WISA-compliant speakers from subsequent XBox games-console designs.

Let’s not forget that some soundbars and audio amplifiers are equipped with one HDMI-ARC connection for the TV and don’t add a video source to the home AV setup. The same situation also encompasses a large number of popularly-priced DVD and Blu-Ray home-theatre systems that only have one HDMI-ARC connection for the host TV as the only way to connect video equipment to these systems.

The limitation that is being shown up here is that you can’t stream the soundtrack of video content through the speakers or headphones connected through these devices’ Bluetooth or wireless-speaker outputs unless you are viewing the content hosted by the device itself. Or you may find it difficult to watch what you want yet hear it in the manner that suits the situation such as via headphones or a better speaker setup.

This is very similar to the old practice of connecting a video recorder’s audio output to a hi-fi amplifier to pipe the sound from either a TV broadcast or a videotape through the better-sounding hi-fi speakers.  There were even some video recorders that had their own headphone amplifiers or users simply connected them to hi-fi amplifiers or similar devices with integrated headphone outputs in order to add private or late-night listening abilities to that TV which wasn’t equipped with a headphone output. In that case, you only had access to the video recorder’s tuner or its tape transport through the hi-fi system with the video recorder offering some advantages over what was integrated in that old TV.

It may not be seen as a limitation except if a video peripheral connected to the TV or the TV’s own abilities provide content different to what is available in the “speaker-ability”-equipped video peripheral.

But what can be done to improve upon this reality would be for TV and video-peripheral manufacturers to answer this trend in an improved way.

Use of HDMI-ARC input functionality for host-TV audio

One way would be for the video-peripheral vendors who provide this kind of Bluetooth / WISA or similar “speaker output” ability to implement HDMI-ARC connectivity on their device’s HDMI output socket. It is very similar to the approach used by a popularly-priced DVD or Blu-Ray home-theatre system which only has one HDMI socket,

This means that if the device is connected to the ARC-capable HDMI socket on the TV, it can stream the sound from the TV’s own tuner, “connected-TV” functionality or video peripherals connected to the other HDMI inputs on the TV through this device’s “speaker output”.

Here, you may have to use the device’s controller to select “TV audio” to hear the sound associated with the TV’s sources through the Bluetooth speaker for example. But some TVs that implement this system properly may offer an “audio output” option on the audio menu so you can direct the sound to the audio-capable device by selecting that device rather than the TV’s internal speakers.

The TV to support multiple HDMI-ARC video peripherals

A TV could also implement HDMI-ARC across multiple HDMI sockets to cater for multiple video peripherals that support this functionality. It would come in to its own where different video peripherals use different connection methods for audio devices or you use a soundbar or home theatre setup equipped with a single HDMI connection alongside one of these video peripherals.

Here, you would have the ability to direct the sound to one or more of the HDMI-ARC devices instead of or in addition to the integral speakers.

The first application that one may think of would be to provide late-night private listening using a pair of Bluetooth headphones connected to a cable box, or to switch to WISA-capable speakers connected to a newer XBOX rather than hear the sound through the TV’s speakers. On the other hand, the setup could allow the concurrent operation of multiple audio outputs such as to use a Bluetooth headset connected via a cable box and run at an independent volume level for someone who is hard of hearing while everyone else in the room hears the TV content through the TV’s or home-theatre’s speakers.

In both situations, it would be desirable to hear whatever source is connected to the TV such as a Blu-Ray player or a network media player through the Bluetooth headphones connected via the Bluetooth-capable cable TV box.

How should the digital audio be delivered?

A question that can be raised is how the digital audio is to be delivered to the different HDMI-ARC devices.

This can affect whether to run a stereo or surround soundmix for the content’s soundtrack; whether the soundtrack should be delivered as a Dolby Digital / DTS bitstream that the HDMI-ARC audio device decodes or as a PCM bitstream already decoded by the TV or source video peripheral; or simply whether to stay within the “CD/DAT-quality” digital parameters (16 bit 44.1kHz or 48kHz sampling rate) or allow “master-grade” digital parameters (24 bit 96kHz or 192kHz sampling rate).

This situation may be determined by the destination audio device’s abilities such as whether it can decode Dolby Digital or DTS audio or if it can handle digital audio at “master-grade” bitrates. Similarly, it may also be about achieving a common specification for all of the connected devices, including whether and how to concurrently provide multiple audio streams for the same content such as to offer a two-channel soundmix and a multichannel soundmix.

This can lead to situations like supplying multiple soundmixes of a kind via HDMI-ARC in order to make situations like multilingual audio, audio description or selectable commentary work well for different viewers. Similarly, it could be feasible to offer a “surround via headphones” binaural soundmix like Dolby Headphone to Bluetooth headsets connected to a cable box while offering a full surround soundmix through a multiple-speaker home theatre setup.

Conclusion

What will eventually be raised is what can be achieved at a common baseline specification, including issues of processing power and HDMI bandwidth that the setup can handle. This is especially if a device like a games console or set-top box is working as a content source and audio sink while the TV works as an audio “hub”.

It is more so where we are expecting that flat-screen TV, especially one installed in a secondary lounge area, being required to become an AV hub for all of the video peripherals that are connected to it.

Your XBox One now has direct access to your Dropbox media pools

Article

XBox One games console press photo courtesy Microsoft

Now you can have access to the pictures and videos on your Dropbox account through this games console

Dropbox Debuts App for Xbox One | Windows Supersite

Dropbox Now Has An Xbox One App | The Verge

From the horse’s mouth

Dropbox

Blog Post

Download Link

Microsoft Store (Free)

My Comments

Some of you may be exploiting Dropbox as a media pool for the various special occasions in your family’s or friends’ life. This is because of the ability to share photos at best quality with those you want to share them with, including the ability for you to have people contribute photos and videos to the same Dropbox folder you have for that purpose.

In HomeNetworking01.info, I had outlined how you can integrate your Dropbox media-pool folders with your DLNA-capable NAS and Smart TV by copying them a folder on that same NAS. The use cases I was calling out regarding Dropbox media-pool folders include special occasions such as weddings or major birthdays, the children growing up including pictures of the new baby, or memorialising a loved one who had passed away including choosing the pictures to show at their funeral.

The Dropbox app for XBox One

XBox One connected to Dropbox concept diagram

This is how the XBox One can fit in to the Dropbox ecosystem

But you can have direct access to these media pools thanks to Dropbox’s first effort to target consumer-electronics devices. Here, they wrote up a native client program for the Microsoft XBox One games console. It has been achieved thanks to the ability provided by the Microsoft Universal Windows Platform to allow one to create a piece of software for a Windows 10 regular computer, a Windows 10 phone or an XBox with minimal effort to cater to that new device.

What you can do is that you can view the photos and videos and play audio files in all of the folders in your Dropbox account through your large-screen TV connected to the XBox One.

Here, you can operate its user interface using one of the XBox game controllers or the XBox Media Remote, presenting that kind of user interface expected for consumer-electronics devices such as heavy reliance on the D-pad buttons on the remote. As well, the visual interface is optimised for the 10-foot “lean-back” experience associated with the TV screen and software destined for that use case.

Ability to use USB storage devices with the Dropbox app on XBox One

You can also upload files from attached USB Mass-Storage devices to your Dropbox using this same client, which can come in handy when you want to deliver photos from your digital camera’s SD card to that media pool.

Similarly, you can download and copy the files from your Dropbox account to an attached USB Mass-Storage device. A use case for this function would be to copy choice photos from that Dropbox media pool to a USB thumbdrive that you hand over to a digital print shop like most of the office-supply stores or camera stores so you have snapshots to put in that album or show to others; or to show in an offline environment.

The ability to transfer files between your USB storage device and your Dropbox folders using the Dropbox app on the XBox One means that the largest screen in the house makes it easier to make a better call about what pictures and videos should be contributed or taken further. This is due to the fact that two or more people can see a larger image to make that better call.

Conclusion

What Dropbox is doing with their XBox application is to prove that they can write a native front-end program for their online storage service that is relevant to consumer-electronics devices and is presented with the 10-foot “lean-back” experience. Who knows if Dropbox will develop native client software for other smart-TV, set-top box and games-console platforms to allow users to gain direct access to this online service from the biggest screens in the house.

Microsoft makes a step to all-platform online gameplay

Article

Microsoft is stepping towards online gaming's holy grail - a federated cross-platform online gaming experience

Microsoft is stepping towards online gaming’s holy grail – a federated cross-platform online gaming experience

Microsoft will allow Xbox gamers to play against PS4 and PC players } The Verge

Microsoft wants PS4 and Xbox One to connect online | CNet

My Comments

Most core games which have any form of multi-machine multiplayer competition, whether online or across a local network, require all games machines involved in the competition to be on the same platform.

That means that a Windows-based regular-computer user couldn’t play against an XBox or a PS4 console. In a lot of cases, the online component of a game was managed via a platform-specific online-competition platform like PlayStation Network or Steam. In the case of consoles, you had to determine which console platform your friends were using and buy a console commensurate to that platform.

Now Microsoft has raised the question of platform-agnostic multi-machine competition by encouraging their game developers to enable this feature. This is because Microsoft effectively is associated with two platforms i.e. the Windows-based regular computer or PC as a games platform and the XBox family of games consoles. But they are inviting Sony, Nintendo, Apple and others to create the necessary cross-platform bridges to allow this kind of play. This includes allowing a player to discover other players to compete with as well as managing the state of play during a game or tournament.

If this worked, it could allow a person to choose whatever console they wanted to play especially if a title is released across multiple platforms. Similarly, this could allow for options like local-network play, whether peer-to-peer or server-based, including local-online hybrid play such as local tournaments or teams. For games developers, they don’t have to decide whether to set up their own online gaming network if they want cross-platform play.

Another issue that could be highlighted here is the ideal user interface for different game genres including the common user interfaces that the platforms use. The article cited the situation where a regular-computer with its keyboard (W-A-S-D keys) and mouse may have the advantage over a gamepad that typically comes with a console when it comes to playing certain games like first-person shooters or strategy games.

This could be used either to open up the idea of games written to be played across multiple platform types and user interfaces, including those that give players an advantage if they play a part of the game on different devices. On the other hand, there could be the feasibility for games consoles to work with mice and keyboards connected via (preferably) Bluetooth or USB.

What Microsoft is doing is to raise the issue of creating platform-agnostic core game play rather than requiring gamers to be tied to a particular platform.

XBox One joins the Microsoft world for blind updating on Patch Tuesday

Article

XBox One games console press image courtesy Microsoft

Now can be updated every Patch Tuesday

Hello XBox, Welcome To Patch Tuesday | Supersite For Windows

My Comments

Due to a very strong security reality, the IT industry ins pushing a requirement for companies who make dedicated-purpose devices like games consoles and network infrastructure devices to have a continual software-revision process.

This is involving a requirement to develop and deliver software updates and patches as soon as they are aware of any bugs and security exploits. The preferred installation for these updates is to have a totally hands-off approach that occurs whenever the device is connected to the Internet.

This is becoming more important not just to protect games software against piracy, but to protect users’ privacy especially as games consoles are being capable of working with cameras and microphones and being part of online-gaming ecosystems where players’ details are being hosted online or on the device’s secondary storage. Similarly these devices are being part of the online-entertainment and home-network ecosystem which gives them access network-connected devices and online services.

Microsoft has extended the approach they have with the Windows platform and brought the XBox One games console in to the software-update rhythm that is known as “Patch Tuesday”. This is where Microsoft delivers all the software updates and patches for the Windows platform on the second Tuesday of every month rather than on an ad-hoc pattern. It creates a level of predictability when it comes to keeping your computer’s operating software up-to-date and in most home and small-business setups, it is effectively a hands-off “blind update” but may require a computer to be restarted.

It is part of running XBox One on a Windows 10 codebase which will expose it to the same kind of vulnerabilities as a “regular” computer. As well, the XBox One will also end up being one of the platforms covered by Microsoft’s bug-bounty programs where computer users are paid to “smoke out” bugs in their computer software. This places importance on having operating software that is kept regularly patched and updated. It also shows that games consoles, like other computing devices can be vulnerable to bugs that can expose security weaknesses or can be vulnerable to “zero-day” security exploits that aren’t discovered by the software developer.

What could this eventually mean for software updating as far as games-consoles and similar devices go? This could put the pressure for manufacturers to develop a continual software-update rhythm including bug-bounty / vulnerability-reward programs and even push for longer software life cycles.

The Apple TV gains gaming ability

Articles

Apple TV 4th Generation press picture courtesy of Apple

The new Apple TV

Dancing in the dark with the new, improved Apple TV | Engadget

Apple TV supports ‘Guitar Hero Live,’ ‘Disney Infinity’ via Bluetooth | Engadget

The new Apple TV brings apps, Siri and a touchpad remote for $149 | Engadget

Will the New Apple TV Replace Your Gaming Console? | Tom’s Guide

From the horse’s mouth

Apple

Press Release

Video

My Comments

Apple have just premiered the fourth-generation Apple TV set-top box which has answered various predictions concerning it gaining games abilities. This is amongst it premiering the iPhone 6S family, the large iPad Pro and the iPad Mini 4 – devices that Apple fanbois will be waiting outside the Apple Stores for the first sale.

This device comes with a more capable remote control which includes a microphone so you can speak to Siri. This is a similar natural-language personal assistant like you have on your iPhone or iPad.

But it is based on the tvOS operating system which will also have a development platform and app store similar to what you experience with iOS-based devices. This will also encourage the development of games for this platform.

How are you going to control the Apple TV when you are playing advanced games? These devices will use MFi-compliant Bluetooth controllers as your advanced control devices and Apple is trying to snap at the XBox One’s, PlayStation 4’s and Nintendo Wii’s heels. As well, Airbnb, Gilt and other non-entertainment companies are putting up apps for this platform. This is a function you won’t be able to gain on your existing Apple TV device, which will simply earn its keep with Netflix, iTunes, AirPlay and similar applications.

The Apple reps had demonstrated games like Guitar Hero Live to show the Apple TV’s gaming prowess and had made it feasible to continue playing games across the Apple iOS platform. The good question to raise is whether the games that are offered are as good as what is offered for the XBox One or PlayStation 4, or will they be like most smart-TV / set-top-box fodder like casual games? Similarly, could this be another attempt to open up paths for independent games studios to write games for the big screen?

What I see of this is Apple jumping in to a market that is already owned by Microsoft, Sony and Nintendo and, like the Android-based consoles that have shown up before, could become very difficult waters. As well, they could work alongside Microsoft to use their regular-computer heritage to free up the big-screen gaming environment by encouraging independent games developers to write games for these devices.