Recently, Microsoft launched the XBox Adaptive Controller as an accessible games-console controller for people who face motion and dexterity-related disabilities. They even promoted it in a TV commercial ran during this year’s Super Bowl football match, which would have been considered to go against the grain for the usual sporting and video-game audiences.
This has been part of Microsoft’s step towards inclusionary gaming and I had written in the article about that controller not just to focus towards providing video gaming for disabled people. But I also called out the therapeautic value that some games can have for elderly people as well as disabled people with Microsoft offering a lower barrier to entry for independent game developers to create games that underscore that concept.
It has actually been underscored in a recent CNET video article about the XBox Adaptive Controller being used to help a US war veteran who lost some of his motion and dexterity in a motorcycle accident.
But Logitech have taken this a step further by offering an accessory kit with all the necessary controls for US$99. This kit, known as the Adaptive Gaming Kit, makes it more affordable for these people so you can have an accessible gaming setup to suit your particular needs without having to choose and buy the necessary accessories. Here, it is important especially if a person’s needs will change over time and you don’t want to have to buy newer accessories to suit that need.
The package comes with rigid and flexible mats with Velcro anchor points for the various buttons and other controls. The flexible mats can even allow the controls to be anchored around a chair’s arms or other surfaces while the whole kit can allow for the equipment to be set up and packed up with minimal effort. The controls all have their own Velcro anchor points and screw holes for anchoring to other surfaces.
Logitech used their own intellectual capital in designing the kit while working with Microsoft to evolve the product. Here, they implemented their own mechanical-switch technology that is part of their high-end keyboards including their low-profile switches used in their low-profile keyboard range. The large buttons have stabilisers built in to them so you can press them from anywhere on the button’s surface. This leads to them not reinventing the wheel when it comes to the product’s design or manufacture because of the use of common technology.
What I have liked about Logitech’s Adaptive Gaming Kit is that the idea of accessible gaming comes at a price point that represents value for money. This is compared to various assistive-technology solutions which tend to require the user to pay a king’s ransom to acquire the necessary equipment. It has often led towards the government or charitable sector not getting their money’s worth out of their disabled-person support programs due to the high cost of the necessary technology.
Welcome to the new age of making assistive technology become more mainstream, not just for disabled users but for the realities associated with the ageing population such as ageing Baby Boomers and people living longer.
A regular TV may not serve well as the only computer monitor for your computing and video-entertainment needs
An issue that will crop up with home computing nowadays is whether to use a TV as the only display device for your computer as well as providing video entertainment.
This is an idea that tends to appeal to those of us who are living in small areas like college dorms or small apartments or simply have this kind of space as our own personal living space in a shared environment.
In this context, I am assuming that you are using the screen as part of a desktop computing setup whether by using a traditional desktop computer or by connecting your laptop computer to the display and having it serve as the primary display. I am not talking about running the display you want to use as part of a multiple-screen setup or for occasional group-viewing use.
There will be issues that will preclude this kind of use for a TV serving this role for your computer.
An issue you will need to pay attention to is the pixel density your display device offers especially if you are intending to use it as your only display device for your computing and entertainment needs.
A 15” Full HD laptop would offer a pixel density of 141.2 pixels per inch while a 32” Full HD TV would work at 68.84 pixels per inch. Apple’s iPhones that implement the Retina screen would work at 326ppi while their MacBook Pro Retina screen would work at 227ppi.
Here. the display that works at something like 141.2 pixels per inch or more would make text or graphics look sharp and clear especially if you are working close to the screen. It may not matter if you are playing video games or viewing multimedia content at a “lean-back” distance.
Here, if you are buying a TV or monitor with a screen size of 27” or less, make sure you are looking for a model that uses Full HD (1080p) resolution. Larger screen sizes can be served through the use of a value-priced 32”-55” 4K UHDTV device.
Your computer’s display infrastructure needs to have an HDMI 2.0 output, preferably HDMI 2.0a for HDR10-capable displays. This may be fulfilled by most recent discrete GPUs and some recent Intel integrated graphics setups may also support this specification. If your computer or external graphics module uses a DisplayPort video output, you may need to use a DisplayPort to HDMI adaptor. Beware some of these devices may require the use of an active DisplayPort to HDMI adaptor.
Input Lag and Display Responsiveness
This is an issue that will affect gameplay where you are expected to respond quickly to the situation that is taking place in a game you are playing. It is more of concern when you are playing any fast-paced game.
The input lag problem is the time between when you do something with your game controller, keyboard or mouse and when the effect of that is painted on the screen. Then there will be issues where the screen doesn’t appear with the latest activity or isn’t quick enough to represent all of the activity including what your opponents are up to.
This is brought about due to most domestic TVs being equipped with a lot of video-processing circuity logic that deals with the incoming signal before it is painted on the screen. The time it takes may be just enough for dealing with video content but not interactive gaming content.
Some sets will offer a “gaming mode” to minimise lag times and this typically reduces the use of video-processing circuitry or optimises it for fast response. Also be aware that a significant number of large-screen TVs are appearing with features and graphics performance very similar to gaming-class computer monitors with this as a growing trend. This is due to the fact that games consoles and “gaming-rig” computers including Thunderbolt-3-equipped laptops connected to gaming-class external-graphics-module setups are connected to the large screen TV for impressive multiplayer game play.
In a lot of cases, most TVs wouldn’t work well as a sole display device, with this applying more towards small cheap HDTVs. But they can work well as a secondary screen or for large-screen group-viewing use.
What about purposing a computer monitor for TV use
You could purpose a computer monitor with built-in speakers as a TV by adding a set-top box or similar peripheral
Another approach would be to use a suitably-sized monitor as your TV set, especially if it is equipped with integrated speakers. In most cases, the monitor won’t have a remote control for “lean-back” viewing because you intend to use it with your computer.
You may come across a “TV monitor” which is a computer monitor that has an integrated TV tuner and is pitched for desktop use. These are available in countries with strong support for free-to-air TV like UK, Europe, Asia and Oceania. Typically they will have a Full HD screen with a size of 32” or smaller but have display electronics optimised for computer use.
On the other hand, your computer monitor would need to be equipped with a spare HDMI input that has HDCP support. Here, you use a set-top box or PVR that has an HDMI output to receive TV broadcasts.
If you subscribe to traditional pay TV, your pay-TV provider will lease you a set-top box or PVR as part of the service and this can work well if free-to-air TV is provided via the pay-TV platform. On the other hand, your local consumer-electronics store will have set-top boxes or PVRs that work with free-to-air TV and these units will display high-definition channels at their proper resolution.
A broadcast-LAN setup like SAT>IP can work with your computer if it is running the appropriate client software. As well some platforms like SAT>IP are supported by set-top boxes that connect to your monitor’s HDMI input. You may also find that some Internet-based set-top-box platforms will offer access to real-time video streaming through the broadcasters’ video-on-demand platforms or a similar application.
You may find that some games consoles like the XBox One will have a TV-tuner module supplied as a first-party or third-party option. Similarly, you may be able to use a USB-based TV-tuner module or a TV-tuner card as a way to purpose your computer for TV-viewing.
On the other hand, if you are just content with Netflix and similar online services, you can just get by with using the service’s Website and viewing the video content on the monitor in a full-screen arrangement. As well, AirPlay (facilitated with Apple TV) or Chromecast can work when it comes to “throwing” the video content from your smartphone or tablet to the monitor.
You will find that using one display for your computing and video entertainment needs may cut it for some applications but not for others like full-on gaming.
Intel and the ISB Implementer’s Forum have worked together towards the USB 4.0 specification. This will be primarily about an increased bandwidth version of USB that will also bake in Thunderbolt 3 technology for further-increased throughput.
USB 4.0 will offer twice the bandwidth of USB 3.1 thanks to more “data lanes”. This will lead to 40Gb throughput along the line. It will use the USB Type-C connector and will take a very similar approach to the USB 3.0 standard which relied on the older USB connection types like USB-A, where a “best-case” situation takes place regarding bandwidth but allowing for backward compatibility. There will also be the requirement to use higher-performance cables rated for this standard when connecting your host system to a peripheral device using this standard.
Opening up Thunderbolt 3
Intel is opening up Thunderbolt 3 with a royalty-free non-exclusive licensing regime. It is in addition to baking the Thunderbolt 3 circuitry in to their standard system-on-chip designs rather than requiring a particular “Alpine Ridge” interface chip to be used by both the host and peripheral. This will open up Thunderbolt 3 towards interface chipset designers and the like including the possibility of computing applications based on AMD or ARM-microarchitecture silicon to benefit from this technology.
This effort can make Thunderbolt-3-equipped computers and peripherals more affordable and can open this standard towards newer use cases. For example, handheld games consoles, mobile-platform tablets or ultraportable “Always Connected” laptops could benefit from features like external graphics moduies. It may also benefit people who build their own computer systems such as “gaming rigs” by allowing Thunderbolt 3 to appear in affordable high-performance motherboards and expansion cards, including “pure-retrofit” cards that aren’t dependent on any other particular circuitry on the motherboard.
It is also about integrating the Thunderbolt specification in to the USB 4 specification as a “superhighway” option rather than calling it a separate feature. As well, Thunderbolt 3 and the USB 4 specification can be the subject of increased innovation and cost-effective hardware.
Where to initially
Initially I would see USB 4.0 appear in “system-expansion” applications like docks or external-graphics modules, perhaps also in “direct-attached-storage” applications which are USB-connected high-performance hard-disk subsystems. Of course it will lead towards the possibility of a laptop, all-in-one or low-profile computer being connected to an “extended-functionality” module with dedicated high-performance graphics, space for hard disks or solid-state storage, perhaps an optical drive amongst other things.
Another use case that would be highlighted is virtual reality and augmented reality where you are dealing with headsets that have many sensors and integrated display and audio technology. They would typically be hooked up to computer devices including devices the size of the early-generation Walkman cassette players that you wear on you or even the size of a smartphone. It is more so with the rise of ultra-small “next-unit-of-computing” devices which pack typically desktop computer power in a highly-compact housing.
Of course, this technology will roll out initially as a product differentiator for newer premium equipment that will be preferred by those wanting “cutting-edge” technology. Then it will appear to a wider usage base as more chipsets with this technology appear and are turned out in quantity.
Expect the USB 4.0 standard to be seen as evolutionary as more data moves quickly along these lines.
The microSD card which is used as a removeable storage option in most “open-frame” smartphones and tablets and increasingly being used in laptops has gained two significant improvements at this year’s Mobile World Congress in Barcelona.
The first of these improvements is the launching of microSD cards that can store 1 terabyte of data. Micron pitched the first of these devices while SanDisk, owned by Western Digital and also a strong player with the SD Card format, offered their 1Tb microSD card which is the fastest microSDXC card at this capacity.
The new SD Express card specification, part of the SD 7.1 Specification, provides a “best-case high-throughput” connection based on the same interface technology used in a regular computer for fixed storage or expansion cards. The microSD Express variant which is the second improvement launched at this same show takes the SD Express card specification to the microSD card size.
The SD Express specification, now applying to the microSD card size, achieves a level of backward compatibility for host devices implementing orthodox SD-card interfaces. This is achieved through a set of electrical contacts on the card for PCI Express and NVMe interfaces along with the legacy SD Card contacts, with the interfacing to the storage silicon taking place in the card.
As well, there isn’t the need to create a specific host-interface chipset for SD card use if the application is to expressly use this technology and it still has the easy upgradeability associated with the SD card. But most SD Express applications will also have the SD card interface chipset to support the SD cards that are in circulation.
This will lead to the idea of fast high-capacity compact removeable solid-state storage for a wide range of computing applications especially where size matters. This doesn’t matter whether the finished product has a smaller volume or to have a higher effective circuit density leading to more functionality within the same physical “box”.
One use case that was pitched is the idea of laptops or tablets, especially ultraportable designs, implementing this technology as a primary storage. Here, the microSD Express cards don’t take up the same space as the traditional SATA or M2 solid-state storage devices. There is also the ability for users to easily upsize their computers’ storage capacity to suit their current needs, especially if they bought the cheapest model with the lowest amount of storage.
Photography and videography will be another key use case especially when the images or footage being taken are of a 4K UHDTV or higher resolution and/or have high dynamic range. It will also be of benefit for highly-compact camera applications like “GoPro-style” action cams or drone-mount cameras. It will also benefit advanced photography and videography applications like 360-degree videos.
Another strong use case that is being pitched is virtual-reality and augmented-reality technology where there will be the dependence on computing power within a headset are a small lightweight pack attached to the headset. Here, the idea would be to have the headset and any accessories able to be comfortably worn by the end-user while they engage in virtual-reality.
Some of the press coverage talked about use of a 1Tb SD card in a Nintendo Switch handheld games console and described it as being fanciful for that particular console. But this technology could have appeal for newer-generation handheld games consoles especially where these consoles are used for epic-grade games.
Another interesting use case would be automotive applications, whether on an OEM basis supplied by the vehicle builder or an aftermarket basis installed by the vehicle owner. This could range from a large quantity of high-quality audio content available to use, large mapping areas or support for many apps and their data.
The microSD card improvements will be at the “early-adopter” stage where they will be very expensive and have limited appeal. As well, there may need to be a few bugs ironed out regarding their design or implementation while other SD-card manufacturers come on board and offer more of these cards.
At the moment, there aren’t the devices or SD card adaptors that take advantage of SD Express technology but this will have to happen as new silicon and finished devices come on to the scene. USB adaptors that support SD Express would need to have the same kind of circuitry as a portable hard drive along with USB 3.1 or USB Type-C technology to support “best case” operation with existing host devices.
This technology could become a game-changer for removeable or semi-removeable storage media applications across a range of portable computing devices.
The type of outboard storage devices is becoming differentiated in to two distinct classes – a desktop-grade “external” device and a smaller “portable” device.
Typically, a desktop-grade “external” hard disk or enclosure will house a 3.5” or larger desktop-grade storage device intended for installation in a traditional desktop computer or a server. As well, they will have their own power supply that could be provided using integrated electronics or a power brick like what you would use for a laptop computer. Better designs may offer their own USB hub that will allow you to connect more USB devices to your computer or other functions or some will even be multiple-disk RAID setups. This class of device also extends to external graphics modules or USB expansion
On the other hand, a portable hard disk or enclosure will house a 2.5” or smaller storage device and be powered from the host computer via its USB port. Here, they are being optimised for use on the road and the hard disks will implement data-protection measures to factor the unpredictable nature of this use. These units will typically be more expensive “per gigabyte” compared to the desktop-grade units.
Hard-disk-based devices will use a 3.5” drive spinning at 7200rpm for external units or a 2.5” drive spinning at 5400rpm for portable units. It is assumed that the higher-speed drives will offer better data-access performance over the lower-speed devices. There are solid-state-storage devices being released as outboard storage devices, primarily for portable use most of these devices will be more expensive per gigabyte than portable hard disks.
The desktop-grade “external” devices may be a better solution if you intend to have the device staying at one location all the time. This could be to cater towards extra storage for a desktop or laptop computer where you intend to use the data at home or the workplace, to expand a NAS’s storage capacity or to connect to a router for use as a baseline NAS.
On the other hand, the portable devices can be useful if it is very likely that you will take your data with you or move the device around. This could be to: use as external backup or offload storage for your laptop computer; to store a disk full of confidential data in a locked filing cabinet and only connect the disk to your computer on an “as-needed” basis; create a “grab and run” backup of critical data; or to have a large amount of data that could be used on other computers.
What is worth noting is that the portable devices will be designed to be able to handle unpredictable storage environments where there is a likelihood of increased movement. This is while desktop “external” hard disks are primarily useful for a normally-sessile usage environment.
I am reviewing the Brother QL-1110NWB wide-format network label printer which is the premium model for Brother’s QL-1100 series of wide-format label printers. It is seen as something that can work with applications where barcodes, graphics or extra details like weights and use-by dates are to be placed on a label like with packaging or commercial-kitchen food management.
There are two machines that are part of the Brother QL-1110 Series label printer lineup – the QL-1110 and the QL-1110NWB. The QL-1110 can only connect to the host computing device via USB and also supports USB-host connectivity for HID-class USB barcode readers. Android users can use USB OTG or USB Type-C adaptor cables to connect their devices to this printer and print using the Brother apps.
The QL-1110NWB supports the abovementioned USB connections but also supports network connectivity via Wi-Fi or Ethernet along with support for wireless connectivity via Bluetooth or direct (own access point) Wi-Fi connectivity,
Both of these machines run from AC power using an integrated power supply where you are not dealing with a “wall-wart” or “power brick” to supply power to them. Rather you are simply using the same kind of AC cord that you would use to power a portable radio and that leads towards a cable you can easily replace if the original one goes missing.
Connection to your computer or network
Brother QL-1110NWB network label printer connections – USB for direct to host connection, USB for barcode readers and Ethernet
The Brother QL-1110NWB can connect to your network via Ethernet or Wi-Fi wireless as well as being able to print from mobile devices using either Bluetooth or Wi-Fi Direct connections. But if you are setting up this machine for Wi-Fi-based network connectivity, you have to connect it to a regular computer running Windows via USB and run the supplied Printer Setting Tool to configure it. This doesn’t apply if you use WPS “push-to-connect” Wi-Fi setup or Ethernet connectivity on a small network.
I had found that the Printer Setting Tool was not surefire in its approach for Wi-Fi network setup and couldn’t even get it connected to my home network. But I could simply plug it in to the Ethernet connection which can be of use for setups where your premises is wired for Ethernet or you use a HomePlug powerline setup.
There is support for Web-based configuration but this only applies if you have it connected to your network.
It also supports Apple’s AirPrint driver-free printing standard so it can work with iOS and MacOS hosts without needing driver software.
Personally, I had found that the Brother QL-1110NWB label printer yielded a surefire connection when I used it with an Ethernet connection or a USB direct-to-host connection.
The label printers also have an integrated guillotine which makes it simpler and more elegant to manage the labels. This works under programmatic control or you can cut the labels manually through a push-button on the machine’s control panel.
Loading label stock in the label printer
Loading the label tape in the Brother QL-1110 Network Label Printer
The Brother QL-1110 Series label printers can take the same standard-width label stock as the rest of the QL series reel-feed label printers. But they can take label stock that is wider than normal thus allowing for the creation of larger labels including the possibility of printing out standard name-badge or address labels in landscape form.
Loading any of the Brother QL-1110 Series label printers is a relatively simple chore no matter whether you are using the wide label stock or the narrow label stock. These label printers use a clamshell design and you release the lid by operating two latches at the same time, which doesn’t require much pressure. Then you drop the label reel in, making sure it engages with the ridge on the right hand side of the compartment.
Then you thread the label paper through the machine taking care to make sure the paper is under a black sensor box on the right side of the compartment while it emerges through the front. Here, there is very little effort needed to make sure that the paper is threaded properly.
The Brother label printer uses microswitches that sense mouldings and holes on the reel along with other microswitches that sense the width of the reel to determine what kind of label tape is in the printer including whether it is a wide-format label tape. Here, you would have to be careful that the correct label tape is on the correct reel if you want this unit to work properly.
A systems integrator or yourself could upload label template designs created using P-Touch Editor and set up a “computer-free” label-creation arrangement for data read from barcodes. This can work with an HID-compliant barcode reader connected to the USB host port (both models) or linked via Bluetooth (QL-1110NWB only). That setup would then appeal to stock-control and similar applications.
There is also support for ESC/P printing codes so that these label printers can work with other third-party labelling or similar software that implements this kind of output control.
All the Brother label machines including these units support the P-Touch Editor software which works as a quick way to turn out labels. If you use a smartphone or mobile-platform tablet, the Brother iPrint&Label app works in the same vein for turning out labels from these devices.
If you use P-Touch Editor, you could set it that way by selecting “Vertical” in the Orientation setting under the Paper tab. This means that it will print out parallel to the printer. Here, I would recommend this if you want to exploit the wide-format label tape for turning out address labels or name badges.
Limitations and Points Of Improvement
Brother could make sure these label printers support any and all device classes to do with printing for POS, gaming and allied applications no matter the connection type as well as supporting other driver-free printing standards like Mopria Alliance and IPP Everywhere,
Similarly, Brother could look towards the use of other USB or Bluetooth input devices like keyboards or digital scales as a way to enter data for use with stored label templates. Here, it could work well with environments where you can’t use a smartphone or regular computer to enter data for a labelling environment.
I have always called on Brother to add a “measuring-tape” creation function to their P-Touch Editor software. Such a function would allow someone to use a label printer loaded with continuous-tape label stock to create a measuring tape that could be stuck to something like a worktop edge or door frame thus making that surface something to measure length or height with. This feature would appeal to laboratories, the medical profession, child care, education or a whole host of other professions who are always measuring things like people’s height for example.
As well, the P-Touch Address Book software could support country-specific addressing better by using nation-specific address layouts or omitting the ZIP Code barcode for non-USA addresses. It could be taken further through the implementation of machine-readable barcoding techniques that other countries may use to improve mail delivery.
The Brother QL-1100 Series label printers have become an example of legitimising wide-format thermal-based label printing for small businesses. This would be of importance for logistics and inventory-management applications where there is requirement for more detail on the label or to make heavy use of large barcodes.
But I would recommend the Brother QL-1110NWB specifically for those setups where you expect the printer to be located away from a regular computer.
Apple and Google have put up a simplified Bluetooth pair-up approach for commissioning newly-purchased Bluetooth headsets and other accessory devices with host devices based on their mobile operating systems.
This approach has the Bluetooth device sending out a short range “beacon” to compliant host devices, causing them to pop up a notification inviting the user to instigate the pair-up procedure. Google even had the ability to invite users to download and install any companion apps for devices designed with the “app-cessory” approach.
It is rather than having the user head to the Bluetooth menu on their host device and to make sure they choose the Bluetooth peripheral device they intend to pair to. This can be arduous where Bluetooth device names appear to be very confusing such as to only show a model number or the device is being set up in an area where other Bluetooth devices are being setup to be discoverable such as “always ready to pair” default setups like Alpine car stereos.
Now Microsoft is working on similar functionality that will appear in the next or subsequent feature release of Windows 10. In this case, Windows users will have the ability to enable or disable this feature and the notifications will appear as pop-up messages.
.. to make these easy to set up
The Windows 10 host computer would need to be equipped with a Bluetooth interface compliant to Bluetooth 4.0 Low Energy (Bluetooth Smart) standards for this function to work. It effectively makes the user experience for Bluetooth devices very similar to the “plug-and-play” experience that Microsoft achieved for peripherals directly connected to a Windows host computer.
Why would I suspect that a user be required to put a “fast-pair” Bluetooth device in setup mode?
One reason that I would see some manufacturers require a user to place a “fast-pair” Bluetooth peripheral device in a setup mode or specifically enable this feature on that device would be to conserve battery runtime on a portable device. Here, having a device broadcasting the beacon signal all the time may be taking power away from the device’s main functionality thus shortening the battery’s runtime.
It could also be a device security requirement to cater for environments where multiple compliant host devices are likely to exist and you want to make sure that your accessory device isn’t ending up pairing to someone else’s host device. It is an important issue with health and allied devices like fitness bands which work with your smartphone and these devices are dealing with very personal information. This can also be a user-experience issue regarding pop-up notificatiosn for other users’ devices.
What is showing up now is that a simplified user experience is being made available whenever you are commissioning a newer Bluetooth device.
Western Digital had broken the record for data stored on a 3.5” hard disk by offering the HGST by WD UltraStar HS14 hard disk.
This 3.5” hard disk is capable of storing 14Tb of data and has been seen as a significant increase in data-density for disk-based mechanical data storage. It implements HelioSeal construction technology which yields a hermetically-sealed enclosure filled with helium that leads to thinner disks which also permit reduced cost, cooling requirements and power consumption.
At the moment, this hard disk is being pitched at heavy-duty enterprise, cloud and data-center computing applications rather than regular desktop or small-NAS applications. In this use case, I see that these ultra-high-capacity hard disks earn their keep would be localised data-processing applications where non-volatile secondary storage is an important part of the equation.
Such situations would include content-distribution networks such as the Netflix application or edge / fog computing applications where data has to be processed and held locally. Here, such applications that are dependent on relatively-small devices that can be installed close to where the data is created or consumed like telephone exchanges, street cabinets, or telecommunications rooms.
I would expect that this level of data-density will impact other hard disks and devices based on these hard disks. For example, applying it to the 2.5” hard-disk form factor could see these hard disks approaching 8Tb or more yielding highly capacious compact storage devices. Or that this same storage capacity is made available for hard drives that suit regular desktop computers and NAS units.
The USB connection has been recently revised once more, but this time it is about increased bandwidth.
This standard emerges in the form of the USB 3.2 which allows for bandwidths of at least 15Gb/s thanks to the use of multi-lane technology.
It uses the same physical connection standards as USB 3.1, which means that devices equipped to this standard will use USB-C connections and you can connect your compliant host devices to your compliant peripherals using USB-C cables. But this system will work on a “best-case” approach where if both the host and peripheral device are USB 3.2 compliant, you will benefit from the higher throughput whereas in other cases, the link will step back to USB 3.1 specifications.
Once the standard is set in stone, you may find that some devices such as some computer USB interface chipsets may support in-field software-based upgrading for this standard. On the other hand, a subsequent generation of computer and peripheral equipment will end up being equipped for this standard.
The main applications I see this connection come in to its own would be high-capacity external storage applications or high-resolution display setups. But of course, there will be the USB hubs and docks (expansion modules) that are about increased connectivity being equipped with this connection type.
Personally, I would see USB 3.2 become a “next-generation” approach for USB-based peripheral and device connectivity, something to look forward with subsequent generations of computer equipment.
Over the last year, there has been a slow trickle of external graphics modules that “soup up” the graphics capabilities of computers like laptops, all-in-ones and highly-compact desktops by using outboard graphics processors. Typically these devices connect to the host computer using a Thunderbolt 3 connection which provides a bandwidth equivalent to the PCI Express expansion-card standard used for desktop computers.
At the moment, this approach for improving a computer system’s graphics abilities has been focused towards gaming-grade graphics cards and chipsets, which has left people who want workstation-grade graphics performance in the lurch.
But NVIDIA has answered this problem by providing a driver update for their TITAN X and Quadro workstation graphics cards. This allows Windows to work with these cards even if they are installed in a “card-cage” external graphics module rather than on the host computer’s motherboard.
Not just that, NVIDIA are to start allowing external-graphics-module manufacturers to tender their products for certification so that they are proven by NVIDIA to allow these cards to work reliably to optimum performance. This may be different to the context of a certified workstation where all the components in that particular computer are certified by Autodesk and similar software vendors to work reliably and perform at their best with their CAD or similar software.
What is being pitched in this context is a “thin-and-light” laptop of the Dell XPS 13 kind (including the 2-in-1 variant); an “all-in-one” desktop computer like the HP Envy 34 Curved All-In-One or an ultra-compact “next unit of computing” unit like the Intel Skull Canyon being able to do workstation-class tasks with the kind of graphics card that best suits this computing requirement.
The question that some workstation users will then raise is whether the computer’s main processor and RAM are up to these tasks even though a workstation-grade graphics card is added on; and then consider this approach unsatisfactory even though the host computer has a lot of RAM and / or runs with a Core i7 CPU. But something like a gaming laptop that uses a gaming-calibre graphics chipset may benefit from the Quadro in an external graphics “card cage” module when this system is destined to do a lot of video editing, CAD or animation work.
Personally, I see the concept of the Quadro workstation graphics chipset in an external graphics module as a way to allow hobbyists and small-time professionals to slowly put their foot in the door of high-performance workstation computing.
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