Tag: Intel

Intel and NVIDIA release new silicon for high-performance portable computing

Article

Intel Tiger Lake H Series CPU press image courtesy of Intel Corporation

This to be part of affordable increasingly-powerful laptops

Intel aims high and Nvidia aims low with laptop chip updates | bit-tech.net

From the horse’s mouth

Intel

Intel Launches New 11th Gen Core for Mobile

NVIDIA

New GeForce RTX Gaming and Studio Laptop Models Now Available – Over 140 In All, Including New RTX 3050 and 3050 Ti Models | GeForce News | NVIDIA

My Comments

Intel and NVIDIA had just released new processing silicon for laptops and similar use cases that is about high-performance computing. This is although there is a processor-chip shortage that is affecting the computing, automotive and allied industries.

Intel is offering the newer performance-focused 11th-generation Tiger Lake H-Series Core CPUs. This is in addition to business-focused H-Series Core CPUs that come with vPro security / management facilities. All of these will at least support Thunderbolt 4 connectivity for increased expansion.

But NVIDIA have released the RTX 30 series of discrete graphics processors optimised for mobile and low-profile use cases. These GPUs, especially the RTX-3050 and RTX-3050Ti variants are pitched as affordable capable mobile units to court the gaming and creator market segments.

They are optimised to offer screen refresh rates of more than 60fps for a Full HD 1080p display. That understands the preference for laptops being equipped with Full HD 1080p screens for their built-in displays due to that offering battery efficiency for this use case.

Lets not forget that these GPUs will offer ray-tracing abilities at affordable prices and in the mobile context. This will benefit computer games and similar graphics applications where realism is important.

Intel and NVIDIA are pitching this silicon combination to budget gamers, creators especially the “prosumer” type and high-performance thin-and-light laptops. I would see this more as laptop manufacturers offer performance variants of their mainstream product lines that can appeal to university students. budget gamers and similar users where cost and performance matter.

But I would see NVIDIDA’s new graphics silicon also appealing to external graphics modules especially in the form of highly-compact types that use soldered-in GPUs. As well, this mobile-focused silicon could also appeal to ultra-compact NUC-type desktop computers where a performance variant  is important.

Here, most of the computer manufacturers refreshed their lineup of performance-focused Windows laptops with this new silicon. This included creator/prosumer 15” and 17” thin-and-light laptops intended to compete with Apple’s MacBook Pro.

All this new silicon is about bringing desktop-class graphics performance to mobile use cases especially where you don’t have to pay a lot for this kind of performance. NVIDIA was even putting forward the idea of increased graphics power at a price students can afford, but I see this as an all-round GPU that doesn’t depend on their continued interest in engineering, architecture or statistics for example. It is also about being suited to rest-and-recreation gaming as well.

It is another example of the increased investment in regular computers that run desktop operating systems that has taken place over the last six months. This is underscored by the increased use of these computers during the COVID-19 pandemic and associated lockdowns to work, learn, play and communicate at home. As well, an increased and continued interest in working away from the office on a part-time or full-time basis is driving more interest in this class of computer.

Here, the laptop form factor is being preferred due to its combination of portability and power and the investment in more power mobile silicon is showing this reality for most computer users.

Intel to build up semiconductor manufacturing in US and Europe

Articles

Intel Corporation is introducing the 8th Gen Intel Core processor with Radeon RX Vega M Graphics in January 2018. It is packed with features and performance crafted for gamers, content creators and fans of virtual and mixed reality. (Credit: Walden Kirsch/Intel Corporation)

Intel to have factories capable of working as semiconductor foundries for other manufacturers

Intel to spend US$20 billion on US chip plants – Hardware – iTnews

Intel announces massive shift in processor strategy, including making chips for other companies | Windows Central

My Comments

Intel is intending to increase its semiconductor manufacturing capacity within the United States as part of their latest vision speech they held at their American headquarters.

One of the goals behind this push is to challenge Asian dominance in microelectronics manufacturing. This is of concern since most of the silicon used in today’s electronics is being manufactured in Taiwan. Here, if political tensions between China and Taiwan escalate, it could lead to disaster for IT and allied industries including the automotive, aerospace and defence sector thanks to continued concentration of microelectronics manufacture there.

Range Rover Sport

This will be important also for vehicle manufacturers and the like as well as computer and consumer-electronics manufacturers

It also has been underscored by the recent shortage of advanced microelectronics components. This is impacting the manufacture of finished computer hardware products but also is impacting the manufacturer of other products like cars that effectively have their own computers. For example some vehicle builders were even keeping finished cars at their factories until certain silicon chips are available before they could release them to the dealerships.

Intel intends to set up and open two new semiconductor factories in Arizona and mot just use them for Intel’s own microelectronics products. Here, they will be capable of working as semiconductor foundries who manufacture silicon chips for other vendors who are typically “fabless” semiconductor manufacturers like Qualcomm or Apple who outsource their actual manufacturing.

Intel will undertake further work to open up factories within the USA and Europe with the goal of tipping the scales in favour of these areas when it comes to manufacturing advanced silicon. It will underscore these countries’ sovereignty when it comes to advanced microelectronics manufacture allowing them to make their own cutting-edge technology from the drawing board to the finished product themselves.

Another direction that Intel sees for their silicon design and manufacture is for them to license out Intel’s intellectual property to third parties to add value to or turn in to finished product. It will also mean that Intel’s factories will end up making silicon based on RISC-based microarchitectures like the open-source RISC-V technology or the established ARM technology.

If Intel gets this idea up off the ground, it could be a chance for semiconductor foundries capable of advanced microelectronics manufacturer to appear within USA, Canada, Europe and Australasia. This will help these countries with industries dependent on this kind of technology like green tech, consumer electronics or transport.

Intel to launch a white-label Tiger Lake based laptop design

Articles

Intel NUC M15 Tiger Lake white-label laptop design press image courtesy of Intel

Intel NUC M15 Tiger-Lake-based white-label laptop design for small-time manufacturers to work from

Intel Shows Off New NUC M15 Whitebook Laptop | Tom’s Hardware

Intel’s NUC M15 laptop to launch in 2021 | TechRadar

My Comments

Intel has just premiered a design for a white-label laptop that implements their Tiger Lake silicon.

This computer, which is a mainstream productivity laptop and known as the NUC M15, is intended to be offered by small-time manufacturers and retailer or distributor private labels. Intel previously offered a white-label laptop design in the form of the XPG Xenix 15 gaming laptop.

This will use what is expected of a Tiger Lake laptop and will be used as a machine for smaller operators to have Intel Evo-certified products in their lineup. This means it will come with 11th Generation Core i5 or i7 CPUs, Xe integrated graphics, Wi-Fi 6, Bluetooth 5 and Thunderbolt 4 as part of the feature set.

The small-time manufacturer or retail / distributor private label can be in a position to compete with larger manufacturers like HP, Dell, Lenovo, Acer and Microsoft. But there should be the ability to vary the design to suit particular needs. It is also seen as a way for these kind of manufacturers to have Intel Evo-certified laptop products in their lineups.

A question that can come about is whether this is seen as a fertile ground for a small-time partner manufacturer or private label to use this as the basis for a bespoke design. It is especially where there are small-time manufacturers who focus on equipment for specialist use cases. An example of this could be a manufacturer whose niche is a highly-ruggedised computer setup.

But could these systems also be about “working out” a Tiger-Lake-based reference design for a mass-market laptop product. The machines that I am thinking of are similar to HP Pavilion or Dell Inspiron product ranges for ordinary households, HP Probook or Dell Vostro product ranges for small-business consumers, or HP Elitebooks, Acer Travelmates and Dell Latitudes for enterprise users. These are usually with 15” screens, have average graphics expectations and aren’t necessarily thin and light.

It may be a step to see decent performance and battery life available for laptop users no matter the class of portable computer they are working with, thanks to Intel’s latest iteration in its persistent innovation for this type of computer device.

Microsoft integrates the Trusted Platform Module in to computer CPUs

Articles

Microsoft brings Trusted Platform Module functionality directly to CPUs under securo-silicon architecture Pluton | The Register

Microsoft reveals Pluton, a custom security chip built into Intel, AMD and Qualcomm processors | TechCrunch

Microsoft Pluton is a new processor with Xbox-like security for Windows PCs | The Verge

From the horse’s mouth

Microsoft

Meet the Microsoft Pluton processor – The security chip designed for the future of Windows PCs (Blog Post)

My Comments

Most recently-built desktop and laptop regular computers that run Windows, especially business-focused machines offered by big brands, implement a secure element known as the Trusted Platform Module. This is where encryption keys for functions like BitLocker, Windows Hello or Windows-based password vaults are kept. But this is kept as a separate chip on the computer’s motherboard in most cases.

But Microsoft are taking a different approach to providing a secure element on their Windows-based regular-computer platform. Here, this is in the form of keeping the Trusted Platform Module on the same piece of silicon as the computer’s main CPU “brain”.

Microsoft initially implemented a security-chip-within-CPU approach with their XBox platform as a digital-rights-management approach. Other manufacturers have implemented this approach in some form or another for their computing devices such as Samsung implementing in the latest Galaxy S smartphones or Apple implementing it as the T2 security chip within newer Macintosh regular computers. There is even an Internet-of-Things platform known as the Azure Sphere which implements the “security-chip-within-CPU” approach.

This approach works around the security risk of a person gaining physical access to a computer to exfiltrate encryption keys and sensitive data held within the Trusted Platform Module due to it being a separate chip from the main CPU. As well, before Microsoft announced the Pluton design, they subjected it to many security tests including stress-tests so that it doesn’t haunt them with the same kind of weaknesses that affect the Apple T2 security chip which was launched in 2017.

Intel, AMD and Qualcomm who design and make CPUs for Windows-based regular computers have worked with Microsoft to finalise this “security-chip-within-CPU” design. Here, they will offer it in subsequent x86-based and ARM-based CPU designs.

The TPM application-programming-interface “hooks” will stay the same as far as Windows and application-software development is concerned. This means that there is no need to rewrite Windows or any security software to take advantage of this chipset design. The Microsoft Pluton approach will benefit from “over-the-air” software updates which, for Windows users, will come as part of the “Patch Tuesday” update cycle.

More users will stand to benefit from “secure-element” computing including those who custom-build their computer systems or buy “white-label” desktop computer systems from independent computer stores.

As well, Linux users will stand to benefit due to efforts to make this open-source and available to that operating-system platform. In the same context, it could allow increasingly-secure computing to be part of the operating system and could open up standard secure computing approaches for Linux-derived “open-frame” computer platforms like Google’s ChromeOS or Android.

Here, the idea of a secure element integrated within a CPU chip die isn’t just for digital-rights-management anymore. It answers the common business and consumer need for stronger data security, user privacy, business confidentiality and operational robustness. There is also the goal of achieving secure computing from the local processing silicon to the cloud for online computing needs.

Microsoft hasn’t opened up regarding whether the Pluton trusted-computing design will be available to all silicon vendors or whether there are plans to open-source the design. But this could lead to an increasingly-robust secure-element approach for Windows and other computing platforms.

Intel now shipping the DG1 discrete graphics chip

Article

Intel Xe graphics strategy slide courtesy of Intel Corporation

IIntel now rolls out the DG1 discrete graphics chipset – the first chipset of that kind from Intel for a long time

Intel: DG1 GPU now shipping, Xe-HPG DG2 GPU in labs | AnandTech

Intel Xe DG1 GPU is shipping and will release this year | TechSpot

My Comments

This year, Intel is strengthening their effort to change the graphics-processor marketplace and become a viable third factor. Previously, anything beyond bare-bones economy graphics needs was answered by NVIDIA and AMD with their discrete GPUs. These were typically in the form of a soldered-in graphics chipset installed in a laptop, all-in-one or small-form-factor computer or external graphics module, or a graphics card slotted into a traditional desktop computer or “card-cage” external graphics module.

But Intel has come as a viable competitor to these two established companies thanks to the Xe graphics platform that is part of their Tiger Lake silicon platform. At the moment, it is demonstrated with Xe integrated graphics silicon that performs on a par with NVIDIA’s MX mobile discrete graphics silicon, yielding something that could work well for gaming with a playable experience on Full HD displays or to capably handle most multimedia tasks.

Now Intel has shipped the Xe DG1 discrete graphics chip, also known as Xe Max, which will be positioned as a “step-up” option when it comes to mobile graphics needs, especially with ultraportable laptops. It may also be seen as a “baseline desktop” discrete-graphics option for all-in-one or small-form-factor desktop computers in those markets where desktop graphics performance is expected to be better than mobile / laptop graphics performance. Add to this the ability for vendors to offer “soldered-in” external graphics modules intended to give a Thunderbolt 3, USB4 or Thunderbolt 4 equipped laptop a bit of that extra graphics “pep”.

But Intel is also developing the Xe DG2 discrete graphics chip which offers higher performance than the DG1 and realised this as a working product through an electrical power-on test. This will be intended to be offered “above” the DG1 for those of us wanting more performance and will be based on the Xe-HPG architecture, answering needs like ray-tracing graphics in games. The question about this graphics processor is whether it will be offered as a high-volume high-performance product for “sports sedan” gaming laptops like the Dell G series or for boutique enthusiast-focused gaming computers.

The question that will be raised about Intel’s discrete graphics silicon is whether the goal is to directly compete with AMD and NVIDIA in the performance graphics technology market, thus becoming a significant third player and leading to improved value-for-money in this segment. Or to focus their technology towards particular use cases like mobile and low-profile system designs, graphics processors as ancillary processor uses like in servers, or other particular use cases.

Intel to offer integrated graphics fit for newer video games

Article

Intel Xe graphics strategy slide courtesy of Intel Corporation

Intel’s GPU strategy is rooted in Xe, a single architecture that can scale from teraflops to petaflops. At Architecture Day in August 2020, Intel Chief Architect Raja Koduri, Intel fellows and architects provided details on the progress Intel is making. (Credit: Intel Corporation)

Intel’s Xe Graphics Might Mean You No Longer Need a Separate Graphics Card to Play Games | Gizmodo Australia

Intel Xe Graphics: Release Date, Specs, Everything We Know | Tom’s Hardware

From the horse’s mouth

Intel

Intel Delivers Advances Across 6 Pillars of Technology, Powering Our Leadership Product Roadmap (Press Release)

My Comments

When one thinks of Intel’s graphics processor technology, they often think of the integrated graphics processors that use system RAM memory to “paint” the images you see on the screen. Typically these graphics processors are not considered as great as dedicated graphics processors of the like NVIDIA or AMD offer which use their own display memory.

Such processors are often associated with everyday business and personal computing needs like Web browsing, office productivity applications or consuming video content. They could be useful for basic photo editing or playing casual or “retro” games that aren’t graphically demanding, but wouldn’t do well with high-demand tasks like advanced photo/video editing or today’s video-game blockbusters.

Integrated graphics technology is typically preferred for use within laptops, tablets and 2-in-1s as an everyday graphics option for tasks like word-processing, Web surfing, basic video playback and the like. This is  especially because these computers need to run in a power-efficient and thermal-efficient manner, due to them being designed for portability and to be run on battery power. Let’s not forget that laptops with discrete graphics also implement integrated graphics for use as a power-efficient “lean-burn” option.

This same graphics technology also appeals to low-profile desktop computers including some “all-in-ones” and “next unit of computing” systems due to the chipsets yielding less heat and allowing for the compact design.

But typically most regular computers running desktop operating systems are nowadays specified with at least 8Gb of system RAM memory, if not 16Gb. Here, it may be inconsequential about the amount of memory used by the integrated graphics for some graphics tasks using the computer’s own screen. Let’s not forget that the Full HD (1080p) screen resolution is often recommended for a laptop’s integrated screen due to it being a power-efficient specification.

Intel has defined its new Xe graphics infrastructure platform that will be part of the Tiger Lake computing platform to be more capable than this. These GPU chips will maintain the same physical die size as prior Intel integrated graphics chips so as to avoid the need to reengineer computer designs when a silicon refresh to Tiger Lake is needed.

The more powerful Intel Xe variants will be offered with more powerful Tiger Lake CPUs. It will be similar to the current-issue Intel Iris Plus integrated graphics processors, and will be pitched for content creators. But I would say that these will simply appear in products similar to the former “multimedia laptops” that have increased multimedia performance.

One of the design goals for the Intel Xe LP (low power / low performance) integrated GPUs, especially the higher-performance variants is to play a graphically-rich AAA action game at Full HD resolution with a good frame rate. Being able to play such a game at Full HD that way would cater towards the preference for Full HD displays within 13”-15” laptops and similar portable computers due to this display specification being more power efficient than 4K UHD displays for that screen-size range.

A question I would raise is whether the frame rate would approach the standard of 60 Hz or how much of a power load this places on the computer’s batteries. As well, one would also need to know how much of the game’s “eye-candy” is being enabled during play on an Intel Xe LP integrated graphics setup.

Intel Xe-HP graphics chipset presentation slide courtesy of Intel Corporation

Xe-HP is the industry’s first multitiled, highly scalable, high-performance architecture, providing data center-class, rack-level media performance, GPU scalability and AI optimization. It covers a dynamic range of compute from one tile to two and four tiles, functioning like a multicore GPU. At Architecture Day in August 2020, Intel Chief Architect Raja Koduri, Intel fellows and architects provided details on the progress Intel is making. (Credit: Intel Corporation)

Intel will also intend to offer a dedicated graphics processor in the form of the Xe HP chipset codenamed DG1. It will be their first dedicated GPU that Intel has offered since 1998-2000 with a graphics card that they partnered for use with Pentium III and Celeron CPUs. This GPU will be capable of doing ray-tracing amongst other high-end gaming activities and it could be interesting to see how this chipset stands up to AMD or NVIDIA performance gaming GPUs.

The Intel Xe HP graphics platform will primarily be pitched at data center and server applications. But Intel is intending to offer a “client-computing” variant of this high-performance graphics platform as the Xe HPG. Here, this will be pitched at enthusiasts and gamers who value performance. But I am not sure what form factors this will appear in, be it a mobile dedicated GPU for performance-focused laptops and “all-in-ones” or small external graphics modules, or as a desktop expansion card for that gaming rig or “card-cage” external graphics module.

But Intel would need to offer this GPU not just as a “contract install” unit for computer builders to supply on a line-fit basis, but offer it through the “build-it-yourself” / computer-aftermarket sectors that serve hobbyist “gaming-rig” builders and the external graphics module sector. This sector is where NVIDIA and AMD are dominating within.

The accompanying software will implement adaptive graphics optimisation approaches including “there-and-then” performance tuning in order to cater towards new high-performance software needs. This would be seen as avoiding the need to update graphics driver software to run the latest games.

It could be seen as an attempt by Intel to cover the spread between entry-level graphics performance and mid-tier graphics performance. This could be a chance for Intel to make a mark for themselves when it comes to all-Intel computers pitched for everyday or modest computing expectations.

I also see Intel’s Xe graphics processor products as a way for them to be a significant third force when it comes to higher-performance “client computer” graphics processing technology. This is with NVIDA and AMD working on newer graphics silicon platforms and could definitely “liven up” the market there.

But it could lead to one or two of these companies placing a lot of effort on the high-end graphics technology space including offering such technology to the aftermarket. This is while one or two maintain an effort towards supplying entry-level and mid-tier graphics solutions primarily as original-equipment specification or modest aftermarket options.

Do I see regular computing target i86 and ARM microarchitectures?

Lenovo Yoga 5G convertible notebook press image courtesy of Lenovo

Lenovo Flex 5G / Yoga 5G convertible notebook which runs Windows on Qualcomm ARM silicon – the first laptop computer to have 5G mobile broadband on board

Increasingly, regular computers are moving towards the idea of having processor power based around either classic Intel (i86/i64) or ARM RISC microarchitectures. This is being driven by the idea of portable computers heading towards the latter microarchitecture as a power-efficiency measure with this concept driven by its success with smartphones and tablets.

It is undertaking a different approach to designing silicon, especially RISC-based silicon, where different entities are involved in design and manufacturing. Previously, Motorola was taking the same approach as Intel and other silicon vendors to designing and manufacturing their desktop-computing CPUs and graphics infrastructure. Now ARM have taken the approach of designing the microarchitecture themselves and other entities like Samsung and Qualcomm designing and fabricating the exact silicon for their devices.

Apple MacBook Pro running MacOS X Mavericks - press picture courtesy of Apple

Apple to move the Macintosh platform to their own ARM RISC silicon

A key driver of this is Microsoft with their Always Connected PC initiative which uses Qualcomm ARM silicon similar to what is used in a smartphone or tablet. This is to have the computer able to work on basic productivity tasks for a whole day without needing to be on AC power. Then Apple intended to pull away from Intel and use their own ARM-based silicon for their Macintosh regular computers, a symptom of them going back to the platform’s RISC roots but not in a monolithic manner.

As well, the Linux community have established Linux-based operating systems on ARM microarchitectore. This has led to Google running Android on ARM-based mobile and set-top devices and offering a Chromebook that uses ARM silicon; along with Apple implementing it in their operating systems. Not to mention the many NAS devices and other home-network hardware that implement ARM silicon.

Initially the RISC-based computing approach was about more sophisticated use cases like multimedia or “workstation-class” computing compared to basic word-processing and allied computing tasks. Think of the early Apple Macintosh computers, the Commodore Amiga with its many “demos” and games, or the RISC/UNIX workstations like the Sun SPARCStation that existed in the late 80s and early 90s. Now it is about power and thermal efficiency for a wide range of computing tasks, especially where portable or low-profile devices are concerned.

Software development

Already mobile and set-top devices use ARM silicon

I will see an expectation for computer operating systems and application software to be written and compiled for both classic Intel i86 and ARM RISC microarchitectures.  This will require software development tools to support compiling and debugging on both platforms and, perhaps, microarchitecture-agnostic application-programming approaches.  It is also driven by the use of ARM RISC microarchitecture on mobile and set-top/connected-TV computing environments with a desire to allow software developers to have software that is useable across all computing environments.

WD MyCloud EX4100 NAS press image courtesy of Western Digital

.. as do a significant number of NAS units like this WD MyCloud EX4100 NAS

Some software developers, usually small-time or bespoke-solution developers, will end up using “managed” software development environments like Microsoft’s .NET Framework or Java. These will allow the programmer to turn out a machine-executable file that is dependent on pre-installed run-time elements for it to run. These run-time elements will be installed in a manner that is specific to the host computer’s microarchitecture and make use of the host computer’s needs and capabilities. These environments may allow the software developer to “write once run anywhere” without knowing if the computer  the software is to run on uses an i86 or ARM microarchitecture.

There may also be an approach towards “one-machine two instruction-sets” software development environments to facilitate this kind of development where the goal is to simply turn out a fully-compiled executable file for both instruction sets.

It could be in an accepted form like run-time emulation or machine-code translation as what is used to allow MacOS or Windows to run extant software written for different microarchitectures. Or one may have to look at what went on with some early computer platforms like the Apple II where the use of a user-installable co-processor card with the required CPU would allow the computer to run software for another microarchitecture and platform.

Computer Hardware Vendors

For computer hardware vendors, there will be an expectation towards positioning ARM-based silicon towards high-performance power-efficient computing. This may be about highly-capable laptops that can do a wide range of computing tasks without running out of battery power too soon. Or “all-in-one” and low-profile desktop computers will gain increased legitimacy when it comes to high-performance computing while maintaining the svelte looks.

Personally, if ARM-based computing was to gain significant traction, it may have to be about Microsoft encouraging silicon vendors other than Qualcomm to offer ARM-based CPUs and graphics processors fit for “regular” computers. As well, Microsoft and the Linux community may have to look towards legitimising “performance-class” computing tasks like “core” gaming and workstation-class computing on that microarchitecture.

There may be the idea of using 64-bit i86 microarchitecture as a solution for focused high-performance work. This may be due to a large amount of high-performance software code written to run with the classic Intel and AMD silicon. It will most likely exist until a significant amount of high-performance software is written to run natively with ARM silicon.

Conclusion

Thanks to Apple and Microsoft heading towards ARM RISC microarchitecture, the computer hardware and software community will have to look at working with two different microarchitectures especially when it comes to regular computers.

Intel to make graphics driver updates independent of PC manufacturer customisations

Article

Dell XPS 13 Kaby Lake

Laptops with Intel graphics infrastructure like this Dell XPS 13 will benefit from having any manufacturer-specific customisations to the graphics driver software delivered as a separate item from that drive code

Intel graphics drivers can now be updated separately from OEM customizations | Windows Central

From the horse’s mouth

Intel

Intel Graphics – Windows 10 DCH drivers (Latest download site)

My Comments

Intel is now taking a different approach to packaging the necessary Windows driver software for its graphics infrastructure. This will affect any of us who have Intel graphics infrastructure in our computers, including those of us who have Intel integrated-graphics chipsets working alongside third-party discrete graphics infrastructure in our laptops as an energy-saving measure.

Previously, computer or motherboard manufacturers who wanted to apply any customisations to their Intel integrated-graphics driver software for their products had to package the customisations with the driver software as a single entity. Typically it was to allow the computer manufacturer to optimise the software for their systems or introduce extra display-focused features peculiar to their product range.

Dell Inspiron 15 Gaming laptop

.. even if the Intel graphics architecture is used as a “lean-burn” option for high-performance machines like this Dell Inspiron 15 7000 Gaming laptop when they are run on battery power

This caused problems for those of us who wanted to keep the driver software up-to-date to get the best out of the integrated graphics infrastructure in our Intel-based laptops.

If you wanted to benefit from the manufacturer-supplied software customisations, you had to go to the manufacturer’s software-support Website to download the latest drivers which would have your machine’s specific customisations.

Here, the latest version of the customised drivers may be out-of-step with the latest graphics-driver updates offered by Intel at its Website and if you use Intel’s driver packages, you may not benefit from the customisations your machine’s manufacturer offered.

The different approach Intel is using is to have the graphics driver and the customisations specific to your computer delivered as separate software packages.

Here, Intel will be responsible for maintaining their graphics-driver software as a separate generic package which will have API “hooks” for any manufacturer-specific customisation or optimisation code to use. Users can pick this up from the Intel driver-update download site, the manufacturer’s software update site or Windows Update. Then the computer manufacturer will be responsible for maintaining the software peculiar to their customisations and offering the updates for that software via their support / downloads Website or Microsoft’s Windows Update.

It may be seen as a two-step process if you are using Intel’s and your computer manufacturer’s Websites or software-update apps for this purpose. On the other hand, if you rely on Windows Update as your driver-update path, this process would be simplified.

The issue of providing computer-specific customisations for software drivers associated with computer hardware subsystems will end up being revised after Intel’s effort. This will be more so with sound subsystems for those laptops that have their audio tuned by a name of respect in the audio industry, or common network chipsets implemented in a manufacturer-peculiar manner.

At least you can have your cake and eat it when it comes to running the latest graphics drivers on your Intel-based integrated-graphics-equipped laptop.

Intel premieres the CPU/GPU chip at CES 2018

Articles

Intel Corporation is introducing the 8th Gen Intel Core processor with Radeon RX Vega M Graphics in January 2018. It is packed with features and performance crafted for gamers, content creators and fans of virtual and mixed reality. (Credit: Walden Kirsch/Intel Corporation)

Intel Corporation is introducing the 8th Gen Intel Core processor with Radeon RX Vega M Graphics in January 2018. It is packed with features and performance crafted for gamers, content creators and fans of virtual and mixed reality. (Credit: Walden Kirsch/Intel Corporation)

Intel’s Vega-Powered SoC Debuts In VR-Capable ‘Hades Canyon’ NUC | Tom’s Hardware

Intel launches Coffee Lake CPUs with onboard AMD Radeon RX Vega M GPUs | bit-tech

Intel and AMD Join Forces on Tiny New Chip | Gizmodo

Intel and AMD ally to shrink your next gaming laptop. A lot. |CNet

Intel launches five Core chips with Radeon graphics from rival AMD | PC World

From the horse’s mouth

Intel

8th Generation Intel Core with Radeon RX Vega M Graphics (Product Overview – PDF)

Press Release

Video – Click or tap to play

My Comments

Intel have used the Consumer Electronics Show 2018 to premiere a system-on-chip that is to affect how portable and small-form-factor computers will perform.

This chip, part of the 8th generation of Intel CPUs contains an 8th Generation Core i5 or i7 CPU along with an AMD Radeon RX Vega M discrete graphics processor and an Intel HD 630 integrated graphics processor.

It is positioned in the Intel 8th Generation processor lineup which is like this:

  • U-Series processors that are only equipped with an Intel UHD integrated graphics processor. One of these is installed in the latest iteration of the Dell Inspiron 13 7000 which I reviewed for this site. Here this family of processors is pitched towards what most people will want for their personal and business computing needs.
  • G-Series processors that are also equipped with the above-mentioned Radeon RX Vega M graphics processors. These are pitched as a performance option which would appeal to most gamers, virtual-reality / augmented-reality enthusiasts and content creators who want a machine with that bit of “pep” when it comes to graphics.
  • H-Series processors which are pitched towards those who want the highest performance and would rely on a dedicated graphics processor. Here, they would apply to the gaming rigs and workstations where the goal is for full-on performance.

What is special about these Intel processors

These Intel processors place the Core CPU and the AMD GPU on the same die along with a stack of dedicated graphics RAM and they are linked using the EMIB (Embedded Multi-Die Interconnect Bridge). This arrangement provides a short link between each component to provide for quick data transfer. There is also a power-optimised design to allow for efficient power use by all the components on the chip.

There are two variants of the graphics subsystem available for the chipset known as the GL and the GH. The GL (Graphics Low) variant is optimised with less than 65 watts power draw and is pitched towards “thin-and-light” laptops and the like. The GH (Graphics High) variant is a higher-performance variant that draws less than 100 watts of power and only comes with the Core i7 CPU. Here, it is pitched towards the small-form-factor desktops, all-in-ones and similar computers that normally work from a constant power supply.

All that horsepower in those dies can allow the computer to paint an image across nine display devices at once. The fact that there is an integrated graphics processor on board can allow these “system-on-chip” setups to engage in “performance / economy” switching to maximise power efficiency.

Where are they being premiered in?

The first two variants are the Core i7-8809G CPU with Radeon RX Vega M GH for performance and the Core i7-8705G CPU with Radeon RX Vega M GL as the value option.

These are being released to go with the the Hades Canyon series of “Next Unit Of Computing” small-form-factor computers. Both of these computers are available as a kit which can support 32Gb (2 x 16Gb) DDR4 RAM and 2 M2-compliant solid-state drives. These have plenty of USB connections including 2 Thunderbolt-3 sockets and can connect to your home network via one of two Gigabit Ethernet sockets or 802.11ac Wi-Fi.

What kind of impact do I see these Intel chips have on computer design?

One class of computer that will definitely benefit will be the portable computers that most of us will consider purchasing. The computing press see a benefit when it comes to “enthusiast-class” laptops where they will benefit from a slimmer chassis along with the ability to run in a quiet and cool manner yet deliver the performance they are known for. It will also lead to longer battery runtimes like nine hours even while engaging in high-performance work.

But I see computer manufacturers deploying these CPU/GPU chipsets as the standard expectation for the mainstream 13”-15” home or business laptops that are their “bread and butter” products. Typically these machines have a larger chassis than the ultraportables and are valued by most users for factors like durability, connectivity and ability to choose different configuration options. Here, the manufacturers can design in larger battery packs or extra peripherals like multiple storage devices or optical drives or even improve how these computers sound by using larger speakers.

Let’s not forget that the computer manufacturers could also offer in their ultraportable lineup a run of computer products that are thin and light yet powerful.

As far as sessile computers are concerned, I would see that ultra-small “next unit of computing” units benefit along with the all-in-ones that have the computing electronics part of the screen. Other traditional desktop computers that could also benefit include those that are the same size and shape as typical consumer-electronics devices.

Conclusion

I would see Intel’s 8th-generation “Coffee Lake” G-series CPU/GPU hybrid chip being something that offers greater potential for how the personal computer is designed without losing the desire for more computing power.

Why call for the 3.5mm headphone jack to be replaced on mobile devices

Article

Intel Thinks USB-C Should Replace the Headphone Jack | Gizmodo

My Comments

Could this be the new audio connection for your smartphone?

Could this be the new audio connection for your smartphone?

Intel has raised the possibility that the common 3.5mm headphone jack not exist on a smartphone or similar audio device. Here, they would rather that the USB Type-C connection serve as the phone’s audio connections.

There was a similar outcry when Apple proposed this idea for a newer iPhone design by requiring the use of their proprietary Lightning connection as the audio connection.

The problem is that the 3.5mm phone jack has been established as the common way to connect mobile devices to headphones and audio equipment.

The Intel approach requires the use of the USB Type-C connector which implements standards accepted by all of the industry. It is different to Apple’s approach because the Android and Windows platforms place a high expectation on the concept of “open-frame” computing where there is a preference for hardware and software standards and specifications accepted by many different vendors rather than the one vendor.

Plantronics BackBeat Pro Bluetooth noise-cancelling headphones

High-end headphones like these noise-cancelling headphones could be powered by your smartphone or laptop

Firstly, there is the USB Audio Device Class which has allowed for USB sound modules and USB DACs to exist without the need to add extra drivers. This can allow for a high-grade digital-analogue converter to be integrated in a high-quality USB headset or supplied as a phone-powered USB sound-module accessory that you plug your high-quality headphones in to.

For headphones, this could lead to ideas like surround-sound processing such as to use hardware to convert Dolby Digital or DTS surround sound to Dolby Headphone surround sound. It could permit the headphones to implement sound processing such as equalisation or echo cancellation so they sound their best in all situations. Even when you speak in to the phone, the newer technology will provide some benefit such as using a microphone array to catch your voice better.

To the same extent, a USB sound module that works with high-grade microphones could open up paths for your smartphone to make good recordings for your podcast or video.

Technics Grand Class G30 hi-fi system with media server press image courtesy of Panasonic

You may soon find amplifiers and stereos equipped with a USB Type-C connection on the front so you can play our new smartphone through the speakers

Another path is to use the Multimedia Transport Protocol that operates over the USB connection to play music through your car stereo or home stereo system, using the music system’s control surface to navigate your audio content while the currently-playing music details show up on the music system’s display.

Intel’s idea also investigated the possibility of an analogue-audio connection via the USB Type-C connection to cater to the budget end of the accessories market. This is to allow for headsets and audio adaptors that have no digital-audio functionality to exist.

Another common device class is the USB Human Interface Device Class which is used primarily with mice and keyboards but there is a subset of “called-out” control types that highlight consumer-electronics and business device control applications like transport control or call control. This could open the path for USB headsets and adaptors to have full control for calls and music like the full AV transport-control quota or two-button call control.

The power-supply option that USB Type-C offers allows for the phone to power active-noise-cancelling headphones or headphone amplifiers. Similarly, an audio accessory like a stereo system or an audio adaptor that has a high-capacity battery could provide power to the phone.

The Sony SBH-52 Bluetooth Headphone Adaptor - one of the Bluetooth adaptors that may be necessary for newer smartphones

The Sony SBH-52 Bluetooth Headphone Adaptor – one of the Bluetooth adaptors that may be necessary for newer smartphones

Bluetooth will still exist as a wireless audio-accessory connection alternative as long as the phone and accessory still work to the established Bluetooth Profiles for their applications.

Kingston HyperX Cloud II headset USB adaptor

This USB audio adaptor could be considered as a way to connect existing headphones to your new smartphone

The idea that we will lose the ability to use our favourite audio systems and headphones that depend on the classic 3.5mm phone jack when we get a newer handset can be nullified when we use a USB sound module for a wired connection to our smartphones. As I mentioned before, those of us who appreciate the high-quality sound could end up benefiting from this kind of accessory especially where it is optimised for that kind of sound. An example of a USB sound-module device that I had dealt with was one that came with the Kingston Hyper-X Cloud II gaming headset that I previously reviewed, which presented itself to Windows as a USB Audio input and output device. If we want the wireless link, we could look for that Bluetooth audio adaptor typically sold with a pair of intra-aural earphones and connect our favourite headphones to this device like I do with the Sony SBH-52.

If this proposition is to work properly, the sound-processing circuitry need also to be power-efficient so you don’t end up draining your smartphone’s battery or depending on external power supplies to use your smartphone. Similarly, other accessory vendors may need to add USB Type-C hub functionality to their accessories like USB battery packs so that these headphones can work while the smartphone is being powered from the battery pack. Or the smartphone vendors may have to concede to having 2 USB Type-C ports on their phones to support USB headphones and USB external power supplies for example.

But whatever happens, this could open another path for innovation to take place when it comes to the supply of accessories for portable audio and video equipment.